/* platform_sdl3.h - SDL3 platform definitions Copyright (C) 2025 Er2off Copyright (C) 2025 Alibek Omarov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "platform_sdl3.h" #include "common.h" #if XASH_TIMER == TIMER_SDL double Platform_DoubleTime( void ) { static Uint64 g_PerformanceFrequency; static Uint64 g_ClockStart; if( !g_PerformanceFrequency ) { g_PerformanceFrequency = SDL_GetPerformanceFrequency(); g_ClockStart = SDL_GetPerformanceCounter(); return 0.0; } Uint64 CurrentTime = SDL_GetPerformanceCounter(); return (double)( CurrentTime - g_ClockStart ) / (double)( g_PerformanceFrequency ); } void Platform_Sleep( int msec ) { SDL_Delay( msec ); } #endif // XASH_TIMER == TIMER_SDL #if XASH_MESSAGEBOX == MSGBOX_SDL void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow ) { SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, title, message, parentMainWindow ? host.hWnd : NULL ); } #endif void SDLash_NanoSleep( int nsec ) { SDL_DelayNS( nsec ); } static const char *SDLash_CategoryToString( int category ) { switch( category ) { case SDL_LOG_CATEGORY_APPLICATION: return "App"; case SDL_LOG_CATEGORY_ERROR: return "Error"; case SDL_LOG_CATEGORY_ASSERT: return "Assert"; case SDL_LOG_CATEGORY_SYSTEM: return "System"; case SDL_LOG_CATEGORY_AUDIO: return "Audio"; case SDL_LOG_CATEGORY_VIDEO: return "Video"; case SDL_LOG_CATEGORY_RENDER: return "Render"; case SDL_LOG_CATEGORY_INPUT: return "Input"; case SDL_LOG_CATEGORY_TEST: return "Test"; case SDL_LOG_CATEGORY_GPU: return "GPU"; default: return "Unknown"; } } static void SDLCALL SDLash_LogOutputFunction( void *userdata, int category, SDL_LogPriority priority, const char *message ) { switch( priority ) { case SDL_LOG_PRIORITY_CRITICAL: case SDL_LOG_PRIORITY_ERROR: Con_Printf( S_ERROR S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message ); break; case SDL_LOG_PRIORITY_WARN: Con_DPrintf( S_WARN S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message ); break; case SDL_LOG_PRIORITY_INFO: Con_Reportf( S_NOTE S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message ); break; default: Con_Reportf( S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message ); break; } } void SDLash_Init( void ) { // TODO: initial state, to be filled from gameinfo! SDL_SetAppMetadata( XASH_ENGINE_NAME, XASH_VERSION, "su.xash.engine" ); SDL_SetAppMetadataProperty( SDL_PROP_APP_METADATA_TYPE_STRING, "game" ); SDL_SetLogOutputFunction( SDLash_LogOutputFunction, NULL ); if( host_developer.value >= 2 ) SDL_SetLogPriorities( SDL_LOG_PRIORITY_VERBOSE ); else if( host_developer.value >= 1 ) SDL_SetLogPriorities( SDL_LOG_PRIORITY_WARN ); else SDL_SetLogPriorities( SDL_LOG_PRIORITY_ERROR ); if( !SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS )) { Sys_Warn( "SDL_Init failed: %s", SDL_GetError( )); host.type = HOST_DEDICATED; } SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" ); SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" ); SDLash_InitCursors(); } void SDLash_Shutdown( void ) { SDLash_FreeCursors(); SDL_Quit(); }