Files
xash3d-fwgs/engine/platform/posix/lib_posix.c

169 lines
3.8 KiB
C

/*
lib_posix.c - dynamic library code for POSIX systems
Copyright (C) 2018 Flying With Gauss
This program is free software: you can redistribute it and/sor modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include "platform/platform.h"
#if XASH_LIB == LIB_POSIX
#if XASH_NSWITCH
#define SOLDER_LIBDL_COMPAT
#include <solder.h>
#elif XASH_PSVITA
#define VRTLD_LIBDL_COMPAT
#include <vrtld.h>
#else
#include <dlfcn.h>
#endif
#ifdef XASH_IRIX
#include "platform/irix/dladdr.h"
#endif
#include "common.h"
#include "library.h"
#include "filesystem.h"
#include "server.h"
#include "platform/android/lib_android.h"
#ifdef XASH_NO_LIBDL
void *dlsym( void *handle, const char *symbol )
{
Con_DPrintf( "%s( %p, \"%s\" ): stub\n", __func__, handle, symbol );
return NULL;
}
void *dlopen( const char *name, int flag )
{
Con_DPrintf( "%s( \"%s\", %d ): stub\n", __func__, name, flag );
return NULL;
}
int dlclose( void *handle )
{
Con_DPrintf( "%s( %p ): stub\n", __func__, handle );
return 0;
}
char *dlerror( void )
{
return "Loading ELF libraries not supported in this build!\n";
}
int dladdr( const void *addr, Dl_info *info )
{
return 0;
}
#endif // XASH_NO_LIBDL
qboolean COM_CheckLibraryDirectDependency( const char *name, const char *depname, qboolean directpath )
{
// TODO: implement
return true;
}
void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
{
dll_user_t *hInst = NULL;
void *pHandle = NULL;
char buf[MAX_VA_STRING];
COM_ResetLibraryError();
// platforms where gameinfo mechanism is impossible
#ifdef Platform_POSIX_LoadLibrary
return Platform_POSIX_LoadLibrary( dllname );
#endif
// platforms where gameinfo mechanism is working goes here
// and use FS_FindLibrary
hInst = FS_FindLibrary( dllname, directpath );
if( !hInst )
{
// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
if( !pHandle )
{
pHandle = dlopen( dllname, RTLD_NOW );
if( pHandle )
return pHandle;
Q_snprintf( buf, sizeof( buf ), "Failed to find library %s", dllname );
COM_PushLibraryError( buf );
COM_PushLibraryError( dlerror() );
return NULL;
}
}
if( hInst->custom_loader )
{
Q_snprintf( buf, sizeof( buf ), "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath );
COM_PushLibraryError( buf );
Mem_Free( hInst );
return NULL;
}
if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_NOW ) ) )
{
COM_PushLibraryError( dlerror() );
Mem_Free( hInst );
return NULL;
}
pHandle = hInst->hInstance;
Mem_Free( hInst );
return pHandle;
}
void COM_FreeLibrary( void *hInstance )
{
#ifdef Platform_POSIX_FreeLibrary
Platform_POSIX_FreeLibrary( hInstance );
#else
dlclose( hInstance );
#endif
}
void *COM_GetProcAddress( void *hInstance, const char *name )
{
#if Platform_POSIX_GetProcAddress
return Platform_POSIX_GetProcAddress( hInstance, name );
#else
return dlsym( hInstance, name );
#endif
}
void *COM_FunctionFromName( void *hInstance, const char *pName )
{
return COM_GetProcAddress( hInstance, pName );
}
const char *COM_NameForFunction( void *hInstance, void *function )
{
// NOTE: dladdr() is a glibc extension
Dl_info info = {0};
int ret = dladdr( (void*)function, &info );
if( ret && info.dli_sname )
return COM_GetPlatformNeutralName( info.dli_sname );
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
return COM_OffsetNameForFunction( function );
#else
return NULL;
#endif
}
#endif // _WIN32