/* android_lib.c - dynamic library code for Android OS Copyright (C) 2018 Flying With Gauss This program is free software: you can redistribute it and/sor modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "library.h" #include "filesystem.h" #include "server.h" #include "platform/android/lib_android.h" #include "platform/android/dlsym-weak.h" // Android < 5.0 void *ANDROID_LoadLibrary( const char *path ) { const char *libdir[2], *name = COM_FileWithoutPath( path ); char fullpath[MAX_SYSPATH]; void *handle; libdir[0] = getenv( "XASH3D_GAMELIBDIR" ); // TODO: remove this once distributing games from APKs will be deprecated libdir[1] = NULL; // TODO: put here data directory where libraries will be downloaded to for( int i = 0; i < ARRAYSIZE( libdir ); i++ ) { // this is an APK directory, get base path const char *p = i == 0 ? name : path; if( !libdir[i] ) continue; Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", libdir[i], p ); handle = dlopen( fullpath, RTLD_NOW ); if( handle ) { Con_Reportf( "%s: loading library %s successful\n", __func__, fullpath ); return handle; } COM_PushLibraryError( dlerror() ); } // find in system search path, that includes our APK handle = dlopen( name, RTLD_NOW ); if( handle ) { Con_Reportf( "%s: loading library %s from LD_LIBRARY_PATH successful\n", __func__, name ); return handle; } COM_PushLibraryError( dlerror() ); return NULL; } void *ANDROID_GetProcAddress( void *hInstance, const char *name ) { void *p = dlsym( hInstance, name ); #ifndef XASH_64BIT if( p ) return p; p = dlsym_weak( hInstance, name ); #endif // XASH_64BIT return p; }