Files
xash3d-fwgs/engine/platform/sdl2/vid_sdl2.c
2026-05-20 23:24:36 +05:00

1224 lines
30 KiB
C

/*
vid_sdl.c - SDL vid component
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <SDL.h>
#include <SDL_config.h>
#include "common.h"
#include "client.h"
#include "vid_common.h"
#include "platform_sdl2.h"
// include it after because it breaks definitions in net_api.h wtf
#include <SDL_syswm.h>
#if XASH_PSVITA
#include <vrtld.h>
#endif // XASH_PSVITA
static vidmode_t *vidmodes = NULL;
static int num_vidmodes = 0;
static void GL_SetupAttributes( void );
static struct
{
int prev_width, prev_height;
} sdlState = { 640, 480 };
struct
{
SDL_Renderer *renderer;
SDL_Texture *tex;
int width, height;
SDL_Surface *surf;
SDL_Surface *win;
} sw;
void Platform_Minimize_f( void )
{
if( host.hWnd )
SDL_MinimizeWindow( host.hWnd );
}
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
{
sw.width = width;
sw.height = height;
if( sw.renderer )
{
unsigned int format = SDL_GetWindowPixelFormat( host.hWnd );
SDL_RenderSetLogicalSize( sw.renderer, refState.width, refState.height );
if( sw.tex )
{
SDL_DestroyTexture( sw.tex );
sw.tex = NULL;
}
// guess
if( format == SDL_PIXELFORMAT_UNKNOWN )
{
if( refState.desktopBitsPixel == 16 )
format = SDL_PIXELFORMAT_RGB565;
else
format = SDL_PIXELFORMAT_RGBA8888;
}
// we can only copy fast 16 or 32 bits
// SDL_Renderer does not allow zero-copy, so 24 bits will be ineffective
if( SDL_BYTESPERPIXEL( format ) != 2 && SDL_BYTESPERPIXEL( format ) != 4 )
format = SDL_PIXELFORMAT_RGBA8888;
sw.tex = SDL_CreateTexture( sw.renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height );
// fallback
if( !sw.tex && format != SDL_PIXELFORMAT_RGBA8888 )
{
format = SDL_PIXELFORMAT_RGBA8888;
sw.tex = SDL_CreateTexture( sw.renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height );
}
if( !sw.tex )
{
SDL_DestroyRenderer( sw.renderer );
sw.renderer = NULL;
}
else
{
void *pixels;
int pitch;
if( !SDL_LockTexture( sw.tex, NULL, &pixels, &pitch ))
{
// lock successfull, release
SDL_UnlockTexture( sw.tex );
// enough for building blitter tables
int bits;
uint amask;
SDL_PixelFormatEnumToMasks( format, &bits, r, g, b, &amask );
*bpp = SDL_BYTESPERPIXEL( format );
*stride = pitch / *bpp;
return true;
}
// fallback to surf
SDL_DestroyTexture( sw.tex );
sw.tex = NULL;
SDL_DestroyRenderer( sw.renderer );
sw.renderer = NULL;
}
}
if( !sw.renderer )
{
sw.win = SDL_GetWindowSurface( host.hWnd );
// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
if( !sw.win )
{
Sys_Warn( "failed to initialize software output, try running with -glblit flag" );
return false;
}
*bpp = sw.win->format->BytesPerPixel;
*r = sw.win->format->Rmask;
*g = sw.win->format->Gmask;
*b = sw.win->format->Bmask;
*stride = sw.win->pitch / sw.win->format->BytesPerPixel;
/// TODO: check somehow if ref_soft can handle native format
#if 0
{
sw.surf = SDL_CreateRGBSurfaceWithFormat( 0, width, height, 16, SDL_PIXELFORMAT_RGB565 );
if( !sw.surf )
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
}
#endif
return true;
}
// we can't create ref_soft buffer
return false;
}
void *SW_LockBuffer( void )
{
if( sw.renderer )
{
void *pixels;
int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
return pixels;
}
// ensure it not changed (do we really need this?)
sw.win = SDL_GetWindowSurface( host.hWnd );
//if( !sw.win )
//SDL_GetWindowSurface( host.hWnd );
// prevent buffer overrun
if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
return NULL;
if( sw.surf )
{
SDL_LockSurface( sw.surf );
return sw.surf->pixels;
}
else
{
// real window pixels (x11 shm region, dma buffer, etc)
// or SDL_Renderer texture if not supported
SDL_LockSurface( sw.win );
return sw.win->pixels;
}
}
void SW_UnlockBuffer( void )
{
if( sw.renderer )
{
SDL_Rect src =
{
.w = sw.width,
.h = sw.height,
};
SDL_Rect dst = src;
SDL_UnlockTexture(sw.tex);
SDL_SetTextureBlendMode(sw.tex, SDL_BLENDMODE_NONE);
SDL_RenderCopy(sw.renderer, sw.tex, &src, &dst);
SDL_RenderPresent(sw.renderer);
return;
//Con_Printf("%s\n", SDL_GetError());
}
// blit if blitting surface availiable
if( sw.surf )
{
SDL_Rect src =
{
.w = sw.width,
.h = sw.height,
};
SDL_Rect dst = src;
SDL_UnlockSurface( sw.surf );
SDL_BlitSurface( sw.surf, &src, sw.win, &dst );
return;
}
// already blitted
SDL_UnlockSurface( sw.win );
SDL_UpdateWindowSurface( host.hWnd );
}
int R_MaxVideoModes( void )
{
return num_vidmodes;
}
vidmode_t *R_GetVideoMode( int num )
{
if( !vidmodes || num < 0 || num >= R_MaxVideoModes() )
{
return NULL;
}
return vidmodes + num;
}
static void R_InitVideoModes( void )
{
int display_index = 0;
num_vidmodes = 0;
int modes = SDL_GetNumDisplayModes( display_index );
if( !modes )
return;
vidmodes = Mem_Malloc( host.mempool, modes * sizeof( vidmode_t ) );
char buf[MAX_VA_STRING];
for( int i = 0; i < modes; i++ )
{
SDL_DisplayMode mode;
if( SDL_GetDisplayMode( display_index, i, &mode ) < 0 )
{
Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
continue;
}
if( mode.w < VID_MIN_WIDTH || mode.h < VID_MIN_HEIGHT )
continue;
int j;
for( j = 0; j < num_vidmodes; j++ )
{
if( mode.w == vidmodes[j].width && mode.h == vidmodes[j].height )
break;
}
if( j != num_vidmodes )
continue;
vidmodes[num_vidmodes].width = mode.w;
vidmodes[num_vidmodes].height = mode.h;
Q_snprintf( buf, sizeof( buf ), "%ix%i", mode.w, mode.h );
vidmodes[num_vidmodes].desc = copystring( buf );
num_vidmodes++;
}
}
static void R_FreeVideoModes( void )
{
if( !vidmodes )
return;
for( int i = 0; i < num_vidmodes; i++ )
Mem_Free( (char*)vidmodes[i].desc );
Mem_Free( vidmodes );
vidmodes = NULL;
}
#if XASH_WIN32
static qboolean WIN_SetWindowIcon( HICON ico )
{
SDL_SysWMinfo wminfo;
SDL_VERSION( &wminfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE && wminfo.subsystem == SDL_SYSWM_WINDOWS )
{
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
return true;
}
Con_Reportf( S_ERROR "%s: %s\n", __func__, SDL_GetError( ));
return false;
}
#endif
/*
=================
GL_GetProcAddress
=================
*/
void *GL_GetProcAddress( const char *name )
{
void *func = SDL_GL_GetProcAddress( name );
#if XASH_PSVITA
// try to find in main module
if( !func )
func = vrtld_dlsym( NULL, name );
#endif
if( !func )
{
Con_Reportf( S_ERROR "%s failed for %s\n", __func__, name );
}
return func;
}
/*
===============
GL_UpdateSwapInterval
===============
*/
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
}
}
/*
=================
GL_DeleteContext
always return false
=================
*/
static qboolean GL_DeleteContext( void )
{
if( glw_state.context )
{
SDL_GL_DeleteContext( glw_state.context );
glw_state.context = NULL;
}
return false;
}
static void VID_GetWindowSizeInPixels( SDL_Window *window, SDL_Renderer *renderer, int *w, int *h )
{
#if SDL_VERSION_ATLEAST( 2, 26, 0 )
SDL_GetWindowSizeInPixels( window, w, h );
#else
if( glw_state.software )
SDL_GetRendererOutputSize( renderer, w, h );
else
SDL_GL_GetDrawableSize( window, w, h );
#endif
}
void VID_SaveWindowSize( int width, int height )
{
qboolean maximized = FBitSet( SDL_GetWindowFlags( host.hWnd ), SDL_WINDOW_MAXIMIZED );
int render_w = width, render_h = height;
VID_GetWindowSizeInPixels( host.hWnd, sw.renderer, &render_w, &render_h );
VID_SetDisplayTransform( &render_w, &render_h );
R_SaveVideoMode( width, height, render_w, render_h, maximized );
}
static qboolean VID_GuessFullscreenMode( int display_index, const SDL_DisplayMode *want, SDL_DisplayMode *got )
{
if( SDL_GetClosestDisplayMode( display_index, want, got ) == NULL )
{
Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s\n", __func__, SDL_GetError( ));
// fall back to native mode
if( SDL_GetDesktopDisplayMode( display_index, got ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_GetDesktopDisplayMode: %s\n", __func__, SDL_GetError( ));
return false;
}
if( got->w != want->w || got->h != want->h )
Con_Reportf( S_NOTE "Got desktop display mode: %ix%i@%i\n", got->w, got->h, got->refresh_rate );
}
else
{
if( got->w != want->w || got->h != want->h )
Con_Reportf( S_NOTE "Got closest display mode: %ix%i@%i\n", got->w, got->h, got->refresh_rate );
}
return true;
}
static int VID_GetDisplayIndex( const char *caller, SDL_Window *window )
{
if( !window )
return 0;
int display_index = SDL_GetWindowDisplayIndex( window );
if( display_index < 0 )
{
Con_Printf( S_ERROR "%s: SDL_GetWindowDisplayIndex: %s\n", caller, SDL_GetError());
display_index = 0;
}
return display_index;
}
static void VID_SetWindowIcon( SDL_Window *hWnd )
{
char iconpath[MAX_STRING];
Q_strncpy( iconpath, GI->iconpath, sizeof( iconpath ));
COM_ReplaceExtension( iconpath, ".tga", sizeof( iconpath ));
rgbdata_t *icon = FS_LoadImage( iconpath, NULL, 0 );
if( icon )
{
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom( icon->buffer,
icon->width, icon->height, 32, 4 * icon->width,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 );
FS_FreeImage( icon );
if( surface )
{
SDL_SetWindowIcon( hWnd, surface );
SDL_FreeSurface( surface );
return;
}
}
// ICO support only for Win32
#if XASH_WIN32
const char *disk_iconpath = FS_GetDiskPath( GI->iconpath, true );
if( disk_iconpath )
{
int len = MultiByteToWideChar( CP_UTF8, 0, disk_iconpath, -1, NULL, 0 );
if( len >= 0 )
{
wchar_t *path = malloc( len * sizeof( *path ));
HICON ico;
MultiByteToWideChar( CP_UTF8, 0, disk_iconpath, -1, path, len );
ico = (HICON)LoadImageW( NULL, path, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
free( path );
if( ico && WIN_SetWindowIcon( ico ))
return;
}
}
WIN_SetWindowIcon( LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( 101 )));
#endif
}
static qboolean VID_GetDisplayBounds( int display_index, SDL_Window *hWnd, SDL_Rect *rect )
{
if( SDL_GetDisplayUsableBounds( display_index, rect ) != 0 )
{
memset( rect, 0, sizeof( *rect ));
return false;
}
wrect_t wrc = { 0 };
if( hWnd )
{
SDL_GetWindowBordersSize( hWnd, &wrc.top, &wrc.left, &wrc.bottom, &wrc.right );
}
else
{
#if XASH_WIN32
wrc.left = GetSystemMetrics( SM_CYSIZEFRAME );
wrc.right = wrc.bottom = wrc.left;
wrc.top = GetSystemMetrics( SM_CYSMCAPTION ) + wrc.left;
#endif // XASH_WIN32
}
rect->x += wrc.left + wrc.right;
rect->y += wrc.top + wrc.bottom;
rect->w -= ( wrc.left + wrc.right ) * 2;
rect->h -= ( wrc.top + wrc.bottom ) * 2;
return true;
}
static rserr_t VID_SetScreenResolution( int width, int height, window_mode_t window_mode, window_mode_t prev_window_mode )
{
const int display_index = VID_GetDisplayIndex( __func__, host.hWnd );
int out_width, out_height;
switch( window_mode )
{
case WINDOW_MODE_BORDERLESS:
{
if( SDL_SetWindowFullscreen( host.hWnd, SDL_WINDOW_FULLSCREEN_DESKTOP ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowFullscreen (borderless): %s\n", __func__, SDL_GetError( ));
// there is no "invalid mode" for borderless fullscreen as there is
// no video mode change to begin with
return rserr_invalid_fullscreen;
}
break;
}
case WINDOW_MODE_FULLSCREEN:
{
const SDL_DisplayMode want = { .w = width, .h = height };
SDL_DisplayMode got;
// return "invalid mode" if we are switching between video modes in fullscreen mode
// or "invalid fullscreen" if we are switching from windowed to fullscreen
const rserr_t appropriate_err = prev_window_mode == WINDOW_MODE_WINDOWED ? rserr_invalid_fullscreen : rserr_invalid_mode;
if( !VID_GuessFullscreenMode( display_index, &want, &got ))
return appropriate_err;
if( SDL_SetWindowDisplayMode( host.hWnd, &got ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowDisplayMode: %s\n", __func__, SDL_GetError( ));
return appropriate_err;
}
if( SDL_SetWindowFullscreen( host.hWnd, SDL_WINDOW_FULLSCREEN ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowFullscreen (fullscreen): %s\n", __func__, SDL_GetError( ));
return appropriate_err;
}
// SDL_SetWindowDisplayMode is broken in SDL2, it changes the display mode but doesn't change window size
SDL_SetWindowSize( host.hWnd, got.w, got.h );
break;
}
case WINDOW_MODE_WINDOWED:
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowFullscreen (windowed): %s\n", __func__, SDL_GetError( ));
// TODO: appropriate error type when going back from fullscreen to windowed?
return rserr_unknown;
}
SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
SDL_SetWindowBordered( host.hWnd, SDL_TRUE );
if( !FBitSet( SDL_GetWindowFlags( host.hWnd ), SDL_WINDOW_MAXIMIZED ))
{
SDL_DisplayMode dm;
qboolean center_window = false;
if( SDL_GetDesktopDisplayMode( display_index, &dm ) >= 0 && width >= dm.w && height >= dm.h )
{
SDL_SetWindowSize( host.hWnd, dm.w, dm.h );
// Con_Printf( "%s: activating fake fullscreen mode\n", __func__ );
center_window = true;
}
else
{
SDL_SetWindowSize( host.hWnd, width, height );
SDL_Rect r;
if( VID_GetDisplayBounds( display_index, host.hWnd, &r ) >= 0 )
{
int x, y;
SDL_GetWindowPosition( host.hWnd, &x, &y );
if( x <= r.x || y <= r.y )
center_window = true;
}
}
if( center_window )
SDL_SetWindowPosition( host.hWnd, SDL_WINDOWPOS_CENTERED_DISPLAY( display_index ), SDL_WINDOWPOS_CENTERED_DISPLAY( display_index ));
}
break;
}
SDL_GetWindowSize( host.hWnd, &out_width, &out_height );
Con_Reportf( "%s: Setting video mode to %dx%d %s\n", __func__, out_width, out_height,
window_mode == WINDOW_MODE_BORDERLESS ? "borderless" :
window_mode == WINDOW_MODE_FULLSCREEN ? "fullscreen" : "windowed" );
VID_SaveWindowSize( out_width, out_height );
// set icon that could've been lost after changing modes
VID_SetWindowIcon( host.hWnd );
return rserr_ok;
}
void VID_RestoreScreenResolution( window_mode_t window_mode )
{
// on mobile platform fullscreen is designed to be always on
// and code below minimizes our window if we're in full screen
// don't do that on mobile devices
#if !XASH_MOBILE_PLATFORM
switch( window_mode )
{
case WINDOW_MODE_FULLSCREEN:
// TODO: we might want to not minimize window if current desktop mode
// and window mode are the same
SDL_MinimizeWindow( host.hWnd );
SDL_SetWindowFullscreen( host.hWnd, 0 );
break;
}
#endif // !XASH_MOBILE_PLATFORM
}
/*
=================
VID_CreateWindow
=================
*/
static rserr_t VID_CreateWindow( const int input_width, const int input_height, window_mode_t window_mode )
{
rserr_t err;
Uint32 flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
SDL_Rect rect = { SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, input_width, input_height };
// TODO: disabled for Windows for now
#if !XASH_WIN32
SetBits( flags, SDL_WINDOW_ALLOW_HIGHDPI );
#endif // !XASH_WIN32
if( !glw_state.software )
SetBits( flags, SDL_WINDOW_OPENGL );
if( vid_maximized.value )
SetBits( flags, SDL_WINDOW_MAXIMIZED );
// by default we create window in windowed mode because we don't know
// if window creation failed because of invalid video mode or any other reason
host.hWnd = SDL_CreateWindow( GI->title, rect.x, rect.y, rect.w, rect.h, flags );
if( !host.hWnd )
{
err = glw_state.software ? rserr_unknown : rserr_invalid_context;
goto cleanup;
}
SDL_SetWindowMinimumSize( host.hWnd, VID_MIN_WIDTH, VID_MIN_HEIGHT );
if( window_mode != WINDOW_MODE_WINDOWED )
{
err = VID_SetScreenResolution( input_width, input_height, window_mode, WINDOW_MODE_WINDOWED );
if( err != rserr_ok )
goto cleanup;
}
VID_SetWindowIcon( host.hWnd );
SDL_ShowWindow( host.hWnd );
SDL_RaiseWindow( host.hWnd );
if( glw_state.software )
{
char cmd[64];
if( Sys_GetParmFromCmdLine( "-sdl_renderer", cmd ))
{
int sdl_renderer = Q_max( -1, Q_atoi( cmd ));
sw.renderer = SDL_CreateRenderer( host.hWnd, sdl_renderer, 0 );
if( !sw.renderer )
{
Con_Printf( S_ERROR "%s: SDL_CreateRenderer: %s\n", __func__, SDL_GetError( ));
err = rserr_unknown;
goto cleanup;
}
SDL_RendererInfo info;
SDL_GetRendererInfo( sw.renderer, &info );
Con_Printf( "SDL_Renderer %s initialized\n", info.name );
}
}
else
{
glw_state.context = SDL_GL_CreateContext( host.hWnd );
if( !glw_state.context )
{
Con_Printf( S_ERROR "%s: SDL_GL_CreateContext: %s\n", __func__, SDL_GetError());
err = rserr_invalid_context;
goto cleanup;
}
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_GL_MakeCurrent: %s\n", __func__, SDL_GetError( ));
err = rserr_invalid_context;
goto cleanup;
}
}
// update window size if it was resized
SDL_GetWindowSize( host.hWnd, &rect.w, &rect.h );
VID_SaveWindowSize( rect.w, rect.h );
VID_Info_f();
return rserr_ok;
cleanup:
if( glw_state.context )
{
SDL_GL_DeleteContext( glw_state.context );
glw_state.context = NULL;
}
if( sw.renderer )
{
SDL_DestroyRenderer( sw.renderer );
sw.renderer = NULL;
}
if( host.hWnd )
{
SDL_DestroyWindow( host.hWnd );
host.hWnd = NULL;
}
return err;
}
/*
=================
VID_DestroyWindow
=================
*/
static void VID_DestroyWindow( void )
{
GL_DeleteContext();
VID_RestoreScreenResolution( (window_mode_t)vid_fullscreen.value );
if( host.hWnd )
SDL_DestroyWindow( host.hWnd );
host.hWnd = NULL;
refState.window_mode = WINDOW_MODE_WINDOWED;
}
/*
==================
GL_SetupAttributes
==================
*/
static void GL_SetupAttributes( void )
{
SDL_GL_ResetAttributes();
ref.dllFuncs.GL_SetupAttributes( glw_state.safe );
}
void GL_SwapBuffers( void )
{
SDL_GL_SwapWindow( host.hWnd );
}
int GL_SetAttribute( int attr, int val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_SetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
case REF_GL_CONTEXT_PROFILE_MASK:
#if !XASH_WIN32
#ifdef SDL_HINT_OPENGL_ES_DRIVER
if( val == REF_GL_CONTEXT_PROFILE_ES )
{
SDL_SetHint( SDL_HINT_OPENGL_ES_DRIVER, "1" );
SDL_SetHint( "SDL_VIDEO_X11_FORCE_EGL", "1" );
}
#endif // SDL_HINT_OPENGL_ES_DRIVER
#endif
return SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, val );
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 6 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#endif
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
return -1;
}
int GL_GetAttribute( int attr, int *val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_GetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 6 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#endif
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
return 0;
}
#ifndef EGL_LIB
#define EGL_LIB NULL
#endif
/*
==================
R_Init_Video
==================
*/
qboolean R_Init_Video( ref_graphic_apis_t type )
{
string safe;
SDL_DisplayMode display_mode;
SDL_GetCurrentDisplayMode( VID_GetDisplayIndex( __func__, NULL ), &display_mode );
refState.desktopBitsPixel = SDL_BITSPERPIXEL( display_mode.format );
if( Sys_CheckParm( "-egl" ))
{
// EGL doesn't mean we want GLES context
// so force it only on Windows, where GL is usually created via WGL
#if XASH_WIN32
SDL_SetHint( SDL_HINT_OPENGL_ES_DRIVER, "1" );
#endif // XASH_WIN32
SDL_SetHint( SDL_HINT_VIDEO_X11_FORCE_EGL, "1" );
}
SDL_SetHint( SDL_HINT_QTWAYLAND_WINDOW_FLAGS, "OverridesSystemGestures" );
SDL_SetHint( SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION, "landscape" );
SDL_SetHint( SDL_HINT_VIDEO_X11_XRANDR, "1" );
SDL_SetHint( SDL_HINT_VIDEO_X11_XVIDMODE, "1" );
switch( type )
{
case REF_SOFTWARE:
glw_state.software = true;
break;
case REF_GL:
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
glw_state.safe = bound( SAFE_NO, Q_atoi( safe ), SAFE_DONTCARE );
// refdll can request some attributes
GL_SetupAttributes( );
if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
{
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
return false;
}
break;
default:
Host_Error( "Can't initialize unknown context type %d!\n", type );
break;
}
if( !VID_SetMode( ))
return false;
switch( type )
{
case REF_GL:
// refdll also can check extensions
ref.dllFuncs.GL_InitExtensions();
break;
case REF_SOFTWARE:
default:
break;
}
R_InitVideoModes();
host.renderinfo_changed = false;
return true;
}
rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
{
rserr_t err;
if( !host.hWnd )
err = VID_CreateWindow( width, height, window_mode );
else
err = VID_SetScreenResolution( width, height, window_mode, refState.window_mode );
if( err != rserr_ok )
return err;
SDL_DisplayMode display_mode;
SDL_GetWindowDisplayMode( host.hWnd, &display_mode );
refState.desktopBitsPixel = SDL_BITSPERPIXEL( display_mode.format );
refState.window_mode = window_mode;
return rserr_ok;
}
/*
==================
VID_SetMode
Set the described video mode
==================
*/
qboolean VID_SetMode( void )
{
rserr_t err;
int width = window_width.value;
int height = window_height.value;
// get default resolution if values aren't set
if( width < VID_MIN_WIDTH || height < VID_MIN_HEIGHT )
{
#if !defined( DEFAULT_MODE_WIDTH ) || !defined( DEFAULT_MODE_HEIGHT )
SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode( 0, &mode );
width = mode.w;
height = mode.h;
#else
width = DEFAULT_MODE_WIDTH;
height = DEFAULT_MODE_HEIGHT;
#endif
}
#if XASH_MOBILE_PLATFORM
if( Q_strcmp( vid_fullscreen.string, DEFAULT_FULLSCREEN ))
{
Cvar_DirectSet( &vid_fullscreen, DEFAULT_FULLSCREEN );
Con_Reportf( S_ERROR "%s: windowed unavailable on this platform\n", __func__ );
}
#endif
window_mode_t window_mode = bound( 0, vid_fullscreen.value, WINDOW_MODE_COUNT - 1 );
SetBits( gl_vsync.flags, FCVAR_CHANGED );
err = R_ChangeDisplaySettings( width, height, window_mode );
if( err == rserr_invalid_mode )
{
Con_Reportf( S_ERROR "%s: Couldn't set video mode %dx%d, engine will run in %dx%d\n", __func__, width, height, sdlState.prev_width, sdlState.prev_height );
Sys_Warn( "Couldn't set video mode %dx%d, engine will run in %dx%d", width, height, sdlState.prev_width, sdlState.prev_height );
width = sdlState.prev_width;
height = sdlState.prev_height;
err = R_ChangeDisplaySettings( width, height, window_mode );
}
if( err == rserr_invalid_fullscreen )
{
Cvar_DirectSetValue( &vid_fullscreen, WINDOW_MODE_WINDOWED );
Con_Reportf( S_ERROR "%s: fullscreen unavailable in this mode\n", __func__ );
Sys_Warn( "fullscreen unavailable in this mode!" );
window_mode = WINDOW_MODE_WINDOWED;
err = R_ChangeDisplaySettings( width, height, window_mode );
}
while( err == rserr_invalid_context )
{
Con_Printf( S_ERROR "%s: couldn't create GL context with safegl level %d: %s\n", __func__, glw_state.safe, SDL_GetError());
glw_state.safe++;
if( !gl_msaa_samples.value && glw_state.safe == SAFE_NOMSAA )
glw_state.safe++; // no need to skip msaa, if we already disabled it
if( glw_state.safe >= SAFE_LAST )
{
// window creation has failed...
return false;
}
GL_SetupAttributes();
// try creating window again
err = R_ChangeDisplaySettings( width, height, window_mode );
}
if( err == rserr_ok )
{
sdlState.prev_width = width;
sdlState.prev_height = height;
return true;
}
Con_Printf( S_ERROR "failed to create window or change video mode: %d", err );
return false;
}
ref_window_type_t R_GetWindowHandle( void **handle, ref_window_type_t type )
{
SDL_SysWMinfo wmInfo;
if( type == REF_WINDOW_TYPE_SDL2 )
{
if( handle )
*handle = (void *)host.hWnd;
return REF_WINDOW_TYPE_SDL2;
}
if( type == REF_WINDOW_TYPE_SDL3 )
return REF_WINDOW_TYPE_NULL;
SDL_VERSION( &wmInfo.version );
if( !SDL_GetWindowWMInfo( host.hWnd, &wmInfo ))
{
Con_Reportf( S_ERROR "%s: SDL_GetWindowWMInfo: %s\n", __func__, SDL_GetError( ));
return REF_WINDOW_TYPE_NULL;
}
switch( wmInfo.subsystem )
{
case SDL_SYSWM_WINDOWS:
if( !type || type == REF_WINDOW_TYPE_WIN32 )
{
#ifdef SDL_VIDEO_DRIVER_WINDOWS
if( handle )
*handle = (void *)wmInfo.info.win.window;
return REF_WINDOW_TYPE_WIN32;
#endif // SDL_VIDEO_DRIVER_WINDOWS
}
break;
case SDL_SYSWM_X11:
if( !type || type == REF_WINDOW_TYPE_X11 )
{
#ifdef SDL_VIDEO_DRIVER_X11
if( handle )
*handle = (void *)(uintptr_t)wmInfo.info.x11.window;
return REF_WINDOW_TYPE_X11;
#endif // SDL_VIDEO_DRIVER_X11
}
break;
case SDL_SYSWM_COCOA:
if( !type || type == REF_WINDOW_TYPE_MACOS )
{
#ifdef SDL_VIDEO_DRIVER_COCOA
if( handle )
*handle = (void *)wmInfo.info.cocoa.window;
return REF_WINDOW_TYPE_MACOS;
#endif // SDL_VIDEO_DRIVER_COCOA
}
break;
case SDL_SYSWM_WAYLAND:
if( !type || type == REF_WINDOW_TYPE_WAYLAND )
{
#ifdef SDL_VIDEO_DRIVER_WAYLAND
if( handle )
*handle = (void *)wmInfo.info.wl.surface;
return REF_WINDOW_TYPE_WAYLAND;
#endif // SDL_VIDEO_DRIVER_WAYLAND
}
break;
}
return REF_WINDOW_TYPE_NULL;
}
/*
==================
R_Free_Video
==================
*/
void R_Free_Video( void )
{
GL_DeleteContext ();
VID_DestroyWindow ();
R_FreeVideoModes();
ref.dllFuncs.GL_ClearExtensions();
}
void VID_Info_f( void )
{
Uint32 flags = SDL_GetWindowFlags( host.hWnd );
int width, height;
int render_width, render_height;
int x, y;
SDL_GetWindowSize( host.hWnd, &width, &height );
VID_GetWindowSizeInPixels( host.hWnd, sw.renderer, &render_width, &render_height );
SDL_GetWindowPosition( host.hWnd, &x, &y );
Con_Printf( "Video: " S_GREEN "SDL" S_DEFAULT "\n" );
Con_Printf( "Video driver: " S_GREEN "%s" S_DEFAULT "\n", SDL_GetCurrentVideoDriver( ));
Con_Printf( "Window size: " S_GREEN "%dx%d" S_DEFAULT " (" S_YELLOW"real %dx%d" S_DEFAULT")\n", width, height, render_width, render_height );
Con_Printf( "Window position: " S_GREEN "%dx%d" S_DEFAULT "\n", x, y );
Con_Printf( "Window mode: %s" S_DEFAULT "\n",
FBitSet( flags, SDL_WINDOW_FULLSCREEN_DESKTOP ) ? S_GREEN "fullscreen desktop" :
FBitSet( flags, SDL_WINDOW_FULLSCREEN ) ? S_YELLOW "fullscreen" :
S_CYAN "windowed" );
Con_Printf( "Window bordered: %s" S_DEFAULT "\n", FBitSet( flags, SDL_WINDOW_BORDERLESS ) ? S_RED "false" : S_GREEN "true" );
Con_Printf( "Window resizable: %s" S_DEFAULT "\n", FBitSet( flags, SDL_WINDOW_RESIZABLE ) ? S_GREEN "true" : S_RED "false" );
Con_Printf( "Window maximized: %s" S_DEFAULT "\n", FBitSet( flags, SDL_WINDOW_MAXIMIZED ) ? S_GREEN "true" : S_RED "false" );
int display_index = SDL_GetWindowDisplayIndex( host.hWnd );
if( display_index >= 0 )
Con_Printf( "Window display index: " S_GREEN "%d" S_DEFAULT "\n", display_index );
else
Con_Printf( "Window display index: " S_RED "fail: " S_DEFAULT "%s\n", SDL_GetError( ));
SDL_DisplayMode dm;
if( SDL_GetWindowDisplayMode( host.hWnd, &dm ) >= 0 )
Con_Printf( "Window display mode: " S_GREEN "%dx%d@%d" S_DEFAULT "\n", dm.w, dm.h, dm.refresh_rate );
else
Con_Printf( "Window display mode: " S_RED "fail: " S_DEFAULT "%s\n", SDL_GetError( ));
}
platform_orientation_t Platform_GetDisplayOrientation( void )
{
if( host.hWnd )
{
int display_index = SDL_GetWindowDisplayIndex( host.hWnd );
if( display_index >= 0 )
{
switch( SDL_GetDisplayOrientation( display_index ) )
{
case SDL_ORIENTATION_LANDSCAPE:
return ORIENTATION_LANDSCAPE;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
return ORIENTATION_LANDSCAPE_FLIPPED;
case SDL_ORIENTATION_PORTRAIT:
return ORIENTATION_PORTRAIT;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
return ORIENTATION_PORTRAIT_FLIPPED;
default:
return ORIENTATION_UNKNOWN;
}
}
}
return ORIENTATION_UNKNOWN;
}