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Author SHA1 Message Date
Alibek Omarov
fa452160ea Revert "engine: disable clipnodes remapping for non-extended formats and QBSP2"
This reverts commit f2ecdad5bb.
2025-05-27 22:01:42 +03:00
454 changed files with 23139 additions and 21926 deletions

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@@ -1,10 +1,10 @@
task: task:
name: freebsd-14-amd64 name: freebsd-14-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-14-3 image_family: freebsd-14-2
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis - pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh - ./scripts/cirrus/build_freebsd.sh
@@ -12,21 +12,10 @@ task:
task: task:
name: freebsd-15-amd64 name: freebsd-15-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-15-0-amd64-zfs image_family: freebsd-15-0-snap
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis - pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh - ./scripts/cirrus/build_freebsd.sh
#task:
# name: freebsd-16-amd64
# freebsd_instance:
# image_family: freebsd-16-0-snap
# setup_script:
# - pkg update
# - pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
# - git submodule update --init --recursive
# test_script:
# - ./scripts/cirrus/build_freebsd.sh

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@@ -21,12 +21,14 @@ jobs:
- os: ubuntu-22.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: i386 targetarch: i386
- os: ubuntu-22.04-arm - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: arm64 targetarch: arm64
- os: ubuntu-22.04-arm cross: true
- os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: armhf targetarch: armhf
cross: true
- os: ubuntu-24.04 # riscv64 would benefit from having latest compilers - os: ubuntu-24.04 # riscv64 would benefit from having latest compilers
targetos: linux targetos: linux
targetarch: riscv64 targetarch: riscv64
@@ -35,10 +37,13 @@ jobs:
targetos: linux targetos: linux
targetarch: ppc64el targetarch: ppc64el
cross: true cross: true
# - os: ubuntu-latest # - os: ubuntu-aarch64-22.04
# targetos: linux # targetos: linux
# targetarch: e2k-8c # targetarch: aarch64
# cross: true - os: ubuntu-latest
targetos: linux
targetarch: e2k-8c
cross: true
- os: ubuntu-latest - os: ubuntu-latest
targetos: android targetos: android
targetarch: multiarch targetarch: multiarch
@@ -55,27 +60,22 @@ jobs:
- os: windows-latest - os: windows-latest
targetos: win32 targetos: win32
targetarch: amd64 targetarch: amd64
- os: windows-2022 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes - os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
- os: macos-14 # arm64 as per github documentation - os: macos-14 # arm64 as per github documentation
targetos: apple targetos: apple
targetarch: arm64 targetarch: arm64
- os: macos-latest - os: macos-13 # x86 as per github documentation (will they fix it before they deprecate this version?..)
targetos: ios
targetarch: arm64
- os: macos-15-intel
targetos: apple targetos: apple
targetarch: amd64 targetarch: amd64
env: env:
SDL_VERSION: 2.32.10 SDL_VERSION: 2.32.0
FFMPEG_VERSION: 8.1
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }} GH_CROSSCOMPILING: ${{ matrix.cross }}
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Install dependencies - name: Install dependencies
@@ -85,7 +85,7 @@ jobs:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }} FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts) - name: Upload engine (artifacts)
uses: actions/upload-artifact@v7 uses: actions/upload-artifact@v4
with: with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }} name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/* path: artifacts/*
@@ -97,15 +97,15 @@ jobs:
include: include:
- app: su.xash.Engine.Compat.i386 - app: su.xash.Engine.Compat.i386
container: container:
image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-25.08 image: bilelmoussaoui/flatpak-github-actions:freedesktop-24.08
options: --privileged options: --privileged
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Build flatpak (Compat.i386) - name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.5 uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3-fix
with: with:
bundle: ${{ matrix.app }}.flatpak bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml manifest-path: scripts/flatpak/${{ matrix.app }}.yml
@@ -115,10 +115,31 @@ jobs:
needs: [build, flatpak] needs: [build, flatpak]
if: ${{ github.event_name == 'push' }} if: ${{ github.event_name == 'push' }}
steps: steps:
- name: Checkout
uses: actions/checkout@v6
- name: Remove old release, fetch artifacts, repackage binaries and upload new release - name: Remove old release, fetch artifacts, repackage binaries and upload new release
env: env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BASE_BUILDNUM_DATE: "2015-04-01" RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
run: bash scripts/gha/make_release.sh "Xash3D FWGS" "${{ github.ref_name }}" run: |
gh release delete "$RELEASE_TAG" \
--yes \
--cleanup-tag \
--repo "$GITHUB_REPOSITORY" || true
gh run download "$GITHUB_RUN_ID" \
--dir artifacts/ \
--repo "$GITHUB_REPOSITORY"
pushd artifacts/
echo "Found artifacts:"
ls
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
mv "$i"/* .
rm -rf "$i"
done
echo "Repackaged artifacts:"
ls -R
popd
sleep 20s
gh release create "$RELEASE_TAG" artifacts/* \
--title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \
--target $GITHUB_SHA \
--repo "$GITHUB_REPOSITORY" \
--prerelease

16
.gitignore vendored
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@@ -318,12 +318,6 @@ build-*
*.includes *.includes
*.files *.files
# ios
ios/cl_dlls/*
ios/dlls/*
ios/*.framework
scripts/ios/mod-build
# Waf # Waf
build_current build_current
*waf-*/ *waf-*/
@@ -345,19 +339,9 @@ __pycache__
.history/* .history/*
.cache/* .cache/*
enc_temp_folder/ enc_temp_folder/
Taskfile.yml
# KDevelop4 # KDevelop4
*.kdev4 *.kdev4
# ccls langauge server # ccls langauge server
.ccls-* .ccls-*
# JetBrains
.idea/
cmake-build-*
# some Android-specific build stuff
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py

5
.gitmodules vendored
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@@ -39,7 +39,4 @@
url = https://github.com/ianlancetaylor/libbacktrace url = https://github.com/ianlancetaylor/libbacktrace
[submodule "3rdparty/maintui"] [submodule "3rdparty/maintui"]
path = 3rdparty/maintui path = 3rdparty/maintui
url = https://github.com/FWGS/xash3d-maintui.git url = https://github.com/numas13/xash3d-maintui.git
[submodule "3rdparty/library_suffix"]
path = 3rdparty/library_suffix
url = https://github.com/FWGS/library-suffix.git

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@@ -13,12 +13,10 @@ def configure(conf):
def build(bld): def build(bld):
gl4es_srcdir = bld.path.find_node('gl4es/src') gl4es_srcdir = bld.path.find_node('gl4es/src')
cflags = []
if bld.env.COMPILER_CC != 'msvc':
cflags += ['-w', '-fvisibility=hidden', '-std=gnu99']
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']), bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es', target = 'gl4es',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = cflags, cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
export_includes = '.') export_includes = '.')

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@@ -62,7 +62,7 @@ def options(opt):
def configure(conf): def configure(conf):
# add unsupported platforms here # add unsupported platforms here
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos', 'irix']: if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos']:
conf.env.DISABLE_LIBBACKTRACE = True conf.env.DISABLE_LIBBACKTRACE = True
return return
@@ -92,10 +92,7 @@ def configure(conf):
conf.env.HAVE_FRANDOM_SEED = True conf.env.HAVE_FRANDOM_SEED = True
def check_header(hdr): def check_header(hdr):
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr, 'compiler': 'c'} return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr}
def check_frag(frag, msg, define, **kw):
return dict({'fragment': frag, 'msg':'... %s' % msg, 'mandatory': False, 'define_name': define, 'compiler': 'c'}, **kw)
conf.multicheck( conf.multicheck(
check_header('dlfcn.h'), check_header('dlfcn.h'),
@@ -116,20 +113,20 @@ def configure(conf):
check_header('unistd.h'), check_header('unistd.h'),
check_header('windows.h'), check_header('windows.h'),
check_frag(FRAGMENT_ATOMIC, '__atomic extensions', 'HAVE_ATOMIC_FUNCTIONS'), {'fragment':FRAGMENT_ATOMIC, 'msg':'... __atomic extensions', 'define_name':'HAVE_ATOMIC_FUNCTIONS', 'mandatory':False},
check_frag(FRAGMENT_SYNC, ' __sync extensions', 'HAVE_SYNC_FUNCTIONS'), {'fragment':FRAGMENT_SYNC, 'msg':'... __sync extensions', 'define_name':'HAVE_SYNC_FUNCTIONS', 'mandatory':False},
check_frag(FRAGMENT_GETPAGESIZE, ' getpagesize function', 'HAVE_DECL_GETPAGESIZE'), {'fragment':FRAGMENT_GETPAGESIZE, 'msg':'... getpagesize function', 'define_name':'HAVE_DECL_GETPAGESIZE', 'mandatory':False},
check_frag(FRAGMENT_STRNLEN, ' strnlen function', 'HAVE_DECL_STRNLEN'), {'fragment':FRAGMENT_STRNLEN, 'msg':'... strnlen function', 'define_name':'HAVE_DECL_STRNLEN', 'mandatory':False},
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['link.h']), {'fragment':FRAGMENT_DL_ITERATE_PHDR % 'link.h', 'msg':'... dl_iterate_phdr function in link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['link.h'], 'mandatory':False},
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['sys/link.h']), {'fragment':FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', 'msg':'... dl_iterate_phdr function in sys/link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['sys/link.h'], 'mandatory':False},
check_frag(FRAGMENT_FCNTL, 'fnctl function', 'HAVE_FCNTL'), {'fragment':FRAGMENT_FCNTL,'msg':'... fnctl function', 'define_name':'HAVE_FCNTL', 'mandatory':False},
check_frag(FRAGMENT_GETEXECNAME, 'getexecname function','HAVE_GETEXECNAME'), {'fragment':FRAGMENT_GETEXECNAME,'msg':'... getexecname function','define_name':'HAVE_GETEXECNAME', 'mandatory':False},
check_frag(FRAGMENT_GETIPINFO, '_Unwind_GetIPInfo function', 'HAVE_GETIPINFO'), {'fragment':FRAGMENT_GETIPINFO, 'msg':'... _Unwind_GetIPInfo function', 'define_name':'HAVE_GETIPINFO', 'mandatory':False},
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC', 'KERN_PROC and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC'), {'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC', 'msg': '... KERN_PROC and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC', 'mandatory':False},
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC_ARGS'), {'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'msg': '... KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC_ARGS', 'mandatory':False},
check_frag(FRAGMENT_LOADQUERY, 'loadquery function', 'HAVE_LOADQUERY'), {'fragment':FRAGMENT_LOADQUERY, 'msg': '... loadquery function', 'define_name':'HAVE_LOADQUERY', 'mandatory':False},
check_frag(FRAGMENT_LSTAT, 'lstat function', 'HAVE_LSTAT'), {'fragment':FRAGMENT_LSTAT, 'msg': '... lstat function', 'define_name':'HAVE_LSTAT', 'mandatory':False},
check_frag(FRAGMENT_READLINK, 'readlink function', 'HAVE_READLINK'), {'fragment':FRAGMENT_READLINK, 'msg': '... readlink function', 'define_name':'HAVE_READLINK', 'mandatory':False},
# {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False}, # {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False},
# {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False}, # {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False},
@@ -162,13 +159,8 @@ def build(bld):
if bld.env.DISABLE_LIBBACKTRACE: if bld.env.DISABLE_LIBBACKTRACE:
return return
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c'] # we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c', 'mmap.c', 'mmapio.c']
if bld.env.DEST_OS == 'win32':
sources += ['read.c', 'alloc.c']
else:
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources += ['mmap.c', 'mmapio.c']
if bld.env.DEST_BINFMT == 'pe': if bld.env.DEST_BINFMT == 'pe':
sources += ['pecoff.c'] sources += ['pecoff.c']

Submodule 3rdparty/library_suffix deleted from 6e14ae31e8

78
3rdparty/opus/wscript vendored
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@@ -23,17 +23,6 @@ int main (void) {
int * array = alloca(foo); int * array = alloca(foo);
}''' }'''
FRAGMENT_LRINT='''#include <math.h>
#include <stdlib.h>
int main (int argc, char **argv) {
return lrint%s((%s)atof(argv[1]));
}'''
# assuming MSVC always enables NEON
FRAGMENT_NEON='''#if !defined __ARM_NEON__ && !defined _MSC_VER
#error
#endif'''
def options(opt): def options(opt):
pass pass
@@ -42,61 +31,15 @@ def configure(conf):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.') conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return return
if conf.check_cc(fragment=FRAGMENT_LRINT % ('', 'double'), msg = 'Checking for C99 lrint', use = 'M', mandatory = False):
conf.define('HAVE_LRINT', 1)
if conf.check_cc(fragment=FRAGMENT_LRINT % ('f', 'float'), msg = 'Checking for C99 lrintf', use = 'M', mandatory = False):
conf.define('HAVE_LRINTF', 1)
# Check for C99 variable-size arrays, or alloca() as fallback # Check for C99 variable-size arrays, or alloca() as fallback
if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False): if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False):
conf.define('VAR_ARRAYS', 1) conf.define('VAR_ARRAYS', 1)
elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False): elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False):
conf.define('USE_ALLOCA', 1) conf.define('USE_ALLOCA', 1)
conf.define('HAVE_ALLOCA_H', 1) conf.define('HAVE_ALLOCA_H', 1)
elif conf.check_cc(fragment=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False): elif conf.check_cc(fragmenmt=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False):
conf.define('USE_ALLOCA', 1) conf.define('USE_ALLOCA', 1)
if conf.env.DEST_CPU in ['thumb', 'arm']:
if conf.check(header_name='arm_neon.h', mandatory = False):
if conf.check(fragment=FRAGMENT_NEON, msg = 'Checking if compiler enabled NEON', mandatory = False):
conf.env.HAVE_NEON = True
conf.define('OPUS_ARM_MAY_HAVE_NEON_INTR', 1)
conf.define('OPUS_ARM_PRESUME_NEON', 1)
elif conf.env.DEST_CPU.startswith('x86'):
if conf.check(header_name='xmmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse']
conf.define('OPUS_X86_MAY_HAVE_SSE', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE', 1)
if conf.check(header_name='emmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse2']
conf.define('OPUS_X86_MAY_HAVE_SSE2', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE2', 1)
# on x86_64 we enable both SSE and SSE2, so RTCD can be disabled (it's actually doesn't even build with RTCD enabled)
if conf.env.DEST_SIZEOF_VOID_P == 4:
if conf.check(header_name='cpuid.h', mandatory=False):
conf.define('CPU_INFO_BY_C', 1)
else:
conf.define('CPU_INFO_BY_ASM', 1)
conf.define('OPUS_HAVE_RTCD', 1)
# if conf.check(header_name='smmintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-msse4.1']
# conf.define('OPUS_X86_MAY_HAVE_SSE4_1', 1)
# if conf.check(header_name='immintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-mavx']
# conf.define('OPUS_X86_MAY_HAVE_AVX', 1)
# TODO: ARM/x86 intrinsics detection # TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead? # TODO: maybe call autotools/cmake/meson instead?
@@ -112,23 +55,8 @@ def build(bld):
'opus/src/opus_compare.c', 'opus/src/opus_compare.c',
'opus/celt/opus_custom_demo.c' 'opus/celt/opus_custom_demo.c'
]) ])
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
includes = ['opus', 'opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/'] defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES']
if bld.env.DEST_CPU in ['thumb', 'arm']:
if bld.env.HAVE_NEON:
sources += bld.path.ant_glob(['opus/silk/arm/*.c', 'opus/celt/arm/*.c'])
includes += ['opus/silk/arm', 'opus/celt/arm']
elif bld.env.DEST_CPU.startswith('x86'):
sources += ['opus/silk/x86/x86_silk_map.c',
'opus/celt/x86/pitch_sse.c',
'opus/celt/x86/pitch_sse2.c',
'opus/celt/x86/vq_sse2.c',
'opus/celt/x86/x86_celt_map.c',
'opus/celt/x86/x86cpu.c']
includes += ['opus/silk/x86', 'opus/celt/x86']
defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES', 'ENABLE_HARDENING']
bld.stlib( bld.stlib(
source = sources, source = sources,

View File

@@ -29,11 +29,10 @@
* This project uses mixed Quake's and HLSDK's C/C++ code style convention. * This project uses mixed Quake's and HLSDK's C/C++ code style convention.
* In short: * In short:
* Use spaces in parenthesis, but not when two parentheses are consecutive. * Use spaces in parenthesis.
* Only tabs for indentation. * Only tabs for indentation.
* Any brace must have it's own line. * Any brace must have it's own line.
* Short blocks, if statements and loops on single line are allowed. * Short blocks, if statements and loops on single line are allowed.
* Prefer generic utilities from libpublic over rolling your own.
* Avoid magic numbers. * Avoid magic numbers.
* While macros are powerful, it's better to avoid overusing them. * While macros are powerful, it's better to avoid overusing them.
* If you unsure, try to mimic code style from anywhere else of engine source code. * If you unsure, try to mimic code style from anywhere else of engine source code.

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@@ -1,103 +0,0 @@
## Setting up Xash3D FWGS in Qt Creator
### Intro
Most versions of Qt Creator support using `compile_commands.json` as a project
file and Waf supports generating this file in a compliant format. In this
tutorial we will leverage that features.
The tutorial is written using Qt Creator 18.0, but I urge you to use whatever
latest Qt Creator version is available, as it's often has important bug fixes.
### Step 1. Configure the build.
`compile_commands.json` file, as it can be guessed from it's name, contains
every command used to invoke compiler during build. As the build process
depends on the build configuration, we have to configure it first. I'm not
going to get into details here, as basics of compiling Xash3D FWGS already
explained in `README.md`, located in repository root.
Save the configure step command somewhere, as it's going to be used later.
### Step 2. Generate `compile_commands.json` file.
Usually, this file is located in `build` directory after a successful build.
However, it's also possible to generate it manually by running follow command:
On *nix systems:
```
$ ./waf clangdb
```
Or on Windows:
```
> waf.bat clangdb
```
### Step 3. Load the project in Qt Creator.
To do this, you need to be sure that `Compilation Databases` plugin is enabled.
As it's considered experimental, it probably needs to be enabled manually. It
can be done in `Help` -> `About Plugins...`. Locate it in `Build Systems`
category, put the checkbox and press `OK`. The IDE will ask for restart, so do
this.
After IDE has been restarted, you can use `File` -> `Open File or Project...`.
Navigate to Xash3D FWGS directory, then to `build` directory and select
`compile_commands.json` file. If everything is done correctly, IDE will ask to
set up the project. Press `Configure Project` button, as most options there are
usually unapplicable to us.
Next IDE will show project tree, however you might not see any files. This is
happens as Qt Creator "thinks" our project root located in `build` directory.
Thankfully it provides a way to override this. To fix it, click with right
mouse button on the root of project tree (it's usually called something like
`build [master]`) and select `Change Root Directory`. In opened window choose
Xash3D FWGS repository root and press `OK`.
### Step 4. Tell IDE how to build this project.
Open `Projects` on the left menu and choose `Build Settings` tab. You should
see an empty configuration for build and clean steps. Press on `Add Build Step`
button and choose `Custom Process Step`.
In created step you should see `Command`, `Arguments` and `Working Directory`.
For the command, choose the Python executable. For arguments, use configure
command for Waf from the first step. Working directory is usually set by IDE
to `%{buildDir}`. You need to select the upper directory, where the `waf` is
located. To save some time, it can be specified as `%{buildDir}/../`.
Add another custom step, fill it with the same command and working directory.
For arguments use `waf build`.
Below you should see `Clean steps`. Create a clean step the same way, fill the
arguments and working directory as usual, for arguments use `waf clean`.
### Step 5. Tell IDE how to copy built binaries.
Now select `Deploy Settings` tab. Press `Add Deploy Step` -> `Custom Process
Step`. Again, same command and working directory. In arguments field type:
`waf install --destdir="<here put where Xash binaries should be copied to>"`.
### Step 6. Finally, set up Qt Creator to run the engine.
Select the `Run Settings` tab. Below you might see familiar text fields:
`Executable`, `Command line arguments` and `Working directory`.
For working directory click on `Browse...` button and select the folder where
Xash3D executable will be copied to, from previous step.
For executable type `./xash3d` if you're on *nix or `xash3d.exe` if you're on
Windows. The command line arguments are the same you use to run the engine. Can
be empty as well, but I personally use `-dev 2 -log` for extra verbosity.
### Outro
At this moment, you should be able to press `Run` button, wait until build
finishes and see running Xash3D FWGS. On Windows to use the debugger you might
need the `CDB` debugger and appropriate `qtcreatorcdbext` binary for debugging
32-bit applications and a separate for 64-bit, but that's left as an exercise
for the reader and a potential improvement for this document.

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@@ -18,7 +18,7 @@ Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of
[cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc). [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* [Boosty page](https://boosty.to/velaron) * [BuyMeACoffee page](https://www.buymeacoffee.com/velaron)
## [SNMetamorph](https://github.com/SNMetamorph) ## [SNMetamorph](https://github.com/SNMetamorph)
@@ -26,12 +26,3 @@ Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of
* [Boosty page](https://boosty.to/snmetamorph) * [Boosty page](https://boosty.to/snmetamorph)
* [Other donation methods](https://snmetamorph.github.io/donate) * [Other donation methods](https://snmetamorph.github.io/donate)
## [$_Vladislav](https://github.com/Vladislav4KZ)
[YaPB Project](https://github.com/yapb) member, [Xash3D FWGS](https://github.com/FWGS/xash3d-fwgs) tester,
editor of the [Official YaPB Documentation](https://github.com/yapb/docs) (in English and Russian), curator of the [YaPB Graph Database](https://github.com/yapb/graph) and author of [YaPB Waypoint/Graph Pack](https://gamebanana.com/mods/40087).
Also does the Russian localization of text, images (gfx/shell), as well as additional menu buttons in English used in Xash3D FWGS for various mods.
* [Boosty page](https://boosty.to/rasstaman1337)

View File

@@ -1,16 +0,0 @@
# Addon folders in Xash3D FWGS
Xash3D FWGS supports both GoldSource-style addon folders and has few own. Each directory can have it's own archives that will be mounted with lower priority than directory itself.
Below is the mounts map, in order of precedence from least important to most important.
|--------------------|------|
| Directory | Note |
|--------------------|------|
| `$game/downloaded` | Always added. Used to store server downloads.|
| `$game` | This is the game directory. |
| `$game/custom` | Always added. Used for user modifications content. |
| `$game_hd` | Added with `fs_mount_hd` set to non-zero value. Used for high definition content, similar to GoldSrc.. |
| `$game_addon` | Added with `fs_mount_addon` set to non-zero value. Used for user modifications content, similar to GoldSrc. |
| `$game_lv` | Added with `fs_mount_lv` set to non-zero value. Used for low-violence content, similar to GoldSrc. |
| `$game_$language` | Added with `fs_mount_l10n` set to non-zero value. Language is controlled with `ui_language` cvar or `-language` command line switch. Used for localization content, similar to GoldSrc. |

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@@ -42,6 +42,3 @@ Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme. Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39 See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
Issue #4: When distributing game libraries on Android inside an APK, they couldn't be loaded.
Resolution: Enable `useLegacyPackaging` option in build.gradle, when distributing games in APK. Always force game libraries to have `lib` prefix on Android, regardless if they are packaged in APK or not..

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@@ -1,8 +0,0 @@
# Steam broker protocol
`sb_connect <ip:port> <server's steam id> <secure> <challenge>` - used for obtaining auth ticket during connection to GoldSrc server
`sb_disconnect <ip:port> <challenge>` - used for signaling broker about disconnecting from GoldSrc server
`sb_gamedir <gamedir>` - used for signaling broker about game startup and for announcing started mod, so broker could choose proper AppID for Steam API initialization
`sb_terminate` - used for signaling broker about game shutdown, ideally broker should be terminated too (and later restarted automatically and waiting for sb_gamedir message)

View File

@@ -1,18 +1,15 @@
# Support for GoldSrc network protocol # Support for GoldSrc network protocol
This feature is still work-in-progress, but for now it's available for all users, and we appreciate any bug-reports and contributions around it.
For connecting to GoldSrc-based servers, use this command: For connecting to GoldSrc-based servers, use this command:
``` ```
connect ip:port gs connect ip:port gs
``` ```
You need to use [Steam API broker](https://github.com/FWGS/steam-broker) and have purchased Half-Life 1 on your Steam account to be able to join GoldSrc servers. But keep in mind, there are requirement for server to be able to accept connections from Xash3D-based clients: it should use Reunion.
Without this requirement, you will just get "Steam validation rejected" error on connecting.
Broker will run on your PC and will be responsible for communicating with Steam client and obtaining auth tickets. That is because proper authorization with Steam API is not implemented in engine yet (but we have plans on it).
Also, make sure to set that broker as current ticket generator using console or edit `config.cfg` file manually:
```
cl_ticket_generator steam
```
If you want to join GoldSrc servers from other device (Android/iOS or console), make sure to set proper broker IP address with `cl_steam_broker_addr` console variable. Default value assumed that broker is running on the same device as game client. Also, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
By the way, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks. solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks.

View File

@@ -1,15 +0,0 @@
/*
filename.ext - do not include this file, only copy the header
Copyright (C) 2015-2025 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/

View File

@@ -16,9 +16,6 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
## Battle Grounds ## Battle Grounds
Mirrored on github - https://github.com/nekonomicon/BattleGrounds Mirrored on github - https://github.com/nekonomicon/BattleGrounds
## Brain Bread
Official github repository - https://github.com/IronOak-Studios/BrainBread
## Bubblemod ## Bubblemod
Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php) Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php)
@@ -53,9 +50,6 @@ Alpha 2.0 - https://www.gamers-desire.de/details/2830
## ESHQ ## ESHQ
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
## Feline
Available on ModDB - https://www.moddb.com/mods/feline-10/downloads/feline-sdk
## Flat-Life ## Flat-Life
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
@@ -70,9 +64,6 @@ Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
## GT mod ## GT mod
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
## Half-Force
Available on ModDB - https://www.moddb.com/mods/half-force/downloads/half-force-v20-sdk
## Half-Life: Advanced Deathmatch ## Half-Life: Advanced Deathmatch
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla
@@ -85,9 +76,6 @@ Available on ModDB - https://www.moddb.com/mods/half-life-echoes
## Half-Life: Expanded Arsenal ## Half-Life: Expanded Arsenal
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
## Half-Life: Field Intensity
Branch **field_intensity_1.7** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/field_intensity_1.7
## Half-Life: Gravgun mod ## Half-Life: Gravgun mod
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun
@@ -109,9 +97,6 @@ Official github repository - https://github.com/Fograin/hl-subsmod-ex
## Half-Life: Rally ## Half-Life: Rally
Official gitlab repository - https://gitlab.com/hlrally/src Official gitlab repository - https://gitlab.com/hlrally/src
## Half-Life: RXT
Available on ModDB - https://www.moddb.com/mods/half-life-rxt/downloads/rxt-source-code-v57
## Half-Life: Weapon Edition ## Half-Life: Weapon Edition
Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src
@@ -133,25 +118,15 @@ Official github repository - https://github.com/HeathGames/half_rats_parasomnia_
## Half-Screwed ## Half-Screwed
Official github repository - https://github.com/desukuran/half-screwed Official github repository - https://github.com/desukuran/half-screwed
## Halo: GoldSource
Available on ModDB - https://www.moddb.com/mods/halo-goldsrc/downloads/halo-gold-source-summer-2025-release-v10-sdk
## Headcrab Frenzy ## Headcrab Frenzy
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
## Heart of Evil ## Heart of Evil
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
Mirrored on github (Includes maps and models source files) - https://github.com/malortie/heart-of-evil-source-files
## Ingram Chillin' Mod ## Ingram Chillin' Mod
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/ Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
## Master Sword
Official github repository of Master Sword Classic - https://github.com/BerntA/MasterSwordClassic
Official github repository of Master Sword Rebirth - https://github.com/MSRevive/MasterSwordRebirth
## MechMod ## MechMod
Official github repository - https://github.com/vermagav/mechmod Official github repository - https://github.com/vermagav/mechmod
@@ -175,9 +150,6 @@ Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original
## Public Enemy
Official github repository - https://github.com/IronOak-Studios/Public-Enemy
## Raven City ## Raven City
*Unfinished mod* *Unfinished mod*
@@ -209,9 +181,6 @@ Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wastelan
## Wizard Wars ## Wizard Wars
Download page on official site - http://www.thothie.com/ww/ Download page on official site - http://www.thothie.com/ww/
## Wrong Door
Available on ModDB - https://www.moddb.com/mods/wrong-door/downloads/wrong-door-sdk
## XashXT ## XashXT
Mirrored on github - https://github.com/a1batross/XashXT_original Mirrored on github - https://github.com/a1batross/XashXT_original
@@ -236,7 +205,7 @@ Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
## Afraid of Monsters ## Afraid of Monsters
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-aom malortie's recreation - https://github.com/malortie/hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
@@ -244,17 +213,17 @@ Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/a
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
## Azure Sheep ## Azure Sheep
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-asheep malortie's recreation - https://github.com/malortie/hl-asheep
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
## Big Lolly ## Big Lolly
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-biglolly malortie's recreation - https://github.com/malortie/hl-biglolly
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly
## Black Ops ## Black Ops
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-blackops malortie's recreation - https://github.com/malortie/hl-blackops
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops
@@ -277,16 +246,13 @@ Reverse-engineered code of server part by s1lentq - https://github.com/s1lentq/R
## Counter Strike Online ## Counter Strike Online
CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life
Reverse-engineered code: branch **cracklife** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/cracklife
## Crack-Life: Campaign Mode ## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness ## Escape from the Darkness
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-eftd malortie's recreation - https://github.com/malortie/hl-eftd
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
@@ -317,7 +283,7 @@ Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
## Half-Life: Visitors ## Half-Life: Visitors
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-visitors malortie's recreation - https://github.com/malortie/hl-visitors
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
@@ -325,17 +291,17 @@ Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
## Night at the Office ## Night at the Office
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-nato malortie's recreation - https://github.com/malortie/hl-nato
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice
## Poke 646 ## Poke 646
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646 malortie's recreation - https://github.com/malortie/hl-poke646
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646 Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
## Poke 646: Vendetta ## Poke 646: Vendetta
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646-vendetta malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
@@ -352,19 +318,19 @@ Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate ## The Gate
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-thegate malortie's recreation - https://github.com/malortie/hl-thegate
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
## They Hunger ## They Hunger
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-theyhunger malortie's recreation - https://github.com/malortie/hl-theyhunger
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
## Times of Troubles ## Times of Troubles
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-tot malortie's recreation - https://github.com/malortie/hl-tot
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot
@@ -382,14 +348,11 @@ Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
## Delta Particles
Branch **delta_particles** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/delta_particles
## Half-Life: Echoes ## Half-Life: Echoes
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes
## Half-Life: Invasion ## Half-Life: Invasion
Port to HLSDK 2.4 by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-invasion Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
@@ -408,7 +371,7 @@ Port to Linux - https://github.com/fmoraw/NS
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2 Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002 ## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-shall Just more playable version by malortie - https://github.com/malortie/hl-shall
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween

View File

@@ -22,7 +22,6 @@ Table is sorted by status and platform.
| PSVita | Supported | @fgsfdsfgs | | PSVita | Supported | @fgsfdsfgs |
| Switch | Supported | @fgsfdsfgs | | Switch | Supported | @fgsfdsfgs |
| Windows | Supported | @a1batross, @SNMetamorph | | Windows | Supported | @a1batross, @SNMetamorph |
| iOS | Supported | @ksagameng2 |
| DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time | DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time
| Haiku | Orphaned | N/A | Was added by #478 and #483 | Haiku | Orphaned | N/A | Was added by #478 and #483
| IRIX | Orphaned | N/A | Undone, compiles but requires big endian port | IRIX | Orphaned | N/A | Undone, compiles but requires big endian port
@@ -36,3 +35,4 @@ Table is sorted by status and platform.
| Emscripten | Old Engine | N/A | | Emscripten | Old Engine | N/A |
| 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS) | 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR) | Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| iOS | Deprecated | N/A | See GitHub issue #61

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@@ -1,11 +0,0 @@
# Xash3D FWGS protocol support
Xash3D FWGS currently supports four network protocols:
* Version 49, introduced in Xash3D in around 2018.
* Version 48, used in Xash3D FWGS 0.19 and earlier. Deprecated and to be removed in the future.
* GoldSrc version 48, used in current GoldSource version.
* Quake version 15, only used for demo playback for Quake Wrapper mod.
On the server side, we only support Xash3D 49 protocol, but bugcomp `gsmrf` mode can convert GoldSrc 48 messages into Xash3D 49 on the fly, for some mods that directly write engine internal messages.
In the following documents we will only cover version 49, as everything else is either not Xash3D specific or deprecated.

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@@ -1,305 +0,0 @@
# Xash3D 49 connectionless protocol
Connectionless protocol defines four common message sources and destinations, they can be:
* `S` for Server
* `C` for Client
* `M` for Master
* `A` for Anything else
All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all ones) in it's header. Let's go through each of possible direction in this document.
<!--TOC-->
- [Any](#any)
- [Any to Any](#any-to-any)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [`A2A_PING` and `A2A_GOLDSRC_PING`](#a2a_ping-and-a2a_goldsrc_ping)
- [`A2A_ACK` and `A2A_GOLDSRC_ACK`](#a2a_ack-and-a2a_goldsrc_ack)
- [Any to Client](#any-to-client)
- [`A2C_PRINT` and `A2C_GOLDSRC_PRINT`](#a2c_print-and-a2c_goldsrc_print)
- [Any to Server and Server to Any](#any-to-server-and-server-to-any)
- [`A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses](#a2s_goldsrc_info-a2s_goldsrc_rules-and-a2s_goldsrc_players-and-their-responses)
- [Any to Master](#any-to-master)
- [`S2M_SCAN_REQUEST`](#s2m_scan_request)
- [Master to Any](#master-to-any)
- [`M2A_SERVERSLIST`](#m2a_serverslist)
- [Master and game server](#master-and-game-server)
- [Server to Master](#server-to-master)
- [`S2M_HEARTBEAT`](#s2m_heartbeat)
- [`S2M_SHUTDOWN`](#s2m_shutdown)
- [`S2M_INFO`](#s2m_info)
- [Master to Server](#master-to-server)
- [`M2S_CHALLENGE`](#m2s_challenge)
- [`M2S_NAT_CONNECT`](#m2s_nat_connect)
- [Client and game server](#client-and-game-server)
- [Client to Server](#client-to-server)
- [`C2S_BANDWIDTHTEST`](#c2s_bandwidthtest)
- [`C2S_GETCHALLENGE`](#c2s_getchallenge)
- [`C2S_CONNECT`](#c2s_connect)
- [Server to Client](#server-to-client)
- [`S2C_BANDWIDTHTEST`](#s2c_bandwidthtest)
- [`S2C_CHALLENGE`](#s2c_challenge)
- [`S2C_CONNECTION`](#s2c_connection)
- [`S2C_ERRORMSG`](#s2c_errormsg)
- [`S2C_REJECT`](#s2c_reject)
<!--TOC-->
## Any
### Any to Any
#### `A2A_NETINFO`
Used to implement Half-Life's NetAPI.
* Request message, in ASCII: `netinfo <version> <context> <request_id>`
- `version` must be 49, as text.
- `context` can be any 32-bit signed integer value, encoded as text.
- `request_id` see `common/net_api.h`
* Response message, in ASCII: `netinfo <context> <request_id> <response>`
- `context` same as in request.
- `request_id` same as in request.
- `response` is server's response, depending on request type. Always encoded as Quake info string.
Possible requests and response formats:
* Request ID `1` will make server respond with empty response string.
* Request ID `2` makes server respond with all server game rule cvars where the key is cvar name and the value is cvar value. One additional key `rules` with total amount of cvars is added.
* Request ID `3` makes server respond with players list, where:
- `p<id>name` is set to player's name
- `p<id>frags` is set to player's kill count
- `p<id>time` is set to player's total play time
- `players` is total player's list.
- Alternatively, it can respond with `neterror` set to `forbidden` if server does not wish to expose it's player list.
* Request ID `4` makes server to respond with common game details:
- `hostname` is server's name
- `gamedir` is game directory name
- `current` is total player count
- `max` is max players limit
- `map` is server's current level
* On any other server will respond with `neterror` set to `undefined`
* If protocol version doesn't match, server responds with `neterror` set to `protocol`
#### `A2A_INFO`
Used to request server's details.
* Request message, in ASCII: `info <version>`
- `version` must be 49, as text
* Response message, in ASCII: `info\n<response>`
- `response` is Quake info string, otherwise it's an error message.
* Response info string format:
- `p` is set to protocol version (FWGS extension)
- `map` is server's current level
- `dm` set to 1 if current game mode is deathmatch otherwise 0
- `team` set to 1 if current game mode includes teamplay otherwise 0
- `coop` set to 1 if current game mode is cooperative otherwise 0
- `numcl` is total player count
- `maxcl` is max players limit
- `gamedir` is game directory name
- `password` set to 1 if server is protected with password otherwise 0
- `host` is server's name
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
### Any to Client
#### `A2C_PRINT` and `A2C_GOLDSRC_PRINT`
Simple print message.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `print <message>` or `l<message>` in GoldSrc format.
* Response: none
### Any to Server and Server to Any
#### `A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing tools. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
### Any to Master
#### `S2M_SCAN_REQUEST`
* Request: `1<region><IP:Port>\0<info>`
- Format of this message is loosely based on https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
- `info` however adds few additional fields:
- `clver` set to engine's version
- `nat` set to 1 to filter only servers behind NAT and tell master to notify servers about scan
- `commit` set to engine's build commit hash
- `branch` set to engine's build branch
- `os` set to which operating system engine has been built
- `arch` set to which CPU architecture engine has been built
- `buildnum` set to engine's build number
- `key` set to random 32-bit value formatted as hex, used to validate master responses
* Response: `M2A_SERVERSLIST`
### Master to Any
#### `M2A_SERVERSLIST`
* Request: `f\xff<key><reserved><IP:Port>...`
- `key` is random 32-bit value set in `S2M_SCAN_REQUEST`
- `reserved` is single reserved 8-bit byte
- Following is list of IP addresses in binary form: 6-bytes for IPv4 address + port and 18-bytes for IPv6 address + port
- If port is 0, it means the end of list, otherwise it's the last IP used for pagination (not implemented in Xash3D)
* Response: client doesn't make response to master server but might request `A2S_INFO` from servers
## Master and game server
### Server to Master
#### `S2M_HEARTBEAT`
Used to update game server information on the master server.
* Request: `q\xff<heartbeat challenge>`
- `heartbeat challenge` is random 32-bit value, used to prevent faked/forged source IP addresses.
* Response: `M2S_CHALLENGE`
#### `S2M_SHUTDOWN`
Used to notify master server about server shutdown, but due to security reasons must be ignored by any master implementation.
* Request: `\x62\x0a`
* Response: none
#### `S2M_INFO`
Game server info response on `M2S_CHALLENGE`.
* Request: `0\n<info>`
- `info` is Quake info string containing server information passed to master server. It contains following fields:
- `protocol` is always 49
- `challenge` is master challenge
- `players` is total player count, without bots
- `max` is max players limits
- `bots` is total bot count
- `gamedir` is set to game directory
- `map` is server's current level
- `type` set to `d` for dedicated or `l` for listen server
- `password` set to `1` if server protected with password set otherwise `0`
- `os` always `w`
- `secure` always `0`
- `lan` always `0`
- `version` engine version
- `region` always `255`
- `product` same as `gamedir`
- `nat` set to `1` if server is behind NAT
* Response: none
### Master to Server
#### `M2S_CHALLENGE`
Master's respoonse on game server's heartbeat message.
* Request: `s<master challenge><heartbeat challenge>`
- `master challenge` contains 32-bit value, used in server response to prevent faked/forged source IP addresses.
- `heartbat challenge` cotnains 32-bit value, used in heartbeat request to prevent faked/forged source IP addresses.
* Response: `S2M_INFO`.
#### `M2S_NAT_CONNECT`
Master server's message with client IP address and port, used in NAT punching.
* Request: `c <IP:Port>`
* Response: `S2C_INFO` to a specified client address.
## Client and game server
### Client to Server
#### `C2S_BANDWIDTHTEST`
Used to figure out network MTU. The message is optional and server might choose to not implement it or respond with challenge.
* Request, in ASCII: `bandwidth <version> <max_size>`
- `version` must be 49, as text.
- `max_size` is requested maximum packet size.
* Possible responses:
- `S2C_BANDWIDTHTEST`
- `S2C_CHALLENGE`
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
#### `C2S_GETCHALLENGE`
Used to validate client's address to prevent faked/forged source IP addresses.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `getchallenge steam`
- `steam` argument is optional and can be ignored by the server, as it's only kept for compatibility with similar GoldSrc 48 message.
* Possible responses:
- `S2C_CHALLENGE`
#### `C2S_CONNECT`
Used to build a connection with the server.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `connect <version> <challenge> "<protinfo>" "<userinfo>"`
- `version` must be 49, as text.
- `challenge` must be challenge value, as text.
- `protinfo` is a Quake info string, containing protocol extensions and other connection information.
- `uuid` is this client's unique ID (FWGS extension) hasheed with MD5.
- `qport` is random integer value from 1 to 65535, unique for this engine run.
- `ext` is an integer value OR'ed with requested protocol extensions. Currently only extension is `NET_EXT_SPLITSIZE` with the value of `1`, which tells server to split messages based on `cl_dlmax` value from `userinfo`.
- `userinfo` contains initial user info, encoded as Quake info string.
* Possible responses:
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
- `S2C_CONNECTION`
### Server to Client
#### `S2C_BANDWIDTHTEST`
* Request: `testpacket<crc><blob>`
- `crc` is 32-bit CRC of `blob`
- `blob` random data
* There is no required response to this message
Total message size doesn't exceed request max size.
#### `S2C_CHALLENGE`
* Request, in ASCII: `challenge <value>`
- `value` is challenge value that client must include in it's response
* Response: `C2S_CONNECT`
#### `S2C_CONNECTION`
* Request, in ASCII: `client_connect <protinfo>`
- `protinfo` is an optional Quake info string, contains following optional fields:
- `ext` is an integer value OR'ed with allowed protocol extension. Bit fields match requested in `ext` field in `C2S_CONNECT`
- `cheats` set to 1 if server allows cheats otherwise 0
* Response: there is no out of band from the client but client will proceed to building netchan and switch client-server interaction to it.
#### `S2C_ERRORMSG`
Show client error message. Doesn't mean connection reject, only used for UI.
* Request, in ASCII: `errormsg <message>`
- `message` contains error message
* Response: none
#### `S2C_REJECT`
Client has been rejected in connection.
* Request, in ASCII: `disconnect`
* Response: client can cope, get depressed or mentally tell server to fuck off.

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@@ -1,3 +0,0 @@
# Xash3D 49 netchan protocol
TBD...

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@@ -0,0 +1,15 @@
As online community is growing, we don't want to keep bad or invalid servers on the Internet Games list. It's a common rules for all Xash3D server owners who are using default master server.
1. Breaking master server or clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Changing settings, exploiting vulnerabilities of clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Agressive advertisement and spam on other servers is prohibited in any way.
3. If your server is require downloading custom content, it should be available for everyone. Recommended way to deliver custom content is FastDL.
4. It's recommended to keep your server is up-to-date. You may use our public Debian/Ubuntu/Arch Linux [repository](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-or-Ubuntu) to simplify updating process.
Just follow these rules to not get banned on our master server. Good luck, have fun!

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@@ -962,57 +962,53 @@ Client: https://github.com/Velaron/cs16-client/
Server: https://github.com/rehlds/ReGameDLL_CS Server: https://github.com/rehlds/ReGameDLL_CS
15. **[Crack-Life](https://www.moddb.com/mods/crack-life/downloads/crack-life)** 15. **[Crack-Life: Campaign Mode](https://www.moddb.com/mods/crack-life)**
To run this mod on specific platforms you may be need to compile libraries from **cracklife** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
16. **[Crack-Life: Campaign Mode](https://www.moddb.com/mods/crack-life/downloads/crack-life-campaign-mode)**
To run this mod on specific platforms you may be need to compile libraries from **clcampaign** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **clcampaign** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
17. **[Deathmatch Classic](https://store.steampowered.com/app/40/Deathmatch_Classic/)** 16. **[Deathmatch Classic](https://store.steampowered.com/app/40/Deathmatch_Classic/)**
Steam version already supports x86 Linux. Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
18. **[Delta Particles](https://www.moddb.com/mods/half-life-delta)** 17. **[Delta Particles](https://www.moddb.com/mods/half-life-delta)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
19. **[Escape from the Darkness](https://www.moddb.com/mods/escape-from-the-darkness)** 18. **[Escape from the Darkness](https://www.moddb.com/mods/escape-from-the-darkness)**
To run this mod on specific platforms you may be need to compile libraries from **eftd** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **eftd** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
20. **[Gang Wars](https://www.moddb.com/mods/gangwars)** 19. **[Gang Wars](https://www.moddb.com/mods/gangwars)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
21. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)** 20. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
To run this mod on specific platforms you may be need to compile libraries from **bshift** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **bshift** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
22. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)** 21. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
Currently, you can compile mod libraries for x86 Linux from **decay-pc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). Currently, you can compile mod libraries for x86 Linux from **decay-pc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Support for other platforms may be available later. Support for other platforms may be available later.
23. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)** 22. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
To run this mod on specific platforms you may be need to compile libraries from **echoes** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **echoes** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
24. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)** 23. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
25. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid* 24. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
*Support temporary abandoned* *Support temporary abandoned*
@@ -1022,163 +1018,163 @@ Currently, MSVC is not supported, use MinGW if you need build for Windows.
Mod files: [1](http://mittorn.fwgs.ru/coop-entpatches/), [2](http://mittorn.fwgs.ru/ggm/), [3](https://github.com/nillerusr/gravgun-extras). Mod files: [1](http://mittorn.fwgs.ru/coop-entpatches/), [2](http://mittorn.fwgs.ru/ggm/), [3](https://github.com/nillerusr/gravgun-extras).
26. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)** 25. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
To run this mod on specific platforms you may be need to compile libraries from **induction_1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **induction_1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
27. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)** 26. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
This mod supports x86 Linux. This mod supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
28. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)** 27. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **intense_force** branch of [halflife-featureful](https://github.com/FreeSlave/halflife-featureful). To run this mod on specific platforms you may be need to compile libraries from **intense_force** branch of [halflife-featureful](https://github.com/FreeSlave/halflife-featureful).
29. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)** 28. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
Steam version already supports x86 Linux. Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **opfor** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **opfor** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
30. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)** 29. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
To run this mod on specific platforms you may be need to compile libraries from **sci** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sci** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
31. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)** 30. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
To run this mod on specific platforms you may be need to compile libraries from **topdown** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **topdown** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
32. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)** 31. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
To run this mod on specific platforms you may be need to compile libraries from **hl_urbicide** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **hl_urbicide** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
33. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)** 32. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
To run this mod on specific platforms you may be need to compile libraries from **visitors** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **visitors** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
34. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)** 33. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
35. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)** 34. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
To run this mod on specific platforms you may be need to compile libraries from **half-screwed** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **half-screwed** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
36. **[Half-Secret](https://www.moddb.com/mods/half-secret)** 35. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
To run this mod on specific platforms you may be need to compile libraries from **half-secret** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **half-secret** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
37. **[Natural Selection](https://www.moddb.com/mods/natural-selection)** 36. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
38. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)** 37. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
To run this mod on specific platforms you may be need to compile libraries from **noffice** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **noffice** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
39. **[Paranoia](https://www.moddb.com/mods/paranoia)** 38. **[Paranoia](https://www.moddb.com/mods/paranoia)**
*Support temporary abandoned* *Support temporary abandoned*
[Source code](https://github.com/FWGS/paranoia_toolkit). [Source code](https://github.com/FWGS/paranoia_toolkit).
40. **[Poke646](https://poke646.com/)** 39. **[Poke646](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **poke646** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
41. **[Poke646: Vendetta](https://poke646.com/)** 40. **[Poke646: Vendetta](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646_vendetta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **poke646_vendetta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
42. [PrimeXT](https://snmetamorph.github.io/PrimeXT/) 41. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
[Source code](https://github.com/SNMetamorph/PrimeXT) [Source code](https://github.com/SNMetamorph/PrimeXT)
43. **[Quake Remake](https://www.moddb.com/games/quake-remake)** 42. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
*Support was fully abandoned due Quake Wrapper release.* *Support was fully abandoned due Quake Wrapper release.*
[Actual source code](https://github.com/FWGS/quakeremake) [Actual source code](https://github.com/FWGS/quakeremake)
44. **[Rebellion](https://www.moddb.com/mods/rebellion1)** 43. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
To run this mod on specific platforms you may be need to compile libraries from **rebellion** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **rebellion** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
45. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)** 44. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
46. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)** 45. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
47. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)** 46. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
48. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta) 47. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
To run this mod on specific platforms you may be need to compile libraries from **sewer_beta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sewer_beta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
49. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life) 48. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
50. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)** 49. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
To run this mod on specific platforms you may be need to compile libraries from **halloween** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **halloween** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
51. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)** 50. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Currently, only source code of [client part](https://github.com/Velaron/tf15-client) is available. Currently, only source code of [client part](https://github.com/Velaron/tf15-client) is available.
52. **[The Gate](https://www.moddb.com/mods/the-gate)** 51. **[The Gate](https://www.moddb.com/mods/the-gate)**
To run this mod on specific platforms you may be need to compile libraries from **thegate** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **thegate** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
53. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)** 52. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
To run this mod on specific platforms you may be need to compile libraries from **theyhunger** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **theyhunger** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
54. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)** 53. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
55. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)** 54. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
To run this mod on specific platforms you may be need to compile libraries from **tot** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **tot** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
56. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/) 55. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
*Support was fully abandoned due PrimeXT development* *Support was fully abandoned due PrimeXT development*
[Source code](https://github.com/FWGS/XashXT-FWGS/) [Source code](https://github.com/FWGS/XashXT-FWGS/)
57. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)** 56. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
58. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)** 57. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Don't forget to enable XENWARRIOR build option!!! Don't forget to enable XENWARRIOR build option!!!
59. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final) 58. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
To run this mod on specific platforms you may be need to compile libraries from **zombie-x** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **zombie-x** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).

View File

@@ -1,6 +1,6 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" /> # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \ [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \ [![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://fwgsdiscord.mentality.rip/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
@@ -36,17 +36,10 @@ You still needed to copy `valve` directory as all game resources located there.
For additional info, run Xash3D with `-help` command line key. For additional info, run Xash3D with `-help` command line key.
### Android ## Contributing
0) Install the APK file. * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
1) Copy `valve` directory to a folder named `xash` in the Internal storage.
2) Run games from within the app.
## Reporting issues
* Issues are accepted in both English and Russian. * Issues are accepted in both English and Russian.
* They are only accepted if you run legally acquired product (e.g. Half-Life in Steam). * Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
## Contributing code
* Check the CONTRIBUTING.md file.
## Build instructions ## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/). We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
@@ -83,33 +76,14 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
##### RedHat/Fedora ##### RedHat/Fedora
* Only for 32-bit engine on 64-bit x86 operating system: * Only for 32-bit engine on 64-bit x86 operating system:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL3-devel.i686 sdl2-compat-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`. * Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`. * Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems: * For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL3-devel sdl2-compat-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`. * Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`. * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### Android (Windows/Linux/macOS)
* Install [Android Studio](https://developer.android.com/studio) (or the command line tools).
* Install [Python](https://python.org) (at least 2.7, latest is better).
* Install [Git](https://git-scm.com/download/win).
* Install [Ninja](https://ninja-build.org/).
* Install [CMake](https://cmake.org/) (for some dependencies).
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### iOS/iPadOS
* Install Xcode from the appstore.
* Install [Homebrew package manager](https://brew.sh).
* Install build dependencies by running: `brew install python`.
* Clone the SDL2 repo `$ git clone --recursive https://github.com/libsdl-org/SDL.git -b SDL2` and compile the iOS framework by navigating to SDL/Xcode/SDL and opening the Xcode project.
* Clone this repository: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building ### Building
#### Windows (Visual Studio) #### Windows (Visual Studio)
0) Open command line. 0) Open command line.
@@ -126,19 +100,3 @@ If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step
1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor). 1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
2) Compile: `./waf build`. 2) Compile: `./waf build`.
3) Install: `./waf install --destdir=/path/to/any/output/directory`. 3) Install: `./waf install --destdir=/path/to/any/output/directory`.
#### Android (Windows/Linux/macOS)
To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` branch and [HLSDK-portable](https://github.com/FWGS/hlsdk-portable) `mobile-hacks` branch repositories to 3rdparty folder, after that you should be able to open the project in Android Studio from `android` directory or manually call Gradle to build the APK.
#### iOS/iPadOS (MacOS only)
0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
2) Compile `./waf build`.
3) Navigate to `build` and copy your compiled SDL2.framework there, then add your game dylibs to `build/ios/libs/(gamedir)/(dlls/cl_dlls)`(You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
4) Run `scripts/ios/createipa.sh` to create an installable ipa
### Running tests
Tests are enabled with `--enable-tests` passed to `./waf configure` and can be run with `./waf --alltests`.
This builds both standalone unit tests and a separate engine test binary (`xash3d_tests`) that embeds engine-level tests. The engine test binary requires no game assets.

View File

@@ -1,18 +0,0 @@
# Xash3D FWGS Security Policy
## Supported versions
Because we don't have clear release cycle yet, support is only provided to the
latest engine versions from `master` branch. You can use `host_ver` command in
console to fetch detailed info about the engine build.
## Reporting a Vulnerability
If you discover a security vulnerability in this project, it can be reported
privately though `Security` tab on GitHub:
https://github.com/FWGS/xash3d-fwgs/security
Alternatively, you can report them publicly on the `Issues` tab:
https://github.com/FWGS/xash3d-fwgs/issues
In both cases, expect a reply within approximately a week.

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@@ -0,0 +1,95 @@
cmake_minimum_required(VERSION 3.22)
# Only used to build Android project
project(XASH_ANDROID)
# armeabi-v7a requires cpufeatures library
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
include(FindPython)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
else()
set(BUILD_TYPE "release")
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto --enable-limited-debuginfo)
endif()
if(ANDROID_ABI STREQUAL "x86")
# HACKHACK: I don't know why but engine gets built as 64-bit binary here
list(APPEND WAF_EXTRA_ARGS -4)
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs)
# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
set(SDL_POWER OFF)
set(SDL_VULKAN OFF)
set(SDL_DISKAUDIO OFF)
set(SDL_DUMMYAUDIO OFF)
set(SDL_DUMMYVIDEO OFF)
set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
include(ExternalProject)
# gradle passes backslashes to cmake, how does this even work for everybody else?
string(REPLACE "\\" "/" CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
ExternalProject_Add(
Xash3DFWGS
SOURCE_DIR ${ENGINE_SOURCE_DIR}
INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
BUILD_IN_SOURCE TRUE
DEPENDS SDL2
BUILD_ALWAYS TRUE
LOG_CONFIGURE TRUE
LOG_BUILD TRUE
LOG_INSTALL TRUE
LOG_OUTPUT_ON_FAILURE TRUE
LOG_MERGED_STDOUTERR TRUE
# USES_TERMINAL_CONFIGURE TRUE
# USES_TERMINAL_BUILD TRUE
# USES_TERMINAL_INSTALL TRUE
# NOTE: setting up WAFLOCK is important to avoid possible race conditions
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env
ANDROID_NDK=${ANDROID_NDK}
BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} configure -T ${BUILD_TYPE} --android=${ANDROID_ABI},,${CMAKE_SYSTEM_VERSION}
-s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps ${WAF_EXTRA_ARGS}
BUILD_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} build -v
INSTALL_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# a1ba: without this, xash3d target will be ignored as nothing depends on it
add_dependencies(client Xash3DFWGS)
add_dependencies(server Xash3DFWGS)

View File

@@ -1,140 +1,130 @@
import com.android.build.api.dsl.ApplicationExtension
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.time.LocalDateTime import java.time.LocalDateTime
import java.time.Month import java.time.Month
import java.time.temporal.ChronoUnit import java.time.temporal.ChronoUnit
plugins { plugins {
alias(libs.plugins.android.application) id("com.android.application")
id("org.jetbrains.kotlin.android")
} }
extensions.configure<ApplicationExtension> { android {
namespace = "su.xash.engine" namespace = "su.xash.engine"
ndkVersion = "29.0.14206865" ndkVersion = "28.0.13004108"
compileSdk = 35
defaultConfig { defaultConfig {
applicationId = "su.xash.engine" applicationId = "su.xash"
versionName = "0.21-" + getGitHash() applicationIdSuffix = "engine"
versionCode = getBuildNum() versionName = "0.21"
minSdk = 21 versionCode = getBuildNum()
targetSdk = 35 minSdk = 21
targetSdk = 34
compileSdk = 34
externalNativeBuild { externalNativeBuild {
val engineRoot = projectDir.parentFile.parent cmake {
abiFilters("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
arguments("-DANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF")
}
}
}
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86", "x86_64") externalNativeBuild {
experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path cmake {
experimentalProperties["ninja.configure"] = "run-python" version = "3.22.1"
experimentalProperties["ninja.arguments"] = setOf( path = file("CMakeLists.txt")
File(engineRoot, "scripts/configure-ninja.py").path, }
engineRoot, }
"--variant=\${ndk.variantName}",
"--abi=\${ndk.abi}",
"--configuration-dir=\${ndk.buildRoot}",
"--ndk-version=\${ndk.moduleNdkVersion}",
"--min-sdk-version=\${ndk.minPlatform}",
"--ndk-root=${androidComponents.sdkComponents.ndkDirectory.get()}",
// shut up, fake options
"-p:Configuration=\${ndk.variantName}",
"-p:Platform=\${ndk.abi}"
)
}
}
compileOptions { compileOptions {
sourceCompatibility = JavaVersion.VERSION_11 sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_11 targetCompatibility = JavaVersion.VERSION_1_8
} }
kotlin { kotlinOptions {
compilerOptions { jvmTarget = "1.8"
jvmTarget = JvmTarget.JVM_11 }
}
}
buildFeatures { buildTypes {
viewBinding = true debug {
buildConfig = true isMinifyEnabled = false
} isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
lint { release {
abortOnError = false isMinifyEnabled = true
} isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
/* register("asan") {
androidResources { initWith(getByName("debug"))
noCompress += "" }
}
*/
packaging { register("continuous") {
jniLibs { initWith(getByName("release"))
keepDebugSymbols.add("**/*.so") applicationIdSuffix = ".test"
useLegacyPackaging = true }
} }
}
sourceSets { sourceSets {
getByName("main") { getByName("main") {
assets.directories.add("../../3rdparty/extras/xash-extras") assets.srcDirs("../../3rdparty/extras/xash-extras", "../moddb")
java.directories.add("../../3rdparty/SDL/android-project/app/src/main/java") java.srcDir("../../3rdparty/SDL/android-project/app/src/main/java")
} }
} }
buildTypes { lint {
debug { abortOnError = false
isMinifyEnabled = false }
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
release { buildFeatures {
isMinifyEnabled = true viewBinding = true
isShrinkResources = true buildConfig = true
proguardFiles( }
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
register("asan") { androidResources {
initWith(getByName("debug")) noCompress += ""
} }
register("continuous") { packaging {
initWith(getByName("release")) jniLibs {
applicationIdSuffix = ".test" useLegacyPackaging = true
} keepDebugSymbols.add("**/*.so")
} }
}
} }
dependencies { dependencies {
implementation(libs.material) implementation("com.google.android.material:material:1.11.0")
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.7")
implementation("androidx.navigation:navigation-ui-ktx:2.7.7")
implementation("androidx.cardview:cardview:1.0.0")
implementation("androidx.annotation:annotation:1.7.1")
implementation("androidx.fragment:fragment-ktx:1.6.2")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.work:work-runtime-ktx:2.9.0")
// implementation "androidx.legacy:legacy-support-v4:1.0.0"
implementation(libs.appcompat) implementation("com.madgag.spongycastle:prov:1.58.0.0")
implementation(libs.navigation.runtime.ktx) implementation("in.dragonbra:javasteam:1.2.0")
implementation(libs.navigation.fragment.ktx)
implementation(libs.navigation.ui.ktx)
implementation(libs.preference.ktx)
implementation(libs.swiperefreshlayout)
implementation(libs.acra.http) implementation("ch.acra:acra-http:5.11.2")
} }
fun getBuildNum(): Int { fun getBuildNum(): Int {
val now = LocalDateTime.now() val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0) val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS) val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt() return (qBuildNum * 10000 + minuteOfDay).toInt()
}
fun getGitHash(): String {
val process = ProcessBuilder("git", "rev-parse", "--short", "HEAD").directory(project.rootDir)
.redirectErrorStream(true).start()
return process.inputStream.bufferedReader().readText().trim()
} }

View File

@@ -1,25 +1,3 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
-keep class su.xash.engine.XashActivity { -keep class su.xash.engine.XashActivity {
java.lang.String loadAndroidID(); java.lang.String loadAndroidID();
java.lang.String getAndroidID(); java.lang.String getAndroidID();
@@ -109,8 +87,3 @@
void hapticRun(int, float, int); void hapticRun(int, float, int);
void hapticStop(int); void hapticStop(int);
} }
# Unexpected reference to missing service class: META-INF/services/javax.annotation.processing.Processor.
-dontwarn javax.annotation.processing.Processor
-dontwarn javax.annotation.processing.AbstractProcessor
-dontwarn javax.annotation.processing.SupportedOptions

View File

@@ -1,3 +0,0 @@
#!/bin/bash
exec python $@

View File

@@ -1 +0,0 @@
python %*

View File

@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string> <string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources> </resources>

View File

@@ -1,89 +1,101 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:allowAudioPlaybackCapture="true" xmlns:tools="http://schemas.android.com/tools"
android:installLocation="preferExternal"> android:allowAudioPlaybackCapture="true"
<!-- OpenGL ES 1.1 --> android:installLocation="preferExternal"
<uses-feature android:glEsVersion="0x00010000" /> tools:targetApi="q">
<!-- Touchscreen support --> <!-- OpenGL ES 1.1 -->
<uses-feature <uses-feature android:glEsVersion="0x00010000" />
android:name="android.hardware.touchscreen" <!-- Touchscreen support -->
android:required="false" /> <uses-feature
<!-- Game controller support --> android:name="android.hardware.touchscreen"
<uses-feature android:required="false" />
android:name="android.hardware.bluetooth" <!-- Game controller support -->
android:required="false" /> <uses-feature
<uses-feature android:name="android.hardware.bluetooth"
android:name="android.hardware.gamepad" android:required="false" />
android:required="false" /> <uses-feature
<uses-feature android:name="android.hardware.gamepad"
android:name="android.hardware.usb.host" android:required="false" />
android:required="false" /> <uses-feature
<!-- External mouse input events --> android:name="android.hardware.usb.host"
<uses-feature android:required="false" />
android:name="android.hardware.type.pc" <!-- External mouse input events -->
android:required="false" /> <uses-feature
<!-- Audio recording support --> android:name="android.hardware.type.pc"
<uses-feature android:required="false" />
android:name="android.hardware.microphone" <!-- Audio recording support -->
android:required="false" /> <uses-feature
<!-- Allow downloading to the external storage on Android 5.1 and older --> android:name="android.hardware.microphone"
<uses-permission android:required="false" />
android:name="android.permission.WRITE_EXTERNAL_STORAGE" <!-- Allow downloading to the external storage on Android 5.1 and older -->
android:maxSdkVersion="29" /> <uses-permission
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="22" />
android:maxSdkVersion="29" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" /> android:maxSdkVersion="32" />
<!-- Allow access to Bluetooth devices --> <!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM --> <!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission <uses-permission
android:name="android.permission.BLUETOOTH" android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" /> android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator --> <!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" /> <uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio --> <!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" /> <uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access --> <!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server --> <!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" /> <uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<application <application
android:name=".MainApplication" android:name=".MainApplication"
android:allowBackup="true" android:allowBackup="true"
android:hardwareAccelerated="true" android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher" android:icon="@mipmap/ic_launcher"
android:label="@string/app_name" android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher" android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App" android:theme="@style/Theme.App"
android:usesCleartextTraffic="true" android:usesCleartextTraffic="true">
android:requestLegacyExternalStorage="true"> <activity
<activity android:name=".MainActivity"
android:name=".MainActivity" android:exported="true">
android:exported="true"> <intent-filter>
<intent-filter> <action android:name="android.intent.action.MAIN" />
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
</intent-filter> </intent-filter>
</activity> </activity>
<activity <activity
android:name=".XashActivity" android:name=".XashActivity"
android:alwaysRetainTaskState="true" android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen" android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:exported="true" android:exported="true"
android:launchMode="singleTask" android:launchMode="singleTask"
android:preferMinimalPostProcessing="true" android:preferMinimalPostProcessing="true"
android:windowSoftInputMode="adjustResize"> android:windowSoftInputMode="adjustResize"
<intent-filter> tools:targetApi="r">
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" /> <intent-filter>
</intent-filter> <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</activity> </intent-filter>
</application> </activity>
<queries>
<intent> <provider
<action android:name="su.xash.engine.MOD" /> android:name=".XashDocumentsProvider"
</intent> android:authorities="@string/authority"
</queries> android:exported="true"
android:grantUriPermissions="true"
android:permission="android.permission.MANAGE_DOCUMENTS">
<intent-filter>
<action android:name="android.content.action.DOCUMENTS_PROVIDER" />
</intent-filter>
</provider>
</application>
<queries>
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
</queries>
</manifest> </manifest>

View File

@@ -0,0 +1,49 @@
package su.xash.engine;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,3 +1,4 @@
package su.xash.engine package su.xash.engine
class DedicatedActivity {} class DedicatedActivity {
}

View File

@@ -4,8 +4,8 @@ import android.app.Service
import android.content.Intent import android.content.Intent
import android.os.IBinder import android.os.IBinder
class DedicatedService : Service() { class DedicatedService: Service() {
override fun onBind(intent: Intent?): IBinder? { override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented") TODO("Not yet implemented")
} }
} }

View File

@@ -10,26 +10,26 @@ import androidx.navigation.ui.setupActionBarWithNavController
import su.xash.engine.databinding.ActivityMainBinding import su.xash.engine.databinding.ActivityMainBinding
class MainActivity : AppCompatActivity() { class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController private lateinit var navController: NavController
override fun onCreate(savedInstanceState: Bundle?) { override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState) super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater) binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root) setContentView(binding.root)
setSupportActionBar(binding.toolbar) setSupportActionBar(binding.toolbar)
val navHostFragment = val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph) appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration) setupActionBarWithNavController(navController, appBarConfiguration)
} }
override fun onSupportNavigateUp(): Boolean { override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp() return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
} }
} }

View File

@@ -3,25 +3,26 @@ package su.xash.engine
import android.app.Application import android.app.Application
import android.content.Context import android.content.Context
import android.os.StrictMode import android.os.StrictMode
import org.acra.config.httpSender
import org.acra.data.StringFormat import org.acra.data.StringFormat
import org.acra.ktx.initAcra import org.acra.ktx.initAcra
class MainApplication : Application() { class MainApplication : Application() {
override fun attachBaseContext(base: Context?) { override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base) super.attachBaseContext(base)
if (!BuildConfig.DEBUG) { if (!BuildConfig.DEBUG) {
initAcra { initAcra {
buildConfigClass = BuildConfig::class.java buildConfigClass = BuildConfig::class.java
reportFormat = StringFormat.JSON reportFormat = StringFormat.JSON
// httpSender { httpSender {
// uri = "http://bodis.pp.ua:5000/report" uri = "http://bodis.pp.ua:5000/report"
// } }
} }
} else { } else {
// enable strict mode to detect memory leaks etc. // enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults(); StrictMode.enableDefaults();
} }
} }
} }

View File

@@ -5,7 +5,6 @@ import android.content.pm.ActivityInfo;
import android.content.res.AssetManager; import android.content.res.AssetManager;
import android.os.Build; import android.os.Build;
import android.os.Bundle; import android.os.Bundle;
import android.os.Environment;
import android.provider.Settings.Secure; import android.provider.Settings.Secure;
import android.util.Log; import android.util.Log;
import android.view.KeyEvent; import android.view.KeyEvent;
@@ -13,146 +12,137 @@ import android.view.WindowManager;
import org.libsdl.app.SDLActivity; import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
import java.util.Arrays;
import java.util.List;
public class XashActivity extends SDLActivity { public class XashActivity extends SDLActivity {
private boolean mUseVolumeKeys; private boolean mUseVolumeKeys;
private String mPackageName; private String mPackageName;
private static final String TAG = "XashActivity"; private static final String TAG = "XashActivity";
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE); setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES); //getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES; getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
} }
AndroidBug5497Workaround.assistActivity(this); AndroidBug5497Workaround.assistActivity(this);
} }
@Override @Override
public void onDestroy() { public void onDestroy()
super.onDestroy(); {
super.onDestroy();
// Now that we don't exit from native code, we need to exit here, resetting // Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit) // application state (actually global variables that we don't cleanup on exit)
// //
// When the issue with global variables will be resolved, remove that exit() call // When the issue with global variables will be resolved, remove that exit() call
System.exit(0); System.exit(0);
} }
@Override @Override
protected String[] getLibraries() { protected String[] getLibraries() {
return new String[]{"SDL2", "xash"}; return new String[]{"SDL2", "xash"};
} }
@SuppressLint("HardwareIds") @SuppressLint("HardwareIds")
private String getAndroidID() { private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID); return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
} }
@SuppressLint("ApplySharedPref") @SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) { private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit(); getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
} }
private String loadAndroidID() { private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", ""); return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
} }
@Override @Override
public String getCallingPackage() { public String getCallingPackage() {
if (mPackageName != null) { if (mPackageName != null) {
return mPackageName; return mPackageName;
} }
return super.getCallingPackage(); return super.getCallingPackage();
} }
private AssetManager getAssets(boolean isEngine) { private AssetManager getAssets(boolean isEngine) {
AssetManager am = null; AssetManager am = null;
if (isEngine) { if (isEngine) {
am = getAssets(); am = getAssets();
} else { } else {
try { try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets(); am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) { } catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!"); Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace(); e.printStackTrace();
} }
} }
return am; return am;
} }
private String[] getAssetsList(boolean isEngine, String path) { private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine); AssetManager am = getAssets(isEngine);
try { try {
return am.list(path); return am.list(path);
} catch (Exception e) { } catch (Exception e) {
e.printStackTrace(); e.printStackTrace();
} }
return new String[]{}; return new String[]{};
} }
@Override @Override
public boolean dispatchKeyEvent(KeyEvent event) { public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) { if (SDLActivity.mBrokenLibraries) {
return false; return false;
} }
int keyCode = event.getKeyCode(); int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) { if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_CAMERA || keyCode == KeyEvent.KEYCODE_ZOOM_IN || keyCode == KeyEvent.KEYCODE_ZOOM_OUT) { if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
return false; keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
} keyCode == KeyEvent.KEYCODE_CAMERA ||
} keyCode == KeyEvent.KEYCODE_ZOOM_IN ||
keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
return getWindow().superDispatchKeyEvent(event); return getWindow().superDispatchKeyEvent(event);
} }
// TODO: REMOVE LATER, temporary launchers support? // TODO: REMOVE LATER, temporary launchers support?
@Override @Override
protected String[] getArguments() { protected String[] getArguments() {
String gamedir = getIntent().getStringExtra("gamedir"); String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve"; if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir); nativeSetenv("XASH3D_GAME", gamedir);
String gamelibdir = getIntent().getStringExtra("gamelibdir"); String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir); if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String pakfile = getIntent().getStringExtra("pakfile"); String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile); if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
String basedir = getIntent().getStringExtra("basedir"); mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
if (basedir != null) { mPackageName = getIntent().getStringExtra("package");
nativeSetenv("XASH3D_BASEDIR", basedir);
} else {
String rootPath = Environment.getExternalStorageDirectory().getAbsolutePath() + "/xash";
nativeSetenv("XASH3D_BASEDIR", rootPath);
}
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false); String[] env = getIntent().getStringArrayExtra("env");
mPackageName = getIntent().getStringExtra("package"); if (env != null) {
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
String[] env = getIntent().getStringArrayExtra("env"); String argv = getIntent().getStringExtra("argv");
if (env != null) { if (argv == null) argv = "-console -log";
for (int i = 0; i < env.length; i += 2) return argv.split(" ");
nativeSetenv(env[i], env[i + 1]); }
}
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
} }

View File

@@ -0,0 +1,253 @@
package su.xash.engine;
import android.annotation.TargetApi;
import android.content.res.AssetFileDescriptor;
import android.database.Cursor;
import android.database.MatrixCursor;
import android.graphics.Point;
import android.os.Build;
import android.os.CancellationSignal;
import android.os.ParcelFileDescriptor;
import android.provider.DocumentsContract.Document;
import android.provider.DocumentsContract.Root;
import android.provider.DocumentsProvider;
import android.webkit.MimeTypeMap;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
@TargetApi(Build.VERSION_CODES.KITKAT)
public class XashDocumentsProvider extends DocumentsProvider {
private static final String ALL_MIME_TYPES = "*/*";
private File mRootDir;
private static final String TAG = "XashDocumentsProvider";
@Override
public boolean onCreate() {
mRootDir = getContext().getExternalFilesDir(null);
return true;
}
private static final String[] DEFAULT_ROOT_PROJECTION = new String[]{Root.COLUMN_ROOT_ID,
Root.COLUMN_MIME_TYPES,
Root.COLUMN_FLAGS,
Root.COLUMN_ICON,
Root.COLUMN_TITLE,
Root.COLUMN_SUMMARY,
Root.COLUMN_DOCUMENT_ID,
Root.COLUMN_AVAILABLE_BYTES};
private static final String[] DEFAULT_DOCUMENT_PROJECTION = new String[]{Document.COLUMN_DOCUMENT_ID,
Document.COLUMN_MIME_TYPE,
Document.COLUMN_DISPLAY_NAME,
Document.COLUMN_LAST_MODIFIED,
Document.COLUMN_FLAGS,
Document.COLUMN_SIZE};
@Override
public Cursor queryRoots(String[] projection) {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_ROOT_PROJECTION);
final String appName = getContext().getString(R.string.app_name);
final String docId = getDocIdForFile(mRootDir);
int flags;
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH;
} else {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH | Root.FLAG_SUPPORTS_IS_CHILD;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Root.COLUMN_ROOT_ID, docId);
row.add(Root.COLUMN_DOCUMENT_ID, docId);
row.add(Root.COLUMN_SUMMARY, null);
row.add(Root.COLUMN_FLAGS, flags);
row.add(Root.COLUMN_TITLE, appName);
row.add(Root.COLUMN_MIME_TYPES, ALL_MIME_TYPES);
row.add(Root.COLUMN_AVAILABLE_BYTES, mRootDir.getFreeSpace());
row.add(Root.COLUMN_ICON, R.mipmap.ic_launcher);
return result;
}
@Override
public Cursor queryDocument(String documentId, String[] projection) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
includeFile(result, documentId, null);
return result;
}
@Override
public Cursor queryChildDocuments(String parentDocumentId, String[] projection, String sortOrder) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
final File parent = getFileForDocId(parentDocumentId);
final File[] filesList = parent.listFiles();
if (filesList != null) {
for (File file : filesList) {
includeFile(result, null, file);
}
}
return result;
}
@Override
public ParcelFileDescriptor openDocument(final String documentId, String mode, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final int accessMode = ParcelFileDescriptor.parseMode(mode);
return ParcelFileDescriptor.open(file, accessMode);
}
@Override
public AssetFileDescriptor openDocumentThumbnail(String documentId, Point sizeHint, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final ParcelFileDescriptor pfd = ParcelFileDescriptor.open(file, ParcelFileDescriptor.MODE_READ_ONLY);
return new AssetFileDescriptor(pfd, 0, file.length());
}
@Override
public String createDocument(String parentDocumentId, String mimeType, String displayName) throws FileNotFoundException {
File newFile = new File(parentDocumentId, displayName);
int noConflictId = 1;
while (newFile.exists()) {
newFile = new File(parentDocumentId, displayName + " (" + noConflictId++ + ")");
}
try {
boolean succeeded;
if (Document.MIME_TYPE_DIR.equals(mimeType)) {
succeeded = newFile.mkdir();
} else {
succeeded = newFile.createNewFile();
}
if (!succeeded) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
} catch (IOException e) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
return newFile.getPath();
}
@Override
public void deleteDocument(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
if (file.isDirectory()) {
if (!deleteDirectory(file)) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
} else if (!file.delete()) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
}
@Override
public String getDocumentType(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
return getMimeType(file);
}
@Override
public boolean isChildDocument(String parentDocumentId, String documentId) {
return documentId.startsWith(parentDocumentId);
}
private static File getFileForDocId(String docId) throws FileNotFoundException {
final File f = new File(docId);
if (!f.exists()) throw new FileNotFoundException(f.getAbsolutePath() + " not found");
return f;
}
private static String getDocIdForFile(File file) {
return file.getAbsolutePath();
}
private static String getMimeType(File file) {
if (file.isDirectory()) {
return Document.MIME_TYPE_DIR;
} else {
final String name = file.getName();
final int lastDot = name.lastIndexOf('.');
if (lastDot >= 0) {
final String extension = name.substring(lastDot + 1).toLowerCase();
final String mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);
if (mime != null) return mime;
}
return "application/octet-stream";
}
}
private static boolean deleteDirectory(File dir) {
final File[] allContents = dir.listFiles();
if (allContents != null) {
for (File file : allContents) {
deleteDirectory(file);
}
}
return dir.delete();
}
private void includeFile(MatrixCursor result, String docId, File file) throws FileNotFoundException {
if (docId == null) {
docId = getDocIdForFile(file);
} else {
file = getFileForDocId(docId);
}
int flags = 0;
if (file.isDirectory()) {
if (file.canWrite()) {
flags |= Document.FLAG_DIR_SUPPORTS_CREATE;
}
} else if (file.canWrite()) {
flags |= Document.FLAG_SUPPORTS_WRITE;
}
File parentFile = file.getParentFile();
if (parentFile != null && parentFile.canWrite()) {
flags |= Document.FLAG_SUPPORTS_DELETE;
}
final String displayName = file.getName();
final String mimeType = getMimeType(file);
if (mimeType.startsWith("image/")) {
flags |= Document.FLAG_SUPPORTS_THUMBNAIL;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Document.COLUMN_DOCUMENT_ID, docId);
row.add(Document.COLUMN_DISPLAY_NAME, displayName);
row.add(Document.COLUMN_SIZE, file.length());
row.add(Document.COLUMN_MIME_TYPE, mimeType);
row.add(Document.COLUMN_LAST_MODIFIED, file.lastModified());
row.add(Document.COLUMN_FLAGS, flags);
row.add(Document.COLUMN_ICON, R.mipmap.ic_launcher);
}
}

View File

@@ -14,57 +14,64 @@ import su.xash.engine.ui.library.LibraryViewModel
class GameAdapter(private val libraryViewModel: LibraryViewModel) : class GameAdapter(private val libraryViewModel: LibraryViewModel) :
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) { ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder { override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false) val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding) return GameViewHolder(binding)
} }
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) { override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position)) return holder.bind(getItem(position))
} }
private class DiffCallback : DiffUtil.ItemCallback<Game>() { private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean { override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name return oldItem.basedir.name == newItem.basedir.name
} }
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean { override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name return oldItem.basedir.name == newItem.basedir.name && oldItem.installed == newItem.installed
} }
} }
inner class GameViewHolder(val binding: CardGameBinding) : inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) { RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) { fun bind(game: Game) {
binding.apply { binding.apply {
gameTitle.text = game.title gameTitle.text = game.title
if (game.icon != null) { if (game.icon != null) {
gameIcon.setImageBitmap(game.icon) gameIcon.setImageBitmap(game.icon)
} else { } else {
gameIcon.visibility = View.GONE gameIcon.visibility = View.GONE
} }
if (game.cover != null) { if (game.cover != null) {
gameCover.setImageBitmap(game.cover) gameCover.setImageBitmap(game.cover)
} else { } else {
gameCover.visibility = View.GONE gameCover.visibility = View.GONE
} }
settingsButton.setOnClickListener { if (!game.installed) {
libraryViewModel.setSelectedGame(game) launchButton.visibility = View.GONE
it.findNavController() settingsButton.visibility = View.GONE
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment) progressIndicator.visibility = View.VISIBLE
} return
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) } settingsButton.setOnClickListener {
launchButton.setOnClickListener { libraryViewModel.setSelectedGame(game)
libraryViewModel.startEngine(it.context, game) it.findNavController()
} .navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
} }
}
} root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
launchButton.setOnClickListener {
libraryViewModel.startEngine(it.context, game)
}
}
}
}
} }

View File

@@ -1,90 +1,89 @@
package su.xash.engine.model package su.xash.engine.model
import android.content.Context
import android.graphics.Bitmap import android.graphics.Bitmap
import android.graphics.Canvas import android.graphics.Canvas
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.util.TGAReader import su.xash.engine.util.TGAReader
import java.io.File
import java.io.FileInputStream
import java.util.Scanner import java.util.Scanner
object BackgroundBitmap { object BackgroundBitmap {
private const val BACKGROUND_ROWS = 3 private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4 private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800 private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600 private const val BACKGROUND_HEIGHT = 600
fun createBackground(file: File): Bitmap { fun createBackground(ctx: Context, file: DocumentFile): Bitmap {
var bitmap = var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888) Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap) var canvas = Canvas(bitmap)
var x: Int var x: Int
var y = 0 var y = 0
var width: Int var width: Int
var height = 0 var height = 0
val resourceFolder = File(file, "resource") var bgLayout = file.findFile("resource")?.findFile("HD_BackgroundLayout.txt")
var bgLayout = File(resourceFolder, "HD_BackgroundLayout.txt") if (bgLayout == null) {
if (!bgLayout.exists()) { bgLayout = file.findFile("resource")?.findFile("BackgroundLayout.txt")
bgLayout = File(resourceFolder, "BackgroundLayout.txt") }
}
if (!bgLayout.exists()) { if (bgLayout == null) {
val dir = File(resourceFolder, "background") val dir = file.findFile("resource")?.findFile("background")
for (i in 0 until BACKGROUND_ROWS) { for (i in 0 until BACKGROUND_ROWS) {
x = 0 x = 0
for (j in 0 until BACKGROUND_COLUMNS) { for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga" val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = File(dir, filename) val bmpFile = dir?.findFile(filename)
val bmpImage = loadTga(bmpFile) val bmpImage = loadTga(ctx, bmpFile!!)
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null) canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width x += bmpImage.width
height = bmpImage.height height = bmpImage.height
} }
y += height y += height
} }
return bitmap return bitmap
} }
FileInputStream(bgLayout).use { inputStream -> ctx.contentResolver.openInputStream(bgLayout.uri).use { inputStream ->
Scanner(inputStream).use { scanner -> Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) { while (scanner.hasNext()) {
when (val str = scanner.next()) { when (val str = scanner.next()) {
"resolution" -> { "resolution" -> {
width = scanner.nextInt() width = scanner.nextInt()
height = scanner.nextInt() height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888) bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap) canvas = Canvas(bitmap)
} }
else -> { else -> {
var bmpFile = file var bmpFile = file
str.split("/").forEach { bmpFile = File(bmpFile, it) } str.split("/").forEach { bmpFile = bmpFile.findFile(it)!! }
//skip //skip
scanner.next() scanner.next()
x = scanner.nextInt() x = scanner.nextInt()
y = scanner.nextInt() y = scanner.nextInt()
val bmp = loadTga(bmpFile) val bmp = loadTga(ctx, bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null) canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
} }
} }
} }
} }
} }
return bitmap return bitmap
} }
private fun loadTga(file: File): Bitmap { private fun loadTga(ctx: Context, file: DocumentFile): Bitmap {
FileInputStream(file).use { ctx.contentResolver.openInputStream(file.uri).use {
val buffer = it.readBytes() val buffer = it?.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB) val pixels = TGAReader.read(buffer, TGAReader.ARGB)
val width = TGAReader.getWidth(buffer) val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer) val height = TGAReader.getHeight(buffer)
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888) return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
} }
} }
} }

View File

@@ -5,204 +5,129 @@ import android.content.Intent
import android.content.pm.PackageInfo import android.content.pm.PackageInfo
import android.content.pm.PackageManager import android.content.pm.PackageManager
import android.graphics.Bitmap import android.graphics.Bitmap
import android.graphics.BitmapFactory import android.net.Uri
import androidx.core.net.toUri import android.provider.MediaStore
import com.google.android.material.dialog.MaterialAlertDialogBuilder import androidx.documentfile.provider.DocumentFile
import su.xash.engine.R
import su.xash.engine.XashActivity import su.xash.engine.XashActivity
import java.io.File
import java.io.FileInputStream
import java.util.Arrays
import android.util.Log
class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
private var iconName = "game.ico"
var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
val mobileHacksGames = arrayOf("aom", "bdlands", "biglolly", "bshift", "caseclosed", class Game(val ctx: Context, val basedir: DocumentFile, var installed: Boolean = true) {
"hl_urbicide", "induction", "redempt", "secret", private var iconName = "game.ico"
"sewer_beta", "tot", "valve", "vendetta") var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
// a1ba: follow the behavior of Xash3D's game_launch. private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
// for hl mods we put `valve` as game directory
// for any other game that's not hl this string must be replaced with your
// main game directory
// mods always use -game command line parameter
var defaultGameDir = "valve"
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE) init {
basedir.findFile("gameinfo.txt")?.let {
parseGameInfo(it)
} ?: basedir.findFile("liblist.gam")?.let { parseGameInfo(it) }
init { basedir.findFile(iconName)
parseGameInfo(gameInfoFile) ?.let { icon = MediaStore.Images.Media.getBitmap(ctx.contentResolver, it.uri) }
val iconFile = File(basedir, iconName) try {
if (iconFile.exists()) { cover = BackgroundBitmap.createBackground(ctx, basedir)
icon = BitmapFactory.decodeFile(iconFile.path) } catch (e: Exception) {
} e.printStackTrace()
}
}
try { fun startEngine(ctx: Context) {
cover = BackgroundBitmap.createBackground(basedir) ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
} catch (e: Exception) { flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
e.printStackTrace() putExtra("gamedir", basedir.name)
} putExtra("argv", pref.getString("arguments", "-console -log"))
} putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
//.putExtra("gamelibdir", getGameLibDir(context))
//.putExtra("package", getPackageName()) }
})
}
fun startEngine(ctx: Context) { private fun parseGameInfo(file: DocumentFile) {
val packageNames = getPackageNamesForGameDir(basedir.name) ctx.contentResolver.openInputStream(file.uri).use { inputStream ->
var externalGame = false inputStream?.bufferedReader().use { reader ->
var commandLineArgs = ""; reader?.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (basedir.name != defaultGameDir) if (k == "title" || k == "game") title = v
commandLineArgs += "-game ${basedir.name} " if (k == "icon") iconName = v
}
}
}
}
}
if (packageNames != null) { private fun getPackageName(): String? {
if (packageNames.contains("su.xash.engine")) { // return if (mDbEntry != null) {
commandLineArgs += "-dll @hl " // mDbEntry.getPackageName()
} else if (packageNames.contains("su.xash.cs16client")) { // } else null
if (pref.getBoolean("enable_yapb_bots", true)) { return null
commandLineArgs += "-dll @yapb " }
}
externalGame = true
}
}
commandLineArgs += pref.getString("arguments", "-console -log") private fun getGameLibDir(ctx: Context): String? {
val pkgName = getPackageName()
if (pkgName != null) {
val pkgInfo: PackageInfo = try {
ctx.packageManager.getPackageInfo(pkgName, 0)
} catch (e: PackageManager.NameNotFoundException) {
e.printStackTrace()
ctx.startActivity(
Intent(
Intent.ACTION_VIEW, Uri.parse("market://details?id=$pkgName")
).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK)
)
return null
}
return pkgInfo.applicationInfo.nativeLibraryDir
}
return ctx.applicationInfo.nativeLibraryDir
}
var packageName: String? = null companion object {
var gameLibDir: String? = null fun getGames(ctx: Context, file: DocumentFile): List<Game> {
if (externalGame && packageNames != null) { val games = mutableListOf<Game>()
for (pn in packageNames) {
gameLibDir = try {
getGameLibDir(ctx, pn)
} catch(e: PackageManager.NameNotFoundException) {
null
} catch(e: Exception) {
e.printStackTrace()
null
}
if (gameLibDir != null) { if (checkIfGamedir(file)) {
packageName = pn games.add(Game(ctx, file))
break } else {
} file.listFiles().forEach {
} if (it.isDirectory) {
if (checkIfGamedir(it)) {
games.add(Game(ctx, it))
}
}
}
}
if (gameLibDir == null) { return games
MaterialAlertDialogBuilder(ctx).apply { }
setTitle(R.string.game_apk_required)
setMessage(R.string.game_apk_message)
setPositiveButton(R.string.game_apk_install) { _, _ ->
val intent = Intent(Intent.ACTION_VIEW,
getDownloadPageForGameDir(basedir.name).toUri())
ctx.startActivity(intent)
}
show()
return fun checkIfGamedir(file: DocumentFile): Boolean {
} // exclude unfinished downloads
} if (file.name?.startsWith('.') == true)
} return false
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply { file.findFile("liblist.gam")?.let { return true }
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK file.findFile("gameinfo.txt")?.let { return true }
return false
putExtra("gamedir", defaultGameDir) }
putExtra("argv", commandLineArgs) }
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
putExtra("basedir", basedir.parent)
if (gameLibDir != null) {
putExtra("gamelibdir", gameLibDir)
}
if (packageName != null) {
putExtra("package", packageName)
}
})
}
private fun parseGameInfo(file: File) {
FileInputStream(file).use { inputStream ->
inputStream.bufferedReader().use { reader ->
reader.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v
}
}
}
}
}
private fun getPackageNamesForGameDir(gamedir: String): Array<String>? {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return arrayOf("su.xash.cs16client.test", "su.xash.cs16client")
if (gamedir.equals("tfc", ignoreCase = true))
return arrayOf("su.xash.tf15client.test", "su.xash.tf15client")
// mobile_hacks hlsdk-portable branch allows us to have few more mods out of the box
if (mobileHacksGames.any { it.equals(gamedir, ignoreCase = true) })
return arrayOf("su.xash.engine")
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}
private fun getDownloadPageForGameDir(gamedir: String): String {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return "https://github.com/Velaron/cs16-client/releases/download/continuous/CS16Client-Android.apk"
if (gamedir.equals("tfc", ignoreCase = true))
return "https://github.com/Velaron/tf15-client/releases/download/continuous/TF15Client-Android.apk"
// just so we don't return null
return "https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-fwgs-android.apk"
}
private fun getGameLibDir(ctx: Context, packageName: String): String? {
val packageInfo: PackageInfo = ctx.packageManager.getPackageInfo(packageName, 0)
return packageInfo.applicationInfo?.nativeLibraryDir
}
companion object {
fun getGames(ctx: Context, root: File): List<Game> {
val games = mutableListOf<Game>()
root.listFiles()?.forEach {
if (it.isDirectory) {
val subDirGameInfoFile = checkIfGamedir(it)
if (subDirGameInfoFile != null) {
games.add(Game(ctx, it, subDirGameInfoFile))
}
}
}
return games
}
fun checkIfGamedir(gamedir: File): File? {
gamedir.listFiles()?.forEach {
if (it.isFile) {
if (it.name.equals("liblist.gam", ignoreCase = true))
return it
if (it.name.equals("gameinfo.txt", ignoreCase = true))
return it
}
}
return null
}
}
} }
// Intent intent = new Intent("su.xash.engine.MOD");
// for (ResolveInfo info : context.getPackageManager()
// .queryIntentActivities(intent, PackageManager.GET_META_DATA)) {
// String packageName = info.activityInfo.applicationInfo.packageName;
// String gameDir = info.activityInfo.applicationInfo.metaData.getString(
// "su.xash.engine.gamedir");
// Log.d(TAG, "package = " + packageName + " gamedir = " + gameDir);
// }
//public void startEngine(Context context) {
// context.startActivity(new Intent(context, XashActivity.class).setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP).putExtra("gamedir", getGameDir()).putExtra("argv", getArguments()).putExtra("usevolume", getVolumeState()).putExtra("gamelibdir", getGameLibDir(context)).putExtra("package", getPackageName()));
//}

View File

@@ -0,0 +1,59 @@
package su.xash.engine.model
import org.json.JSONArray
import org.json.JSONObject
import java.io.InputStream
class ModDatabase(inputStream: InputStream) {
val entries = mutableListOf<Entry>()
companion object {
const val VERSION = 1
fun getFilename(): String {
return "v${VERSION}.json"
}
}
init {
inputStream.bufferedReader().use {
val jsonArray = JSONArray(it.readText())
for (i in 0..<jsonArray.length()) {
entries.add(Entry(jsonArray.getJSONObject(i)))
}
}
}
fun getByGameDir(gamedir: String): Entry? {
return entries.filter { it.gamedir.equals(gamedir) }.firstOrNull()
}
inner class Entry(jsonObject: JSONObject) {
var name: String? = null
var appid: Int? = null
var gamedir: String? = null
// TODO Depots
var pkgname: String? = null
init {
if (jsonObject.has("name")) {
name = jsonObject.getString("name");
}
if (jsonObject.has("app_id")) {
appid = jsonObject.getInt("app_id");
}
if (jsonObject.has("gamedir")) {
gamedir = jsonObject.getString("gamedir");
}
if (jsonObject.has("package_name")) {
pkgname = jsonObject.getString("package_name");
}
}
}
}

View File

@@ -1,184 +1,101 @@
package su.xash.engine.ui.library package su.xash.engine.ui.library
import android.Manifest import android.annotation.SuppressLint
import android.content.Intent import android.content.Intent
import android.content.pm.PackageManager import android.content.ActivityNotFoundException
import android.net.Uri
import android.os.Build
import android.os.Bundle import android.os.Bundle
import android.os.Environment import android.util.Log
import android.provider.Settings
import android.view.LayoutInflater import android.view.LayoutInflater
import android.view.Menu import android.view.Menu
import android.view.MenuInflater import android.view.MenuInflater
import android.view.MenuItem import android.view.MenuItem
import android.view.View import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts import android.widget.Toast
import androidx.core.app.ActivityCompat
import androidx.core.content.ContextCompat
import androidx.core.view.MenuProvider import androidx.core.view.MenuProvider
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.findNavController import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder import kotlinx.coroutines.launch
import su.xash.engine.BuildConfig
import su.xash.engine.R import su.xash.engine.R
import su.xash.engine.adapters.GameAdapter import su.xash.engine.adapters.GameAdapter
import su.xash.engine.databinding.FragmentLibraryBinding import su.xash.engine.databinding.FragmentLibraryBinding
class LibraryFragment : Fragment(), MenuProvider { class LibraryFragment : Fragment(), MenuProvider {
private var _binding: FragmentLibraryBinding? = null private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels() private val libraryViewModel: LibraryViewModel by activityViewModels()
private val startActivityForResult = override fun onCreateView(
registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
if (checkStoragePermissions()) { ): View? {
libraryViewModel.reloadGames(requireContext()) _binding = FragmentLibraryBinding.inflate(inflater, container, false)
}
}
private val requiredPermissions = arrayOf( val adapter = GameAdapter(libraryViewModel)
Manifest.permission.READ_EXTERNAL_STORAGE, binding.gamesList.adapter = adapter
Manifest.permission.WRITE_EXTERNAL_STORAGE
)
private val requestPermissionLauncher = registerForActivityResult( requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
ActivityResultContracts.RequestMultiplePermissions()
) { permissions ->
val granted = permissions.entries.all { it.value }
if (granted) {
libraryViewModel.reloadGames(requireContext())
} else {
checkStoragePermissions()
}
}
private fun checkStoragePermissions(): Boolean { return binding.root
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { }
if (!Environment.isExternalStorageManager()) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.file_access_required)
setMessage(R.string.file_access_message)
setPositiveButton(R.string.open_settings) { _, _ ->
startActivityForResult.launch(
Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION).setData(
Uri.fromParts("package", BuildConfig.APPLICATION_ID, null)
)
)
}
setNeutralButton(R.string.done_check_permissions) { dialog, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
return false override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
} binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
} else {
return true
}
} else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val permissionsNeeded = requiredPermissions.filter {
ContextCompat.checkSelfPermission(
requireContext(),
it
) != PackageManager.PERMISSION_GRANTED
}.toTypedArray()
if (!permissionsNeeded.isEmpty()) { libraryViewModel.isReloading.observe(viewLifecycleOwner) {
val showRationale = permissionsNeeded.any { binding.swipeRefresh.isRefreshing = it
ActivityCompat.shouldShowRequestPermissionRationale(requireActivity(), it) }
}
MaterialAlertDialogBuilder(requireContext()).apply { libraryViewModel.installedGames.observe(viewLifecycleOwner) {
setTitle(R.string.external_storage_required) (binding.gamesList.adapter as GameAdapter).submitList(it)
setMessage(R.string.external_storage_message) }
setPositiveButton(R.string.open_settings) { _, _ ->
if (showRationale) {
requestPermissionLauncher.launch(permissionsNeeded)
} else {
val intent =
Intent(Settings.ACTION_APPLICATION_DETAILS_SETTINGS).apply {
data =
Uri.fromParts("package", requireContext().packageName, null)
}
startActivity(intent)
}
}
setNeutralButton(R.string.done_check_permissions) { _, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
}
return false libraryViewModel.workInfos.observe(viewLifecycleOwner) {
} else { libraryViewModel.refreshDownloads(requireContext())
return true }
}
} else {
return true
}
}
override fun onCreateView( libraryViewModel.downloads.observe(viewLifecycleOwner) {
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? libraryViewModel.reloadGames(requireContext())
): View { }
_binding = FragmentLibraryBinding.inflate(inflater, container, false) }
val adapter = GameAdapter(libraryViewModel) override fun onDestroyView() {
binding.gamesList.adapter = adapter super.onDestroyView()
_binding = null
}
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED) override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
return binding.root override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
} when (menuItem.itemId) {
R.id.action_browse -> {
try {
startActivity(
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
)
}
catch(e: ActivityNotFoundException) {
Toast.makeText(getActivity(), R.string.library_fragment_no_file_manager, Toast.LENGTH_LONG).show()
}
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { R.id.action_install -> {
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) } findNavController().navigate(R.id.action_libraryFragment_to_setupFragment)
}
libraryViewModel.isReloading.observe(viewLifecycleOwner) { R.id.action_settings -> {
binding.swipeRefresh.isRefreshing = it findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
} }
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) { return false
(binding.gamesList.adapter as GameAdapter).submitList(it) }
}
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_settings -> {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
return false
}
override fun onResume() {
super.onResume()
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
} }

View File

@@ -3,56 +3,125 @@ package su.xash.engine.ui.library
import android.app.Application import android.app.Application
import android.content.Context import android.content.Context
import android.content.SharedPreferences import android.content.SharedPreferences
import android.os.Environment import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.viewModelScope import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import androidx.work.Data
import androidx.work.OneTimeWorkRequestBuilder
import androidx.work.OutOfQuotaPolicy
import androidx.work.WorkInfo
import androidx.work.WorkManager
import kotlinx.coroutines.Dispatchers import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext import kotlinx.coroutines.withContext
import su.xash.engine.model.Game import su.xash.engine.model.Game
import su.xash.engine.util.Nomedia import su.xash.engine.model.ModDatabase
import java.io.File import su.xash.engine.workers.FileCopyWorker
import su.xash.engine.workers.KEY_FILE_URI
import java.util.Locale
const val TAG_INSTALL = "TAG_INSTALL"
class LibraryViewModel(application: Application) : AndroidViewModel(application) { class LibraryViewModel(application: Application) : AndroidViewModel(application) {
val installedGames: LiveData<List<Game>> get() = _installedGames val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>()) private val _installedGames = MutableLiveData(emptyList<Game>())
val isReloading: LiveData<Boolean> get() = _isReloading val downloads: LiveData<List<Game>> get() = _downloads
private val _isReloading = MutableLiveData(false) private val _downloads = MutableLiveData(emptyList<Game>())
val selectedItem: LiveData<Game> get() = _selectedItem val isReloading: LiveData<Boolean> get() = _isReloading
private val _selectedItem = MutableLiveData<Game>() private val _isReloading = MutableLiveData(false)
private val appPreferences: SharedPreferences = private val workManager = WorkManager.getInstance(application.applicationContext)
application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE) val workInfos: LiveData<List<WorkInfo>> = workManager.getWorkInfosByTagLiveData(TAG_INSTALL)
fun reloadGames(ctx: Context) { val selectedItem: LiveData<Game> get() = _selectedItem
if (isReloading.value == true) { private val _selectedItem = MutableLiveData<Game>()
return
}
_isReloading.value = true
viewModelScope.launch { val appPreferences = application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
withContext(Dispatchers.IO) { val modDb: ModDatabase
val rootPath = appPreferences.getString("game_path", null)
?: (Environment.getExternalStorageDirectory().absolutePath + "/xash")
val root = File(rootPath)
Nomedia.ensureNomedia(root) init {
modDb = application.assets.open(ModDatabase.getFilename()).use { ModDatabase(it) }
reloadGames(application.applicationContext)
}
_installedGames.postValue(Game.getGames(ctx, root)) fun reloadGames(ctx: Context) {
_isReloading.postValue(false) if (isReloading.value == true) {
} return
} }
} _isReloading.value = true
fun setSelectedGame(game: Game) { viewModelScope.launch {
_selectedItem.value = game withContext(Dispatchers.IO) {
} val games = mutableListOf<Game>()
val root = DocumentFile.fromFile(ctx.getExternalFilesDir(null)!!)
fun startEngine(ctx: Context, game: Game) { val installedGames = Game.getGames(ctx, root)
game.startEngine(ctx) .filter { p -> _downloads.value?.any { p.basedir.name == it.basedir.name } == false }
}
games.addAll(installedGames)
downloads.value?.let { games.addAll(it) }
_installedGames.postValue(games)
_isReloading.postValue(false)
}
}
}
fun refreshDownloads(ctx: Context) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
workInfos.value?.filter {
it.state == WorkInfo.State.RUNNING && !it.progress.getString(FileCopyWorker.Input)
.isNullOrEmpty()
}?.forEach {
val uri = Uri.parse(it.progress.getString(FileCopyWorker.Input))
val file = DocumentFile.fromTreeUri(ctx, uri)
games.addAll(Game.getGames(ctx, file!!))
games.forEach { g -> g.installed = false }
}
_downloads.postValue(games)
}
}
}
fun installGame(uri: Uri) {
val data = Data.Builder().putString(KEY_FILE_URI, uri.toString()).build()
val request = OneTimeWorkRequestBuilder<FileCopyWorker>().run {
setInputData(data)
addTag(TAG_INSTALL)
build()
}
workManager.enqueue(request)
}
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
fun uninstallGame(game: Game) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
game.installed = false
game.basedir.delete()
_installedGames.postValue(_installedGames.value)
}
}
}
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
} }

View File

@@ -8,24 +8,24 @@ import androidx.fragment.app.Fragment
import su.xash.engine.databinding.FragmentAppSettingsBinding import su.xash.engine.databinding.FragmentAppSettingsBinding
class AppSettingsFragment : Fragment() { class AppSettingsFragment : Fragment() {
private var _binding: FragmentAppSettingsBinding? = null private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
override fun onCreateView( override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View { ): View? {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false) _binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root return binding.root
} }
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction() childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit(); .add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
} }
override fun onDestroyView() { override fun onDestroyView() {
super.onDestroyView() super.onDestroyView()
_binding = null _binding = null
} }
} }

View File

@@ -5,8 +5,8 @@ import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R import su.xash.engine.R
class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() { class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) { override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences"; preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey); setPreferencesFromResource(R.xml.app_preferences, rootKey);
} }
} }

View File

@@ -6,52 +6,59 @@ import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import su.xash.engine.R
import su.xash.engine.databinding.FragmentGameSettingsBinding import su.xash.engine.databinding.FragmentGameSettingsBinding
import su.xash.engine.ui.library.LibraryViewModel import su.xash.engine.ui.library.LibraryViewModel
class GameSettingsFragment : Fragment() { class GameSettingsFragment : Fragment() {
private var _binding: FragmentGameSettingsBinding? = null private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels() private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView( override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View { ): View? {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false) _binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root return binding.root
} }
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
val game = libraryViewModel.selectedItem.value!! val game = libraryViewModel.selectedItem.value!!
binding.gameCard.apply { binding.gameCard.apply {
gameTitle.text = game.title gameTitle.text = game.title
if (game.icon != null) { if (game.icon != null) {
gameIcon.setImageBitmap(game.icon) gameIcon.setImageBitmap(game.icon)
} else { } else {
gameIcon.visibility = View.GONE gameIcon.visibility = View.GONE
} }
if (game.cover != null) { if (game.cover != null) {
gameCover.setImageBitmap(game.cover) gameCover.setImageBitmap(game.cover)
} else { } else {
gameCover.visibility = View.GONE gameCover.visibility = View.GONE
} }
buttonsContainer.visibility = View.GONE buttonsContainer.visibility = View.GONE
} }
childFragmentManager.beginTransaction() childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game)) .add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit(); .commit();
}
override fun onDestroyView() { binding.bottomNavigation.menu.findItem(R.id.action_uninstall).setOnMenuItemClickListener {
super.onDestroyView() libraryViewModel.uninstallGame(game)
_binding = null findNavController().popBackStack()
} }
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
} }

View File

@@ -8,39 +8,33 @@ import su.xash.engine.R
import su.xash.engine.model.Game import su.xash.engine.model.Game
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() { class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) { override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name; preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey); setPreferencesFromResource(R.xml.game_preferences, rootKey);
val packageList = findPreference<ListPreference>("package_name")!! val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name)) packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName) packageList.entryValues = arrayOf(requireContext().packageName)
if (packageList.value == null) { if (packageList.value == null) {
packageList.setValueIndex(0); packageList.setValueIndex(0);
} }
if (game.basedir.name.equals("cstrike", ignoreCase = true) val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
|| game.basedir.name.equals("czero", ignoreCase = true)) { val clientPackage = findPreference<ListPreference>("client_package")!!
val enableYaPBBots = findPreference<SwitchPreferenceCompat>("enable_yapb_bots")!! val serverPackage = findPreference<ListPreference>("server_package")!!
enableYaPBBots.isVisible = true separatePackages.setOnPreferenceChangeListener { _, newValue ->
} if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!! true
val clientPackage = findPreference<ListPreference>("client_package")!! }
val serverPackage = findPreference<ListPreference>("server_package")!! }
separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
true
}
}
} }

View File

@@ -0,0 +1,48 @@
package su.xash.engine.ui.setup
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.viewpager2.adapter.FragmentStateAdapter
import su.xash.engine.databinding.FragmentSetupBinding
import su.xash.engine.ui.setup.pages.LocationPageFragment
import su.xash.engine.ui.setup.pages.WelcomePageFragment
class SetupFragment : Fragment() {
private var _binding: FragmentSetupBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private lateinit var setupPageAdapter: SetupPageAdapter
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentSetupBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
setupPageAdapter = SetupPageAdapter(this)
binding.viewPager.isUserInputEnabled = false
binding.viewPager.adapter = setupPageAdapter
setupViewModel.pageNumber.observe(viewLifecycleOwner) {
binding.viewPager.setCurrentItem(it, true)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
class SetupPageAdapter(fragment: Fragment) : FragmentStateAdapter(fragment) {
val pages = listOf(WelcomePageFragment(), LocationPageFragment())
override fun getItemCount(): Int = 2
override fun createFragment(position: Int): Fragment = pages[position]
}

View File

@@ -0,0 +1,25 @@
package su.xash.engine.ui.setup
import android.app.Application
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import su.xash.engine.MainApplication
import su.xash.engine.model.Game
class SetupViewModel(application: Application) : AndroidViewModel(application) {
val pageNumber: LiveData<Int> get() = _pageNumber
private val _pageNumber = MutableLiveData(0)
fun checkIfGameDir(uri: Uri): Boolean {
val ctx = getApplication<MainApplication>().applicationContext
val file = DocumentFile.fromTreeUri(ctx, uri)!!
return Game.checkIfGamedir(file)
}
fun setPageNumber(pos: Int) {
_pageNumber.value = pos
}
}

View File

@@ -0,0 +1,59 @@
package su.xash.engine.ui.setup.pages
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import su.xash.engine.databinding.PageLocationBinding
import su.xash.engine.ui.library.LibraryViewModel
import su.xash.engine.ui.setup.SetupViewModel
class LocationPageFragment : Fragment() {
private var _binding: PageLocationBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageLocationBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
getGamesDirectory.launch(null)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) {
it?.let {
if (!setupViewModel.checkIfGameDir(it)) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.error)
setMessage(R.string.setup_location_empty)
setPositiveButton(R.string.ok) { dialog, _ -> dialog.dismiss() }
show()
}
} else {
requireContext().contentResolver.takePersistableUriPermission(it, Intent.FLAG_GRANT_READ_URI_PERMISSION)
libraryViewModel.installGame(it)
findNavController().navigate(R.id.action_setupFragment_to_libraryFragment)
}
}
}
}

View File

@@ -0,0 +1,35 @@
package su.xash.engine.ui.setup.pages
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import su.xash.engine.databinding.PageWelcomeBinding
import su.xash.engine.ui.setup.SetupViewModel
class WelcomePageFragment : Fragment() {
private var _binding: PageWelcomeBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageWelcomeBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
setupViewModel.setPageNumber(1)
}
setupViewModel.setPageNumber(0)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -1,49 +0,0 @@
package su.xash.engine.util;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,52 +0,0 @@
/*
Nomedia.kt - ensure that .nomedia file exists in directory
Copyright (C) 2025 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
package su.xash.engine.util
import java.io.File
object Nomedia {
fun ensureNomedia(directory: File): Boolean {
try {
// ensure paths exists
if (!directory.exists() && !directory.mkdirs()) {
return false
}
// check if it's a directory
if (!directory.isDirectory) {
return false
}
val nomediaFile = File(directory, ".nomedia")
// if the .nomedia is directory, remove it
if (nomediaFile.isDirectory) {
// it should be empty to be deleted, but that's good
// because this way we're not deleting something important
// (who would stash important files in .nomedia directory though...)
if (!nomediaFile.delete()) {
return false
}
}
// it returns false if file already exists, which is fine for us
nomediaFile.createNewFile()
return true
} catch (e: Exception) {
e.printStackTrace()
return false
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,97 @@
package su.xash.engine.workers
import android.content.Context
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.work.CoroutineWorker
import androidx.work.WorkerParameters
import androidx.work.workDataOf
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
const val KEY_FILE_URI = "KEY_FILE_URI"
class FileCopyWorker(ctx: Context, params: WorkerParameters) : CoroutineWorker(ctx, params) {
companion object {
const val Input = "Input"
const val Progress = "Progress"
}
private var fileCount = 0
private var fileCopied = 0
override suspend fun doWork(): Result {
withContext(Dispatchers.IO) {
val fileUri = inputData.getString(KEY_FILE_URI)
setProgress(workDataOf(Input to fileUri))
val uri = Uri.parse(fileUri)
val source = DocumentFile.fromTreeUri(applicationContext, uri)
fileCount = source?.countDirFiles() ?: return@withContext Result.failure()
setProgress(workDataOf(Progress to 0f))
val gamedir = source.name!!
val externalFilesDir = DocumentFile.fromFile(applicationContext.getExternalFilesDir(null)!!)
// create a directory to store staged files
val target = externalFilesDir.createDirectory(".$gamedir")!!
source.copyDirTo(applicationContext, this@FileCopyWorker, target)
target.renameTo(gamedir)
setProgress(workDataOf(Progress to 1f))
}
return Result.success()
}
suspend fun fileCopied(count: Int) {
if(count == 0)
return
fileCopied += count
val percentage: Float = fileCopied.toFloat() / fileCount.toFloat();
setProgress(workDataOf(Progress to percentage))
}
}
fun DocumentFile.countDirFiles(): Int {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory)
count += it.countDirFiles()
else
count++
}
return count
}
fun DocumentFile.copyFileTo(ctx: Context, file: DocumentFile) {
val outFile = file.createFile("application", name!!)!!
ctx.contentResolver.openOutputStream(outFile.uri).use { os ->
ctx.contentResolver.openInputStream(uri).use {
it?.copyTo(os!!)
}
}
}
suspend fun DocumentFile.copyDirTo(ctx: Context, worker: FileCopyWorker, dir: DocumentFile) {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory) {
val outDir = dir.createDirectory(it.name!!)!!
it.copyDirTo(ctx, worker, outDir)
} else {
it.copyFileTo(ctx, dir)
count++
}
}
worker.fileCopied(count)
}

View File

@@ -0,0 +1,5 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M21,10h-8.35C11.83,7.67 9.61,6 7,6c-3.31,0 -6,2.69 -6,6s2.69,6 6,6c2.61,0 4.83,-1.67 5.65,-4H13l2,2l2,-2l2,2l4,-4.04L21,10zM7,15c-1.65,0 -3,-1.35 -3,-3c0,-1.65 1.35,-3 3,-3s3,1.35 3,3C10,13.65 8.65,15 7,15z"/>
</vector>

View File

@@ -0,0 +1,5 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M12,12c2.21,0 4,-1.79 4,-4s-1.79,-4 -4,-4 -4,1.79 -4,4 1.79,4 4,4zM12,14c-2.67,0 -8,1.34 -8,4v2h16v-2c0,-2.66 -5.33,-4 -8,-4z"/>
</vector>

View File

@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true">
<shape android:shape="rectangle">
<gradient android:endColor="#2D73FF" android:startColor="#06BFFF" />
<corners android:radius="4dp" />
</shape>
</item>
<item android:state_enabled="false">
<shape android:shape="rectangle">
<gradient android:endColor="#6D6D6D" android:startColor="#8F8F8F" />
<corners android:radius="4dp" />
</shape>
</item>
</selector>

View File

@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FF000000"
android:pathData="M12.004,2c-5.25,0 -9.556,4.05 -9.964,9.197l5.36,2.216c0.454,-0.31 1.002,-0.492 1.593,-0.492 0.053,0 0.104,0.003 0.157,0.005l2.384,-3.452v-0.049c0,-2.08 1.69,-3.77 3.77,-3.77 2.079,0 3.77,1.692 3.77,3.772s-1.692,3.771 -3.77,3.771h-0.087l-3.397,2.426c0,0.043 0.003,0.088 0.003,0.133 0,1.562 -1.262,2.83 -2.825,2.83 -1.362,0 -2.513,-0.978 -2.775,-2.273l-3.838,-1.589C3.573,18.922 7.427,22 12.005,22c5.522,0 9.998,-4.477 9.998,-10 0,-5.522 -4.477,-10 -9.999,-10zM7.078,16.667c0.218,0.452 0.595,0.832 1.094,1.041 1.081,0.45 2.328,-0.063 2.777,-1.145 0.22,-0.525 0.22,-1.1 0.004,-1.625 -0.215,-0.525 -0.625,-0.934 -1.147,-1.152 -0.52,-0.217 -1.075,-0.208 -1.565,-0.025l1.269,0.525c0.797,0.333 1.174,1.25 0.84,2.046 -0.33,0.797 -1.247,1.175 -2.044,0.843l-1.228,-0.508zM17.818,9.422c0,-1.385 -1.128,-2.512 -2.513,-2.512 -1.387,0 -2.512,1.127 -2.512,2.512 0,1.388 1.125,2.513 2.512,2.513 1.386,0 2.512,-1.125 2.512,-2.513zM15.31,7.53c1.04,0 1.888,0.845 1.888,1.888s-0.847,1.888 -1.888,1.888c-1.044,0 -1.888,-0.845 -1.888,-1.888s0.845,-1.888 1.888,-1.888z"/>
</vector>

View File

@@ -0,0 +1,33 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="295.46dp"
android:height="90.47dp"
android:viewportWidth="295.46"
android:viewportHeight="90.47">
<path
android:fillColor="#FF000000"
android:pathData="m45.08,1c-23.24,0 -42.28,17.92 -44.08,40.69l23.71,9.8c2.01,-1.37 4.44,-2.18 7.05,-2.18 0.23,0 0.47,0.01 0.7,0.02l10.54,-15.28c0,-0.07 0,-0.14 0,-0.22 0,-9.2 7.48,-16.68 16.68,-16.68 9.2,0 16.68,7.48 16.68,16.68s-7.48,16.68 -16.68,16.68c-0.13,0 -0.25,0 -0.38,-0.01l-15.04,10.73c0.01,0.19 0.01,0.39 0.01,0.59 0,6.91 -5.62,12.52 -12.52,12.52 -6.06,0 -11.13,-4.33 -12.28,-10.06l-16.96,-7.01c5.25,18.57 22.31,32.18 42.56,32.18 24.43,0 44.24,-19.81 44.24,-44.24 0,-24.43 -19.81,-44.24 -44.24,-44.24"/>
<path
android:fillColor="#FF000000"
android:pathData="m28.72,68.12 l-5.43,-2.24c0.96,2.01 2.63,3.68 4.84,4.61 4.78,1.99 10.3,-0.28 12.29,-5.06 0.96,-2.31 0.97,-4.87 0.01,-7.19 -0.95,-2.32 -2.76,-4.13 -5.07,-5.1 -2.3,-0.96 -4.76,-0.92 -6.93,-0.1l5.61,2.32c3.53,1.47 5.2,5.52 3.72,9.05 -1.47,3.53 -5.52,5.2 -9.05,3.72"/>
<path
android:fillColor="#FF000000"
android:pathData="m70.8,33.83c0,-6.13 -4.99,-11.12 -11.12,-11.12 -6.13,0 -11.12,4.99 -11.12,11.12 0,6.13 4.99,11.11 11.12,11.11 6.13,0 11.12,-4.99 11.12,-11.11m-19.45,-0.02c0,-4.61 3.74,-8.35 8.35,-8.35s8.35,3.74 8.35,8.35 -3.74,8.35 -8.35,8.35 -8.35,-3.74 -8.35,-8.35"/>
<path
android:fillColor="#FF000000"
android:pathData="m136.56,31.27 l-2.96,5.21c-2.28,-1.6 -5.38,-2.56 -8.08,-2.56 -3.09,0 -5,1.28 -5,3.57 0,2.78 3.39,3.43 8.44,5.24 5.42,1.92 8.54,4.17 8.54,9.14 0,6.79 -5.34,10.61 -13.02,10.61 -3.74,0 -8.26,-0.97 -11.73,-3.08l2.16,-5.78c2.82,1.49 6.19,2.37 9.2,2.37 4.05,0 5.98,-1.5 5.98,-3.7 0,-2.53 -2.94,-3.29 -7.68,-4.86 -5.4,-1.8 -9.15,-4.17 -9.15,-9.67 0,-6.2 4.96,-9.76 12.1,-9.76 4.98,0 8.98,1.58 11.2,3.26"/>
<path
android:fillColor="#FF000000"
android:pathData="m152.76,61.9v-27.34h-10.13v-5.99h27.21v5.99h-10.1v27.34z"/>
<path
android:fillColor="#FF000000"
android:pathData="m197.9,42.05v5.99h-13.36v7.82h15.5v6.04h-22.47v-33.33h22.47v5.97h-15.5v7.51z"/>
<path
android:fillColor="#FF000000"
android:pathData="m215.62,55.43 l-2.21,6.47h-7.32l12.49,-33.33h7.03l12.85,33.32h-7.56l-2.25,-6.47h-13.03zM222.07,36.52 L217.51,49.87h9.2z"/>
<path
android:fillColor="#FF000000"
android:pathData="m261.22,60.93 l-8.97,-19.3v20.27h-6.68v-33.33h6.67l11.2,24.06 10.8,-24.06h6.73v33.33h-6.68v-20.44l-9.12,19.47z"/>
<path
android:fillColor="#FF000000"
android:pathData="m294.46,32.78c0,2.86 -2.15,4.65 -4.61,4.65 -2.47,0 -4.62,-1.78 -4.62,-4.65 0,-2.86 2.15,-4.64 4.62,-4.64 2.46,0 4.61,1.77 4.61,4.64m-8.46,0c0,2.4 1.73,3.9 3.85,3.9 2.11,0 3.83,-1.5 3.83,-3.9 0,-2.4 -1.72,-3.88 -3.83,-3.88 -2.12,0 -3.85,1.5 -3.85,3.88m3.91,-2.37c1.2,0 1.6,0.63 1.6,1.32 0,0.63 -0.37,1.05 -0.82,1.26l1.07,2.01h-0.88l-0.9,-1.78h-0.93v1.78h-0.73v-4.58zM289.05,32.54h0.81c0.53,0 0.84,-0.33 0.84,-0.75 0,-0.42 -0.22,-0.69 -0.84,-0.69h-0.81v1.44z"/>
</vector>

View File

@@ -1,36 +1,35 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_width="match_parent" android:layout_height="match_parent"
android:layout_height="match_parent" xmlns:tools="http://schemas.android.com/tools">
android:fitsSystemWindows="true">
<com.google.android.material.appbar.AppBarLayout <com.google.android.material.appbar.AppBarLayout
android:id="@+id/appBarLayout" android:id="@+id/appBarLayout"
android:layout_width="0dp" android:layout_width="0dp"
android:layout_height="wrap_content" android:layout_height="wrap_content"
app:layout_constraintLeft_toLeftOf="parent" app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent" app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"> app:layout_constraintTop_toTopOf="parent">
<androidx.appcompat.widget.Toolbar <androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar" android:id="@+id/toolbar"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" /> android:layout_height="match_parent" />
</com.google.android.material.appbar.AppBarLayout> </com.google.android.material.appbar.AppBarLayout>
<androidx.fragment.app.FragmentContainerView <androidx.fragment.app.FragmentContainerView
android:id="@+id/fragmentContainerView" android:id="@+id/fragmentContainerView"
android:name="androidx.navigation.fragment.NavHostFragment" android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp" android:layout_width="0dp"
android:layout_height="0dp" android:layout_height="0dp"
app:defaultNavHost="true" app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appBarLayout" app:layout_constraintTop_toBottomOf="@id/appBarLayout"
app:navGraph="@navigation/nav_graph" app:navGraph="@navigation/nav_graph"
tools:layout="@layout/fragment_library" /> tools:layout="@layout/fragment_library"/>
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,98 +1,111 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android" <com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled" style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginTop="8dp"> android:layout_marginTop="8dp">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="128dp"> android:layout_height="128dp">
<ImageView <ImageView
android:id="@+id/gameCover" android:id="@+id/gameCover"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:adjustViewBounds="true" android:adjustViewBounds="true"
android:scaleType="centerCrop" android:scaleType="centerCrop"
tools:src="@android:mipmap/sym_def_app_icon" /> tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.card.MaterialCardView <com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled" style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="48dp" android:layout_height="48dp"
android:layout_margin="8dp" android:layout_margin="8dp"
app:contentPadding="10dp" app:contentPadding="10dp"
app:layout_constrainedWidth="true" app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/buttonsContainer" app:layout_constraintEnd_toStartOf="@id/buttonsContainer"
app:layout_constraintHorizontal_bias="0" app:layout_constraintHorizontal_bias="0"
app:layout_constraintStart_toStartOf="parent"> app:layout_constraintStart_toStartOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent"> android:layout_height="match_parent">
<ImageView <ImageView
android:id="@+id/gameIcon" android:id="@+id/gameIcon"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent" android:layout_height="match_parent"
android:layout_marginRight="8dp" android:layout_marginRight="8dp"
android:adjustViewBounds="true" android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/gameTitle" app:layout_constraintEnd_toStartOf="@id/gameTitle"
app:layout_constraintStart_toStartOf="parent" app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" app:layout_constraintTop_toTopOf="parent"
tools:src="@android:mipmap/sym_def_app_icon" /> tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.textview.MaterialTextView <com.google.android.material.textview.MaterialTextView
android:id="@+id/gameTitle" android:id="@+id/gameTitle"
style="@style/TextAppearance.Material3.TitleMedium" style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent" android:layout_height="match_parent"
android:gravity="center" android:gravity="center"
android:singleLine="true" android:singleLine="true"
app:layout_constrainedWidth="true" app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/gameIcon" app:layout_constraintStart_toEndOf="@id/gameIcon"
app:layout_constraintTop_toTopOf="parent" app:layout_constraintTop_toTopOf="parent"
tools:text="Game Title" /> tools:text="Game Title" />
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView> </com.google.android.material.card.MaterialCardView>
<com.google.android.material.card.MaterialCardView <com.google.android.material.card.MaterialCardView
android:id="@+id/buttonsContainer" android:id="@+id/buttonsContainer"
style="@style/Widget.Material3.CardView.Filled" style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginEnd="8dp" android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp" android:layout_marginBottom="8dp"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"> app:layout_constraintEnd_toEndOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content"> android:layout_height="wrap_content">
<com.google.android.material.button.MaterialButton <com.google.android.material.progressindicator.CircularProgressIndicator
android:id="@+id/launchButton" android:id="@+id/progressIndicator"
style="@style/Widget.Material3.Button.IconButton" android:layout_width="wrap_content"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:layout_height="match_parent" android:indeterminate="true"
app:icon="@drawable/ic_baseline_play_arrow_24" android:padding="10dp"
app:layout_constraintEnd_toStartOf="@+id/settingsButton" /> android:visibility="gone"
app:indicatorSize="20dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.button.MaterialButton <com.google.android.material.button.MaterialButton
android:id="@+id/settingsButton" android:id="@+id/launchButton"
style="@style/Widget.Material3.Button.IconButton" style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent" android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24" app:icon="@drawable/ic_baseline_play_arrow_24"
app:layout_constraintEnd_toEndOf="parent" /> app:layout_constraintEnd_toStartOf="@+id/settingsButton" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView> <com.google.android.material.button.MaterialButton
</androidx.constraintlayout.widget.ConstraintLayout> android:id="@+id/settingsButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView> </com.google.android.material.card.MaterialCardView>

View File

@@ -1,45 +1,30 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
style="@style/Widget.Material3.CardView.Filled" android:layout_height="wrap_content">
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout <!-- <com.google.android.material.textfield.TextInputLayout-->
android:layout_width="match_parent" <!-- android:layout_width="match_parent"-->
android:layout_height="wrap_content" <!-- android:layout_height="wrap_content"-->
android:padding="10dp"> <!-- app:layout_constraintTop_toTopOf="parent"-->
<!-- app:layout_constraintBottom_toBottomOf="parent">-->
<TextView <!-- <com.google.android.material.textfield.TextInputEditText-->
android:id="@android:id/title" <!-- android:layout_width="match_parent"-->
android:layout_width="match_parent" <!-- android:layout_height="wrap_content" />-->
android:layout_height="wrap_content" <!-- </com.google.android.material.textfield.TextInputLayout>-->
android:textAppearance="@style/TextAppearance.Material3.TitleMedium" <TextView
app:layout_constraintTop_toTopOf="parent" android:id="@android:id/title"
tools:text="EditText Preference" /> android:layout_width="match_parent"
android:layout_height="wrap_content"
<TextView app:layout_constraintTop_toTopOf="parent"
android:id="@android:id/summary" android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toBottomOf="@android:id/title"
tools:text="Summary" />
<!-- <com.google.android.material.button.MaterialButton-->
<!-- style="@style/Widget.Material3.Button.IconButton"-->
<!-- android:layout_width="wrap_content"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:icon="@drawable/baseline_edit_24"-->
<!-- app:layout_constraintBottom_toBottomOf="parent"-->
<!-- app:layout_constraintEnd_toEndOf="parent"-->
<!-- app:layout_constraintTop_toTopOf="parent" />-->
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,12 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent" xmlns:tools="http://schemas.android.com/tools"
android:layout_height="match_parent"> android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingHorizontal="8dp">
<androidx.fragment.app.FragmentContainerView <androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment" android:id="@+id/settingsFragment"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
tools:layout="@android:layout/list_content" /> tools:layout="@android:layout/list_content" />
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,32 +1,39 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent"> android:layout_height="match_parent">
<include <include
android:id="@+id/gameCard" android:id="@+id/gameCard"
layout="@layout/card_game" layout="@layout/card_game"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_margin="8dp" android:layout_margin="8dp"
app:layout_constraintTop_toTopOf="parent" /> app:layout_constraintTop_toTopOf="parent" />
<androidx.fragment.app.FragmentContainerView <com.google.android.material.card.MaterialCardView
android:id="@+id/settingsFragment" style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@id/gameCard" android:layout_margin="8dp"
tools:layout="@android:layout/list_content"> app:contentPadding="16dp"
app:layout_constraintTop_toBottomOf="@id/gameCard">
</androidx.fragment.app.FragmentContainerView> <androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:layout="@android:layout/list_content" />
<!-- <com.google.android.material.bottomnavigation.BottomNavigationView--> </com.google.android.material.card.MaterialCardView>
<!-- android:id="@+id/bottomNavigation"-->
<!-- style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"--> <com.google.android.material.bottomnavigation.BottomNavigationView
<!-- android:layout_width="match_parent"--> android:id="@+id/bottomNavigation"
<!-- android:layout_height="wrap_content"--> style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"
<!-- app:layout_constraintBottom_toBottomOf="parent"--> android:layout_width="match_parent"
<!-- app:menu="@menu/menu_game_settings" />--> android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:menu="@menu/menu_game_settings" />
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.swiperefreshlayout.widget.SwipeRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.swiperefreshlayout.widget.SwipeRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/swipeRefresh" android:layout_width="match_parent"
android:layout_width="match_parent" android:layout_height="match_parent"
android:layout_height="match_parent"> android:id="@+id/swipeRefresh">
<RelativeLayout <RelativeLayout
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent"> android:layout_height="match_parent">
<androidx.recyclerview.widget.RecyclerView <androidx.recyclerview.widget.RecyclerView
android:id="@+id/gamesList" android:id="@+id/gamesList"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:clipToPadding="false" app:layoutManager="LinearLayoutManager"
android:paddingHorizontal="8dp" android:clipToPadding="false"
app:layoutManager="LinearLayoutManager" android:paddingHorizontal="8dp"
tools:listitem="@layout/card_game" /> tools:listitem="@layout/card_game" />
</RelativeLayout> </RelativeLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout> </androidx.swiperefreshlayout.widget.SwipeRefreshLayout>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.viewpager2.widget.ViewPager2
android:id="@+id/viewPager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/steam_background"
android:gravity="center_vertical"
android:orientation="vertical"
tools:context=".fragment.SteamLoginFragment">
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="@drawable/steam_logo"
app:tint="#C5C3C0" />
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_person_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamLogin"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/username"
android:inputType="textEmailAddress" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_key_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamPassword"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/password"
android:inputType="textPassword" />
</com.google.android.material.textfield.TextInputLayout>
<Button
android:id="@+id/loginButton"
style="@style/App.Theme.SteamButton"
android:layout_width="240dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
android:text="@string/login" />
</LinearLayout>

View File

@@ -1,20 +1,19 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content"> android:layout_height="wrap_content">
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<TextView <TextView
android:id="@android:id/title" android:id="@android:id/summary"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium" app:layout_constraintTop_toBottomOf="@android:id/title"
app:layout_constraintTop_toTopOf="parent" /> android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintTop_toBottomOf="@android:id/title" />
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@drawable/ic_baseline_folder_open_24"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_title"
android:textStyle="bold"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/ok"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@mipmap/ic_launcher"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:textStyle="bold"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_title"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/next"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="32dp">
<TextView
android:id="@+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/steam_guard_code"
android:textAppearance="@style/TextAppearance.Material3.TitleLarge"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/textInputLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/textView">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamCode"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:hint="@string/steam_guard_code" />
</com.google.android.material.textfield.TextInputLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,37 +1,23 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
style="@style/Widget.Material3.CardView.Filled" android:layout_height="wrap_content">
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout <TextView
android:layout_width="match_parent" android:id="@android:id/title"
android:layout_height="wrap_content" android:layout_width="wrap_content"
android:padding="10dp"> android:layout_height="wrap_content"
app:layout_constraintStart_toStartOf="parent"
<TextView app:layout_constraintTop_toTopOf="parent"
android:id="@android:id/title" app:layout_constraintBottom_toBottomOf="parent"
android:layout_width="wrap_content" android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:text="Switch preference" />
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,9 +1,14 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android" <menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"> xmlns:app="http://schemas.android.com/apk/res-auto">
<item <item
android:id="@+id/action_dedicated" android:id="@+id/action_dedicated"
android:icon="@drawable/ic_baseline_terminal_24" android:icon="@drawable/ic_baseline_terminal_24"
android:title="@string/dedicated_server" android:title="@string/dedicated_server"
android:visible="false" app:showAsAction="always|withText"
app:showAsAction="always|withText" /> android:visible="false"/>
<item
android:id="@+id/action_uninstall"
android:icon="@drawable/ic_baseline_delete_24"
android:title="@string/uninstall"
app:showAsAction="always|withText" />
</menu> </menu>

View File

@@ -1,8 +1,19 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android" <menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"> xmlns:app="http://schemas.android.com/apk/res-auto">
<item <item
android:id="@+id/action_settings" android:id="@+id/action_browse"
android:icon="@drawable/ic_baseline_settings_24" android:icon="@drawable/ic_baseline_folder_open_24"
android:title="@string/app_settings" android:title="@string/browse"
app:showAsAction="always|withText" /> app:showAsAction="always|withText" />
<item
android:id="@+id/action_install"
android:icon="@drawable/ic_baseline_add_24"
android:title="@string/install"
app:showAsAction="always|withText" />
<item
android:id="@+id/action_settings"
android:icon="@drawable/ic_baseline_settings_24"
android:title="@string/app_settings"
app:showAsAction="always|withText"
android:visible="false"/>
</menu> </menu>

View File

@@ -1,26 +1,38 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android" <navigation xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/nav_graph" xmlns:tools="http://schemas.android.com/tools"
android:label="@string/library" android:id="@+id/nav_graph"
app:startDestination="@id/libraryFragment"> android:label="@string/library"
<fragment app:startDestination="@id/libraryFragment">
android:id="@+id/libraryFragment" <fragment
android:name="su.xash.engine.ui.library.LibraryFragment" android:id="@+id/libraryFragment"
android:label="@string/library"> android:name="su.xash.engine.ui.library.LibraryFragment"
<action android:label="@string/library">
android:id="@+id/action_libraryFragment_to_gameSettingsFragment" <action
app:destination="@id/gameSettingsFragment" /> android:id="@+id/action_libraryFragment_to_setupFragment"
<action app:destination="@id/setupFragment" />
android:id="@+id/action_libraryFragment_to_appSettingsFragment" <action
app:destination="@id/appSettingsFragment" /> android:id="@+id/action_libraryFragment_to_gameSettingsFragment"
</fragment> app:destination="@id/gameSettingsFragment" />
<fragment <action
android:id="@+id/gameSettingsFragment" android:id="@+id/action_libraryFragment_to_appSettingsFragment"
android:name="su.xash.engine.ui.settings.GameSettingsFragment" app:destination="@id/appSettingsFragment" />
android:label="@string/game_settings" /> </fragment>
<fragment <fragment
android:id="@+id/appSettingsFragment" android:id="@+id/setupFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment" android:name="su.xash.engine.ui.setup.SetupFragment"
android:label="@string/app_settings" /> android:label="@string/setup" >
<action
android:id="@+id/action_setupFragment_to_libraryFragment"
app:destination="@id/libraryFragment" />
</fragment>
<fragment
android:id="@+id/gameSettingsFragment"
android:name="su.xash.engine.ui.settings.GameSettingsFragment"
android:label="@string/game_settings" />
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
</navigation> </navigation>

View File

@@ -1,21 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name" translatable="false">Xash3D FWGS</string> <string name="ok">Ok</string>
<string name="library">Librería</string> <string name="cancel">Cancelar</string>
<string name="dedicated_server">Dedicado</string>
<string name="app_settings">Ajustes</string>
<string name="game_settings">Ajustes del juego</string>
<string name="game_settings_command_line">Argumentos de la línea de comandos</string>
<string name="game_settings_volume_buttons">Usar botones de volumen en el juego</string>
<string name="preferences_package_name">Paquete de librerías</string>
<string name="preferences_separate_libraries">Librerías de paquetes separados</string>
<string name="preferences_client_package">Paquete de cliente</string>
<string name="preferences_server_package">Paquete de servidor</string>
<string name="preferences_use_icons">Usar iconos en lugar de fondos</string>
<string name="game_data_location">Ubicación de los datos del juego</string>
<string name="file_access_required">Se requiere acceso a todos los archivos</string>
<string name="file_access_message">Se requiere acceso a todos los archivos para que la aplicación funcione correctamente.</string>
<string name="select_current_directory">Seleccionar directorio actual</string>
<string name="external_storage_required">Se requiere acceso al almacenamiento externo</string>
<string name="external_storage_message">Se requiere acceso al almacenamiento externo para que la aplicación funcione correctamente.</string>
</resources> </resources>

View File

@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS</string>
<string name="library">Bibliothèque</string>
<string name="dedicated_server">Dédié</string>
<string name="app_settings">Paramètres</string>
<string name="game_settings">Paramètres du jeu</string>
<string name="game_settings_command_line">Arguments de ligne de commande</string>
<string name="game_settings_volume_buttons">Utiliser les boutons de volume dans le jeu</string>
<string name="game_settings_yapb_bots">Activer les bots YaPB (Uniquement pour CS)</string>
<string name="preferences_package_name">Paquet de bibliothèques</string>
<string name="preferences_separate_libraries">Bibliothèques de paquets séparés</string>
<string name="preferences_client_package">Paquet client</string>
<string name="preferences_server_package">Paquet serveur</string>
<string name="preferences_use_icons">Utiliser des icônes au lieu d\'arrière-plans</string>
<string name="game_data_location">Emplacement des données du jeu</string>
<string name="file_access_required">L\'accès à tous les fichiers est requis</string>
<string name="file_access_message">L\'accès à tous les fichiers est requis pour que l\'application fonctionne correctement.</string>
<string name="select_current_directory">Sélectionner le répertoire actuel</string>
<string name="external_storage_required">L\'accès au stockage externe est requis</string>
<string name="external_storage_message">L\'accès au stockage externe est requis pour que l\'application fonctionne correctement.</string>
<string name="open_settings">Ouvrir les paramètres</string>
<string name="done_check_permissions">Terminé ! Vérifier les permissions</string>
<string name="game_apk_required">Nécessite un APK de bibliothèques de jeu</string>
<string name="game_apk_message">Pour lancer ce jeu, vous devez installer un APK additionnel</string>
<string name="game_apk_install">Télécharger</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="cancel">Annulla</string>
<string name="ok">Ok</string>
</resources>

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@@ -1,20 +1,33 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="library">Biblioteca</string> <string name="ok">Ok</string>
<string name="dedicated_server">Dedicado</string> <string name="cancel">Cancelar</string>
<string name="app_settings">Configurações</string> <string name="next">Próximo</string>
<string name="game_settings">Configurações do jogo</string> <string name="browse">Navegar</string>
<string name="game_settings_command_line">Argumentos de linha de comando</string> <string name="install">Instalar</string>
<string name="game_settings_volume_buttons">Usar botões de volume no jogo</string> <string name="library">Biblioteca</string>
<string name="preferences_package_name">Pacote de bibliotecas</string> <string name="steam_guard_code">Código do Steam Guard</string>
<string name="preferences_separate_libraries">Bibliotecas de pacotes separados</string> <string name="steam_login">Logar com Steam</string>
<string name="preferences_client_package">Pacote do cliente</string> <string name="login">Logar</string>
<string name="preferences_server_package">Pacote do servidor</string> <string name="username">Usuário</string>
<string name="preferences_use_icons">Usar ícones em vez de fundos</string> <string name="password">Senha</string>
<string name="game_data_location">Local dos dados do jogo</string> <string name="uninstall">Desinstalar</string>
<string name="file_access_required">Acesso a todos os arquivos necessário</string> <string name="dedicated_server">Dedicado</string>
<string name="file_access_message">É necessário acesso a todos os arquivos para que o aplicativo funcione corretamente.</string> <string name="error">Erro!</string>
<string name="select_current_directory">Selecionar diretório atual</string> <string name="setup">Configurar</string>
<string name="external_storage_required">Acesso ao armazenamento externo necessário</string> <string name="app_settings">Configurações</string>
<string name="external_storage_message">É necessário acesso ao armazenamento externo para que o aplicativo funcione corretamente.</string> <string name="game_settings">Configurações do jogo</string>
<string name="game_settings_command_line">Argumentos de linha de comando</string>
<string name="game_settings_volume_buttons">Usar botões de volume no jogo</string>
<string name="setup_welcome_title">Bem vindo ao Xash3D FWGS!</string>
<string name="setup_welcome_message">Agora, nós vamos guiá-lo durante o processo de instalação.</string>
<string name="setup_location_title">Jogos</string>
<string name="setup_location_message">Selecione a pasta onde seus jogos estão localizados.</string>
<string name="setup_location_empty">A pasta selecionada não contem nenhum jogo.</string>
<string name="setup_location_invalid">A pasta selecionada é invalida.</string>
<string name="preferences_package_name">Bibliotecas de pacotes</string>
<string name="preferences_separate_libraries">Bibliotecas de pacotes separados</string>
<string name="preferences_client_package">Pacotes de Cliente</string>
<string name="preferences_server_package">Pacotes de Servidor</string>
<string name="preferences_use_icons">Usar ícones ao inves de imagens de fundo</string>
</resources> </resources>

View File

@@ -1,26 +1,33 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="library">Библиотека</string> <string name="cancel">Отмена</string>
<string name="dedicated_server">Выделенный</string> <string name="ok">ОК</string>
<string name="app_settings">Настройки</string> <string name="next">Далее</string>
<string name="game_settings">Настройки игры</string> <string name="browse">Обзор</string>
<string name="game_settings_command_line">Аргументы командной строки</string> <string name="install">Установить</string>
<string name="game_settings_volume_buttons">Использовать кнопки громкости</string> <string name="library">Библиотека</string>
<string name="game_settings_yapb_bots">Включить YaPB ботов (только CS)</string> <string name="steam_guard_code">Код Steam Guard</string>
<string name="preferences_package_name">Пакет библиотек</string> <string name="steam_login">Логин Steam</string>
<string name="preferences_separate_libraries">Библиотеки из отдельных пакетов</string> <string name="login">Логин</string>
<string name="preferences_client_package">Пакет клиента</string> <string name="username">Имя пользователя</string>
<string name="preferences_server_package">Пакет сервера</string> <string name="password">Пароль</string>
<string name="preferences_use_icons">Использовать иконки вместо фона</string> <string name="uninstall">Удалить</string>
<string name="game_data_location">Расположение игровых данных</string> <string name="dedicated_server">Выделенный</string>
<string name="file_access_required">Требуется доступ ко всем файлам</string> <string name="error">Ошибка!</string>
<string name="file_access_message">Для правильной работы приложения требуется доступ ко всем файлам.</string> <string name="setup">Установка</string>
<string name="select_current_directory">Выбрать текущую директорию</string> <string name="app_settings">Настройки</string>
<string name="external_storage_required">Требуется доступ к внешнему хранилищу</string> <string name="game_settings">Настройки игры</string>
<string name="external_storage_message">Для правильной работы приложения требуется доступ к внешнему хранилищу.</string> <string name="game_settings_command_line">Аргументы командной строки</string>
<string name="open_settings">Открыть настройки</string> <string name="game_settings_volume_buttons">Использовать кнопки громкости</string>
<string name="done_check_permissions">Готово! Проверить разрешения</string> <string name="setup_welcome_title">Добро пожаловать в Xash3D FWGS!</string>
<string name="game_apk_required">Требуется APK с игровыми библиотеками</string> <string name="setup_welcome_message">Теперь мы ознакомим вас с процессом установки.</string>
<string name="game_apk_message">Чтобы запустить эту игру, нужно установить дополнительный APK</string> <string name="setup_location_title">Игры</string>
<string name="game_apk_install">Скачать</string> <string name="setup_location_message">Выберите папку, в которой находятся ваши игры.</string>
<string name="setup_location_empty">Выбранный каталог не содержит ни одной игры.</string>
<string name="setup_location_invalid">Выбранный каталог недопустим.</string>
<string name="preferences_package_name">Пакет библиотек</string>
<string name="preferences_separate_libraries">Библиотеки из отдельных пакетов</string>
<string name="preferences_client_package">Пакет клиента</string>
<string name="preferences_server_package">Пакет сервера</string>
<string name="preferences_use_icons">Использовать иконки вместо фона</string>
</resources> </resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Tamam</string>
<string name="cancel">İptal</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Ок</string>
<string name="cancel">Скасувати</string>
</resources>

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@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="library"></string>
<string name="dedicated_server">专用服务器</string>
<string name="app_settings">设置</string>
<string name="game_settings">游戏设置</string>
<string name="game_settings_command_line">命令行参数</string>
<string name="game_settings_volume_buttons">在游戏中使用音量按钮</string>
<string name="game_settings_yapb_bots">启用yapb机器人(仅限CS)</string>
<string name="preferences_package_name">数据包</string>
<string name="preferences_separate_libraries">来自独立包的库</string>
<string name="preferences_client_package">客户端包</string>
<string name="preferences_server_package">服务器包</string>
<string name="preferences_use_icons">使用图标代替背景</string>
<string name="game_data_location">游戏数据包路径位置</string>
<string name="file_access_required">需要所有文件访问权限</string>
<string name="file_access_message">应用程序需要所有文件访问权限才能正常运行</string>
<string name="select_current_directory">选择当前目录</string>
<string name="external_storage_required">需要外部存储访问权限</string>
<string name="external_storage_message">应用程序需要外部存储访问权限才能正常运行</string>
<string name="open_settings">打开设置</string>
<string name="done_check_permissions">准备好了!检查权限</string>
<string name="game_apk_required">需要带有游戏库的APK</string>
<string name="game_apk_message">要运行此游戏您需要安装额外的APK</string>
<string name="game_apk_install">下载</string>
</resources>

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@@ -1,9 +1,12 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<color name="valve_red">#F74843</color> <color name="valve_red">#F74843</color>
<color name="hl_orange">#FB7E14</color> <color name="steam_grey">#C5C3C0</color>
<color name="black">#000000</color> <color name="steam_background">#181A21</color>
<color name="hl_dark_grey">#151515</color> <color name="steam_dark_grey">#32353C</color>
<color name="hl_grey">#292929</color> <color name="hl_orange">#FB7E14</color>
<color name="black">#000000</color>
<color name="hl_dark_grey">#151515</color>
<color name="hl_grey">#292929</color>
</resources> </resources>

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<color name="ic_launcher_background">#F74843</color> <color name="ic_launcher_background">#F74843</color>
</resources> </resources>

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@@ -1,27 +1,37 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name" translatable="false">Xash3D FWGS</string> <string name="app_name" translatable="false">Xash3D FWGS</string>
<string name="library">Library</string> <string name="authority" translatable="false">su.xash.engine.documents</string>
<string name="dedicated_server">Dedicated</string> <string name="cancel">Cancel</string>
<string name="app_settings">Settings</string> <string name="ok">OK</string>
<string name="game_settings">Game Settings</string> <string name="next">Next</string>
<string name="game_settings_command_line">Command-line arguments</string> <string name="browse">Browse</string>
<string name="game_settings_volume_buttons">Use volume buttons in-game</string> <string name="install">Install</string>
<string name="game_settings_yapb_bots">Enable YaPB bots (CS only)</string> <string name="library">Library</string>
<string name="preferences_package_name">Libraries package</string> <string name="steam_guard_code">Steam Guard Code</string>
<string name="preferences_separate_libraries">Libraries from separate packages</string> <string name="steam_login">Steam Login</string>
<string name="preferences_client_package">Client package</string> <string name="login">Login</string>
<string name="preferences_server_package">Server package</string> <string name="username">Username</string>
<string name="preferences_use_icons">Use icons instead of backgrounds</string> <string name="password">Password</string>
<string name="game_data_location">Game data location</string> <string name="steam" translatable="false">Steam</string>
<string name="file_access_required">All-files access required</string> <string name="uninstall">Uninstall</string>
<string name="file_access_message">All-files access is required for the app to function properly.</string> <string name="dedicated_server">Dedicated</string>
<string name="select_current_directory">Select current directory</string> <string name="error">Error!</string>
<string name="external_storage_required">External storage access required</string> <string name="setup">Setup</string>
<string name="external_storage_message">External storage access is required for the app to function properly.</string> <string name="app_settings">Settings</string>
<string name="open_settings">Open settings</string> <string name="game_settings">Game Settings</string>
<string name="done_check_permissions">Done! Check permissions</string> <string name="game_settings_command_line">Command-line arguments</string>
<string name="game_apk_required">Game code APK required</string> <string name="game_settings_volume_buttons">Use volume buttons in-game</string>
<string name="game_apk_message">To launch this game, you need additional APK installed</string> <string name="setup_welcome_title">Welcome to Xash3D FWGS!</string>
<string name="game_apk_install">Download</string> <string name="setup_welcome_message">Now, we will guide you through the installation process.</string>
<string name="setup_location_title">Games</string>
<string name="setup_location_message">Select the folder, where your games are located.</string>
<string name="setup_location_empty">Selected directory doesn\'t contain any games.</string>
<string name="setup_location_invalid">Selected directory is invalid.</string>
<string name="preferences_package_name">Libraries package</string>
<string name="preferences_separate_libraries">Libraries from separate packages</string>
<string name="preferences_client_package">Client package</string>
<string name="preferences_server_package">Server package</string>
<string name="preferences_use_icons">Use icons instead of backgrounds</string>
<string name="library_fragment_no_file_manager">File manager is missing</string>
</resources> </resources>

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