#! /usr/bin/env python # encoding: utf-8 # mittorn, 2018 from waflib import Logs, TaskGen, Utils from waflib.extras import pthread import os from copy import copy top = '.' FFMPEG_CHECK_FRAGMENT=''' #include #include #include #include #include int main(int argc, char **argv) { swresample_version(); avformat_version(); avcodec_version(); swscale_version(); avutil_version(); return 0; } ''' frameworks = ['Foundation', 'UIKit', 'QuartzCore', 'GameController', 'SystemConfiguration', 'CFNetwork', 'AVFoundation', 'CoreGraphics'] @TaskGen.extension('.m') def m_hook(self, node): return self.create_compiled_task('c', node) def options(opt): grp = opt.add_option_group('Engine options') grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False, help = 'build fbdev-only software-only engine') grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False, help = 'enable custom swap allocator. For devices with no swap support') grp.add_option('--use-sdl1', action = 'store_true', dest = 'SDL12', default = False, help = 'enable using SDL1.2 instead of SDL2 (not supported or recommended) [default: %(default)s]') grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False, help = 'build static binary(not recommended, --single-binary required) [default: %(default)s]') grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False, help = 'add LLVM libFuzzer [default: %(default)s]' ) grp.add_option('--enable-ffmpeg', action = 'store_true', dest = 'FFMPEG', default = False, help = 'enable ffmpeg based movie playback [default: %(default)s') grp.add_option('--enable-ffmpeg-dlopen', action = 'store_true', dest = 'FFMPEG_DLOPEN', default = False, help = 'load ffmpeg libraries in runtime [default: %(default)s]') opt.load('sdl2') def find_sdl(conf): err_msg = '%s not available! If you want to build dedicated server, specify --dedicated' if conf.env.DEST_OS in ['nswitch', 'psvita']: err_msg = '%s not available!' conf.load('sdl2') if conf.options.SDL3: if not conf.env.HAVE_SDL3: conf.fatal(err_msg % 'SDL3') conf.env.XASH_SDL = 3 else: if not conf.env.HAVE_SDL2: conf.fatal(err_msg % 'SDL2') conf.env.XASH_SDL = 2 def configure(conf): # Common dependencies, will be linked to both dedicated server and client if conf.env.DEST_OS == 'linux': conf.check_cc(lib='rt') if conf.env.MAGX: conf.define('XASH_CRASHHANDLER', 0) elif conf.env.DEST_OS == 'haiku': conf.env.LIB_HAIKU = ['network'] conf.env.LIBPATH_HAIKU = ['/boot/system/lib'] elif conf.env.DEST_OS == 'wasi': conf.env.CFLAGS += ['-mllvm', '-wasm-enable-sjlj'] elif conf.env.DEST_OS == 'sunos': conf.check_cc(lib='socket') elif conf.env.DEST_OS == 'dos': conf.options.STATIC = True if conf.options.ENGINE_FUZZ: conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link') conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer') # Client-only dependencies if conf.env.CLIENT: if conf.env.DEST_OS in ['nswitch', 'psvita']: extra_libs = ['-lm'] if conf.env.DEST_OS == 'psvita': extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub'] conf.env.append_unique('CXXFLAGS', ['-Wl,--no-undefined']) conf.env.append_unique('CFLAGS', ['-Wl,--no-undefined']) conf.env.LDFLAGS += extra_libs find_sdl(conf) for lib in extra_libs: conf.env.LDFLAGS.remove(lib) if conf.env.DEST_OS == 'nswitch': # remove libstdc++ linking from SDL2, we link it later conf.env.LIB_SDL2.remove('stdc++') elif conf.env.DEST_OS == 'linux' and conf.options.FBDEV_SW: conf.check_cc(lib='asound') elif conf.options.SDL12: # TODO: move to sdl2.py conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL1') conf.env.XASH_SDL = 1 conf.env.HAVE_SDL1 = True else: find_sdl(conf) if conf.options.STATIC: conf.env.STATIC = True conf.define('XASH_NO_LIBDL', 1) if not conf.env.DEST_OS in ['win32', 'android']: conf.check_pthreads(mode='c') if conf.env.IOS: for i in frameworks : conf.check(features='c cprogram', framework=i, uselib_store=i, msg='Checking for %s framework' % i) conf.define('ENGINE_DLL', 1) if conf.options.FFMPEG: pkgconf_args = '--cflags' if conf.options.FFMPEG_DLOPEN else '--cflags --libs' features = 'c' if conf.options.FFMPEG_DLOPEN else 'c cprogram' # add ffmpeg libraries into single uselib package conf.check_cfg(package='libswresample', uselib_store='SWRESAMPLE', args=pkgconf_args) conf.check_cfg(package='libavformat', uselib_store='AVFORMAT', args=pkgconf_args) conf.check_cfg(package='libavcodec', uselib_store='AVCODEC', args=pkgconf_args) conf.check_cfg(package='libswscale', uselib_store='SWSCALE', args=pkgconf_args) conf.check_cfg(package='libavutil', uselib_store='AVUTIL', args=pkgconf_args) # validate ffmpeg libs installation conf.check(features=features, fragment=FFMPEG_CHECK_FRAGMENT, use='SWRESAMPLE AVCODEC AVFORMAT AVUTIL SWSCALE', msg='Checking for ffmpeg sanity') conf.env.FFMPEG = True conf.define('HAVE_FFMPEG', True) conf.define_cond('XASH_FFMPEG_DLOPEN', conf.options.FFMPEG_DLOPEN) conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING) conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP) conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1 for refdll in conf.refdlls: refdll.register_define(conf) def build(bld): # public includes for renderers and utils use bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes') libs = ['engine_includes', 'public', 'werror', 'backtrace_custom', 'library_suffix', 'build_vcs', 'mbedtls', 'yy_thunks'] includes = ['server', 'client', 'client/vgui', 'common/soundlib', 'platform'] # basic build: dedicated only source = bld.path.ant_glob(['common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'server/*.c', 'common/http/*.c']) # include platform-specific sources, this shall not fail if directory doesn't exist source += bld.path.ant_glob('platform/%s/*.c' % bld.env.DEST_OS) # Android _is_ Linux based, after all if bld.env.DEST_OS == 'android': source += bld.path.ant_glob('platform/linux/*.c') # include common POSIX conformant code if bld.env.DEST_OS not in ['win32', 'dos']: source += bld.path.ant_glob('platform/posix/*.c') if bld.env.IOS: source += bld.path.ant_glob('platform/ios/*.c') source += bld.path.ant_glob('platform/ios/*.m') includes += bld.path.ant_glob('platform/ios') # include sources for optional features if bld.get_define('XASH_CUSTOM_SWAP'): source += ['platform/misc/kmalloc.c', 'platform/misc/sbrk.c'] if bld.get_define('XASH_STATIC_LIBS'): source += ['platform/misc/lib_static.c'] if bld.env.DEST_OS == 'win32': libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32'] if bld.env.DEST_SIZEOF_VOID_P > 4: libs += ['BCRYPT'] elif bld.env.DEST_OS == 'nswitch': libs += ['SOLDER'] # HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting # we can't do this right away because std::filesystem will complain about not having pathconf(), # which we have defined in sys_nswitch.c bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm'] elif bld.env.DEST_OS == 'psvita': libs += ['VRTLD'] # HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting # also link in all the funky dependencies that aren't in SDL2's LDFLAGS bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-lpthread', '-Wl,--no-whole-archive', '-lm', '-lSceShaccCgExt', '-lkubridge_stub', '-ltaihen_stub', '-lSceShaccCg_stub', '-lSceKernelModulemgr_stub', '-lSceSblSsMgr_stub', '-lSceVshBridge_stub', '-lSceKernelDmacMgr_stub', '-lSceLibKernel_stub', ] else: # POSIX libs += ['M', 'RT', 'PTHREAD', 'ASOUND', 'HAIKU', 'MAGX', 'LOG', 'SOCKET'] if not bld.env.STATIC: libs += ['DL'] if bld.env.SERVER: # TODO: avoid possible name collision when client is built without launcher # but dedicated server is enabled. They're both called 'xash' in this case server_source = copy(source) server_libs = copy(libs) bld.program( source = server_source, target = 'xash', use = server_libs, includes = includes, defines = 'XASH_ENABLE_MAIN=1 XASH_DEDICATED=1', rpath = bld.env.DEFAULT_RPATH, install_path = bld.env.BINDIR, ) # the execution stucks on macOS, disable for now if bld.env.TESTS and Utils.unversioned_sys_platform() != 'darwin': fs_tg = bld.get_tgen_by_name('filesystem_stdio') fs_tg.post() tg = bld.program( source = server_source, target = 'xash_tests_dedicated', use = server_libs, includes = includes, features = 'test', defines = 'XASH_ENABLE_MAIN=1 XASH_DEDICATED=1 XASH_ENGINE_TESTS=1', rpath = bld.env.DEFAULT_RPATH, install_path = None, ut_str = '${SRC[0].abspath()} -dev 2 -runtests', ) tg.ut_paths = fs_tg.link_task.outputs[0].parent.abspath() + os.pathsep if bld.env.CLIENT: defines = [] if bld.env.XASH_SDL: libs += ['SDL%d' % bld.env.XASH_SDL] source += bld.path.ant_glob(['platform/sdl%d/*.c' % bld.env.XASH_SDL]) defines += ['XASH_SDL=%d' % bld.env.XASH_SDL] if bld.get_define('HAVE_FFMPEG'): libs.append('SWRESAMPLE') libs.append('AVCODEC') libs.append('AVFORMAT') libs.append('AVUTIL') libs.append('SWSCALE') # add client files if not bld.env.DEDICATED: source += bld.path.ant_glob('client/**/*.c') libs += ['bzip2', 'MultiEmulator', 'opus', 'opusfile', 'vorbis', 'vorbisfile'] # Android port is linked differently if bld.env.DEST_OS == 'android': f = bld.shlib install_path = bld.env.LIBDIR defines += ['XASH_ENABLE_MAIN=1', 'XASH_SDLMAIN=1'] elif not bld.env.LAUNCHER: f = bld.program install_path = bld.env.BINDIR defines += ['XASH_ENABLE_MAIN=1'] else: f = bld.shlib install_path = bld.env.LIBDIR if bld.env.IOS: libs += frameworks defines += ['XASH_SDLMAIN=1'] if bld.env.DEST_OS in ['nswitch', 'psvita', 'emscripten']: install_path = None linkflags = [] if bld.env.DEST_OS == 'emscripten': linkflags = ['-sINITIAL_MEMORY=134217728', '-sALLOW_MEMORY_GROWTH=1', '-sSTACK_SIZE=16777216'] linkflags += ['-sASYNCIFY=1'] node = bld.srcnode.find_node('rodir') if not node: bld.fatal('Put game data into rodir folder in source tree root') linkflags += ['--preload-file', '%s@/rodir' % node.path_from(bld.bldnode)] f(source = source, target = 'xash', includes = includes, features = 'cxx c', use = libs, defines = defines, install_path = install_path, special_install_path = bld.env.BINDIR, nacp = 'platform/nswitch/xash3d-fwgs.nacp', icon = 'platform/nswitch/icon.jpg', sce_sys = 'platform/psvita/sce_sys', title_id = 'XASH10000', app_name = 'xash3d-fwgs', rpath = bld.env.DEFAULT_RPATH, linkflags = linkflags, ) # the execution stucks on macOS, disable for now if bld.env.TESTS and Utils.unversioned_sys_platform() != 'darwin': fs_tg = bld.get_tgen_by_name('filesystem_stdio') fs_tg.post() tg = bld.program(source = source, target = 'xash_tests', includes = includes, features = 'cxx c test', use = libs, defines = defines + ['XASH_ENABLE_MAIN=1', 'XASH_ENGINE_TESTS=1'], install_path = None, rpath = bld.env.DEFAULT_RPATH, linkflags = linkflags, ut_str = '${SRC[0].abspath()} -dev 2 -runtests', ) paths = [fs_tg.link_task.outputs[0].parent.abspath()] if bld.env.LIBPATH_SDL2: paths += bld.env.LIBPATH_SDL2 tg.ut_paths = os.pathsep.join(paths) + os.pathsep # taken from dyld(1) man-page if Utils.unversioned_sys_platform() == 'darwin': if not hasattr(tg, 'ut_env'): setattr(tg, 'ut_env', dict(os.environ)) tg.ut_env['DYLD_FALLBACK_FRAMEWORK_PATH'] = '/Library/Frameworks:/System/Library/Frameworks'