/* gl_cull.c - render culling routines Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "gl_local.h" #include "entity_types.h" /* ============================================================= FRUSTUM AND PVS CULLING ============================================================= */ /* ================= R_CullBox Returns true if the box is completely outside the frustum ================= */ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ) { return GL_FrustumCullBox( &RI.frustum, mins, maxs, 0 ); } /* ============= R_CullModel ============= */ qboolean R_CullModel( const cl_entity_t *e, const vec3_t absmin, const vec3_t absmax ) { if( e == tr.viewent ) { if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW )) return true; if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ) && !ENGINE_GET_PARM( PARM_THIRDPERSON ) && CL_IsViewEntityLocalPlayer()) return false; return true; } return R_CullBox( absmin, absmax ); } /* ================= R_CullSurface cull invisible surfaces ================= */ int R_CullSurface( const msurface_t *surf, const gl_frustum_t *frustum, uint clipflags ) { const cl_entity_t *e = RI.currententity; if( surf->visframe != tr.framecount && e == CL_GetEntityByIndex( 0 )) return CULL_VISFRAME; if( unlikely( !surf->texinfo || !surf->texinfo->texture )) return CULL_OTHER; if( unlikely( r_nocull.value )) return CULL_VISIBLE; // only static ents can be culled by frustum if( !R_StaticEntity( e )) frustum = NULL; if( glState.faceCull != GL_NONE && !VectorIsNull( surf->plane->normal )) { float dist; // can use normal.z for world (optimisation) if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW )) { vec3_t orthonormal; if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2]; else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal ); dist = orthonormal[2]; } else dist = PlaneDiff( tr.modelorg, surf->plane ); if( FBitSet( surf->flags, SURF_PLANEBACK )) dist = -dist; if( glState.faceCull == GL_FRONT ) { if( dist <= BACKFACE_EPSILON ) return CULL_BACKSIDE; } else // if( glState.faceCull == GL_BACK ) { if( dist >= -BACKFACE_EPSILON ) return CULL_BACKSIDE; } } if( frustum && clipflags && GL_FrustumCullBox( frustum, surf->info->mins, surf->info->maxs, clipflags )) return CULL_FRUSTUM; return CULL_VISIBLE; }