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xash3d-fwgs/ref_gu/gu_vram.c

300 lines
8.5 KiB
C

/*
* Helper for use with the PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed as 'free to use and modify as long as credited appropriately'
*
* vram.c - Standard C high performance VRAM allocation routines.
*
* Copyright (c) 2007 Alexander Berl 'Raphael' <raphael@fx-world.org>
* http://wordpress.fx-world.org
*/
#include "gu_vram.h"
#include <stdio.h>
#include <pspge.h>
#include <stdlib.h>
#define _MBEINVRAM
//#define _DEBUG
// Configure the memory to be managed
static unsigned int __mem_size = 0;
static unsigned int __mem_start = 0;
static int __mem_num_blocks = 0;
static unsigned int *__mem_blocks;
static int __largest_update = 0;
static int __largest_block = 0;
static int __mem_free = 0;
// Configure the block size the memory gets subdivided into (page size)
// __mem_size/__BLOCK_SIZE may not exceed 2^16-1 = 65535
// The block size also defines the alignment of allocations
// Larger block sizes perform better, because the blocktable is smaller and therefore fits better into cache
// however the overhead is also bigger and more memory is wasted
#define __BLOCK_SIZE 512
#define __BLOCKS(x) (( x + __BLOCK_SIZE - 1 ) / __BLOCK_SIZE )
#define __BLOCKSIZE(x) (( x + __BLOCK_SIZE - 1 ) & ~( __BLOCK_SIZE - 1 ))
// A MEMORY BLOCK ENTRY IS MADE UP LIKE THAT:
// bit: 31 30 29 - 15 14-0
// free block prev size
//
// bit 31: free bit, indicating if block is allocated or not
// bit 30: blocked bit, indicating if block is part of a larger block (0) - used for error resilience
// bit 29-15: block index of previous block
// bit 14- 0: size of current block
//
// This management can handle a max amount of 2^16-1 = 65535 blocks, which resolves to 64MB at blocksize of 1024 bytes
//
#define __BLOCK_GET_SIZE( x ) (( x & 0x7FFF ))
#define __BLOCK_GET_PREV( x ) (( x >> 15 ) & 0x7FFF )
#define __BLOCK_GET_FREE( x ) (( x >> 31 ))
#define __BLOCK_GET_BLOCK( x ) (( x >> 30) & 0x1 )
#define __BLOCK_SET_SIZE( x, y ) x = (( x & ~0x7FFF ) | (( y ) & 0x7FFF ))
#define __BLOCK_ADD_SIZE( x, y ) x = (( x & ~0x7FFF ) | ((( x & 0x7FFF ) + (( y ) & 0x7FFF )) & 0x7FFF ))
#define __BLOCK_SET_PREV( x, y ) x = (( x & ~0x3FFF8000 ) | ((( y ) & 0x7FFF ) << 15 ))
#define __BLOCK_SET_FREE( x, y ) x = (( x & 0x7FFFFFFF ) | ((( y ) & 0x1 ) << 31 ))
#define __BLOCK_SET_BLOCK( x, y ) x = (( x & 0xBFFFFFFF ) | ((( y ) & 0x1 ) << 30 ))
#define __BLOCK_MAKE( s, p, f, n ) ((( f & 0x1 ) << 31 ) | (( n & 0x1 ) << 30 ) | ((( p ) & 0x7FFF ) << 15 ) | (( s ) & 0x7FFF ))
#define __BLOCK_GET_FREEBLOCK( x ) (( x >> 30 ) & 0x3 ) // returns 11b if block is a starting block and free, 10b if block is a starting block and allocated, 0xb if it is a non-starting block (don't change)
#define __BLOCK0 (( __mem_num_blocks ) | ( 1 << 31 ) | ( 1 << 30 ))
int vinit( void )
{
if( __mem_start ) return 0;
__mem_size = sceGeEdramGetSize();
__mem_start = ( unsigned int )sceGeEdramGetAddr();
#ifdef _MBEINVRAM
__mem_num_blocks = __mem_size / ( __BLOCK_SIZE + sizeof( unsigned int ));
__mem_size = __mem_num_blocks * __BLOCK_SIZE;
__mem_blocks = ( unsigned int* )( __mem_start + __mem_size ); // to end
#else
__mem_num_blocks = __mem_size / __BLOCK_SIZE;
__mem_blocks = ( unsigned int* )calloc( __mem_num_blocks, sizeof( unsigned int ));
if( !__mem_blocks )
{
__mem_size = 0;
__mem_start = 0;
return -1;
}
#endif
__largest_block = __mem_num_blocks;
__mem_free = __mem_num_blocks;
return 0;
}
inline void* vrelptr( void *ptr )
{
if( !__mem_start ) return NULL;
return ( void* )(( unsigned int )ptr & ~__mem_start );
}
inline void* vabsptr( void *ptr )
{
if( !__mem_start ) return NULL;
return ( void* )(( unsigned int )ptr | __mem_start );
}
static void __find_largest_block( void )
{
int i = 0;
__largest_block = 0;
while( i < __mem_num_blocks )
{
int csize = __BLOCK_GET_SIZE( __mem_blocks[i] );
if( __BLOCK_GET_FREEBLOCK( __mem_blocks[i] ) == 3 && csize > __largest_block )
__largest_block = csize;
i += csize;
}
__largest_update = 0;
}
#ifdef _DEBUG
void __memwalk( void )
{
int i = 0;
if( !__mem_start ) return;
if( __mem_blocks[0] == 0 ) __mem_blocks[0] = __BLOCK0;
while( i < __mem_num_blocks )
{
printf( "BLOCK %i:\n", i );
printf( " free: %i\n", __BLOCK_GET_FREEBLOCK( __mem_blocks[i] ));
printf( " size: %i\n", __BLOCK_GET_SIZE( __mem_blocks[i] ));
printf( " prev: %i\n", __BLOCK_GET_PREV( __mem_blocks[i] ));
i += __BLOCK_GET_SIZE( __mem_blocks[i] );
}
}
#endif
void* valloc( size_t size )
{
if( !__mem_start ) return NULL;
// Initialize memory block, if not yet done
if( __mem_blocks[0] == 0 ) __mem_blocks[0] = __BLOCK0;
int i = 0;
int j = 0;
int bsize = __BLOCKS( size );
if( __largest_update == 0 && __largest_block < bsize )
{
#ifdef _DEBUG
printf( "Not enough memory to allocate %i bytes (largest: %i)!\n", size, vlargestblock());
#endif
return( 0 );
}
#ifdef _DEBUG
printf( "allocating %i bytes, in %i blocks\n", size, bsize );
#endif
// Find smallest block that still fits the requested size
int bestblock = -1;
int bestblock_prev = 0;
int bestblock_size = __mem_num_blocks + 1;
while( i < __mem_num_blocks )
{
int csize = __BLOCK_GET_SIZE( __mem_blocks[i] );
if( __BLOCK_GET_FREEBLOCK( __mem_blocks[i] ) == 3 && csize >= bsize )
{
if( csize < bestblock_size )
{
bestblock = i;
bestblock_prev = j;
bestblock_size = csize;
}
if( csize == bsize )
break;
}
j = i;
i += csize;
}
if( bestblock < 0 )
{
#ifdef _DEBUG
printf( "Not enough memory to allocate %i bytes (largest: %i)!\n", size, vlargestblock());
#endif
return( 0 );
}
i = bestblock;
j = bestblock_prev;
int csize = bestblock_size;
__mem_blocks[i] = __BLOCK_MAKE( bsize, j, 0, 1 );
int next = i + bsize;
if( csize > bsize && next < __mem_num_blocks )
{
__mem_blocks[next] = __BLOCK_MAKE( csize - bsize, i, 1, 1 );
int nextnext = i + csize;
if ( nextnext < __mem_num_blocks )
{
__BLOCK_SET_PREV( __mem_blocks[nextnext], next );
}
}
__mem_free -= bsize;
if( __largest_block == csize ) // if we just allocated from one of the largest blocks
{
if(( csize - bsize ) > ( __mem_free / 2 ))
__largest_block = ( csize - bsize ); // there can't be another largest block
else
__largest_update = 1;
}
return (( void* )( __mem_start + ( i * __BLOCK_SIZE )));
}
void vfree( void* ptr )
{
if( ptr == 0 ) return;
int block = (( unsigned int )ptr - __mem_start ) / __BLOCK_SIZE;
if( block < 0 || block > __mem_num_blocks )
{
#ifdef _DEBUG
printf( "Block is out of range: %i (0x%x)\n", block, (int)ptr );
#endif
return;
}
int csize = __BLOCK_GET_SIZE( __mem_blocks[block] );
#ifdef _DEBUG
printf("freeing block %i (0x%x), size: %i\n", block, (int)ptr, csize);
#endif
if( __BLOCK_GET_FREEBLOCK( __mem_blocks[block] ) != 1 || csize == 0 )
{
#ifdef _DEBUG
printf( "Block was not allocated!\n" );
#endif
return;
}
// Mark block as free
__BLOCK_SET_FREE( __mem_blocks[block], 1 );
__mem_free += csize;
int next = block + csize;
// Merge with previous block if possible
int prev = __BLOCK_GET_PREV( __mem_blocks[block] );
if( prev < block )
{
if ( __BLOCK_GET_FREEBLOCK( __mem_blocks[prev] ) == 3 )
{
__BLOCK_ADD_SIZE( __mem_blocks[prev], csize );
__BLOCK_SET_BLOCK( __mem_blocks[block], 0 ); // mark current block as inter block
if ( next < __mem_num_blocks )
__BLOCK_SET_PREV( __mem_blocks[next], prev );
block = prev;
}
}
// Merge with next block if possible
if( next < __mem_num_blocks )
{
if ( __BLOCK_GET_FREEBLOCK( __mem_blocks[next] ) == 3 )
{
__BLOCK_ADD_SIZE( __mem_blocks[block], __BLOCK_GET_SIZE( __mem_blocks[next] ));
__BLOCK_SET_BLOCK( __mem_blocks[next], 0 ); // mark next block as inter block
int nextnext = next + __BLOCK_GET_SIZE( __mem_blocks[next] );
if ( nextnext < __mem_num_blocks )
__BLOCK_SET_PREV( __mem_blocks[nextnext], block );
}
}
// Update if a new largest block emerged
if( __largest_block < __BLOCK_GET_SIZE( __mem_blocks[block] ))
{
__largest_block = __BLOCK_GET_SIZE( __mem_blocks[block] );
__largest_update = 0; // No update necessary any more, because update only necessary when largest has shrinked at most
}
}
size_t vmemavail( void )
{
if( !__mem_start ) return( 0 );
return __mem_free * __BLOCK_SIZE;
}
size_t vlargestblock( void )
{
if( !__mem_start ) return( 0 );
if( __largest_update ) __find_largest_block();
return __largest_block * __BLOCK_SIZE;
}
int vchkptr( void *ptr )
{
return ((( unsigned int )ptr >= __mem_start ) && (( unsigned int )ptr < __mem_start + __mem_size ));
}