/* s_mouth.c - animate mouth Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "sound.h" #include "client.h" #include "const.h" #define CAVGSAMPLES 10 static void SND_CommitMouthValue( mouth_t *mouth, int savg, int scount ) { mouth->sndavg += savg; mouth->sndcount = (byte)scount; if( mouth->sndcount >= CAVGSAMPLES ) { mouth->mouthopen = mouth->sndavg / CAVGSAMPLES; mouth->sndavg = 0; mouth->sndcount = 0; } } void SND_MoveMouth8( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop ) { const int8_t *pdata = NULL; int scount; int savg, data; uint i; count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop ); if( pdata == NULL ) return; i = 0; scount = mouth->sndcount; savg = 0; while( i < count && scount < CAVGSAMPLES ) { data = pdata[i]; savg += abs( data ); i += 80 + ((byte)data & 0x1F); scount++; } SND_CommitMouthValue( mouth, savg, scount ); } void SND_MoveMouth16( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop ) { const int16_t *pdata = NULL; int savg, data; int scount; uint i; count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop ); if( pdata == NULL ) return; i = 0; scount = mouth->sndcount; savg = 0; while( i < count && scount < CAVGSAMPLES ) { data = pdata[i]; data = (bound( -32767, data, 0x7ffe ) >> 8); savg += abs( data ); i += 80 + ((byte)data & 0x1F); scount++; } SND_CommitMouthValue( mouth, savg, scount ); } void SND_ForceInitMouth( int entnum ) { cl_entity_t *clientEntity; clientEntity = CL_GetEntityByIndex( entnum ); if( clientEntity ) { clientEntity->mouth.mouthopen = 0; clientEntity->mouth.sndavg = 0; clientEntity->mouth.sndcount = 0; } } void SND_ForceCloseMouth( int entnum ) { cl_entity_t *clientEntity; clientEntity = CL_GetEntityByIndex( entnum ); if( clientEntity ) clientEntity->mouth.mouthopen = 0; } void SND_MoveMouthRaw( mouth_t *mouth, const portable_samplepair_t *buf, int count ) { int savg, data; int scount = 0; uint i; i = 0; scount = mouth->sndcount; savg = 0; while ( i < count && scount < CAVGSAMPLES ) { data = buf[i].left; // mono sound anyway data = ( bound( -32767, data, 0x7ffe ) >> 8 ); savg += abs( data ); i += 80 + ( (byte)data & 0x1F ); scount++; } SND_CommitMouthValue( mouth, savg, scount ); }