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xash3d-fwgs/scripts/ios/buildcs16.sh

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#!/bin/bash
#cd into script directory
SCRIPTDIR=${0%/*}
cd $SCRIPTDIR
MODPATH=mod-build/cs16-client
git clone --recursive https://github.com/Velaron/cs16-client mod-build/cs16-client
mkdir -p ../../build/ios/libs
LIBSDIR=$(realpath ../../build/ios/libs)
cd $MODPATH
cmake -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk -DCMAKE_DEVELOPER_ROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DMAC=0 -DDEBUG=1 -DXASH_COMPAT=1 -DMAINUI_USE_STB=1 -DCMAKE_BUILD_TYPE=Debug -B build -S .
cmake --build build --config Debug
cmake --install build --prefix $LIBSDIR
cd ../../
./createipa.sh
if [ -d mod-build ]; then
rm -rf mod-build/
fi
exit 0