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405 changed files with 21827 additions and 33555 deletions

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@@ -1,27 +0,0 @@
image: alpine/latest
packages:
- build-base
- sdl2-dev
- freetype-dev
- fontconfig-dev
- opus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-alpine-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-alpine-amd64.tar.bz2

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@@ -1,30 +0,0 @@
image: debian/sid
arch: amd64
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-arm64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-arm64.tar.bz2

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@@ -1,29 +0,0 @@
image: debian/sid
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-amd64.tar.bz2

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@@ -1,29 +0,0 @@
image: freebsd/latest
packages:
- lang/python
- devel/pkgconf
- devel/sdl20
- print/freetype2
- x11-fonts/fontconfig
- audio/opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-freebsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-freebsd-amd64.tar.bz2

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@@ -1,29 +0,0 @@
image: netbsd/latest
packages:
- python311
- SDL2
- freetype2
- fontconfig
- libopus
- pkgconf
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3.11 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3.11 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-netbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-netbsd-amd64.tar.bz2

View File

@@ -1,26 +0,0 @@
image: openbsd/latest
packages:
- python3
- sdl2
- opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-openbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-openbsd-amd64.tar.bz2

View File

@@ -1,22 +1,34 @@
task: task:
name: freebsd-14-amd64 name: freebsd-12-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-14-0 image_family: freebsd-12-3
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus - pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full - ./scripts/cirrus/build_freebsd.sh full
task: task:
name: freebsd-15-amd64 name: freebsd-13-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-15-0-snap image_family: freebsd-13-1
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus - pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated

View File

@@ -1,365 +1,9 @@
# this file is just a suggestion, you might follow it, you might not # EditorConfig is awesome: https://EditorConfig.org
root = true root = true
[*] [*]
charset = utf-8 charset = latin1
end_of_line = lf end_of_line = lf
indent_style = tab indent_style = tab
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
ij_formatter_off_tag = @formatter:off
ij_formatter_on_tag = @formatter:on
[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
# Visual C++ Formatting settings
cpp_indent_braces = false
cpp_indent_multi_line_relative_to = innermost_parenthesis
cpp_indent_within_parentheses = indent
cpp_indent_preserve_within_parentheses = true
cpp_indent_case_contents = true
cpp_indent_case_labels = false
cpp_indent_case_contents_when_block = false
cpp_indent_lambda_braces_when_parameter = true
cpp_indent_goto_labels = one_left
cpp_indent_preprocessor = leftmost_column
cpp_indent_access_specifiers = false
cpp_indent_namespace_contents = true
cpp_indent_preserve_comments = false
cpp_new_line_before_open_brace_namespace = new_line
cpp_new_line_before_open_brace_type = new_line
cpp_new_line_before_open_brace_function = new_line
cpp_new_line_before_open_brace_block = new_line
cpp_new_line_before_open_brace_lambda = new_line
cpp_new_line_scope_braces_on_separate_lines = true
cpp_new_line_close_brace_same_line_empty_type = false
cpp_new_line_close_brace_same_line_empty_function = false
cpp_new_line_before_catch = true
cpp_new_line_before_else = true
cpp_new_line_before_while_in_do_while = false
cpp_space_before_function_open_parenthesis = remove
cpp_space_within_parameter_list_parentheses = true
cpp_space_between_empty_parameter_list_parentheses = true
cpp_space_after_keywords_in_control_flow_statements = false
cpp_space_within_control_flow_statement_parentheses = true
cpp_space_before_lambda_open_parenthesis = false
cpp_space_within_cast_parentheses = false
cpp_space_after_cast_close_parenthesis = false
cpp_space_within_expression_parentheses = true
cpp_space_before_block_open_brace = true
cpp_space_between_empty_braces = true
cpp_space_before_initializer_list_open_brace = false
cpp_space_within_initializer_list_braces = true
cpp_space_preserve_in_initializer_list = true
cpp_space_before_open_square_bracket = false
cpp_space_within_square_brackets = false
cpp_space_before_empty_square_brackets = false
cpp_space_between_empty_square_brackets = false
cpp_space_group_square_brackets = true
cpp_space_within_lambda_brackets = false
cpp_space_between_empty_lambda_brackets = false
cpp_space_before_comma = false
cpp_space_after_comma = true
cpp_space_remove_around_member_operators = true
cpp_space_before_inheritance_colon = true
cpp_space_before_constructor_colon = true
cpp_space_remove_before_semicolon = true
cpp_space_after_semicolon = true
cpp_space_remove_around_unary_operator = true
cpp_space_around_binary_operator = insert
cpp_space_around_assignment_operator = insert
cpp_space_pointer_reference_alignment = right
cpp_space_around_ternary_operator = insert
cpp_use_unreal_engine_macro_formatting = true
cpp_wrap_preserve_blocks = one_liners
# IDEA settings
ij_c_add_brief_tag = false
ij_c_add_getter_prefix = true
ij_c_add_setter_prefix = true
ij_c_align_dictionary_pair_values = false
ij_c_align_group_field_declarations = false
ij_c_align_init_list_in_columns = true
ij_c_align_multiline_array_initializer_expression = false
ij_c_align_multiline_assignment = false
ij_c_align_multiline_binary_operation = false
ij_c_align_multiline_chained_methods = false
ij_c_align_multiline_for = true
ij_c_align_multiline_ternary_operation = false
ij_c_array_initializer_comma_on_next_line = false
ij_c_array_initializer_new_line_after_left_brace = false
ij_c_array_initializer_right_brace_on_new_line = false
ij_c_array_initializer_wrap = off
ij_c_assignment_wrap = off
ij_c_binary_operation_sign_on_next_line = false
ij_c_binary_operation_wrap = off
ij_c_blank_lines_after_class_header = 0
ij_c_blank_lines_after_imports = 1
ij_c_blank_lines_around_class = 1
ij_c_blank_lines_around_field = 0
ij_c_blank_lines_around_field_in_interface = 0
ij_c_blank_lines_around_method = 1
ij_c_blank_lines_around_method_in_interface = 1
ij_c_blank_lines_around_namespace = 0
ij_c_blank_lines_around_properties_in_declaration = 0
ij_c_blank_lines_around_properties_in_interface = 0
ij_c_blank_lines_before_imports = 1
ij_c_blank_lines_before_method_body = 0
ij_c_block_brace_placement = next_line
ij_c_block_brace_style = next_line
ij_c_block_comment_at_first_column = true
ij_c_catch_on_new_line = false
ij_c_class_brace_style = next_line
ij_c_class_constructor_init_list_align_multiline = true
ij_c_class_constructor_init_list_comma_on_next_line = false
ij_c_class_constructor_init_list_new_line_after_colon = never
ij_c_class_constructor_init_list_new_line_before_colon = if_long
ij_c_class_constructor_init_list_wrap = normal
ij_c_copy_is_deep = false
ij_c_create_interface_for_categories = true
ij_c_declare_generated_methods = true
ij_c_description_include_member_names = true
ij_c_discharged_short_ternary_operator = false
ij_c_do_not_add_breaks = false
ij_c_do_while_brace_force = never
ij_c_else_on_new_line = false
ij_c_enum_constants_comma_on_next_line = false
ij_c_enum_constants_wrap = off
ij_c_for_brace_force = never
ij_c_for_statement_new_line_after_left_paren = false
ij_c_for_statement_right_paren_on_new_line = false
ij_c_for_statement_wrap = off
ij_c_function_brace_placement = next_line
ij_c_function_call_arguments_align_multiline = true
ij_c_function_call_arguments_align_multiline_pars = false
ij_c_function_call_arguments_comma_on_next_line = false
ij_c_function_call_arguments_new_line_after_lpar = false
ij_c_function_call_arguments_new_line_before_rpar = false
ij_c_function_call_arguments_wrap = normal
ij_c_function_non_top_after_return_type_wrap = normal
ij_c_function_parameters_align_multiline = true
ij_c_function_parameters_align_multiline_pars = false
ij_c_function_parameters_comma_on_next_line = false
ij_c_function_parameters_new_line_after_lpar = false
ij_c_function_parameters_new_line_before_rpar = false
ij_c_function_parameters_wrap = normal
ij_c_function_top_after_return_type_wrap = normal
ij_c_generate_additional_eq_operators = true
ij_c_generate_additional_rel_operators = true
ij_c_generate_class_constructor = true
ij_c_generate_comparison_operators_use_std_tie = false
ij_c_generate_instance_variables_for_properties = ask
ij_c_generate_operators_as_members = true
ij_c_header_guard_style_pattern = ${PROJECT_NAME}_${FILE_NAME}_${EXT}
ij_c_if_brace_force = never
ij_c_in_line_short_ternary_operator = true
ij_c_indent_block_comment = true
ij_c_indent_c_struct_members = 4
ij_c_indent_case_from_switch = true
ij_c_indent_class_members = 4
ij_c_indent_directive_as_code = false
ij_c_indent_implementation_members = 0
ij_c_indent_inside_code_block = 4
ij_c_indent_interface_members = 0
ij_c_indent_interface_members_except_ivars_block = false
ij_c_indent_namespace_members = 4
ij_c_indent_preprocessor_directive = 0
ij_c_indent_visibility_keywords = 0
ij_c_insert_override = true
ij_c_insert_virtual_with_override = false
ij_c_introduce_auto_consts = false
ij_c_introduce_auto_vars = false
ij_c_introduce_const_params = false
ij_c_introduce_const_vars = false
ij_c_introduce_constexpr_consts = false
ij_c_introduce_generate_property = false
ij_c_introduce_generate_synthesize = true
ij_c_introduce_globals_to_header = true
ij_c_introduce_prop_to_private_category = false
ij_c_introduce_static_consts = true
ij_c_introduce_use_ns_types = false
ij_c_ivars_prefix = _
ij_c_ivars_suffix =
ij_c_keep_blank_lines_before_end = 2
ij_c_keep_blank_lines_before_right_brace = 2
ij_c_keep_blank_lines_in_code = 2
ij_c_keep_blank_lines_in_declarations = 2
ij_c_keep_case_expressions_in_one_line = false
ij_c_keep_control_statement_in_one_line = false
ij_c_keep_directive_at_first_column = true
ij_c_keep_first_column_comment = false
ij_c_keep_line_breaks = true
ij_c_keep_nested_namespaces_in_one_line = false
ij_c_keep_simple_blocks_in_one_line = false
ij_c_keep_simple_methods_in_one_line = false
ij_c_keep_structures_in_one_line = false
ij_c_lambda_capture_list_align_multiline = false
ij_c_lambda_capture_list_align_multiline_bracket = false
ij_c_lambda_capture_list_comma_on_next_line = false
ij_c_lambda_capture_list_new_line_after_lbracket = false
ij_c_lambda_capture_list_new_line_before_rbracket = false
ij_c_lambda_capture_list_wrap = off
ij_c_line_comment_add_space = false
ij_c_line_comment_at_first_column = true
ij_c_method_brace_placement = end_of_line
ij_c_method_call_arguments_align_by_colons = true
ij_c_method_call_arguments_align_multiline = false
ij_c_method_call_arguments_special_dictionary_pairs_treatment = true
ij_c_method_call_arguments_wrap = off
ij_c_method_call_chain_wrap = off
ij_c_method_parameters_align_by_colons = true
ij_c_method_parameters_align_multiline = false
ij_c_method_parameters_wrap = off
ij_c_namespace_brace_placement = next_line
ij_c_parentheses_expression_new_line_after_left_paren = false
ij_c_parentheses_expression_right_paren_on_new_line = false
ij_c_place_assignment_sign_on_next_line = false
ij_c_property_nonatomic = true
ij_c_put_ivars_to_implementation = true
ij_c_refactor_compatibility_aliases_and_classes = true
ij_c_refactor_properties_and_ivars = true
ij_c_release_style = ivar
ij_c_retain_object_parameters_in_constructor = true
ij_c_semicolon_after_method_signature = false
ij_c_shift_operation_align_multiline = true
ij_c_shift_operation_wrap = normal
ij_c_show_non_virtual_functions = false
ij_c_space_after_colon = true
ij_c_space_after_colon_in_foreach = true
ij_c_space_after_colon_in_selector = false
ij_c_space_after_comma = true
ij_c_space_after_cup_in_blocks = false
ij_c_space_after_dictionary_literal_colon = true
ij_c_space_after_for_semicolon = true
ij_c_space_after_init_list_colon = true
ij_c_space_after_method_parameter_type_parentheses = false
ij_c_space_after_method_return_type_parentheses = false
ij_c_space_after_pointer_in_declaration = false
ij_c_space_after_quest = true
ij_c_space_after_reference_in_declaration = false
ij_c_space_after_reference_in_rvalue = false
ij_c_space_after_structures_rbrace = true
ij_c_space_after_superclass_colon = true
ij_c_space_after_type_cast = false
ij_c_space_after_visibility_sign_in_method_declaration = true
ij_c_space_before_autorelease_pool_lbrace = true
ij_c_space_before_catch_keyword = true
ij_c_space_before_catch_left_brace = true
ij_c_space_before_catch_parentheses = false
ij_c_space_before_category_parentheses = true
ij_c_space_before_chained_send_message = true
ij_c_space_before_class_left_brace = true
ij_c_space_before_colon = true
ij_c_space_before_colon_in_foreach = true
ij_c_space_before_comma = false
ij_c_space_before_dictionary_literal_colon = true
ij_c_space_before_do_left_brace = true
ij_c_space_before_else_keyword = true
ij_c_space_before_else_left_brace = true
ij_c_space_before_export_lbrace = true
ij_c_space_before_for_left_brace = true
ij_c_space_before_for_parentheses = false
ij_c_space_before_for_semicolon = false
ij_c_space_before_if_left_brace = true
ij_c_space_before_if_parentheses = false
ij_c_space_before_init_list = false
ij_c_space_before_init_list_colon = true
ij_c_space_before_method_call_parentheses = false
ij_c_space_before_method_left_brace = true
ij_c_space_before_method_parentheses = false
ij_c_space_before_namespace_lbrace = true
ij_c_space_before_pointer_in_declaration = true
ij_c_space_before_property_attributes_parentheses = false
ij_c_space_before_protocols_brackets = true
ij_c_space_before_quest = true
ij_c_space_before_reference_in_declaration = true
ij_c_space_before_superclass_colon = true
ij_c_space_before_switch_left_brace = true
ij_c_space_before_switch_parentheses = false
ij_c_space_before_template_call_lt = false
ij_c_space_before_template_declaration_lt = true
ij_c_space_before_try_left_brace = true
ij_c_space_before_while_keyword = true
ij_c_space_before_while_left_brace = true
ij_c_space_before_while_parentheses = false
ij_c_space_between_adjacent_brackets = false
ij_c_space_between_operator_and_punctuator = false
ij_c_space_within_empty_array_initializer_braces = true
ij_c_spaces_around_additive_operators = true
ij_c_spaces_around_assignment_operators = true
ij_c_spaces_around_bitwise_operators = true
ij_c_spaces_around_equality_operators = true
ij_c_spaces_around_lambda_arrow = true
ij_c_spaces_around_logical_operators = true
ij_c_spaces_around_multiplicative_operators = true
ij_c_spaces_around_pm_operators = false
ij_c_spaces_around_relational_operators = true
ij_c_spaces_around_shift_operators = true
ij_c_spaces_around_unary_operator = false
ij_c_spaces_within_array_initializer_braces = true
ij_c_spaces_within_braces = false
ij_c_spaces_within_brackets = false
ij_c_spaces_within_cast_parentheses = false
ij_c_spaces_within_catch_parentheses = true
ij_c_spaces_within_category_parentheses = false
ij_c_spaces_within_empty_braces = false
ij_c_spaces_within_empty_function_call_parentheses = true
ij_c_spaces_within_empty_function_declaration_parentheses = true
ij_c_spaces_within_empty_lambda_capture_list_bracket = false
ij_c_spaces_within_empty_template_call_ltgt = false
ij_c_spaces_within_empty_template_declaration_ltgt = false
ij_c_spaces_within_for_parentheses = true
ij_c_spaces_within_function_call_parentheses = true
ij_c_spaces_within_function_declaration_parentheses = true
ij_c_spaces_within_if_parentheses = true
ij_c_spaces_within_lambda_capture_list_bracket = false
ij_c_spaces_within_method_parameter_type_parentheses = false
ij_c_spaces_within_method_return_type_parentheses = false
ij_c_spaces_within_parentheses = true
ij_c_spaces_within_property_attributes_parentheses = false
ij_c_spaces_within_protocols_brackets = false
ij_c_spaces_within_send_message_brackets = false
ij_c_spaces_within_structured_binding_list_bracket = false
ij_c_spaces_within_switch_parentheses = true
ij_c_spaces_within_template_call_ltgt = false
ij_c_spaces_within_template_declaration_ltgt = false
ij_c_spaces_within_template_double_gt = false
ij_c_spaces_within_while_parentheses = true
ij_c_special_else_if_treatment = true
ij_c_structured_binding_list_align_multiline = false
ij_c_structured_binding_list_align_multiline_bracket = false
ij_c_structured_binding_list_comma_on_next_line = false
ij_c_structured_binding_list_new_line_after_lbracket = false
ij_c_structured_binding_list_new_line_before_rbracket = false
ij_c_structured_binding_list_wrap = off
ij_c_superclass_list_after_colon = never
ij_c_superclass_list_align_multiline = true
ij_c_superclass_list_before_colon = if_long
ij_c_superclass_list_comma_on_next_line = false
ij_c_superclass_list_wrap = on_every_item
ij_c_tag_prefix_of_block_comment = at
ij_c_tag_prefix_of_line_comment = back_slash
ij_c_template_call_arguments_align_multiline = false
ij_c_template_call_arguments_align_multiline_pars = false
ij_c_template_call_arguments_comma_on_next_line = false
ij_c_template_call_arguments_new_line_after_lt = false
ij_c_template_call_arguments_new_line_before_gt = false
ij_c_template_call_arguments_wrap = off
ij_c_template_declaration_function_body_indent = false
ij_c_template_declaration_function_wrap = split_into_lines
ij_c_template_declaration_struct_body_indent = false
ij_c_template_declaration_struct_wrap = split_into_lines
ij_c_template_parameters_align_multiline = false
ij_c_template_parameters_align_multiline_pars = false
ij_c_template_parameters_comma_on_next_line = false
ij_c_template_parameters_new_line_after_lt = false
ij_c_template_parameters_new_line_before_gt = false
ij_c_template_parameters_wrap = off
ij_c_ternary_operation_signs_on_next_line = false
ij_c_ternary_operation_wrap = off
ij_c_type_qualifiers_placement = before
ij_c_use_modern_casts = true
ij_c_use_setters_in_constructor = true
ij_c_while_brace_force = never
ij_c_while_on_new_line = false
ij_c_wrap_property_declaration = off

1
.github/FUNDING.yml vendored
View File

@@ -1 +0,0 @@
custom: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/donate.md

View File

@@ -13,8 +13,6 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
include: include:
# Linux build specifically want oldest Ubuntu as possible
# to be crossdistribution compatible, otherwise use ubuntu-latest
- os: ubuntu-20.04 - os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: amd64 targetarch: amd64
@@ -24,101 +22,105 @@ jobs:
# - os: ubuntu-aarch64-20.04 # - os: ubuntu-aarch64-20.04
# targetos: linux # targetos: linux
# targetarch: aarch64 # targetarch: aarch64
- os: ubuntu-20.04
targetos: android # - os: ubuntu-20.04
targetarch: multiarch # targetos: android
# targetarch: 32
# - os: ubuntu-20.04
# targetos: android
# targetarch: 64
# - os: ubuntu-20.04 # - os: ubuntu-20.04
# targetos: motomagx # targetos: motomagx
# targetarch: armv6 # targetarch: armv6
- os: ubuntu-latest - os: ubuntu-20.04
targetos: nswitch targetos: nswitch
targetarch: arm64 targetarch: arm64
- os: ubuntu-latest - os: ubuntu-20.04
targetos: psvita targetos: psvita
targetarch: armv7hf targetarch: armv7hf
- os: windows-latest - os: windows-latest
targetos: win32 targetos: win32
targetarch: amd64 targetarch: amd64
- os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes - os: windows-latest
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
- os: macos-14 # in GitHub documentation, it's an ARM64 machine
targetos: apple
targetarch: arm64
- os: macos-12 # in GitHub documentation, it's an x86 machine
targetos: apple
targetarch: amd64
env: env:
SDL_VERSION: 2.30.3 SDL_VERSION: 2.26.2
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
ANDROID_SDK_TOOLS_VER: 4333796
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v3
with: with:
submodules: recursive submodules: recursive
- name: Install dependencies - name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine - name: Build engine
env:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts) - name: Upload engine (artifacts)
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }} name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/* path: artifacts/*
flatpak: flatpak:
name: "Flatpak"
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
matrix: matrix:
include: include:
- app: su.xash.Engine.Compat.i386 - app: su.xash.Engine.Compat.i386
container: container:
image: bilelmoussaoui/flatpak-github-actions:freedesktop-23.08 image: bilelmoussaoui/flatpak-github-actions:freedesktop-22.08
options: --privileged options: --privileged
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v3
with: with:
submodules: recursive submodules: recursive
- name: Build flatpak (Compat.i386) - name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3 uses: FWGS/flatpak-github-actions/flatpak-builder@v5
with: with:
bundle: ${{ matrix.app }}.flatpak bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml manifest-path: scripts/flatpak/${{ matrix.app }}.yml
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v3
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
release: release:
name: "Upload releases" name: "Upload releases"
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [build, flatpak] needs: [build, flatpak]
if: ${{ github.event_name == 'push' }} if: ${{ github.event_name == 'push' }}
steps: steps:
- name: Remove old release, fetch artifacts, repackage binaries and upload new release - name: Remove old release
env: uses: FWGS/delete-tag-and-release@v0.2.1-dev
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} with:
RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }} tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
delete_release: true
github_token: ${{ secrets.GITHUB_TOKEN }}
- name: Fetch artifacts
uses: actions/download-artifact@v3.0.1
with:
path: artifacts/
- name: Repackage binaries and allow GitHub to process removed release for few seconds
run: | run: |
gh release delete "$RELEASE_TAG" \ cd artifacts/
--yes \ for i in artifact-* su.xash.Engine.*; do
--cleanup-tag \
--repo "$GITHUB_REPOSITORY" || true
sleep 20s
gh run download "$GITHUB_RUN_ID" \
--dir artifacts/ \
--repo "$GITHUB_REPOSITORY"
pushd artifacts/
echo "Found artifacts:"
ls
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
mv "$i"/* . mv "$i"/* .
rm -rf "$i" rm -rf "$i"
done done
echo "Repackaged artifacts:" ls -R .
ls -R cd ../
popd
sleep 20s sleep 20s
gh release create "$RELEASE_TAG" artifacts/* \ - name: Upload new release
--title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \ uses: FWGS/action-gh-release@v0.1.15
--target $GITHUB_SHA \ with:
--repo "$GITHUB_REPOSITORY" \ name: Xash3D FWGS Continuous ${{ github.ref_name }} Build
--prerelease tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
prerelease: true
token: ${{ secrets.GITHUB_TOKEN }}
files: artifacts/*
draft: false

9
.gitignore vendored
View File

@@ -54,18 +54,12 @@ CMakeFiles
Makefile Makefile
cmake_install.cmake cmake_install.cmake
install_manifest.txt install_manifest.txt
CMakeLists.txt*
CMakeScripts
Testing
compile_commands.json
_deps
# makedepend # makedepend
Makefile.dep Makefile.dep
*.bak *.bak
ALL_BUILD.* ALL_BUILD.*
INSTALL.* INSTALL.*
ZERO_CHECK.* ZERO_CHECK.*
CMakeLists.txt
# Visual Studio # Visual Studio
*.obj *.obj
@@ -339,6 +333,3 @@ __pycache__
.history/* .history/*
.cache/* .cache/*
enc_temp_folder/ enc_temp_folder/
# KDevelop4
*.kdev4

3
.gitmodules vendored
View File

@@ -19,6 +19,3 @@
[submodule "3rdparty/xash-extras"] [submodule "3rdparty/xash-extras"]
path = 3rdparty/extras/xash-extras path = 3rdparty/extras/xash-extras
url = https://github.com/FWGS/xash-extras url = https://github.com/FWGS/xash-extras
[submodule "3rdparty/bzip2/bzip2"]
path = 3rdparty/bzip2/bzip2
url = https://gitlab.com/bzip2/bzip2

View File

@@ -1,21 +0,0 @@
The MIT License (MIT)
Copyright (c) 2017-2018 Alexander Belkin
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,25 +0,0 @@
# MultiEmulator
**MultiEmulator** - project for GoldSource Engine, which provides ability to generate tickets with a specific SteamID key, using all available emulators for this engine.
Ticket is processed by the game server of Half-Life 1 and modifications using **DProto** or **ReUnion** modules. If the server does not have these modules, then MultiEmulator won't work.
# Ticket generators
Currently available ticket generators:
* OldRevEmu
* AVSMP
* Setti
* SteamEmu
* RevEmu
* SC2009
* RevEmu2013
Currently under development generators:
* SmartSteamEmu (SSE3)
# How to use?
Each file in the **MultiEmulator\Source\Emulators** folder contains a **Generate** function that writes a ticket to the **pDest** argument for the emulator of the same name as a header file. As a result of the function, the size of the written ticket is returned. If the generator can set an arbitrary SteamID, the function will have the **nSteamID** argument, in which the required SteamID is specified.
# Examples
As an example, the DLL was developed that searches InitiateGameConnection method in ISteamUser interface, which generates Steam ticket, and inserts in its place own generator, which creates RevEmu2013 ticket with SteamID equal to 3333333. You can find this project in **Example** folder, you just need to compile it and perform DLL injection in hl.exe process with any known injection method.

View File

@@ -1,37 +0,0 @@
#ifndef MULTI_EMULATOR_H
#define MULTI_EMULATOR_H
#if defined( __GNUC__ )
#if defined( __i386__ )
#define ME_EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
#else
#define ME_EXPORT __attribute__(( visibility ( "default" )))
#endif
#else
#if defined( _MSC_VER )
#define ME_EXPORT __declspec( dllexport )
#else
#define ME_EXPORT
#endif
#endif
#include <string.h>
#if __cplusplus
extern "C"
{
#endif
int ME_EXPORT GenerateRevEmu2013( void *pDest, int nSteamID );
int ME_EXPORT GenerateSC2009( void *pDest, int nSteamID );
int ME_EXPORT GenerateOldRevEmu( void *pDest, int nSteamID );
int ME_EXPORT GenerateSteamEmu( void *pDest, int nSteamID );
int ME_EXPORT GenerateRevEmu( void *pDest, int nSteamID );
int ME_EXPORT GenerateSetti( void *pDest );
int ME_EXPORT GenerateAVSMP( void *pDest, int nSteamID, int bUniverse );
#if __cplusplus
}
#endif
#endif // MULTI_EMULATOR_H

View File

@@ -1,13 +0,0 @@
#include "multi_emulator.h"
/* bUniverse param is "y" value in "STEAM_x:y:z" */
int GenerateAVSMP(void *pDest, int nSteamID, int bUniverse)
{
auto pTicket = (int *)pDest;
pTicket[0] = 0x14; // +0, header
pTicket[3] = (nSteamID << 1) | (bUniverse ? 1 : 0); // +12, SteamId, Low part
pTicket[4] = 0x01100001; // +16, SteamId, High part
return 28;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,187 +0,0 @@
#ifndef __RIJNDAEL_H__
#define __RIJNDAEL_H__
#include <exception>
#include <stdexcept>
#include <cstring>
#include <string>
using namespace std;
//Rijndael (pronounced Reindaal) is a block cipher, designed by Joan Daemen and Vincent Rijmen as a candidate algorithm for the AES.
//The cipher has a variable block length and key length. The authors currently specify how to use keys with a length
//of 128, 192, or 256 bits to encrypt blocks with al length of 128, 192 or 256 bits (all nine combinations of
//key length and block length are possible). Both block length and key length can be extended very easily to
// multiples of 32 bits.
//Rijndael can be implemented very efficiently on a wide range of processors and in hardware.
//This implementation is based on the Java Implementation used with the Cryptix toolkit found at:
//http://www.esat.kuleuven.ac.be/~rijmen/rijndael/rijndael.zip
//Java code authors: Raif S. Naffah, Paulo S. L. M. Barreto
//This Implementation was tested against KAT test published by the authors of the method and the
//results were identical.
class CRijndael
{
public:
//Operation Modes
//The Electronic Code Book (ECB), Cipher Block Chaining (CBC) and Cipher Feedback Block (CFB) modes
//are implemented.
//In ECB mode if the same block is encrypted twice with the same key, the resulting
//ciphertext blocks are the same.
//In CBC Mode a ciphertext block is obtained by first xoring the
//plaintext block with the previous ciphertext block, and encrypting the resulting value.
//In CFB mode a ciphertext block is obtained by encrypting the previous ciphertext block
//and xoring the resulting value with the plaintext.
enum { ECB = 0, CBC = 1, CFB = 2 };
private:
enum { DEFAULT_BLOCK_SIZE = 16 };
enum { MAX_BLOCK_SIZE = 32, MAX_ROUNDS = 14, MAX_KC = 8, MAX_BC = 8 };
//Auxiliary Functions
//Multiply two elements of GF(2^m)
static int Mul(int a, int b)
{
return (a != 0 && b != 0) ? sm_alog[(sm_log[a & 0xFF] + sm_log[b & 0xFF]) % 255] : 0;
}
//Convenience method used in generating Transposition Boxes
static int Mul4(int a, char b[])
{
if (a == 0)
return 0;
a = sm_log[a & 0xFF];
int a0 = (b[0] != 0) ? sm_alog[(a + sm_log[b[0] & 0xFF]) % 255] & 0xFF : 0;
int a1 = (b[1] != 0) ? sm_alog[(a + sm_log[b[1] & 0xFF]) % 255] & 0xFF : 0;
int a2 = (b[2] != 0) ? sm_alog[(a + sm_log[b[2] & 0xFF]) % 255] & 0xFF : 0;
int a3 = (b[3] != 0) ? sm_alog[(a + sm_log[b[3] & 0xFF]) % 255] & 0xFF : 0;
return a0 << 24 | a1 << 16 | a2 << 8 | a3;
}
public:
//CONSTRUCTOR
CRijndael();
//DESTRUCTOR
virtual ~CRijndael();
//Expand a user-supplied key material into a session key.
// key - The 128/192/256-bit user-key to use.
// chain - initial chain block for CBC and CFB modes.
// keylength - 16, 24 or 32 bytes
// blockSize - The block size in bytes of this Rijndael (16, 24 or 32 bytes).
void MakeKey(char const* key, char const* chain, int keylength = DEFAULT_BLOCK_SIZE, int blockSize = DEFAULT_BLOCK_SIZE);
private:
//Auxiliary Function
void Xor(char* buff, char const* chain)
{
if (false == m_bKeyInit)
throw runtime_error(sm_szErrorMsg1);
for (int i = 0; i<m_blockSize; i++)
*(buff++) ^= *(chain++);
}
//Convenience method to encrypt exactly one block of plaintext, assuming
//Rijndael's default block size (128-bit).
// in - The plaintext
// result - The ciphertext generated from a plaintext using the key
void DefEncryptBlock(char const* in, char* result);
//Convenience method to decrypt exactly one block of plaintext, assuming
//Rijndael's default block size (128-bit).
// in - The ciphertext.
// result - The plaintext generated from a ciphertext using the session key.
void DefDecryptBlock(char const* in, char* result);
public:
//Encrypt exactly one block of plaintext.
// in - The plaintext.
// result - The ciphertext generated from a plaintext using the key.
void EncryptBlock(char const* in, char* result);
//Decrypt exactly one block of ciphertext.
// in - The ciphertext.
// result - The plaintext generated from a ciphertext using the session key.
void DecryptBlock(char const* in, char* result);
void Encrypt(char const* in, char* result, size_t n, int iMode = ECB);
void Decrypt(char const* in, char* result, size_t n, int iMode = ECB);
//Get Key Length
int GetKeyLength()
{
if (false == m_bKeyInit)
throw runtime_error(sm_szErrorMsg1);
return m_keylength;
}
//Block Size
int GetBlockSize()
{
if (false == m_bKeyInit)
throw runtime_error(sm_szErrorMsg1);
return m_blockSize;
}
//Number of Rounds
int GetRounds()
{
if (false == m_bKeyInit)
throw runtime_error(sm_szErrorMsg1);
return m_iROUNDS;
}
void ResetChain()
{
memcpy(m_chain, m_chain0, m_blockSize);
}
public:
//Null chain
static char const* sm_chain0;
private:
static const int sm_alog[256];
static const int sm_log[256];
static const char sm_S[256];
static const char sm_Si[256];
static const int sm_T1[256];
static const int sm_T2[256];
static const int sm_T3[256];
static const int sm_T4[256];
static const int sm_T5[256];
static const int sm_T6[256];
static const int sm_T7[256];
static const int sm_T8[256];
static const int sm_U1[256];
static const int sm_U2[256];
static const int sm_U3[256];
static const int sm_U4[256];
static const char sm_rcon[30];
static const int sm_shifts[3][4][2];
//Error Messages
static char const* sm_szErrorMsg1;
static char const* sm_szErrorMsg2;
//Key Initialization Flag
bool m_bKeyInit;
//Encryption (m_Ke) round key
int m_Ke[MAX_ROUNDS + 1][MAX_BC];
//Decryption (m_Kd) round key
int m_Kd[MAX_ROUNDS + 1][MAX_BC];
//Key Length
int m_keylength;
//Block Size
int m_blockSize;
//Number of Rounds
int m_iROUNDS;
//Chain Block
char m_chain0[MAX_BLOCK_SIZE];
char m_chain[MAX_BLOCK_SIZE];
//Auxiliary private use buffers
int tk[MAX_KC];
int a[MAX_BC];
int t[MAX_BC];
};
#endif // __RIJNDAEL_H__

View File

@@ -1,128 +0,0 @@
//DoubleBuffering.cpp Source File
#include "DoubleBuffering.h"
#include <cassert>
#include <exception>
#include <string.h>
using namespace std;
CDoubleBuffering::CDoubleBuffering(ifstream& in, char* pcBuff, int iSize, int iDataLen) : m_rin(in),
m_iDataLen(iDataLen), m_bEOF(false), m_iSize(iSize), m_iSize2(iSize >> 1), m_pcBuff(pcBuff)
{
//m_iSize should be even
if(m_iSize%2 != 0)
throw runtime_error("CDoubleBuffering: m_iSize should be Even Number!");
//Check file
if(!in.is_open() || in.bad())
throw runtime_error("CDoubleBuffering: Referenced File not Opened or in Bad State!");
//Check construction data
if(m_iDataLen<1 || m_iSize2<m_iDataLen)
throw runtime_error("CDoubleBuffering: Illegal Construction Data!");
in.read(m_pcBuff, m_iSize2);
m_iEnd = m_rin.gcount();
m_iCurPos = 0;
m_iBuf = 0;
}
int CDoubleBuffering::GetData(char* pszDataBuf, int iDataLen)
{
if(-1 == iDataLen)
iDataLen = m_iDataLen;
if(iDataLen<1 || m_iSize2<iDataLen)
throw runtime_error("CDoubleBuffering::GetData(): Illegal iDataLen!");
if(true == m_bEOF)
return 0;
//Estimate the next position
int iCurPos = m_iCurPos + iDataLen;
if(0 == m_iBuf) //First Buffer
{
if(iCurPos >= m_iEnd)
{
//Read the next buffer
if(m_rin.eof())
{
m_bEOF = true;
//Take everything remained
int iRead = m_iEnd-m_iCurPos;
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
return iRead;
}
else
{
m_rin.read(m_pcBuff+m_iEnd, m_iSize2);
m_iEnd += m_rin.gcount();
if(iCurPos > m_iEnd) //Still greater, then EOF attained
{
assert(m_rin.eof());
m_bEOF = true;
//Take everything remained
int iRead = m_iEnd-m_iCurPos;
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
return iRead;
}
else
{
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iDataLen);
m_iCurPos = iCurPos;
assert(m_iCurPos >= m_iSize2);
m_iBuf = 1;
return iDataLen;
}
}
}
else
{
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iDataLen);
m_iCurPos = iCurPos;
return iDataLen;
}
}
else //1 == m_iBuf, Second Buffer
{
if(iCurPos >= m_iEnd)
{
//Read the next buffer
if(m_rin.eof())
{
m_bEOF = true;
//Take everything remained
int iRead = m_iEnd-m_iCurPos;
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
return iRead;
}
else
{
m_rin.read(m_pcBuff, m_iSize2);
m_iEnd = m_rin.gcount();
iCurPos %= m_iSize;
if(iCurPos > m_iEnd) //Still greater, then EOF attained
{
assert(m_rin.eof());
m_bEOF = true;
//Take everything remained
int iRead = m_iSize-m_iCurPos;
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
memcpy(pszDataBuf+iRead, m_pcBuff, m_iEnd);
return iRead + m_iEnd;
}
else
{
int iRead = m_iSize-m_iCurPos;
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
memcpy(pszDataBuf+iRead, m_pcBuff, iDataLen-iRead);
m_iCurPos = iCurPos;
assert(m_iCurPos < m_iSize2);
m_iBuf = 0;
return iDataLen;
}
}
}
else
{
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iDataLen);
m_iCurPos = iCurPos;
return iDataLen;
}
}
}

View File

@@ -1,40 +0,0 @@
//DoubleBuffering.h Header File
#ifndef __DOUBLEBUFFERING_H__
#define __DOUBLEBUFFERING_H__
//Typical DISCLAIMER:
//The code in this project is Copyright (C) 2003 by George Anescu. You have the right to
//use and distribute the code in any way you see fit as long as this paragraph is included
//with the distribution. No warranties or claims are made as to the validity of the
//information and code contained herein, so use it at your own risk.
#include <fstream>
using namespace std;
class CDoubleBuffering
{
public:
//Constructor
CDoubleBuffering(ifstream& in, char* pcBuff, int iSize, int iDataLen);
//Get Next Data Buffer
int GetData(char* pszDataBuf, int iDataLen=-1);
private:
ifstream& m_rin;
int m_iSize;
int m_iSize2; //m_iSize/2
int m_iDataLen;
//Current Position
int m_iCurPos;
//End Position
int m_iEnd;
//Which Buffer
int m_iBuf;
char* m_pcBuff;
//EOF attained
bool m_bEOF;
};
#endif //__DOUBLEBUFFERING_H__

View File

@@ -1,38 +0,0 @@
//MessageDigest.cpp
#include "MessageDigest.h"
#include "DoubleBuffering.h"
#include <exception>
#include <fstream>
#include <strstream>
using namespace std;
//Digesting a Full File
void IMessageDigest::DigestFile(string const& rostrFileIn, char* pcDigest)
{
//Is the User's responsability to ensure that pcDigest is appropriately allocated
//Open Input File
ifstream in(rostrFileIn.c_str(), ios::binary);
if(!in)
{
ostrstream ostr;
ostr << "FileDigest ERROR: in IMessageDigest::DigestFile(): Cannot open File " << rostrFileIn << "!" << ends;
string ostrMsg = ostr.str();
ostr.freeze(false);
throw runtime_error(ostrMsg);
}
//Resetting first
Reset();
//Reading from file
char szLargeBuff[BUFF_LEN+1] = {0};
char szBuff[DATA_LEN+1] = {0};
CDoubleBuffering oDoubleBuffering(in, szLargeBuff, BUFF_LEN, DATA_LEN);
int iRead;
while((iRead=oDoubleBuffering.GetData(szBuff)) > 0)
AddData(szBuff, iRead);
in.close();
//Final Step
FinalDigest(pcDigest);
}

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@@ -1,47 +0,0 @@
//MessageDigest.h
#ifndef __MESSAGEDIGEST_H__
#define __MESSAGEDIGEST_H__
#include <string>
using namespace std;
//Typical DISCLAIMER:
//The code in this project is Copyright (C) 2003 by George Anescu. You have the right to
//use and distribute the code in any way you see fit as long as this paragraph is included
//with the distribution. No warranties or claims are made as to the validity of the
//information and code contained herein, so use it at your own risk.
//General Message Digest Interface
class IMessageDigest
{
public:
//CONSTRUCTOR
IMessageDigest() : m_bAddData(false) {}
//DESTRUCTOR
virtual ~IMessageDigest() {}
//Update context to reflect the concatenation of another buffer of bytes
virtual void AddData(char const* pcData, int iDataLength) = 0;
//Final wrapup - pad to BLOCKSIZE-byte boundary with the bit pattern
//10000...(64-bit count of bits processed, MSB-first)
virtual void FinalDigest(char* pcDigest) = 0;
//Reset current operation in order to prepare for a new one
virtual void Reset() = 0;
//Digesting a Full File
void DigestFile(string const& rostrFileIn, char* pcDigest);
protected:
enum { BLOCKSIZE=64 };
//Control Flag
bool m_bAddData;
//The core of the MessageDigest algorithm, this alters an existing MessageDigest hash to
//reflect the addition of 64 bytes of new data
virtual void Transform() = 0;
private:
enum { DATA_LEN=384, BUFF_LEN=1024 };
};
#endif // __MESSAGEDIGEST_H__

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@@ -1,13 +0,0 @@
#include "multi_emulator.h"
int GenerateOldRevEmu(void* pDest, int nSteamID)
{
auto pTicket = (int*)pDest;
auto pbTicket = (unsigned char*)pDest;
pTicket[0] = 0xFFFF; // +0, header
pTicket[1] = (nSteamID ^ 0xC9710266) << 1; // +4, SteamId
*(short *)&pbTicket[8] = 0; // +8, unknown, in original emulator must be 0
return 10;
}

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@@ -1,27 +0,0 @@
#include "multi_emulator.h"
#include "StrUtils.h"
#include "RevSpoofer.h"
int GenerateRevEmu(void *pDest, int nSteamID)
{
char szhwid[64];
CreateRandomString(szhwid, 16);
if (!RevSpoofer::Spoof(szhwid, nSteamID))
return 0;
auto pTicket = (int *)pDest;
auto revHash = RevSpoofer::Hash(szhwid);
pTicket[0] = 'J'; // +0, header
pTicket[1] = revHash; // +4, hash of string at +24 offset
pTicket[2] = 'r' << 16 | 'e' << 8 | 'v';// +8, magic number
pTicket[3] = 0; // +12, unknown number, must always be 0
pTicket[4] = revHash << 1; // +16, SteamId, Low part
pTicket[5] = 0x01100001; // +20, SteamId, High part
strcpy((char *)&pTicket[6], szhwid); // +24, string for hash
return 152;
}

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@@ -1,55 +0,0 @@
#include "multi_emulator.h"
#include "StrUtils.h"
#include "RevSpoofer.h"
#include "CRijndael.h"
#include "SHA.h"
#include <time.h>
int GenerateRevEmu2013(void *pDest, int nSteamID)
{
char szhwid[64];
CreateRandomString(szhwid, 32);
if (!RevSpoofer::Spoof(szhwid, nSteamID))
return 0;
auto pTicket = (int *)pDest;
auto pbTicket = (unsigned char *)pDest;
auto revHash = RevSpoofer::Hash(szhwid);
pTicket[0] = 'S'; // +0
pTicket[1] = revHash; // +4
pTicket[2] = 'r' << 16 | 'e' << 8 | 'v';;// +8
pTicket[3] = 0; // +12
pTicket[4] = revHash << 1; // +16
pTicket[5] = 0x01100001; // +20
pTicket[6] = (int)time(0) + 90123; // +24
pbTicket[27] = ~(pbTicket[27] + pbTicket[24]);
pTicket[7] = ~(int)time(0); // +28
pTicket[8] = revHash * 2 >> 3; // +32
pTicket[9] = 0; // +36
static const char c_szAESKeyRand[] = "0123456789ABCDEFGHIJKLMNOPQRSTUV";
char szAESHashRand[32];
auto AESRand = CRijndael();
AESRand.MakeKey(c_szAESKeyRand, CRijndael::sm_chain0, 32, 32);
AESRand.EncryptBlock(szhwid, szAESHashRand);
memcpy(&pbTicket[40], szAESHashRand, 32);
static const char c_szAESKeyRev[] = "_YOU_SERIOUSLY_NEED_TO_GET_LAID_";
char AESHashRev[32];
auto AESRev = CRijndael();
AESRev.MakeKey(c_szAESKeyRev, CRijndael::sm_chain0, 32, 32);
AESRev.EncryptBlock(c_szAESKeyRand, AESHashRev);
memcpy(&pbTicket[72], AESHashRev, 32);
char szSHAHash[32];
auto sha = CSHA(CSHA::SHA256);
sha.AddData(szhwid, 32);
sha.FinalDigest(szSHAHash);
memcpy(&pbTicket[104], szSHAHash, 32);
return 194;
}

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@@ -1,96 +0,0 @@
#include "RevSpoofer.h"
#include <string.h>
#define astrlen(x) sizeof(x) - 1
static char s_szDictionary[] = { "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" };
static int iInputLen;
static unsigned int uTreasure;
bool ScanLast3(char *pszInput, unsigned int uPrevHash)
{
unsigned int h1, h2, h3, hh;
for (int i1 = 0; i1 < astrlen(s_szDictionary); i1++)
{
h1 = uPrevHash ^ ((uPrevHash >> 2) + (uPrevHash << 5) + s_szDictionary[i1]);
hh = h1 ^ ((h1 >> 2) + (h1 << 5));
hh = hh ^ ((hh >> 2) + (hh << 5));
if ((hh ^ uTreasure) >> (8 + 5 + 3))
continue;
for (int i2 = 0; i2 < astrlen(s_szDictionary); i2++)
{
h2 = h1 ^ ((h1 >> 2) + (h1 << 5) + s_szDictionary[i2]);
hh = h2 ^ ((h2 >> 2) + (h2 << 5));
if ((hh ^ uTreasure) >> (8 + 3))
continue;
for (int i3 = 0; i3 < astrlen(s_szDictionary); i3++)
{
h3 = h2 ^ ((h2 >> 2) + (h2 << 5) + s_szDictionary[i3]);
if (h3 == uTreasure)
{
pszInput[iInputLen - 3] = s_szDictionary[i1];
pszInput[iInputLen - 2] = s_szDictionary[i2];
pszInput[iInputLen - 1] = s_szDictionary[i3];
return true;
}
}
}
}
return false;
}
bool ScanNext(char* pszInput, int uIndex, unsigned int uPrevHash)
{
bool res;
for (int i = 0; i < astrlen(s_szDictionary); i++)
{
auto h = uPrevHash ^ ((uPrevHash >> 2) + (uPrevHash << 5) + s_szDictionary[i]);
if (uIndex + 1 < iInputLen - 3)
res = ScanNext(pszInput, uIndex + 1, h);
else
res = ScanLast3(pszInput, h);
if (res)
{
pszInput[uIndex] = s_szDictionary[i];
return true;
}
}
return false;
}
namespace RevSpoofer
{
bool Spoof(char *pszDest, int uSID)
{
uTreasure = uSID;
iInputLen = strlen(pszDest);
auto i = iInputLen - 7;
i = (i < 0) ? 0 : i;
pszDest[i] = '\0';
auto h = Hash(pszDest);
return ScanNext(pszDest, i, h);
}
unsigned int Hash(char *pszString)
{
int i = 0;
unsigned int nHash = 0x4E67C6A7;
int c = pszString[i++];
while (c)
{
nHash = nHash ^ ((nHash >> 2) + (nHash << 5) + c);
c = pszString[i++];
}
return nHash;
}
}

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@@ -1,7 +0,0 @@
#pragma once
namespace RevSpoofer
{
bool Spoof(char *pszDest, int uSID);
unsigned int Hash(char *pszString);
}

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@@ -1,52 +0,0 @@
#include "multi_emulator.h"
#include "StrUtils.h"
#include "RevSpoofer.h"
#include "CRijndael.h"
#include "SHA.h"
int GenerateSC2009(void* pDest, int nSteamID)
{
char hwid[64];
CreateRandomString(hwid, 32);
if (!RevSpoofer::Spoof(hwid, nSteamID))
return 0;
auto pTicket = (int*)pDest;
auto pbTicket = (unsigned char*)pDest;
auto revHash = RevSpoofer::Hash(hwid);
pTicket[0] = 'S'; // +0
pTicket[1] = revHash; // +4
pTicket[2] = 'r' << 16 | 'e' << 8 | 'v';;// +8
pTicket[3] = 0; // +12
pTicket[4] = revHash << 1; // +16
pTicket[5] = 0x01100001; // +20
/* Encrypt HWID with AESKeyRand key and save it in the ticket. */
static const char AESKeyRand[] = "0123456789ABCDEFGHIJKLMNOPQRSTUV";
char AESHashRand[32];
auto AESRand = CRijndael();
AESRand.MakeKey(AESKeyRand, CRijndael::sm_chain0, 32, 32);
AESRand.EncryptBlock(hwid, AESHashRand);
memcpy(&pbTicket[24], AESHashRand, 32);
/* Encrypt AESKeyRand with AESKeyRev key and save it in the ticket.
* AESKeyRev key is identical to the key in dproto/reunion. */
static const char AESKeyRev[] = "_YOU_SERIOUSLY_NEED_TO_GET_LAID_";
char AESHashRev[32];
auto AESRev = CRijndael();
AESRev.MakeKey(AESKeyRev, CRijndael::sm_chain0, 32, 32);
AESRev.EncryptBlock(AESKeyRand, AESHashRev);
memcpy(&pbTicket[56], AESHashRev, 32);
/* Perform HWID hashing and save hash to the ticket. */
char SHAHash[32];
auto sha = CSHA(CSHA::SHA256);
sha.AddData(hwid, 32);
sha.FinalDigest(SHAHash);
memcpy(&pbTicket[88], SHAHash, 32);
return 178;
}

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@@ -1,734 +0,0 @@
//SHA.cpp
#include "SHA.h"
#include <exception>
#include <strstream>
#include <string.h>
using namespace std;
const unsigned int CSHA::sm_K160[4] =
{
0x5A827999, 0x6ED9EBA1, 0x8F1BBCDC, 0xCA62C1D6
};
const unsigned int CSHA::sm_H160[SHA160LENGTH] =
{
0x67452301, 0xEFCDAB89, 0x98BADCFE, 0x10325476, 0xC3D2E1F0
};
const unsigned int CSHA::sm_K256[64] =
{
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
};
const unsigned int CSHA::sm_H256[SHA256LENGTH] =
{
0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a,
0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19
};
const SUI64 CSHA::sm_H384[SHA512LENGTH] =
{
{0xcbbb9d5d, 0xc1059ed8},
{0x629a292a, 0x367cd507},
{0x9159015a, 0x3070dd17},
{0x152fecd8, 0xf70e5939},
{0x67332667, 0xffc00b31},
{0x8eb44a87, 0x68581511},
{0xdb0c2e0d, 0x64f98fa7},
{0x47b5481d, 0xbefa4fa4}
};
const SUI64 CSHA::sm_K512[80] =
{
{0x428a2f98, 0xd728ae22}, {0x71374491, 0x23ef65cd},
{0xb5c0fbcf, 0xec4d3b2f}, {0xe9b5dba5, 0x8189dbbc},
{0x3956c25b, 0xf348b538}, {0x59f111f1, 0xb605d019},
{0x923f82a4, 0xaf194f9b}, {0xab1c5ed5, 0xda6d8118},
{0xd807aa98, 0xa3030242}, {0x12835b01, 0x45706fbe},
{0x243185be, 0x4ee4b28c}, {0x550c7dc3, 0xd5ffb4e2},
{0x72be5d74, 0xf27b896f}, {0x80deb1fe, 0x3b1696b1},
{0x9bdc06a7, 0x25c71235}, {0xc19bf174, 0xcf692694},
{0xe49b69c1, 0x9ef14ad2}, {0xefbe4786, 0x384f25e3},
{0x0fc19dc6, 0x8b8cd5b5}, {0x240ca1cc, 0x77ac9c65},
{0x2de92c6f, 0x592b0275}, {0x4a7484aa, 0x6ea6e483},
{0x5cb0a9dc, 0xbd41fbd4}, {0x76f988da, 0x831153b5},
{0x983e5152, 0xee66dfab}, {0xa831c66d, 0x2db43210},
{0xb00327c8, 0x98fb213f}, {0xbf597fc7, 0xbeef0ee4},
{0xc6e00bf3, 0x3da88fc2}, {0xd5a79147, 0x930aa725},
{0x06ca6351, 0xe003826f}, {0x14292967, 0x0a0e6e70},
{0x27b70a85, 0x46d22ffc}, {0x2e1b2138, 0x5c26c926},
{0x4d2c6dfc, 0x5ac42aed}, {0x53380d13, 0x9d95b3df},
{0x650a7354, 0x8baf63de}, {0x766a0abb, 0x3c77b2a8},
{0x81c2c92e, 0x47edaee6}, {0x92722c85, 0x1482353b},
{0xa2bfe8a1, 0x4cf10364}, {0xa81a664b, 0xbc423001},
{0xc24b8b70, 0xd0f89791}, {0xc76c51a3, 0x0654be30},
{0xd192e819, 0xd6ef5218}, {0xd6990624, 0x5565a910},
{0xf40e3585, 0x5771202a}, {0x106aa070, 0x32bbd1b8},
{0x19a4c116, 0xb8d2d0c8}, {0x1e376c08, 0x5141ab53},
{0x2748774c, 0xdf8eeb99}, {0x34b0bcb5, 0xe19b48a8},
{0x391c0cb3, 0xc5c95a63}, {0x4ed8aa4a, 0xe3418acb},
{0x5b9cca4f, 0x7763e373}, {0x682e6ff3, 0xd6b2b8a3},
{0x748f82ee, 0x5defb2fc}, {0x78a5636f, 0x43172f60},
{0x84c87814, 0xa1f0ab72}, {0x8cc70208, 0x1a6439ec},
{0x90befffa, 0x23631e28}, {0xa4506ceb, 0xde82bde9},
{0xbef9a3f7, 0xb2c67915}, {0xc67178f2, 0xe372532b},
{0xca273ece, 0xea26619c}, {0xd186b8c7, 0x21c0c207},
{0xeada7dd6, 0xcde0eb1e}, {0xf57d4f7f, 0xee6ed178},
{0x06f067aa, 0x72176fba}, {0x0a637dc5, 0xa2c898a6},
{0x113f9804, 0xbef90dae}, {0x1b710b35, 0x131c471b},
{0x28db77f5, 0x23047d84}, {0x32caab7b, 0x40c72493},
{0x3c9ebe0a, 0x15c9bebc}, {0x431d67c4, 0x9c100d4c},
{0x4cc5d4be, 0xcb3e42b6}, {0x597f299c, 0xfc657e2a},
{0x5fcb6fab, 0x3ad6faec}, {0x6c44198c, 0x4a475817}
};
const SUI64 CSHA::sm_H512[SHA512LENGTH] =
{
{0x6a09e667, 0xf3bcc908},
{0xbb67ae85, 0x84caa73b},
{0x3c6ef372, 0xfe94f82b},
{0xa54ff53a, 0x5f1d36f1},
{0x510e527f, 0xade682d1},
{0x9b05688c, 0x2b3e6c1f},
{0x1f83d9ab, 0xfb41bd6b},
{0x5be0cd19, 0x137e2179}
};
//CONSTRUCTOR
CSHA::CSHA(int iMethod)
{
//Check the method
switch(iMethod)
{
case SHA160:
{
for(int i=0; i<SHA160LENGTH; i++)
m_auiBuf[i] = sm_H160[i];
m_auiBits[0] = 0;
m_auiBits[1] = 0;
}
break;
case SHA256:
{
for(int i=0; i<SHA256LENGTH; i++)
m_auiBuf[i] = sm_H256[i];
m_auiBits[0] = 0;
m_auiBits[1] = 0;
}
break;
case SHA384:
{
for(int i=0; i<SHA512LENGTH; i++)
m_aoui64Buf[i] = sm_H384[i];
m_aoui64Bits[0].m_uiLeft = 0;
m_aoui64Bits[0].m_uiRight = 0;
m_aoui64Bits[1].m_uiLeft = 0;
m_aoui64Bits[1].m_uiRight = 0;
}
break;
case SHA512:
{
for(int i=0; i<SHA512LENGTH; i++)
m_aoui64Buf[i] = sm_H512[i];
m_aoui64Bits[0].m_uiLeft = 0;
m_aoui64Bits[0].m_uiRight = 0;
m_aoui64Bits[1].m_uiLeft = 0;
m_aoui64Bits[1].m_uiRight = 0;
}
break;
default:
{
ostrstream ostr;
ostr << "FileDigest ERROR: in CSHA() Constructor, Illegal Method " << iMethod << "!" << ends;
string ostrMsg = ostr.str();
ostr.freeze(false);
throw runtime_error(ostrMsg);
}
}
m_iMethod = iMethod;
}
//Update context to reflect the concatenation of another buffer of bytes.
void CSHA::AddData(char const* pcData, int iDataLength)
{
if(iDataLength < 0)
throw runtime_error(string("FileDigest ERROR: in CSHA::AddData(), Data Length should be >= 0!"));
unsigned int uiT;
switch(m_iMethod)
{
case SHA160:
case SHA256:
{
//Update bitcount
uiT = m_auiBits[0];
if((m_auiBits[0] = uiT + ((unsigned int)iDataLength << 3)) < uiT)
m_auiBits[1]++; //Carry from low to high
m_auiBits[1] += iDataLength >> 29;
uiT = (uiT >> 3) & (BLOCKSIZE-1); //Bytes already
//Handle any leading odd-sized chunks
if(uiT != 0)
{
unsigned char* puc = (unsigned char*)m_aucIn + uiT;
uiT = BLOCKSIZE - uiT;
if(iDataLength < uiT)
{
memcpy(puc, pcData, iDataLength);
return;
}
memcpy(puc, pcData, uiT);
Transform();
pcData += uiT;
iDataLength -= uiT;
}
//Process data in 64-byte chunks
while(iDataLength >= BLOCKSIZE)
{
memcpy(m_aucIn, pcData, BLOCKSIZE);
Transform();
pcData += BLOCKSIZE;
iDataLength -= BLOCKSIZE;
}
//Handle any remaining bytes of data
memcpy(m_aucIn, pcData, iDataLength);
}
break;
case SHA384:
case SHA512:
{
uiT = m_aoui64Bits[0].m_uiRight;
unsigned int uiU = m_aoui64Bits[0].m_uiLeft;
if((m_aoui64Bits[0].m_uiRight = uiT + ((unsigned int)iDataLength << 3)) < uiT)
m_aoui64Bits[0].m_uiLeft++; //Carry from low to high
unsigned int uiV = m_aoui64Bits[1].m_uiRight;
if((m_aoui64Bits[0].m_uiLeft += iDataLength >> 29) < uiU)
m_aoui64Bits[1].m_uiRight++;
if(m_aoui64Bits[1].m_uiRight < uiV)
m_aoui64Bits[1].m_uiLeft++;
uiT = (uiT >> 3) & (BLOCKSIZE2-1); //Bytes already
//Handle any leading odd-sized chunks
if(uiT != 0)
{
unsigned char* puc = (unsigned char*)m_aucIn + uiT;
uiT = BLOCKSIZE2 - uiT;
if(iDataLength < uiT)
{
memcpy(puc, pcData, iDataLength);
return;
}
memcpy(puc, pcData, uiT);
Transform();
pcData += uiT;
iDataLength -= uiT;
}
//Process data in 64-byte chunks
while(iDataLength >= BLOCKSIZE2)
{
memcpy(m_aucIn, pcData, BLOCKSIZE2);
Transform();
pcData += BLOCKSIZE2;
iDataLength -= BLOCKSIZE2;
}
//Handle any remaining bytes of data
memcpy(m_aucIn, pcData, iDataLength);
}
break;
}
//Set the flag
m_bAddData = true;
}
//Final wrapup - pad to 64-byte boundary with the bit pattern
//1 0*(64-bit count of bits processed, MSB-first)
void CSHA::FinalDigest(char* pcDigest)
{
//Is the User's responsability to ensure that pcDigest is properly allocated 20, 32,
//48 or 64 bytes, depending on the method
if(false == m_bAddData)
throw runtime_error(string("FileDigest ERROR: in CSHA::FinalDigest(), No data Added before call!"));
switch(m_iMethod)
{
case SHA160:
case SHA256:
{
unsigned int uiCount;
unsigned char *puc;
//Compute number of bytes mod 64
uiCount = (m_auiBits[0] >> 3) & (BLOCKSIZE-1);
//Set the first char of padding to 0x80. This is safe since there is
//always at least one byte free
puc = m_aucIn + uiCount;
*puc++ = 0x80;
//Bytes of padding needed to make 64 bytes
uiCount = BLOCKSIZE - uiCount - 1;
//Pad out to 56 mod 64
if(uiCount < 8)
{
//Two lots of padding: Pad the first block to 64 bytes
memset(puc, 0, uiCount);
Transform();
//Now fill the next block with 56 bytes
memset(m_aucIn, 0, BLOCKSIZE-8);
}
else
{
//Pad block to 56 bytes
memset(puc, 0, uiCount - 8);
}
//Append length in bits and transform
Word2Bytes(m_auiBits[1], &m_aucIn[BLOCKSIZE-8]);
Word2Bytes(m_auiBits[0], &m_aucIn[BLOCKSIZE-4]);
Transform();
switch(m_iMethod)
{
case SHA160:
{
for(int i=0; i<SHA160LENGTH; i++,pcDigest+=4)
Word2Bytes(m_auiBuf[i], reinterpret_cast<unsigned char*>(pcDigest));
}
break;
case SHA256:
{
for(int i=0; i<SHA256LENGTH; i++,pcDigest+=4)
Word2Bytes(m_auiBuf[i], reinterpret_cast<unsigned char*>(pcDigest));
}
break;
}
}
break;
case SHA384:
case SHA512:
{
unsigned char *puc;
//Compute number of bytes mod 128
unsigned int uiCount = (m_aoui64Bits[0].m_uiRight >> 3) & (BLOCKSIZE2-1);
//Set the first char of padding to 0x80. This is safe since there is
//always at least one byte free
puc = m_aucIn + uiCount;
*puc++ = 0x80;
//Bytes of padding needed to make 128 bytes
uiCount = BLOCKSIZE2 - uiCount - 1;
//Pad out to 112 mod 128
if(uiCount < 16)
{
//Two lots of padding: Pad the first block to 128 bytes
memset(puc, 0, uiCount);
Transform();
//Now fill the next block with 112 bytes
memset(m_aucIn, 0, BLOCKSIZE2-16);
}
else
{
//Pad block to 112 bytes
memset(puc, 0, uiCount - 16);
}
//Append length in bits and transform
Word2Bytes(m_aoui64Bits[1], &m_aucIn[BLOCKSIZE2-16]);
Word2Bytes(m_aoui64Bits[0], &m_aucIn[BLOCKSIZE2-8]);
Transform();
switch(m_iMethod)
{
case SHA384:
{
for(int i=0; i<SHA384LENGTH; i++,pcDigest+=8)
Word2Bytes(m_aoui64Buf[i], reinterpret_cast<unsigned char*>(pcDigest));
}
break;
case SHA512:
{
for(int i=0; i<SHA512LENGTH; i++,pcDigest+=8)
Word2Bytes(m_aoui64Buf[i], reinterpret_cast<unsigned char*>(pcDigest));
}
break;
}
}
break;
}
//Reinitialize
Reset();
}
//Reset current operation in order to prepare a new one
void CSHA::Reset()
{
//Reinitialize
switch(m_iMethod)
{
case SHA160:
{
for(int i=0; i<SHA160LENGTH; i++)
m_auiBuf[i] = sm_H160[i];
m_auiBits[0] = 0;
m_auiBits[1] = 0;
}
break;
case SHA256:
{
for(int i=0; i<SHA256LENGTH; i++)
m_auiBuf[i] = sm_H256[i];
m_auiBits[0] = 0;
m_auiBits[1] = 0;
}
break;
case SHA384:
{
for(int i=0; i<SHA512LENGTH; i++)
m_aoui64Buf[i] = sm_H384[i];
m_aoui64Bits[0].m_uiLeft = 0;
m_aoui64Bits[0].m_uiRight = 0;
m_aoui64Bits[1].m_uiLeft = 0;
m_aoui64Bits[1].m_uiRight = 0;
}
break;
case SHA512:
{
for(int i=0; i<SHA512LENGTH; i++)
m_aoui64Buf[i] = sm_H512[i];
m_aoui64Bits[0].m_uiLeft = 0;
m_aoui64Bits[0].m_uiRight = 0;
m_aoui64Bits[1].m_uiLeft = 0;
m_aoui64Bits[1].m_uiRight = 0;
}
}
//Reset the flag
m_bAddData = false;
}
//The core of the SHA algorithm, this alters an existing SHA hash to
//reflect the addition of 16 longwords of new data.
void CSHA::Transform()
{
switch(m_iMethod)
{
case SHA160:
{
//Expansion of m_aucIn
unsigned char* pucIn = m_aucIn;
unsigned int auiW[80];
int i;
for(i=0; i<16; i++,pucIn+=4)
Bytes2Word(pucIn, auiW[i]);
for(i=16; i<80; i++)
auiW[i] = CircularShift(1, auiW[i-3]^auiW[i-8]^auiW[i-14]^auiW[i-16]);
unsigned int temp;
unsigned int A, B, C, D, E;
A = m_auiBuf[0];
B = m_auiBuf[1];
C = m_auiBuf[2];
D = m_auiBuf[3];
E = m_auiBuf[4];
for(i=0; i<20; i++)
{
temp = CircularShift(5, A) + ((B & C) | ((~B) & D)) + E + auiW[i] + sm_K160[0];
E = D;
D = C;
C = CircularShift(30, B);
B = A;
A = temp;
}
for(i=20; i<40; i++)
{
temp = CircularShift(5, A) + (B ^ C ^ D) + E + auiW[i] + sm_K160[1];
E = D;
D = C;
C = CircularShift(30, B);
B = A;
A = temp;
}
for(i=40; i<60; i++)
{
temp = CircularShift(5, A) + ((B & C) | (B & D) | (C & D)) + E + auiW[i] + sm_K160[2];
E = D;
D = C;
C = CircularShift(30, B);
B = A;
A = temp;
}
for(i=60; i<80; i++)
{
temp = CircularShift(5, A) + (B ^ C ^ D) + E + auiW[i] + sm_K160[3];
E = D;
D = C;
C = CircularShift(30, B);
B = A;
A = temp;
}
m_auiBuf[0] += A;
m_auiBuf[1] += B;
m_auiBuf[2] += C;
m_auiBuf[3] += D;
m_auiBuf[4] += E;
}
break;
case SHA256:
{
//Expansion of m_aucIn
unsigned char* pucIn = m_aucIn;
unsigned int auiW[64];
int i;
for(i=0; i<16; i++,pucIn+=4)
Bytes2Word(pucIn, auiW[i]);
for(i=16; i<64; i++)
auiW[i] = sig1(auiW[i-2]) + auiW[i-7] + sig0(auiW[i-15]) + auiW[i-16];
//OR
//for(i=0; i<48; i++)
// auiW[i+16] = sig1(auiW[i+14]) + auiW[i+9] + sig0(auiW[i+1]) + auiW[i];
unsigned int a, b, c, d, e, f, g, h, t;
a = m_auiBuf[0];
b = m_auiBuf[1];
c = m_auiBuf[2];
d = m_auiBuf[3];
e = m_auiBuf[4];
f = m_auiBuf[5];
g = m_auiBuf[6];
h = m_auiBuf[7];
t = h + SIG1(e) + CH(e, f, g) + sm_K256[0] + auiW[0]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[1] + auiW[1]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[2] + auiW[2]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[3] + auiW[3]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[4] + auiW[4]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[5] + auiW[5]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[6] + auiW[6]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[7] + auiW[7]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K256[8] + auiW[8]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[9] + auiW[9]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[10] + auiW[10]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[11] + auiW[11]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[12] + auiW[12]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[13] + auiW[13]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[14] + auiW[14]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[15] + auiW[15]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K256[16] + auiW[16]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[17] + auiW[17]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[18] + auiW[18]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[19] + auiW[19]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[20] + auiW[20]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[21] + auiW[21]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[22] + auiW[22]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[23] + auiW[23]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K256[24] + auiW[24]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[25] + auiW[25]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[26] + auiW[26]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[27] + auiW[27]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[28] + auiW[28]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[29] + auiW[29]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[30] + auiW[30]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[31] + auiW[31]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K256[32] + auiW[32]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[33] + auiW[33]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[34] + auiW[34]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[35] + auiW[35]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[36] + auiW[36]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[37] + auiW[37]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[38] + auiW[38]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[39] + auiW[39]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K256[40] + auiW[40]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[41] + auiW[41]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[42] + auiW[42]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[43] + auiW[43]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[44] + auiW[44]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[45] + auiW[45]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[46] + auiW[46]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[47] + auiW[47]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K256[48] + auiW[48]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[49] + auiW[49]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[50] + auiW[50]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[51] + auiW[51]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[52] + auiW[52]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[53] + auiW[53]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[54] + auiW[54]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[55] + auiW[55]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K256[56] + auiW[56]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K256[57] + auiW[57]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K256[58] + auiW[58]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K256[59] + auiW[59]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K256[60] + auiW[60]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K256[61] + auiW[61]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K256[62] + auiW[62]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K256[63] + auiW[63]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
//OR
/*
unsigned int a, b, c, d, e, f, g, h, t1, t2;
a = m_auiBuf[0];
b = m_auiBuf[1];
c = m_auiBuf[2];
d = m_auiBuf[3];
e = m_auiBuf[4];
f = m_auiBuf[5];
g = m_auiBuf[6];
h = m_auiBuf[7];
//
for(i=0; i<64; i++)
{
t1 = h + SIG1(e) + CH(e, f, g) + sm_K256[i] + auiW[i];
t2 = SIG0(a) + MAJ(a, b, c);
h = g;
g = f;
f = e;
e = d+t1;
d = c;
c = b;
b = a;
a = t1 + t2;
}
*/
m_auiBuf[0] += a;
m_auiBuf[1] += b;
m_auiBuf[2] += c;
m_auiBuf[3] += d;
m_auiBuf[4] += e;
m_auiBuf[5] += f;
m_auiBuf[6] += g;
m_auiBuf[7] += h;
}
break;
case SHA384:
case SHA512:
{
//Expansion of m_aucIn
unsigned char* pucIn = m_aucIn;
SUI64 aoui64W[80];
int i;
for(i=0; i<16; i++,pucIn+=8)
Bytes2Word(pucIn, aoui64W[i]);
for(i=16; i<80; i++)
aoui64W[i] = sig1(aoui64W[i-2]) + aoui64W[i-7] + sig0(aoui64W[i-15]) + aoui64W[i-16];
SUI64 a, b, c, d, e, f, g, h, t;
a = m_aoui64Buf[0];
b = m_aoui64Buf[1];
c = m_aoui64Buf[2];
d = m_aoui64Buf[3];
e = m_aoui64Buf[4];
f = m_aoui64Buf[5];
g = m_aoui64Buf[6];
h = m_aoui64Buf[7];
t = h + SIG1(e) + CH(e, f, g) + sm_K512[0] + aoui64W[0]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[1] + aoui64W[1]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[2] + aoui64W[2]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[3] + aoui64W[3]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[4] + aoui64W[4]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[5] + aoui64W[5]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[6] + aoui64W[6]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[7] + aoui64W[7]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[8] + aoui64W[8]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[9] + aoui64W[9]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[10] + aoui64W[10]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[11] + aoui64W[11]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[12] + aoui64W[12]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[13] + aoui64W[13]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[14] + aoui64W[14]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[15] + aoui64W[15]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[16] + aoui64W[16]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[17] + aoui64W[17]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[18] + aoui64W[18]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[19] + aoui64W[19]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[20] + aoui64W[20]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[21] + aoui64W[21]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[22] + aoui64W[22]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[23] + aoui64W[23]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[24] + aoui64W[24]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[25] + aoui64W[25]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[26] + aoui64W[26]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[27] + aoui64W[27]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[28] + aoui64W[28]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[29] + aoui64W[29]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[30] + aoui64W[30]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[31] + aoui64W[31]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[32] + aoui64W[32]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[33] + aoui64W[33]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[34] + aoui64W[34]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[35] + aoui64W[35]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[36] + aoui64W[36]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[37] + aoui64W[37]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[38] + aoui64W[38]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[39] + aoui64W[39]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[40] + aoui64W[40]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[41] + aoui64W[41]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[42] + aoui64W[42]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[43] + aoui64W[43]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[44] + aoui64W[44]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[45] + aoui64W[45]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[46] + aoui64W[46]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[47] + aoui64W[47]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[48] + aoui64W[48]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[49] + aoui64W[49]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[50] + aoui64W[50]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[51] + aoui64W[51]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[52] + aoui64W[52]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[53] + aoui64W[53]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[54] + aoui64W[54]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[55] + aoui64W[55]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[56] + aoui64W[56]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[57] + aoui64W[57]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[58] + aoui64W[58]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[59] + aoui64W[59]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[60] + aoui64W[60]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[61] + aoui64W[61]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[62] + aoui64W[62]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[63] + aoui64W[63]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[64] + aoui64W[64]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[65] + aoui64W[65]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[66] + aoui64W[66]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[67] + aoui64W[67]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[68] + aoui64W[68]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[69] + aoui64W[69]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[70] + aoui64W[70]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[71] + aoui64W[71]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
t = h + SIG1(e) + CH(e, f, g) + sm_K512[72] + aoui64W[72]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
t = g + SIG1(d) + CH(d, e, f) + sm_K512[73] + aoui64W[73]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
t = f + SIG1(c) + CH(c, d, e) + sm_K512[74] + aoui64W[74]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
t = e + SIG1(b) + CH(b, c, d) + sm_K512[75] + aoui64W[75]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
t = d + SIG1(a) + CH(a, b, c) + sm_K512[76] + aoui64W[76]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
t = c + SIG1(h) + CH(h, a, b) + sm_K512[77] + aoui64W[77]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
t = b + SIG1(g) + CH(g, h, a) + sm_K512[78] + aoui64W[78]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
t = a + SIG1(f) + CH(f, g, h) + sm_K512[79] + aoui64W[79]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
//
m_aoui64Buf[0] += a;
m_aoui64Buf[1] += b;
m_aoui64Buf[2] += c;
m_aoui64Buf[3] += d;
m_aoui64Buf[4] += e;
m_aoui64Buf[5] += f;
m_aoui64Buf[6] += g;
m_aoui64Buf[7] += h;
}
break;
}
}

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@@ -1,379 +0,0 @@
//SHA.h
#ifndef __SHA_H__
#define __SHA_H__
#include "MessageDigest.h"
//Typical DISCLAIMER:
//The code in this project is Copyright (C) 2003 by George Anescu. You have the right to
//use and distribute the code in any way you see fit as long as this paragraph is included
//with the distribution. No warranties or claims are made as to the validity of the
//information and code contained herein, so use it at your own risk.
//Structure for representing an Unsigned Integer on 64 bits
struct SUI64
{
//Data
unsigned int m_uiLeft;
unsigned int m_uiRight;
//Operators
SUI64& operator++()
{
unsigned int uiTemp = m_uiRight;
m_uiRight++;
if(m_uiRight < uiTemp)
m_uiLeft++;
return *this;
}
SUI64& operator--()
{
unsigned int uiTemp = m_uiRight;
m_uiRight--;
if(m_uiRight > uiTemp)
m_uiLeft--;
return *this;
}
SUI64& operator+=(SUI64 const& roUI64)
{
m_uiRight += roUI64.m_uiRight;
if(m_uiRight < roUI64.m_uiRight)
m_uiLeft++;
m_uiLeft += roUI64.m_uiLeft;
return *this;
}
SUI64& operator|=(SUI64 const& roUI64)
{
m_uiRight |= roUI64.m_uiRight;
m_uiLeft |= roUI64.m_uiLeft;
return *this;
}
SUI64& operator&=(SUI64 const& roUI64)
{
m_uiRight &= roUI64.m_uiRight;
m_uiLeft &= roUI64.m_uiLeft;
return *this;
}
SUI64& operator^=(SUI64 const& roUI64)
{
m_uiRight ^= roUI64.m_uiRight;
m_uiLeft ^= roUI64.m_uiLeft;
return *this;
}
SUI64& operator<<=(unsigned int uiBits)
{
if(uiBits < 32)
{
(m_uiLeft <<= uiBits) |= (m_uiRight >> (32-uiBits));
m_uiRight <<= uiBits;
}
else
{
m_uiLeft = m_uiRight << (uiBits-32);
m_uiRight = 0;
}
return *this;
}
SUI64& operator>>=(unsigned int uiBits)
{
if(uiBits < 32)
{
(m_uiRight >>= uiBits) |= (m_uiLeft << (32-uiBits));
m_uiLeft >>= uiBits;
}
else
{
m_uiRight = m_uiLeft >> (uiBits-32);
m_uiLeft = 0;
}
return *this;
}
bool operator>(SUI64 const& roUI64) const
{
if(m_uiLeft == roUI64.m_uiLeft)
return m_uiRight > roUI64.m_uiRight;
else
return m_uiLeft > roUI64.m_uiLeft;
}
bool operator<(SUI64 const& roUI64) const
{
if(m_uiLeft == roUI64.m_uiLeft)
return m_uiRight < roUI64.m_uiRight;
else
return m_uiLeft < roUI64.m_uiLeft;
}
};
inline SUI64 operator+(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
{
SUI64 temp = roUI64_1;
temp += roUI64_2;
return temp;
}
inline SUI64 operator|(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
{
SUI64 temp = roUI64_1;
temp |= roUI64_2;
return temp;
}
inline SUI64 operator&(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
{
SUI64 temp = roUI64_1;
temp &= roUI64_2;
return temp;
}
inline SUI64 operator^(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
{
SUI64 temp = roUI64_1;
temp ^= roUI64_2;
return temp;
}
inline SUI64 operator<<(SUI64 const& roUI64, unsigned int uiBits)
{
SUI64 temp = roUI64;
temp <<= uiBits;
return temp;
}
inline SUI64 operator>>(SUI64 const& roUI64, unsigned int uiBits)
{
SUI64 temp = roUI64;
temp >>= uiBits;
return temp;
}
inline bool operator>(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
{
return roUI64_1.operator>(roUI64_2);
}
inline bool operator<(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
{
return roUI64_1.operator<(roUI64_2);
}
//SHA Message Digest algorithm
//SHA160 TEST VALUES:
//1)"abc"
//"A9993E364706816ABA3E25717850C26C9CD0D89D"
//
//2)"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
//"84983E441C3BD26EBAAE4AA1F95129E5E54670F1"
//
//3)1,000,000 repetitions of "a".
//"34AA973CD4C4DAA4F61EEB2BDBAD27316534016F"
//
//SHA256 TEST VALUES:
//1)One-Block Message "abc"
//"ba7816bf8f01cfea414140de5dae2223b00361a396177a9cb410ff61f20015ad"
//
//2)"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
//"248d6a61d20638b8e5c026930c3e6039a33ce45964ff2167f6ecedd419db06c1"
//
//3)Multi-Block Message "abcdefghbcdefghicdefghijdefghijkefghijklfghijklmghijklmnhijklmnoijklmnopjklmnopqklmnopqrlmnopqrsmnopqrstnopqrstu"
//"CF5B16A778AF8380036CE59E7B0492370B249B11E8F07A51AFAC45037AFEE9D1"
//
//4)Long Message "a" 1,000,000 times
//"cdc76e5c9914fb9281a1c7e284d73e67f1809a48a497200e046d39ccc7112cd0"
//
//SHA384 TEST VALUES:
//1)One-Block Message "abc"
//"cb00753f45a35e8bb5a03d699ac65007272c32ab0eded1631a8b605a43ff5bed8086072ba1e7cc2358baeca134c825a7"
//
//2)Multi-Block Message "abcdefghbcdefghicdefghijdefghijkefghijklfghijklmghijklmnhijklmnoijklmnopjklmnopqklmnopqrlmnopqrsmnopqrstnopqrstu"
//"09330C33F71147E83D192FC782CD1B4753111B173B3B05D22FA08086E3B0F712FCC7C71A557E2DB966C3E9FA91746039"
//
//3)Long Message "a" 1,000,000 times
//"9d0e1809716474cb086e834e310a4a1ced149e9c00f248527972cec5704c2a5b07b8b3dc38ecc4ebae97ddd87f3d8985"
//
//SHA512 TEST VALUES:
//1)One-Block Message "abc"
//"ddaf35a193617abacc417349ae20413112e6fa4e89a97ea20a9eeee64b55d39a2192992a274fc1a8
//36ba3c23a3feebbd454d4423643ce80e2a9ac94fa54ca49f"
//
//2)"abcdefghbcdefghicdefghijdefghijkefghijklfghijklmghijklmnhijklmnoijklmnopjklmnopqklmnopqrlmnopqrsmnopqrstnopqrstu"
//"8e959b75dae313da8cf4f72814fc143f8f7779c6eb9f7fa17299aeadb6889018501d289e4900f7e4
//331b99dec4b5433ac7d329eeb6dd26545e96e55b874be909"
//
//3)""
//"CF83E1357EEFB8BDF1542850D66D8007D620E4050B5715DC83F4A921D36CE9CE47D0D13C5D85F2B0
//FF8318D2877EEC2F63B931BD47417A81A538327AF927DA3E"
//
//4)Long Message "a" 1,000,000 times
//"E718483D0CE769644E2E42C7BC15B4638E1F98B13B2044285632A803AFA973EBDE0FF244877EA60A
//4CB0432CE577C31BEB009C5C2C49AA2E4EADB217AD8CC09B"
class CSHA : public IMessageDigest
{
public:
enum { SHA160=0, SHA256=1, SHA384=2, SHA512=3 };
//CONSTRUCTOR
CSHA(int iMethod=SHA160);
//Update context to reflect the concatenation of another buffer of bytes.
void AddData(char const* pcData, int iDataLength);
//Final wrapup - pad to 64-byte boundary with the bit pattern
//1 0*(64-bit count of bits processed, MSB-first)
void FinalDigest(char* pcDigest);
//Reset current operation in order to prepare a new one
void Reset();
private:
//Transformation Function
void Transform();
//The Method
int m_iMethod;
enum { BLOCKSIZE2 = BLOCKSIZE<<1 };
//For 32 bits Integers
enum { SHA160LENGTH=5, SHA256LENGTH=8 };
//Context Variables
unsigned int m_auiBuf[SHA256LENGTH]; //Maximum for SHA256
unsigned int m_auiBits[2];
unsigned char m_aucIn[BLOCKSIZE2]; //128 bytes for SHA384, SHA512
//Internal auxiliary static functions
static unsigned int CircularShift(unsigned int uiBits, unsigned int uiWord);
static unsigned int CH(unsigned int x, unsigned int y, unsigned int z);
static unsigned int MAJ(unsigned int x, unsigned int y, unsigned int z);
static unsigned int SIG0(unsigned int x);
static unsigned int SIG1(unsigned int x);
static unsigned int sig0(unsigned int x);
static unsigned int sig1(unsigned int x);
static void Bytes2Word(unsigned char const* pcBytes, unsigned int& ruiWord);
static void Word2Bytes(unsigned int const& ruiWord, unsigned char* pcBytes);
static const unsigned int sm_K160[4];
static const unsigned int sm_H160[SHA160LENGTH];
static const unsigned int sm_K256[64];
static const unsigned int sm_H256[SHA256LENGTH];
//For 64 bits Integers
enum { SHA384LENGTH=6, SHA512LENGTH=8 };
//Context Variables
SUI64 m_aoui64Buf[SHA512LENGTH]; //Maximum for SHA512
SUI64 m_aoui64Bits[2];
//Internal auxiliary static functions
static SUI64 CircularShift(unsigned int uiBits, SUI64 const& roui64Word);
static SUI64 CH(SUI64 const& x, SUI64 const& y, SUI64 const& z);
static SUI64 MAJ(SUI64 const& x, SUI64 const& y, SUI64 const& z);
static SUI64 SIG0(SUI64 const& x);
static SUI64 SIG1(SUI64 const& x);
static SUI64 sig0(SUI64 const& x);
static SUI64 sig1(SUI64 const& x);
static void Bytes2Word(unsigned char const* pcBytes, SUI64& ruiWord);
static void Word2Bytes(SUI64 const& ruiWord, unsigned char* pcBytes);
static const SUI64 sm_H384[SHA512LENGTH]; //Dim is as 512
static const SUI64 sm_K512[80];
static const SUI64 sm_H512[SHA512LENGTH];
};
inline unsigned int CSHA::CircularShift(unsigned int uiBits, unsigned int uiWord)
{
return (uiWord << uiBits) | (uiWord >> (32-uiBits));
}
inline unsigned int CSHA::CH(unsigned int x, unsigned int y, unsigned int z)
{
return ((x&(y^z))^z);
}
inline unsigned int CSHA::MAJ(unsigned int x, unsigned int y, unsigned int z)
{
return (((x|y)&z)|(x&y));
}
inline unsigned int CSHA::SIG0(unsigned int x)
{
return ((x >> 2)|(x << 30)) ^ ((x >> 13)|(x << 19)) ^ ((x >> 22)|(x << 10));
}
inline unsigned int CSHA::SIG1(unsigned int x)
{
return ((x >> 6)|(x << 26)) ^ ((x >> 11)|(x << 21)) ^ ((x >> 25)|(x << 7));
}
inline unsigned int CSHA::sig0(unsigned int x)
{
return ((x >> 7)|(x << 25)) ^ ((x >> 18)|(x << 14)) ^ (x >> 3);
}
inline unsigned int CSHA::sig1(unsigned int x)
{
return ((x >> 17)|(x << 15)) ^ ((x >> 19)|(x << 13)) ^ (x >> 10);
}
inline void CSHA::Bytes2Word(unsigned char const* pcBytes, unsigned int& ruiWord)
{
ruiWord = (unsigned int)*(pcBytes+3) | (unsigned int)(*(pcBytes+2)<<8) |
(unsigned int)(*(pcBytes+1)<<16) | (unsigned int)(*pcBytes<<24);
}
inline void CSHA::Word2Bytes(unsigned int const& ruiWord, unsigned char* pcBytes)
{
pcBytes += 3;
*pcBytes = ruiWord & 0xff;
*--pcBytes = (ruiWord>>8) & 0xff;
*--pcBytes = (ruiWord>>16) & 0xff;
*--pcBytes = (ruiWord>>24) & 0xff;
}
inline SUI64 CSHA::CircularShift(unsigned int uiBits, SUI64 const& roui64Word)
{
return (roui64Word << uiBits) | (roui64Word >> (64-uiBits));
}
inline SUI64 CSHA::CH(SUI64 const& x, SUI64 const& y, SUI64 const& z)
{
return ((x&(y^z))^z);
}
inline SUI64 CSHA::MAJ(SUI64 const& x, SUI64 const& y, SUI64 const& z)
{
return (((x|y)&z)|(x&y));
}
inline SUI64 CSHA::SIG0(SUI64 const& x)
{
return ((x >> 28)|(x << 36)) ^ ((x >> 34)|(x << 30)) ^ ((x >> 39)|(x << 25));
}
inline SUI64 CSHA::SIG1(SUI64 const& x)
{
return ((x >> 14)|(x << 50)) ^ ((x >> 18)|(x << 46)) ^ ((x >> 41)|(x << 23));
}
inline SUI64 CSHA::sig0(SUI64 const& x)
{
return ((x >> 1)|(x << 63)) ^ ((x >> 8)|(x << 56)) ^ (x >> 7);
}
inline SUI64 CSHA::sig1(SUI64 const& x)
{
return ((x >> 19)|(x << 45)) ^ ((x >> 61)|(x << 3)) ^ (x >> 6);
}
inline void CSHA::Bytes2Word(unsigned char const* pcBytes, SUI64& ruiWord)
{
Bytes2Word(pcBytes+4, ruiWord.m_uiRight);
Bytes2Word(pcBytes, ruiWord.m_uiLeft);
}
inline void CSHA::Word2Bytes(SUI64 const& ruiWord, unsigned char* pcBytes)
{
Word2Bytes(ruiWord.m_uiRight, pcBytes+4);
Word2Bytes(ruiWord.m_uiLeft, pcBytes);
}
#endif // __SHA_H__

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@@ -1,13 +0,0 @@
#include "multi_emulator.h"
int GenerateSetti(void *pDest)
{
auto pTicket = (int *)pDest;
pTicket[0] = 0xD4CA7F7B;
pTicket[1] = 0xC7DB6023;
pTicket[2] = 0x6D6A2E1F;
pTicket[5] = 0xB4C43105;
return 768;
}

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@@ -1,18 +0,0 @@
#include "multi_emulator.h"
int GenerateSteamEmu(void *pDest, int nSteamID)
{
auto pTicket = (int *)pDest;
pTicket[20] = -1; // +80, dproto/reunion wants this value to be -1, but if this value
// does not match -1, then instead of SteamID in [21] cell
// client IP address that xored with 0x25730981 number should
// be used. But dproto/reunion will just skip ticket validation
// in that case.
pTicket[21] = nSteamID; // +84, SteamId, low part. Actually, this is just system volume serial
// number, which comes from GetVolumeInformationA() function. If
// function failed (returned 0), then instead of volume serial number
// 777 number will be written to the ticket.
return 768;
}

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@@ -1,12 +0,0 @@
#include "StrUtils.h"
#include <stdlib.h>
void CreateRandomString(char *pszDest, int nLength)
{
static const char c_szAlphaNum[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
for (int i = 0; i < nLength; ++i)
pszDest[i] = c_szAlphaNum[rand() % (sizeof(c_szAlphaNum) - 1)];
pszDest[nLength] = '\0';
}

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@@ -1,3 +0,0 @@
#pragma once
void CreateRandomString(char *pszDest, int nLength);

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@@ -1,24 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
return
def configure(conf):
return
def build(bld):
bld.stlib(
source = bld.path.ant_glob(['src/*.cpp']),
target = 'MultiEmulator',
features = 'cxx',
includes = ['include/', 'src/'],
export_includes = ['include/'],
subsystem = bld.env.MSVC_SUBSYSTEM
)

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@@ -1 +0,0 @@
#define BZ_VERSION "1.1.0-fwgs"

Submodule 3rdparty/bzip2/bzip2 deleted from 66c46b8c94

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@@ -1,34 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
pass
def configure(conf):
conf.define('_GNU_SOURCE', 1)
conf.define('BZ_NO_STDIO', 1)
if conf.env.DEST_OS == 'win32':
conf.define('BZ_LCCWIN32', 1)
else:
conf.define('BZ_UNIX', 1)
def build(bld):
# bld(
# features = 'subst',
# source = 'bzip2/bz_version.h.in',
# target = 'bz_version.h',
# BZ_VERSION='1.1.0-fwgs'
# )
bz_sources = ['bzip2/blocksort.c', 'bzip2/huffman.c', 'bzip2/crctable.c', 'bzip2/randtable.c', 'bzip2/compress.c', 'bzip2/decompress.c', 'bzip2/bzlib.c']
bld.stlib(
source = bz_sources,
target = 'bzip2',
# use = 'bz_version.h',
features = 'c',
includes = ['.', 'bzip2/'],
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = ['bzip2/']
)

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@@ -18,7 +18,7 @@ def build(bld):
target = 'gl4es', target = 'gl4es',
features = 'c', features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'], cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM, subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.') export_includes = '.')

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@@ -1,17 +1,17 @@
# Bug-compatibility in Xash3D FWGS # Bug-compatibility in Xash3D FWGS
Xash3D FWGS has special mode for games that rely on original engine bugs. In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games. Xash3D FWGS has special mode for games that rely on original engine bugs.
In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch. At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
When `-bugcomp` is specified without argument, it enables everything. This behavior might be changed or removed in future versions.
When `-bugcomp` is specified with argument, it interpreted as flags separated with `+`. This way it's possible to combine multiple levels of bug-compatibility.
## GoldSrc bug-compatibility ## GoldSrc bug-compatibility
| Flag | Description | Games that require this flag | ### Emulated bugs
| ------- | ----------- | ---------------------------- |
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes | * `pfnPEntityOfEntIndex` in GoldSrc returns NULL for last player due to incorrect player index comparison
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
| `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. | ### Games and mods that require this
* Counter-Strike: Condition Zero - Deleted Scenes

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@@ -1,24 +0,0 @@
# Developers donation page
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
### [a1batross](https://github.com/a1batross)
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
### [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

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@@ -1,21 +0,0 @@
## Environment variables
#### Xash3D FWGS
The engine respects these environment variables:
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `XASH3D_GAME` | _string_ | Overrides default game directory. Ignored if `-game` command line argument is set |
| `XASH3D_BASEDIR` | _string_ | Sets path to base (root) directory, instead of current working directory |
| `XASH3D_RODIR` | _string_ | Sets path to read-only base (root) directory. Ignored if `-rodir` command line argument is set |
| `XASH3D_EXTRAS_PAK1` | _string_ | Archive file from specified path will be added to virtual filesystem search path in the lowest possible priority |
| `XASH3D_EXTRAS_PAK2` | _string_ | Similar to `XASH3D_EXTRAS_PAK1` but next to it in priority list |
Environment variables NOT listed in the table above are used internally, and aren't considered as stable interface.
#### mdldec
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `MDLDEC_ACT_PATH` | _string_ | If set, will read activities list from this path |

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@@ -1,25 +0,0 @@
# GetNativeObject API
To be able to use platform-specific features or get optional engine interfaces, we've added a simple call to MobilityAPI on client DLL and PhysicsAPI for server DLL and extended MenuAPI for menu DLL.
It's defined like this:
```
void *pfnGetNativeObject( const char *name );
```
#### Cross-platform objects
Only these objects are guaranteed to be available on all targets.
| Object name | Interface |
|-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
#### Android-specific objects
| Object name | Interface |
|-------------|-----------|
| `JNIEnv` | Allows interfacing with Java Native Interface. |
| `ActivityClass` | Returns JNI object for engine Android activity class. |

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@@ -1,65 +0,0 @@
# sounds.lst.md
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
File format:
```
<group name>
{
<path1>
<path2>
<path3>
}
<group2 name> <path with %d> <min number> <max number>
```
* Sounds can use any supported sound format (WAV or MP3).
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
* Groups can be empty or omitted from the file to load no sound.
* Groups can either list a set of files or specify a format string and a range.
* Anything after // will be considered a comment and ignored.
* Behavior is undefined if the group was listed multiple times.
Currently supported groups are:
|Group name|Usage|
|----------|-----|
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|`BounceGlass`|Used for BOUCNE_GLASS|
|`BounceMetal`|Used for BOUNCE_METAL|
|`BounceFlesh`|Used for BOUNCE_FLESH|
|`BounceWood`|Used for BOUNCE_WOOD|
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|`Explode`|Used for tempentity explosions|
|`EntityWaterEnter`|Used for entity entering water|
|`EntityWaterExit`|Used for entity exiting water|
|`PlayerWaterEnter`|Used for player entering water|
|`PlayerWaterExit`|Used for player exiting water|
## Example
This example is based on defaults sounds used in Half-Life:
```
BouncePlayerShell "player/pl_shell%d.wav" 1 3
BounceWeaponShell "weapons/sshell%d.wav" 1 3
BounceConcrete "debris/concrete%d.wav" 1 3
BounceGlass "debris/glass%d.wav" 1 4
BounceMetal "debris/metal%d.wav" 1 6
BounceFlesh "debris/flesh%d.wav" 1 7
BounceWood "debris/wood%d.wav" 1 4
Ricochet "weapons/ric%d.wav" 1 5
Explode "weapons/explode%d.wav" 3 5
EntityWaterEnter "player/pl_wade%d.wav" 1 4
EntityWaterExit "player/pl_wade%d.wav" 1 4
PlayerWaterEnter
{
"player/pl_wade1.wav"
}
PlayerWaterExit
{
"player/pl_wade2.wav"
}
```

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@@ -1,117 +0,0 @@
# Game definition and information file
gameinfo.txt is an essential part of any Xash3D based game. It allows basic customization for games creators, like setting game title, DLL paths, etc.
This document defines gameinfo.txt syntax, supported keys and liblist.gam conversion rules for the latest version of the engine. Note for engine developers, keep this document in sync with an implementation.
## gameinfo.txt syntax
* gameinfo.txt is a simple list of keys and values, separated by newline.
* You can add single line comments using double slashes (//).
* Keys can accept integer, float, string or boolean values.
* Boolean keys use 0 as false and 1 as true value.
* To have spaces in string values, you must enclose them in double quotes. Then, to have double quotes, you must escape it with backslash, and to have a backslash you need to use double backslashes.
The example:
```
// this is a comment :)
// this is another comment
some_integer_key 123
this_is_float_key 13.37 // optional comment
enable_feature 1 // boolean, 1 to enable, 0 to disable
example_string_key string_value
example_spaces "string with spaces"
example_title "Fate\\Stay Night" // engine will parse it as Fate\Stay Night
```
## gameinfo.txt keys
This is a list of all gameinfo.txt keys supported by the engine. Be aware that the engine will silently skip all unrecognized keys.
| Key | Type | Default value | Description |
| ---------------- | ---------- | --------------- | ----------- |
| `ambient0` | string | Empty string | Automatic ambient sound |
| `ambient1` | string | Empty string | Automatic ambient sound |
| `ambient2` | string | Empty string | Automatic ambient sound |
| `ambient3` | string | Empty string | Automatic ambient sound |
| `basedir` | string | `valve` | Game base directory, used to share assets between games |
| `date` | string | Empty string | Game release date. Unused. |
| `dllpath` | string | `cl_dlls` | Game DLL path. Engine will search custom DLLs (client or menu, for example) in this directory, except `gamedll`, see below. |
| `fallback_dir` | string | Empty string | Additional game base directory |
| `gamedir` | string | Current gamedir | Game directory, ignored in FWGS, as game directory is defined by the game directory name |
| `gamedll` | string | `dlls/hl.dll` | Game server DLL for 32-bit x86 Windows (see LibraryNaming.md for details) |
| `gamemode` | string | Empty string | Game type. When set to `singleplayer_only` or `multiplayer_only` marks the game as SP or MP only respectively, hiding the option in game UI. Omitting this key or using custom values mark the game as both MP and SP compatible. |
| `icon` | string | `game.ico` | Game icon. Engine will automatically append .ico and may automatically switch to .tga icon as well |
| `max_beams` | integer | 128 | Beams limit, 64 min, 512 max |
| `max_edicts` | integer | 900 | Entities limit, 600 min, 8192 max (protocol limit). In FWGS, minimum is 64. |
| `max_particles` | integer | 4096 | Particles limit, 1024 min, 131072 max |
| `max_tempents` | integer | 500 | Temporary entities limit. 300 min, 2048 max |
| `mp_entity` | string | `info_player_deathmatch` | Entity used to mark maps as multiplayer |
| `mp_filter` | string | Empty string | When set, used to filter multiplayer maps instead of `mp_entity`.<br>If the map name starts with the same characters as this filter, it's considered a multiplayer map |
| `nomodels` | boolean | 0 | When set to 1, disallows changing player model in UI |
| `noskills` | boolean | 0 | When set to 1, disallows selection of game difficulty |
| `secure` | boolean | 0 | When set to 1, original Unkle Mike's engine will completely disable developer mode. FWGS ignores but preserves this value for compatibility. |
| `size` | integer | 0 | Game directory size in bytes, used in Change Game dialog only |
| `startmap` | string | `c0a0` | The name of the map used in new game |
| `sp_entity` | string | `info_player_start` | Entity used to mark map as single player. Used in map validation |
| `title` | string | `New Game` | Game title, used in window title, default server name, etc. |
| `trainmap` | string | `t0a0` | The name of the training map (Hazard Course) |
| `type` | string | Empty string | Game type, used in Change Game UI. |
| `url_info` | string | Empty string | Game homepage URL, used in Change Game UI |
| `url_update` | string | Empty string | Game updates URL, used in Settings UI |
| `version` | float | 1.0 | Game version, used in Change Game dialog and in server info |
## FWGS-specific gameinfo.txt keys
These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
| `demomap` | string | Empty string | The name of the demo chapter map (Half-Life Uplink) |
## Note on GoldSrc liblist.gam support
As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\
Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam.
For game creators who plan supporting only Xash3D, using this file is not recommended.
The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored.
| `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | |
| `game` | `title` | |
| `gamedir` | `gamedir` | |
| `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | |
| `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | |
| `nomodels` | `nomodels` | |
| `secure` | `secure` | In GoldSrc it's used to mark the multiplayer game as anti-cheat enabled.<br>Original Xash3D misinterprets its value for disallowing console and developer mode.<br>FWGS ignores this key but preserves for compatibility. |
| `startmap` | `startmap` | |
| `size` | `size` | |
| `trainingmap` | `trainmap` | |
| `trainmap` | `trainmap` | |
| `type` | `type` & `gamemode`| In `liblist.gam` this key works as both `type` and `gamemode`.<br>If value is `singleplayer_only` or `multiplayer_only` the game is marked as SP or MP only, and `gameinfo.txt` type set to `Single` or `Multiplayer`.<br>Any custom value will mark the game as both SP and MP compatible, and type is set to whatever custom value. |
| `url_dl` | `url_update` | |
| `url_info` | `url_info` | |
| `version` | `version` | |

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@@ -1,14 +0,0 @@
# Support for GoldSrc network protocol
This feature is still work-in-progress, but for now it's available for all users, and we appreciate any bug-reports and contributions around it.
For connecting to GoldSrc-based servers, use this command:
```
connect ip:port gs
```
But keep in mind, there are requirement for server to be able to accept connections from Xash3D-based clients: it should accept HLTV connections.
Without this requirement, you will just get "Steam validation rejected" error on connecting.
That is because proper authorization with Steam API is not implemented in engine yet (but we have plans on it).
In case of ReHLDS with Reunion plugin, by default it rejects HLTV clients. But connections from HLTV can be easily enabled in `reunion.cfg` file.

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@@ -1,40 +0,0 @@
### HD (external) textures support
Xash3D supports loading texture replacements in TGA format for almost all types of models in the game, except alias models at this time.
Textures are expected to be located at:
* `modfolder/materials/<mapname>` - for a specific map
* `modfolder/materials/common` - common for all maps
* `modfolder/materials/decals` - for decals
* `modfolder/materials/models/<model>` - for models (texture name must match the internal texture name in the model)
Support for high-resolution textures is enabled setting `host_allow_materials` cvar to `1` or in the menu, in "Video options" section.
#### Xash3D FWGS additions
In addition to paths above, Xash3D FWGS checks following paths:
* `modfolder/materials/sprites/<sprite>` - for sprites, except HUD sprites
Also, to check which texture replacements are loaded successfully, failed or weren't found, a mod developer can set `host_allow_materials` cvar value to `2`. The engine will spew log at any developer level in the following format:
```
Looking for <replacement> replacement... <status code> (<path relative to mod directory>)
```
Status codes:
* `OK` - texture replacement file was found and loaded into GPU memory successfully
* `FAIL` - texture file was found but hasn't been parsed or loaded successfully. Refer to engine log for more details.
* `MISS` - texture file wasn't found
Example:
```
Looking for maps/bounce.bsp:!waterblue tex replacement...OK (materials/common/!waterblue.tga)
Looking for maps/bounce.bsp:!waterblue_luma tex replacement...MISS (not found)
Looking for {shot2 decal replacement...MISS (materials/decals/{shot2.tga)
Looking for {shot4 decal replacement...MISS (materials/decals/{shot4.tga)
Looking for {shot3 decal replacement...MISS (materials/decals/{shot3.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/GMan_Case1.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/inside_1.tga)
```

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@@ -1,15 +0,0 @@
# Xash3D FWGS on `musl`
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
```
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
```
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
```
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
```
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.

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@@ -17,7 +17,7 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
Mirrored on github - https://github.com/nekonomicon/BattleGrounds Mirrored on github - https://github.com/nekonomicon/BattleGrounds
## Bubblemod ## Bubblemod
Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php) Download page on official site - http://www.bubblemod.org/dl_default.php (dead link!)
Mirrored on github - https://github.com/HLSources/BubbleMod Mirrored on github - https://github.com/HLSources/BubbleMod
@@ -85,9 +85,6 @@ Official gitlab repository - https://gitlab.com/Sockman/hltopdown
## Half-Life: Update ## Half-Life: Update
Official github repository - https://github.com/Fograin/hl-subsmod-ex Official github repository - https://github.com/Fograin/hl-subsmod-ex
## Half-Life: Rally
Official gitlab repository - https://gitlab.com/hlrally/src
## Half-Life: Weapon Edition ## Half-Life: Weapon Edition
Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src
@@ -133,8 +130,22 @@ Available in mod archive on ModDB - https://www.moddb.com/mods/overturn
## Oz Deathmatch ## Oz Deathmatch
Mirrored on github - https://github.com/nekonomicon/OZDM Mirrored on github - https://github.com/nekonomicon/OZDM
## Spirit of Half-Life
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## Threewave CTF
*Unfinished mod by Valve Software*
Available in Valve's Half-Life repository with Deathmatch Classic sources - https://github.com/ValveSoftware/halflife/tree/master/dmc
## Trinity Render
Available on ModDB: https://www.moddb.com/mods/half-life-episode-two/downloads/trinity-rendering-engine-v308f
## Tyrian: Ground Assault
Available on ModDB: https://www.moddb.com/mods/tyriangroundassault/downloads/tyrianga-v1-0-src
## Paranoia ## Paranoia
Available on ModDB - https://www.moddb.com/mods/paranoia/downloads/paranoia-toolkit Available on ModDB: https://www.moddb.com/mods/paranoia/downloads/paranoia-toolkit
## Paranoia 2: The Savior ## Paranoia 2: The Savior
Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
@@ -149,37 +160,12 @@ Was found on HLFX - http://hlfx.ru/forum/showthread.php?s=2c892dfc52f72be52a89c3
## Ricochet ## Ricochet
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/ricochet Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/ricochet
## Spirit of Half-Life
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## The Wastes
Version 1.5: mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-thewastes-sdk
## Threewave CTF
*Unfinished mod by Valve Software*
Available in Valve's Half-Life repository with Deathmatch Classic sources - https://github.com/ValveSoftware/halflife/tree/master/dmc
## Trinity Render
Available on ModDB - https://www.moddb.com/mods/half-life-episode-two/downloads/trinity-rendering-engine-v308f
## Tyrian: Ground Assault
Available on ModDB - https://www.moddb.com/mods/tyriangroundassault/downloads/tyrianga-v1-0-src
## Wasteland
Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wasteland-sdk
## Wizard Wars ## Wizard Wars
Download page on official site - http://www.thothie.com/ww/ Download page on official site - http://www.thothie.com/ww/
## XashXT ## XashXT
Mirrored on github - https://github.com/a1batross/XashXT_original Mirrored on github - https://github.com/a1batross/XashXT_original
## Xen-Warrior
*Source code is a part of Spirit of Half-Life 1.0-1.2 under XENWARRIOR macro*
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## Zombie-X ## Zombie-X
Available in mod archive on ModDB - https://www.moddb.com/mods/zombie-x-10-final/downloads/zombie-x-10-dle-beta6-last-version Available in mod archive on ModDB - https://www.moddb.com/mods/zombie-x-10-final/downloads/zombie-x-10-dle-beta6-last-version
@@ -201,12 +187,12 @@ malortie's recreation - https://github.com/malortie/hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
## Afraid of Monsters: Director's cut ## Afraid of Monsters: Director's cut
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc Reverse-engineered code, branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
## Azure Sheep ## Azure Sheep
malortie's recreation - https://github.com/malortie/hl-asheep malortie's recreation - https://github.com/malortie/hl-asheep
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep Reverse-engineered code, branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
## Big Lolly ## Big Lolly
malortie's recreation - https://github.com/malortie/hl-biglolly malortie's recreation - https://github.com/malortie/hl-biglolly
@@ -228,7 +214,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike ## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd
@@ -240,22 +226,15 @@ CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life: Campaign Mode ## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness ## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd malortie's recreation - https://github.com/malortie/hl-eftd
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd Reverse-engineered code, branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
## Half-Life: Black Guard
*This mod uses dlls from Cleaner's Adventures*
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Half-Life: Blue Shift ## Half-Life: Blue Shift
Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253 Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253
Reverse-engineered code: branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift Reverse-engineered code, branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
## Half-Life: Induction ## Half-Life: Induction
Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction
@@ -263,12 +242,12 @@ Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/
## Half-Life: Opposing Force ## Half-Life: Opposing Force
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d
Reverse-engineered code: clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor Reverse-engineered code, clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor
Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition
## Half-Life: Rebellion ## Half-Life: Rebellion
Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion Reverse-engineered code, branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion
## Half-Life: Urbicide ## Half-Life: Urbicide
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
@@ -276,7 +255,7 @@ Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portabl
## Half-Life: Visitors ## Half-Life: Visitors
malortie's recreation - https://github.com/malortie/hl-visitors malortie's recreation - https://github.com/malortie/hl-visitors
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors Reverse-engineered code, branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
## Half-Secret ## Half-Secret
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
@@ -289,18 +268,18 @@ Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
## Poke 646 ## Poke 646
malortie's recreation - https://github.com/malortie/hl-poke646 malortie's recreation - https://github.com/malortie/hl-poke646
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646 Reverse-engineered code, branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
## Poke 646: Vendetta ## Poke 646: Vendetta
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta Reverse-engineered code, branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
## Residual Life ## Residual Life
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
## Residual Point ## Residual Point
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
## Sewer Beta ## Sewer Beta
Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sewer_beta Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sewer_beta
@@ -311,12 +290,12 @@ Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate ## The Gate
malortie's recreation - https://github.com/malortie/hl-thegate malortie's recreation - https://github.com/malortie/hl-thegate
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate Reverse-engineered code, branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
## They Hunger ## They Hunger
malortie's recreation - https://github.com/malortie/hl-theyhunger malortie's recreation - https://github.com/malortie/hl-theyhunger
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger Reverse-engineered code, branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
@@ -359,22 +338,16 @@ Branch **half-screwed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portab
Port to Linux - https://github.com/fmoraw/NS Port to Linux - https://github.com/fmoraw/NS
## Spirit of Half-Life ## Spirit of Half-Life
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2 Version 1.2, branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002 ## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/malortie/hl-shall Just more playable version by malortie - https://github.com/malortie/hl-shall
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween
## The Wastes
Version 1.5: Port to Linux - https://git.mentality.rip/a1batross/halflife-thewastes-sdk
## Threewave CTF ## Threewave CTF
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
## Xen-Warrior
Branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Zombie-X ## Zombie-X
Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x

View File

@@ -2,32 +2,38 @@ Xash3D FWGS is intended to be easily ported to specific platform, however main i
This page is about merged ports to main source tree and responsible for it developers. This page is about merged ports to main source tree and responsible for it developers.
For porting guidelines, look engine-porting-guide.md. For porting guidelines, look here(TODO!)
Status: Status:
* **Supported**: active, was confirmed to be fully functional. * **Supported**: active, confirmed to be fully functional.
* **In progress**: active, under development. * **In progress**: active, under development.
* **Incomplete**: not active, but some work was accepted to main repository before
* **Old Engine**: port was for old engine fork * **Old Engine**: port was for old engine fork
* **Not maintained**: lack of human resources * **Not maintained**: lack of human resources
* **Not merged**: was done in third-party fork, real status unknown
* **Deprecated**: not supported anymore * **Deprecated**: not supported anymore
Table is sorted by status and platform. Table is sorted by status.
| Platform | Status | Maintainer | Note | Platform | Status | Maintainer | Note
| -------- | ------ | ---------- | ---- | -------- | ------ | ---------- | ----
| Android | Supported | @Velaron | | Windows | Supported | @a1batross, @SNMetamorph |
| *BSD | Supported | @nekonomicon | | *BSD | Supported | @nekonomicon |
| DOS4GW | Supported | @mittorn | | GNU/Linux(x86, amd64, arm) | Supported | @a1batross, @mittorn |
| GNU/Linux | Supported | @a1batross, @mittorn | | Android | Supported | @a1batross, @mittorn |
| Haiku | Supported | not maintained | Was added by #478 and #483
| macOS | Supported | @sofakng |
| MotoMAGX | Supported | @a1batross | | MotoMAGX | Supported | @a1batross |
| GNU/Linux(elbrus) | Supported | @a1batross, @mittorn | Rare and eventual access to e2k machine
| Haiku | Supported | not maintained | Was added by #478 and #483
| DOS4GW | Supported | @mittorn |
| GNU/Linux(mipsel) | Supported | @mittorn |
| PSVita | Supported | @fgsfdsfgs | | PSVita | Supported | @fgsfdsfgs |
| Switch | Supported | @fgsfdsfgs | | Switch | Supported | @fgsfdsfgs |
| Windows | Supported | @a1batross, @SNMetamorph | | Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii)
| PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs) | PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs)
| Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii)
| Emscripten | Old Engine | not maintained | | Emscripten | Old Engine | not maintained |
| 3DS | Old Engine fork | not maintained | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| Oculus Quest | Old Engine fork | @DrBeef | [GitHub Repository](https://github.com/DrBeef/Lambda1VR) | Oculus Quest | Old Engine fork | @DrBeef | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| PSVita | Old Engine fork | not maintained | [GitHub Repository](https://github.com/fgsfdsfgs/vitaXash3D)
| Switch | Old Engine fork | not maintained | [GitHub Repository](https://github.com/switchports/xash3d-switch)
| 3DS | Old Engine fork | not maintained | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| macOS | Deprecated | not maintained | See GitHub issue #61
| iOS | Deprecated | not maintained | See GitHub issue #61 | iOS | Deprecated | not maintained | See GitHub issue #61

View File

@@ -19,22 +19,7 @@
- [List of XashXT-based mods](#list-of-xashxt-based-mods) - [List of XashXT-based mods](#list-of-xashxt-based-mods)
- [List of maps for They Hunger](#list-of-maps-for-they-hunger) - [List of maps for They Hunger](#list-of-maps-for-they-hunger)
- [List of games and mods with custom gamedll](#list-of-games-and-mods-with-custom-gamedll) - [List of games and mods with custom gamedll](#list-of-games-and-mods-with-custom-gamedll)
- [List of mods for Counter Strike](#list-of-mods-for-counter-strike) - [List of mods for Counter Strike(Android only)](#list-of-mods-for-counter-strike)
- [List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS](#list-of-supported-mods-from-mobile_hacks-branch-of-hlsdk-portable-by-fwgs)
# List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS
1. [Afraid of Monsters](https://www.moddb.com/mods/afraid-of-monsters/downloads/afraid-of-monsters-v1)
2. [Big Lolly](https://www.moddb.com/mods/big-lolly)
3. [Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)
4. [Half-Secret](https://www.moddb.com/mods/half-secret)
5. [Case Closed](https://www.moddb.com/mods/caseclosed)
6. [Bloody Pizza - Vendetta](https://www.moddb.com/games/half-life/addons/bloody-pizza-vendetta)
7. [Borderlands](https://www.moddb.com/games/half-life/addons/borderlands-v04)
8. [Half-Life: Induction](https://www.moddb.com/mods/half-life-induction/downloads/half-life-induction-12)
9. [Redemption/Absolute Redemption](https://www.moddb.com/mods/absolute-redemption)
10. [Sewer beta](https://www.moddb.com/games/half-life/addons/sewer-beta)
11. [Times of Troubles](https://www.moddb.com/mods/times-of-troubles)
12. [Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)
# List of Half-Life-based mods # List of Half-Life-based mods
Originally this list was written by *Qwertyus*(*Qortez*) Originally this list was written by *Qwertyus*(*Qortez*)
@@ -191,7 +176,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it) 143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
144. [Optimum Fear](https://www.fileplanet.com/7472/0/fileinfo/Optimum-Fear) 144. [Optimum Fear](https://www.fileplanet.com/7472/0/fileinfo/Optimum-Fear)
145. [Outrun](http://www.moddb.com/mods/outrun) 145. [Outrun](http://www.moddb.com/mods/outrun)
146. [Outwards (Day One)](https://web.archive.org/web/20161026104825/http://visgi.info/maps/) 146. [Outwards (Day One)](https://drive.google.com/file/d/1mjQ8wUazYbwTq9Ocg0Vs0raq4avbTRne/view?usp=sharing)
147. [Overhaul Pack](http://www.moddb.com/mods/half-life-overhaul-pack) (Just HD pack for Half-Life) 147. [Overhaul Pack](http://www.moddb.com/mods/half-life-overhaul-pack) (Just HD pack for Half-Life)
148. [P.I.Z.D.E.C.](https://www.runthinkshootlive.com/posts/pizdec/) 148. [P.I.Z.D.E.C.](https://www.runthinkshootlive.com/posts/pizdec/)
149. [pagoda](http://www.moddb.com/mods/pagoda1) 149. [pagoda](http://www.moddb.com/mods/pagoda1)
@@ -297,7 +282,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/) 6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/)
7. [Cro-man's Office Mappack](http://twhl.info/vault.php?map=5547) 7. [Cro-man's Office Mappack](http://twhl.info/vault.php?map=5547)
8. [Half-Life Episode Two Demo Alpha v1.0](http://hl.loess.ru/?mod=451) 8. [Half-Life Episode Two Demo Alpha v1.0](http://hl.loess.ru/?mod=451)
9. [Hazardous-Course (first version of Hazardous-Course 2)](https://web.archive.org/web/20110512012317/http://www.richmans-maps.ch.vu/) 9. [Hazardous-Course (first version of Hazardous-Course 2)](https://drive.google.com/file/d/16djJZSpNWKyScSxSyMqX-u_S-2i400rl/view?usp=sharing)
10. [High Tech v0.2](http://hl.loess.ru/?mod=499) 10. [High Tech v0.2](http://hl.loess.ru/?mod=499)
11. [HL Shadows, Part 1](https://www.fileplanet.com/7466/0/fileinfo/'HL-Shadows',-Part-1) 11. [HL Shadows, Part 1](https://www.fileplanet.com/7466/0/fileinfo/'HL-Shadows',-Part-1)
12. [HLNewEnd](http://twhl.info/vault.php?map=2275) 12. [HLNewEnd](http://twhl.info/vault.php?map=2275)
@@ -320,11 +305,11 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
29. [Shortcut v1.0 Beta](https://www.runthinkshootlive.com/posts/shortcut/) 29. [Shortcut v1.0 Beta](https://www.runthinkshootlive.com/posts/shortcut/)
30. [Stoka](https://www.ceskemody.cz/mapy.php?lng=1&clanek=222&razeni_hra=1&pn=stoka) 30. [Stoka](https://www.ceskemody.cz/mapy.php?lng=1&clanek=222&razeni_hra=1&pn=stoka)
31. [Striker's Compo 26](http://twhl.info/vault.php?map=5190) (buggy) 31. [Striker's Compo 26](http://twhl.info/vault.php?map=5190) (buggy)
32. [Technology Test 2](https://web.archive.org/web/20110512012317/http://www.richmans-maps.ch.vu/) 32. [Technology Test 2](https://drive.google.com/file/d/1LfldzsMIN5j07bgtNkfY5v0Xl0S9de_G/view?usp=sharing)
33. [The Gate Playable Demo](https://www.fileplanet.com/116347/110000/fileinfo/The-Gate-Playable-Demo) 33. [The Gate Playable Demo](https://www.fileplanet.com/116347/110000/fileinfo/The-Gate-Playable-Demo)
34. [They are Back](https://www.runthinkshootlive.com/posts/they-are-back/) 34. [They are Back](https://www.runthinkshootlive.com/posts/they-are-back/)
35. [Tiefseelabor( Deep Sea Laboratory )](https://www.runthinkshootlive.com/posts/deep-sea-laboratory/) 35. [Tiefseelabor( Deep Sea Laboratory )](https://www.runthinkshootlive.com/posts/deep-sea-laboratory/)
36. [Time-Shift](https://web.archive.org/web/20110512012317/http://www.richmans-maps.ch.vu/) 36. [Time-Shift](https://drive.google.com/file/d/1pK1s-2SIlSMQHVRPMLdC_94wTa__8_DX/view?usp=sharing)
37. [Train Single Beta](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (Remove **gfx.wad** from **TrainSingle** folder) 37. [Train Single Beta](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (Remove **gfx.wad** from **TrainSingle** folder)
38. [WAR: The Killer Beta 0.1](http://www.moddb.com/mods/war) 38. [WAR: The Killer Beta 0.1](http://www.moddb.com/mods/war)
39. [White Force Beta( Residual Point prototype )](http://www.moddb.com/mods/hl-residual-point/downloads/white-force-beta-2002) 39. [White Force Beta( Residual Point prototype )](http://www.moddb.com/mods/hl-residual-point/downloads/white-force-beta-2002)
@@ -394,7 +379,7 @@ Mods:
5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game) 5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game)
6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code) 6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code)
7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**) 7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**)
8. [Lost in Black Mesa(first version without HLFX)](https://web.archive.org/web/20160407041812/http://half-life.ru/forum/showthread.php?threadid=13959) (download links dead!) 8. [Lost in Black Mesa(first version without HLFX)](https://drive.google.com/file/d/1bEnm_AxJs-ly8hTEZIQBw_v2BsXdSiGa/view?usp=sharing)
9. [Soldier](http://www.moddb.com/mods/half-life-soldier) 9. [Soldier](http://www.moddb.com/mods/half-life-soldier)
10. [Solo Operations](http://www.moddb.com/mods/solo-operations) 10. [Solo Operations](http://www.moddb.com/mods/solo-operations)
11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress) 11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress)
@@ -455,7 +440,7 @@ Mods:
51. [Data-base](https://www.runthinkshootlive.com/posts/database/) 51. [Data-base](https://www.runthinkshootlive.com/posts/database/)
52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls** & **dlls** folders from inside of mod's directory before you start the game) 52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls** & **dlls** folders from inside of mod's directory before you start the game)
53. [De-railed](http://twhl.info/competitions.php?results=7) 53. [De-railed](http://twhl.info/competitions.php?results=7)
54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://web.archive.org/web/20151030005310/http://www.gamefront.com/files/13532512) 54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://drive.google.com/file/d/1uHvr8xONogTTNOy-8X6G4ehFV6Eawvbq/view?usp=sharing)
55. [Deep](http://twhl.info/vault.php?map=1669) 55. [Deep](http://twhl.info/vault.php?map=1669)
56. [Desert Attack](http://fyzzer.narod.ru/index.html) 56. [Desert Attack](http://fyzzer.narod.ru/index.html)
57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map) 57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map)
@@ -513,8 +498,8 @@ Mods:
109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play) 109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play)
110. [Hostage](https://www.runthinkshootlive.com/posts/hostage-2/) 110. [Hostage](https://www.runthinkshootlive.com/posts/hostage-2/)
111. [House](http://www.artpeter.net/Data/HalfLife/Hl.php) 111. [House](http://www.artpeter.net/Data/HalfLife/Hl.php)
112. [Impulse 101 Fun - The Train](http://web.archive.org/web/20070305075816/http://www.twhl.co.za/mapvault/2817.zip) (map from *TWHL* by *Archie* aka *The Hunter*) 112. [Impulse 101 Fun - The Train](https://drive.google.com/file/d/1jAuMCCmREH0mfAEAscqaG8FQGa2uNknb/view?usp=sharing) (map from *TWHL* by *Archie* aka *The Hunter*)
113. [In America](https://web.archive.org/web/20170221213409/http://www.lambda-force.org/load/half_life/karty/half_life_in_america/18-1-0-476) 113. [In America](https://drive.google.com/file/d/1gOC8zfnUvBxRy8Rr8juNiUNbLYjoZpnn/view?usp=sharing)
114. [In the Kitchen](http://twhl.info/vault.php?map=4314) 114. [In the Kitchen](http://twhl.info/vault.php?map=4314)
115. [Infiltration](https://www.fileplanet.com/7467/0/fileinfo/Infiltration) 115. [Infiltration](https://www.fileplanet.com/7467/0/fileinfo/Infiltration)
116. [Interactivity & Lots of Entities](http://twhl.info/vault.php?map=5744) (link dead!) 116. [Interactivity & Lots of Entities](http://twhl.info/vault.php?map=5744) (link dead!)

View File

@@ -0,0 +1,41 @@
# Experimental VGUI2 Support
Thanks to @kungfulon contributions, Xash3D FWGS now supports VGUI2.
VGUI2 is undocumented UI system from Source Engine that GoldSrc used in some games and it's main menu.
## Support status
Doesn't draw anything, doesn't take any input.
## List of games that require VGUI2 support
- Counter-Strike 1.6
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes
- Day of Defeat
- Half-Life: Blue Shift
## How to enable VGUI2 support
By default, engine doesn't initialize VGUI2 to not confuse existing games and mods that use or do not use VGUI1. This support also relies on a number of proprietary libraries, that we better not redistribute, so you have to supply them yourself. Keep in mind, that these libraries are compiled only for 32-bit Windows, Linux and OSX, you shouldn't expect them running anywhere else.
1. Download latest Half-Life from Steam.
2. Open local files.
3. Copy libraries in the list below according to your platform, to folder where Xash3D searches it's libraries (usually in same folder where executable is located)
| Linux | Windows
| -------- | --------
| `chromehtml.so` | `chromehtml.dll`
| `vgui2.so` | `vgui2.dll`
| `libcef.so` | `libcef.dll`
| `libtier0.so` | `tier0.dll`
| `libvstdlib.so` | `vstdlib.dll`
| `libsteam_api.so` | `steam_api.dll`
Some files must also be copied:
- `cef_gtk.pak`
Additionally, on Linux other libraries must be provided. Use `ldd` tool to figure out which libraries you miss. Many of them can be pulled from Steam Runtime.
Do not recommend using RoDir with VGUI2 games. Many of them are broken. Steam API will crash without `steam_appid.txt` in Xash root directory.

105
README.md
View File

@@ -1,55 +1,62 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" /> # Xash3D FWGS Engine
[![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D (pronounced `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike. ```
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
## Donate as well as to give game developers well known workflow and extend it.
[![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \ Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md). ```
## Fork features ## Fork features
* Steam Half-Life (HLSDK 2.5) support. * HLSDK 2.4 support.
* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md). * Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md))
* Better multiplayer: multiple master servers, headless dedicated server, voice chat, [GoldSrc protocol support](Documentation/goldsrc-protocol-support.md) and IPv6 support. * Modern compilers support: say no more to MSVC6.
* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software. * Better multiplayer support: multiple master servers, headless dedicated server.
* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform. * Mobility API: allows better game integration on mobile devices(vibration, touch controls)
* Mobility API: better game integration on mobile devices (vibration, touch controls). * Different input methods: touch, gamepad and classic mouse & keyboard.
* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp. * TrueType font rendering, as a part of mainui_cpp.
* External VGUI support module. * Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
* PNG & KTX2 image format support. * Voice support.
* [A set of small improvements](Documentation/), without broken compatibility. * External filesystem module like in GoldSrc engine.
* External vgui support module.
* PNG image format support.
* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API.
* Vulkan renderer.
## Installation & Running ## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. 0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.
1) Copy engine binaries to some directory. 1) Copy engine binaries to some directory.
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries. 2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods. This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course.
You still needed to copy `valve` directory as all game resources located there. You still needed to copy `valve` directory as all game resources located there.
3) Run the main executable (`xash3d.exe` or AppImage). 3) Run the main executable (`xash3d.exe` or AppImage).
For additional info, run Xash3D with `-help` command line key. For additional info, run Xash3D with `-help` command line key.
## Contributing ## Contributing
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html. * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
* Issues are accepted in both English and Russian. * Issues are accepted in both English and Russian
* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file. * Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
## Build instructions ## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/). We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using! NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
### Prerequisites ### Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code! Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods. This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course.
#### Windows (Visual Studio) #### Windows (Visual Studio)
* Install Visual Studio. * Install Visual Studio.
@@ -61,39 +68,31 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
#### GNU/Linux #### GNU/Linux
##### Debian/Ubuntu ##### Debian/Ubuntu
* For 32-bit engine on 64-bit x86 operating system: * Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
* Enable i386 on your system: `$ sudo dpkg --add-architecture i386`.
* Install development tools: `$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386 libopus-dev:i386 libbz2-dev:i386`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
* For non-x86 systems: `$ sudo dpkg --add-architecture i386`
* Install development tools: `$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev`. * Install development tools
* For 32-bit engine on amd64: \
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`. `$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386`
* For everything else: \
##### RedHat/Fedora `$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev`
* For 32-bit engine on 64-bit x86 operating system: * Clone this repostory:
* Install development tools: `$ sudo dnf install gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 fontconfig-devel.i686 freetype-devel.i686 bzip2-devel.i686`. `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For non-x86 systems:
* Install development tools: `$ sudo dnf install gcc gcc-c++ SDL2-devel opus-devel fontconfig-devel freetype-devel bzip2-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building ### Building
#### Windows (Visual Studio) #### Windows (Visual Studio)
0) Open command line. 0) Open command line
1) Navigate to `xash3d-fwgs` directory. 1) Navigate to `xash3d-fwgs` directory.
2) (optional) Examine which build options are available: `waf --help`. 2) Carefully examine which build options are available: `waf --help`
3) Configure build: `waf configure --sdl2=c:/path/to/SDL2`. 3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2`
4) Compile: `waf build`. 4) Compile: `waf build`
5) Install: `waf install --destdir=c:/path/to/any/output/directory`. 5) Install: `waf install --destdir=c:/path/to/any/output/directory`
#### Linux #### Linux
If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step is set correctly, prior to running configure. If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig` prior to running configure.
0) (optional) Examine which build options are available: `./waf --help`. 0) Examine which build options are available: `./waf --help`
1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor). 1) Configure build: `./waf configure -T release`
2) Compile: `./waf build`. (You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor)
3) Install: `./waf install --destdir=/path/to/any/output/directory`. 2) Compile: `./waf build`
3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`

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@@ -18,17 +18,21 @@ GNU General Public License for more details.
// video backends (XASH_VIDEO) // video backends (XASH_VIDEO)
#define VIDEO_NULL 0 #define VIDEO_NULL 0
#define VIDEO_SDL 1 #define VIDEO_SDL 1
#define VIDEO_ANDROID 2
#define VIDEO_FBDEV 3 #define VIDEO_FBDEV 3
#define VIDEO_DOS 4 #define VIDEO_DOS 4
// audio backends (XASH_SOUND) // audio backends (XASH_SOUND)
#define SOUND_NULL 0 #define SOUND_NULL 0
#define SOUND_SDL 1 #define SOUND_SDL 1
#define SOUND_OPENSLES 2
#define SOUND_ALSA 3 #define SOUND_ALSA 3
// input (XASH_INPUT) // input (XASH_INPUT)
#define INPUT_NULL 0 #define INPUT_NULL 0
#define INPUT_SDL 1 #define INPUT_SDL 1
#define INPUT_ANDROID 2
#define INPUT_EVDEV 3 #define INPUT_EVDEV 3
// timer (XASH_TIMER) // timer (XASH_TIMER)
@@ -41,13 +45,16 @@ GNU General Public License for more details.
// messageboxes (XASH_MESSAGEBOX) // messageboxes (XASH_MESSAGEBOX)
#define MSGBOX_STDERR 0 #define MSGBOX_STDERR 0
#define MSGBOX_SDL 1 #define MSGBOX_SDL 1
#define MSGBOX_ANDROID 2
#define MSGBOX_WIN32 3 #define MSGBOX_WIN32 3
#define MSGBOX_NSWITCH 4 #define MSGBOX_NSWITCH 4
// library loading (XASH_LIB) // library loading (XASH_LIB)
#define LIB_NULL 0 #define LIB_NULL 0
#define LIB_POSIX 1 #define LIB_POSIX 1
#define LIB_WIN32 2 #define LIB_WIN32 2
#define LIB_STATIC 3 #define LIB_STATIC 3
#endif /* BACKENDS_H */ #endif /* BACKENDS_H */

View File

@@ -1,6 +1,6 @@
/* /*
vgl_shim.h - vitaGL custom immediate mode shim boneinfo.h - structure that send delta-compressed bones across network
Copyright (C) 2023 fgsfds Copyright (C) 2018 Uncle Mike
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -13,12 +13,13 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#pragma once #ifndef BONEINFO_H
#define BONEINFO_H
// max verts in a single frame typedef struct
#define GL2_MAX_VERTS 32768 {
vec3_t angles;
vec3_t origin;
} boneinfo_t;
int GL2_ShimInit( void ); #endif//BONEINFO_H
void GL2_ShimInstall( void );
void GL2_ShimShutdown( void );
void GL2_ShimEndFrame( void );

View File

@@ -9,20 +9,7 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
======================================================================== ========================================================================
*/ */
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE) #define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE)
#define ImageCompressed( type ) \ #define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2 || type == PF_BC6H_SIGNED || type == PF_BC6H_UNSIGNED || type == PF_BC7)
( type == PF_DXT1 \
|| type == PF_DXT3 \
|| type == PF_DXT5 \
|| type == PF_ATI2 \
|| type == PF_BC4_SIGNED \
|| type == PF_BC4_UNSIGNED \
|| type == PF_BC5_SIGNED \
|| type == PF_BC5_UNSIGNED \
|| type == PF_BC6H_SIGNED \
|| type == PF_BC6H_UNSIGNED \
|| type == PF_BC7_UNORM \
|| type == PF_BC7_SRGB \
|| type == PF_KTX2_RAW )
typedef enum typedef enum
{ {
@@ -38,15 +25,9 @@ typedef enum
PF_DXT3, // s3tc DXT3/BC2 format PF_DXT3, // s3tc DXT3/BC2 format
PF_DXT5, // s3tc DXT5/BC3 format PF_DXT5, // s3tc DXT5/BC3 format
PF_ATI2, // latc ATI2N/BC5 format PF_ATI2, // latc ATI2N/BC5 format
PF_BC4_SIGNED,
PF_BC4_UNSIGNED,
PF_BC5_SIGNED,
PF_BC5_UNSIGNED,
PF_BC6H_SIGNED, // bptc BC6H signed FP16 format PF_BC6H_SIGNED, // bptc BC6H signed FP16 format
PF_BC6H_UNSIGNED, // bptc BC6H unsigned FP16 format PF_BC6H_UNSIGNED, // bptc BC6H unsigned FP16 format
PF_BC7_UNORM, // bptc BC7 format PF_BC7, // bptc BC7 format
PF_BC7_SRGB,
PF_KTX2_RAW, // Raw KTX2 data, used for yet unsupported KTX2 subformats
PF_TOTALCOUNT, // must be last PF_TOTALCOUNT, // must be last
} pixformat_t; } pixformat_t;
@@ -69,7 +50,6 @@ typedef enum
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
IL_OVERVIEW = BIT(6), // overview required some unque operations IL_OVERVIEW = BIT(6), // overview required some unque operations
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
IL_KTX2_RAW = BIT(8), // renderer can consume raw KTX2 files (e.g. ref_vk)
} ilFlags_t; } ilFlags_t;
// goes into rgbdata_t->encode // goes into rgbdata_t->encode

View File

@@ -127,23 +127,14 @@ typedef struct
int flags; // sky or slime, no lightmap or 256 subdivision int flags; // sky or slime, no lightmap or 256 subdivision
} mtexinfo_t; } mtexinfo_t;
// a1ba: changed size to avoid undefined behavior. Check your allocations if you take this header! typedef struct glpoly_s
// For example:
// before: malloc( sizeof( glpoly_t ) + ( numverts - 4 ) * VERTEXSIZE * sizeof( float ))
// after (C): malloc( sizeof( glpoly_t ) + numverts * VERTEXSIZE * sizeof( float ))
// after (C++): malloc( sizeof( glpoly_t ) + ( numverts - 1 ) * VERTEXSIZE * sizeof( float ))
typedef struct glpoly2_s
{ {
struct glpoly2_s *next; struct glpoly_s *next;
struct glpoly2_s *chain; struct glpoly_s *chain;
int numverts; int numverts;
int flags; // for SURF_UNDERWATER int flags; // for SURF_UNDERWATER
#ifdef __cplusplus float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
float verts[1][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) } glpoly_t;
#else
float verts[][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
#endif
} glpoly2_t;
typedef struct mnode_s typedef struct mnode_s
{ {
@@ -182,7 +173,7 @@ struct decal_s
short entityIndex; // Entity this is attached to short entityIndex; // Entity this is attached to
// Xash3D specific // Xash3D specific
vec3_t position; // location of the decal center in world space. vec3_t position; // location of the decal center in world space.
glpoly2_t *polys; // precomputed decal vertices glpoly_t *polys; // precomputed decal vertices
intptr_t reserved[4]; // just for future expansions or mod-makers intptr_t reserved[4]; // just for future expansions or mod-makers
}; };
@@ -255,7 +246,7 @@ struct msurface_s
int light_s, light_t; // gl lightmap coordinates int light_s, light_t; // gl lightmap coordinates
glpoly2_t *polys; // multiple if warped glpoly_t *polys; // multiple if warped
struct msurface_s *texturechain; struct msurface_s *texturechain;
mtexinfo_t *texinfo; mtexinfo_t *texinfo;
@@ -497,8 +488,7 @@ typedef struct
int flags; int flags;
float size; float size;
const trivertex_t **pposeverts; // only valid during loading, used to build GL mesh int reserved[8]; // VBO offsets
intptr_t reserved[7]; // VBO offsets
int numposes; int numposes;
int poseverts; int poseverts;
@@ -541,10 +531,8 @@ typedef struct
#define MAX_MOVIES 8 #define MAX_MOVIES 8
#define MAX_CDTRACKS 32 #define MAX_CDTRACKS 32
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client) #define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
#define MAX_EFRAGS 8192 // Arcane Dimensions required
#define MAX_REQUESTS 64 #define MAX_REQUESTS 64
STATIC_CHECK_SIZEOF( mextrasurf_t, 324, 496 );
STATIC_CHECK_SIZEOF( decal_t, 60, 88 );
STATIC_CHECK_SIZEOF( mfaceinfo_t, 176, 304 );
#endif//COM_MODEL_H #endif//COM_MODEL_H

View File

@@ -717,7 +717,6 @@ enum
kRenderFxExplode, // Scale up really big! kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!) kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
kRenderFxLightMultiplier,
}; };
typedef int func_t; typedef int func_t;

View File

@@ -1,122 +1,49 @@
/* /***
cvardef.h - quake cvar definition *
Copyright (C) 1997-2001 Id Software, Inc. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
Copyright (C) 2024 Alibek Omarov *
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef CVARDEF_H
#define CVARDEF_H
This program is free software; you can redistribute it and/or #define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
modify it under the terms of the GNU General Public License #define FCVAR_USERINFO (1<<1) // changes the client's info string
as published by the Free Software Foundation; either version 2 #define FCVAR_SERVER (1<<2) // notifies players when changed
of the License, or (at your option) any later version. #define FCVAR_EXTDLL (1<<3) // defined by external DLL
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
#define FCVAR_PRIVILEGED (1<<10) // only available in privileged mode
#define FCVAR_FILTERABLE (1<<11) // filtered in unprivileged mode if cl_filterstuffcmd is 1
This program is distributed in the hope that it will be useful, // Xash3D extensions
but WITHOUT ANY WARRANTY; without even the implied warranty of #define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI)
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. #define FCVAR_CHANGED (1<<13) // set each time the cvar is changed
#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
See the GNU General Public License for more details. // a1ba: let's reuse higher bits for flags extensions from now on
#define FCVAR_LATCH (1<<30) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
You should have received a copy of the GNU General Public License typedef struct cvar_s
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef CVAR
#define CVAR
#include STDINT_H
#include "xash3d_types.h"
/*
cvar_t variables are used to hold scalar or string variables that can be changed
or displayed at the console or prog code as well as accessed directly
in C code.
The user can access cvars from the console in three ways:
r_draworder prints the current value
r_draworder 0 sets the current value to 0
set r_draworder 0 as above, but creates the cvar if not present
Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous.
The are also occasionally used to communicated information between different
modules of the program.
*/
enum
{ {
// GoldSrc compatibility flags char *name;
FCVAR_ARCHIVE = 1 << 0, // set to cause it to be saved to vars.rc char *string;
FCVAR_USERINFO = 1 << 1, // added to userinfo when changed int flags;
FCVAR_SERVER = 1 << 2, // added to serverinfo when changed, will notify clients by default float value;
FCVAR_EXTDLL = 1 << 3, // defined by server.dll struct cvar_s *next;
FCVAR_CLIENTDLL = 1 << 4, // defined by client.dll } cvar_t;
FCVAR_PROTECTED = 1 << 5, // private server cvar
FCVAR_SPONLY = 1 << 6, // can be set only in singleplayer
FCVAR_PRINTABLEONLY = 1 << 7, // only allows printable characters
FCVAR_UNLOGGED = 1 << 8, // disables notifying client about server cvar change
FCVAR_NOEXTRAWHITESPACE = 1 << 9, // removes space characters from the beginning and the end of the string
FCVAR_PRIVILEGED = 1 << 10, // only available in privileged mode
FCVAR_FILTERABLE = 1 << 11, // treated as privileged if cl_filterstuffcmd is 1, otherwise ignored
// Xash3D public flags #endif//CVARDEF_H
// FCVAR_LATCH = 1 << 11, // deprecated Xash3D flag, conflicts with FCVAR_FILTERABLE. Use another FCVAR_LATCH!
FCVAR_GLCONFIG = 1 << 12, // set to cause it to be saved to <renderer>.cfg (see RefAPI)
FCVAR_CHANGED = 1 << 13, // set each time the cvar changed
FCVAR_GAMEUIDLL = 1 << 14, // defined by menu.dll
FCVAR_CHEAT = 1 << 15, // cannot be changed if sv_cheats is 0
#if REF_DLL || ENGINE_DLL // Xash3D internal flags, MUST NOT be used outside of engine
FCVAR_RENDERINFO = 1 << 16, // set to cause it to be saved to video.cfg
FCVAR_READ_ONLY = 1 << 17, // display only, cannot be set by user at all
FCVAR_EXTENDED = 1 << 18, // extended cvar structure
FCVAR_ALLOCATED = 1 << 19, // allocated by the engine, must be freed with Mem_Free
FCVAR_VIDRESTART = 1 << 20, // triggers video subsystem to recreate/modify window parameters
FCVAR_TEMPORARY = 1 << 21, // only used to temporarly hold some value, can be unlinked
FCVAR_MOVEVARS = 1 << 22, // access to movevars_t structure, synchornized between client and server
FCVAR_USER_CREATED = 1 << 23, // created by a set command
FCVAR_REFDLL = 1 << 29, // (Xash3D FWGS internal flag) defined by the renderer DLL
#endif // REF_DLL || ENGINE_DLL
FCVAR_LATCH = 1 << 30, // (Xash3D FWGS public flag, was FCVAR_FILTERABLE in Xash3D) save changes until server restart
};
struct cvar_s {
char *name;
char *string;
uint32_t flags;
float value;
struct cvar_s *next;
};
typedef struct cvar_s cvar_t;
STATIC_CHECK_SIZEOF( struct cvar_s, 20, 32 );
#if REF_DLL || ENGINE_DLL // Xash3D internal cvar format, MUST NOT be used outside of engine
struct convar_s {
char *name;
char *string;
uint32_t flags;
float value;
struct convar_s *next;
char *desc;
char *def_string;
};
typedef struct convar_s convar_t;
#if XASH_64BIT
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEFDEADBEEF
#else
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEF
#endif
#define CVAR_CHECK_SENTINEL( cv ) ((uintptr_t)(cv)->next == CVAR_SENTINEL)
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) CVAR_DEFINE( cv, #cv, cvstr, cvflags, cvdesc )
#endif // REF_DLL || ENGINE_DLL
#endif // CVAR

View File

@@ -52,6 +52,26 @@ SETUP BACKENDS DEFINITIONS
#endif #endif
#endif // XASH_MESSAGEBOX #endif // XASH_MESSAGEBOX
#endif #endif
#elif XASH_ANDROID
// we are building for Android platform, use Android APIs
#ifndef XASH_VIDEO
#define XASH_VIDEO VIDEO_ANDROID
#endif // XASH_VIDEO
#ifndef XASH_INPUT
#define XASH_INPUT INPUT_ANDROID
#endif // XASH_INPUT
#ifndef XASH_SOUND
#define XASH_SOUND SOUND_OPENSLES
#endif // XASH_SOUND
#ifndef XASH_MESSAGEBOX
#define XASH_MESSAGEBOX MSGBOX_ANDROID
#endif // XASH_MESSAGEBOX
#define XASH_USE_EVDEV 1
#define XASH_DYNAMIC_DLADDR
#elif XASH_LINUX #elif XASH_LINUX
// we are building for Linux without SDL2, can draw only to framebuffer yet // we are building for Linux without SDL2, can draw only to framebuffer yet
#ifndef XASH_VIDEO #ifndef XASH_VIDEO
@@ -151,8 +171,6 @@ Default build-depended cvar and constant values
#define DEFAULT_MODE_WIDTH 960 #define DEFAULT_MODE_WIDTH 960
#define DEFAULT_MODE_HEIGHT 544 #define DEFAULT_MODE_HEIGHT 544
#define DEFAULT_ALLOWCONSOLE 1 #define DEFAULT_ALLOWCONSOLE 1
#elif XASH_ANDROID
#define DEFAULT_TOUCH_ENABLE "1"
#elif XASH_MOBILE_PLATFORM #elif XASH_MOBILE_PLATFORM
#define DEFAULT_TOUCH_ENABLE "1" #define DEFAULT_TOUCH_ENABLE "1"
#define DEFAULT_M_IGNORE "1" #define DEFAULT_M_IGNORE "1"
@@ -186,11 +204,7 @@ Default build-depended cvar and constant values
#endif // DEFAULT_ALLOWCONSOLE #endif // DEFAULT_ALLOWCONSOLE
#ifndef DEFAULT_FULLSCREEN #ifndef DEFAULT_FULLSCREEN
#define DEFAULT_FULLSCREEN "1" // must be a string #define DEFAULT_FULLSCREEN 1
#endif // DEFAULT_FULLSCREEN #endif // DEFAULT_FULLSCREEN
#ifndef DEFAULT_MAX_EDICTS
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#endif // DEFAULTS_H #endif // DEFAULTS_H

View File

@@ -1,5 +1,5 @@
/* /*
enginefeatures.h - engine features that can be enabled by mod-maker request features.h - engine features that can be enabled by mod-maker request
Copyright (C) 2012 Uncle Mike Copyright (C) 2012 Uncle Mike
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
@@ -27,20 +27,4 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine #define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer #define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
#define ENGINE_DISABLE_HDTEXTURES (1U<<30) // disable support of HD-textures in case custom renderer have separate way to load them
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
// adjust the mask when features will be added or removed
#define ENGINE_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_QUAKE_COMPATIBLE \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_PHYSICS_PUSHER_EXT \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE \
| ENGINE_STEP_POSHISTORY_LERP )
#endif//FEATURES_H #endif//FEATURES_H

View File

@@ -19,8 +19,6 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0) #define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1) #define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2) #define GFL_RENDER_PICBUTTON_TEXT (1<<2)
#define GFL_HD_BACKGROUND (1<<3)
#define GFL_ANIMATED_TITLE (1<<4)
/* /*
======================================================================== ========================================================================
@@ -30,7 +28,7 @@ GAMEINFO stuff
internal shared gameinfo structure (readonly for engine parts) internal shared gameinfo structure (readonly for engine parts)
======================================================================== ========================================================================
*/ */
typedef struct GAMEINFO_s typedef struct
{ {
// filesystem info // filesystem info
char gamefolder[64]; // used for change game '-game x' char gamefolder[64]; // used for change game '-game x'
@@ -50,48 +48,4 @@ typedef struct GAMEINFO_s
int gamemode; int gamemode;
} GAMEINFO; } GAMEINFO;
/*
========================================================================
Extended GameInfo struct introduced in Xash3D FWGS
GAMEINFO can't be reliably extended, as nor engine, nor menu can't be
sure about struct size. By adding struct versioning, we can check the
presense for extra fields.
========================================================================
*/
#define GAMEINFO_VERSION 2
typedef enum gametype_e
{
GAME_NORMAL,
GAME_SINGLEPLAYER_ONLY,
GAME_MULTIPLAYER_ONLY,
} gametype_t;
typedef struct gameinfo2_s
{
int gi_version; // should be set to desired struct version, e.g. GAMEINFO_VERSION
// filesystem info
char gamefolder[64]; // used for change game
char startmap[64]; // map to start singleplayer game from
char trainmap[64]; // map to start hazardous course from (if specified)
char demomap[64]; // map to start demo chapter from (if specified)
char title[64]; // game title
char iconpath[64]; // path to game icon
char version[16]; // game version (optional)
uint32_t flags; // gameinfo flags, extended to fit more flags
// mod info
char game_url[256]; // link to a developer's site
char update_url[256]; // link to updates page
char type[64]; // single, toolkit, multiplayer, etc
char date[64]; // release date
uint64_t size; // size in bytes
gametype_t gamemode;
} gameinfo2_t;
#endif//GAMEINFO_H #endif//GAMEINFO_H

View File

@@ -1,35 +1,18 @@
/* //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef KBUTTON_H
#define KBUTTON_H
// a1ba: copied from WinQuake/client.h
// //
// cl_input // Purpose:
// //
typedef struct // $NoKeywords: $
//=============================================================================
#if !defined( KBUTTONH )
#define KBUTTONH
#pragma once
typedef struct kbutton_s
{ {
int down[2]; // key nums holding it down int down[2]; // key nums holding it down
int state; // low bit is down state int state; // low bit is down state
} kbutton_t; } kbutton_t;
STATIC_CHECK_SIZEOF( kbutton_t, 12, 12 ); #endif // !KBUTTONH
#endif // KBUTTON_H

View File

@@ -27,7 +27,6 @@
// Set this flag for things like broadcast requests, etc. where the engine should not // Set this flag for things like broadcast requests, etc. where the engine should not
// kill the request hook after receiving the first response // kill the request hook after receiving the first response
#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 ) #define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 )
#define FNETAPI_LEGACY_PROTOCOL ( 1<<1 ) // xash3d-fwgs extension
struct net_response_s; struct net_response_s;
typedef void (*net_api_response_func_t) ( struct net_response_s *response ); typedef void (*net_api_response_func_t) ( struct net_response_s *response );
@@ -36,7 +35,6 @@ typedef void (*net_api_response_func_t) ( struct net_response_s *response );
#define NET_ERROR_TIMEOUT ( 1<<0 ) #define NET_ERROR_TIMEOUT ( 1<<0 )
#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 ) #define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 )
#define NET_ERROR_UNDEFINED ( 1<<2 ) #define NET_ERROR_UNDEFINED ( 1<<2 )
#define NET_ERROR_FORBIDDEN ( 1<<3 ) // xash3d-fwgs extension
typedef struct net_adrlist_s typedef struct net_adrlist_s
{ {

View File

@@ -1,74 +1,76 @@
/* /***
Copyright (C) 1997-2001 Id Software, Inc. *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
This program is free software; you can redistribute it and/or #ifndef NETADR_H
modify it under the terms of the GNU General Public License #define NETADR_H
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef NET_ADR_H
#define NET_ADR_H
#include "build.h"
#include STDINT_H #include STDINT_H
// net.h -- quake's interface to the networking layer typedef enum
// a1ba: copied from Quake-2/qcommon/qcommon.h and modified to support IPv6
#define PORT_ANY -1
typedef enum {NA_LOOPBACK = 1, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX, NA_IP6, NA_MULTICAST_IP6} netadrtype_t;
/*
Original Quake-2 structure:
typedef struct
{ {
netadrtype_t type; NA_UNUSED = 0,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP,
NA_IPX,
NA_BROADCAST_IPX,
NA_IP6,
NA_MULTICAST_IP6, // all nodes multicast
} netadrtype_t;
byte ip[4]; // Original structure:
byte ipx[10]; // typedef struct netadr_s
// {
unsigned short port; // netadrtype_t type;
} netadr_t; // unsigned char ip[4];
*/ // unsigned char ipx[10];
// unsigned short port;
// } netadr_t;
#pragma pack( push, 1 ) #pragma pack( push, 1 )
typedef struct netadr_s typedef struct netadr_s
{ {
union union
{ {
// IPv6 struct
struct struct
{ {
uint16_t type6; uint32_t type;
uint8_t ip6[16];
};
struct
{
uint32_t type; // must be netadrtype_t but will break with short enums
union union
{ {
uint8_t ip[4]; uint8_t ip[4];
uint32_t ip4; // for easier conversions uint32_t ip4;
}; };
uint8_t ipx[10]; uint8_t ipx[10];
};
struct
{
#if XASH_LITTLE_ENDIAN
uint16_t type6;
uint8_t ip6[16];
#elif XASH_BIG_ENDIAN
uint8_t ip6_0[2];
uint16_t type6;
uint8_t ip6_2[14];
#endif
}; };
}; };
uint16_t port; uint16_t port;
} netadr_t; } netadr_t;
#pragma pack( pop ) #pragma pack( pop )
STATIC_CHECK_SIZEOF( netadr_t, 20, 20 ); STATIC_ASSERT( sizeof( netadr_t ) == 20, "invalid netadr_t size" );
#endif // NET_ADR_H #endif//NETADR_H

View File

@@ -35,6 +35,7 @@ GNU General Public License for more details.
#define __cdecl #define __cdecl
#define __stdcall #define __stdcall
#define _inline static inline #define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#if XASH_POSIX #if XASH_POSIX
#include <unistd.h> #include <unistd.h>
@@ -62,6 +63,13 @@ GNU General Public License for more details.
int x, y; int x, y;
} POINT; } POINT;
#else // WIN32 #else // WIN32
#ifdef __MINGW32__
#define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#else
#define FORCEINLINE __forceinline
#endif
#define open _open #define open _open
#define read _read #define read _read
#define alloca _alloca #define alloca _alloca

View File

@@ -56,8 +56,6 @@ color24 gTracerColors[] =
}; };
*/ */
#define TRACER_COLORINDEX_DEFAULT 4
// Temporary entity array // Temporary entity array
#define TENTPRIORITY_LOW 0 #define TENTPRIORITY_LOW 0
#define TENTPRIORITY_HIGH 1 #define TENTPRIORITY_HIGH 1

View File

@@ -107,8 +107,7 @@ typedef enum
TF_ARB_FLOAT = (1<<26), // float textures TF_ARB_FLOAT = (1<<26), // float textures
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24) TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
TF_MULTISAMPLE = (1<<29), // multisampling texture TF_MULTISAMPLE = (1<<29) // multisampling texture
TF_ALLOW_NEAREST = (1<<30), // allows toggling nearest filtering for TF_NOMIPMAP textures
} texFlags_t; } texFlags_t;
typedef enum typedef enum
@@ -230,7 +229,7 @@ typedef struct render_api_s
void (*R_Reserved0)( void ); void (*R_Reserved0)( void );
// static allocations // static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 ); void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// engine utils (not related with render API but placed here) // engine utils (not related with render API but placed here)

View File

@@ -28,7 +28,11 @@ typedef byte rgb_t[3]; // unsigned byte colorpack
typedef vec_t matrix3x4[3][4]; typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4]; typedef vec_t matrix4x4[4][4];
#if XASH_64BIT
typedef uint32_t poolhandle_t; typedef uint32_t poolhandle_t;
#else
typedef void* poolhandle_t;
#endif
#undef true #undef true
#undef false #undef false
@@ -53,7 +57,9 @@ typedef uint64_t longtime_t;
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions #define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1U << ( n )) #define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n )) #define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures
#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits)) #define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits)) #define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit)) #define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
@@ -70,95 +76,48 @@ typedef uint64_t longtime_t;
#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' ) #define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
#define ColorIndex( c ) ((( c ) - '0' ) & 7 ) #define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#if defined( __GNUC__ ) #if defined(__GNUC__)
#if defined( __i386__ ) #ifdef __i386__
#define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer )) #define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer))
#define GAME_EXPORT __attribute(( force_align_arg_pointer )) #define GAME_EXPORT __attribute((force_align_arg_pointer))
#else #else
#define EXPORT __attribute__(( visibility ( "default" ))) #define EXPORT __attribute__ ((visibility ("default")))
#define GAME_EXPORT #define GAME_EXPORT
#endif #endif
#define _format(x) __attribute__((format(printf, x, x+1)))
#define MALLOC __attribute__(( malloc )) #define NORETURN __attribute__((noreturn))
#elif defined(_MSC_VER)
// added in GCC 11 #define EXPORT __declspec( dllexport )
#if __GNUC__ >= 11
// might want to set noclone due to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=116893
// but it's easier to not force mismatched-dealloc to error yet
#define MALLOC_LIKE( x, y ) __attribute__(( malloc( x, y )))
#else
#define MALLOC_LIKE( x, y ) MALLOC
#endif
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define NO_ASAN __attribute__(( no_sanitize( "address" )))
#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
#define RENAME_SYMBOL( x ) asm( x )
#else
#if defined( _MSC_VER )
#define EXPORT __declspec( dllexport )
#define NO_ASAN __declspec( no_sanitize_address )
#else
#define EXPORT
#define NO_ASAN
#endif
#define GAME_EXPORT #define GAME_EXPORT
#define _format(x)
#define NORETURN
#else
#define EXPORT
#define GAME_EXPORT
#define _format(x)
#define NORETURN #define NORETURN
#define NONNULL
#define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#define MALLOC
#define MALLOC_LIKE( x, y )
#define WARN_UNUSED_RESULT
#endif #endif
#if __GNUC__ >= 3 #if ( __GNUC__ >= 3 )
#define unlikely( x ) __builtin_expect( x, 0 ) #define unlikely(x) __builtin_expect(x, 0)
#define likely( x ) __builtin_expect( x, 1 ) #define likely(x) __builtin_expect(x, 1)
#elif defined( __has_builtin ) #elif defined( __has_builtin )
#if __has_builtin( __builtin_expect ) // this must be after defined() check #if __has_builtin( __builtin_expect )
#define unlikely( x ) __builtin_expect( x, 0 ) #define unlikely(x) __builtin_expect(x, 0)
#define likely( x ) __builtin_expect( x, 1 ) #define likely(x) __builtin_expect(x, 1)
#else
#define unlikely(x) (x)
#define likely(x) (x)
#endif #endif
#endif
#if !defined( unlikely ) || !defined( likely )
#define unlikely( x ) ( x )
#define likely( x ) ( x )
#endif
#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
#define STATIC_ASSERT_( ignore, x, y ) static_assert( x, y )
#define STATIC_ASSERT static_assert
#elif __STDC_VERSION__ >= 201112L // in C11 it's _Static_assert
#define STATIC_ASSERT_( ignore, x, y ) _Static_assert( x, y )
#define STATIC_ASSERT _Static_assert
#else #else
#define STATIC_ASSERT_( id, x, y ) extern int id[( x ) ? 1 : -1] #define unlikely(x) (x)
// need these to correctly expand the line macro #define likely(x) (x)
#define STATIC_ASSERT_3( line, x, y ) STATIC_ASSERT_( static_assert_ ## line, x, y )
#define STATIC_ASSERT_2( line, x, y ) STATIC_ASSERT_3( line, x, y )
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
#endif #endif
// at least, statically check size of some public structures #if defined( static_assert ) // C11 static_assert
#if XASH_64BIT #define STATIC_ASSERT static_assert
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
STATIC_ASSERT( sizeof( type ) == size64, #type " unexpected size" )
#else #else
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \ #define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
STATIC_ASSERT( sizeof( type ) == size32, #type " unexpected size" )
#endif
#if !defined( __cplusplus ) && __STDC_VERSION__ >= 199101L // not C++ and C99 or newer
#define XASH_RESTRICT restrict
#elif _MSC_VER || __GNUC__ || __clang__ // compiler-specific extensions
#define XASH_RESTRICT __restrict
#else
#define XASH_RESTRICT // nothing
#endif #endif
#ifdef XASH_BIG_ENDIAN #ifdef XASH_BIG_ENDIAN
@@ -191,9 +150,8 @@ _inline float LittleFloat( float f )
#endif #endif
typedef unsigned int dword; typedef unsigned int dword;
typedef unsigned int uint; typedef unsigned int uint;
typedef unsigned long ulong;
typedef char string[MAX_STRING]; typedef char string[MAX_STRING];
typedef struct file_s file_t; // normal file typedef struct file_s file_t; // normal file
typedef struct stream_s stream_t; // sound stream for background music playing typedef struct stream_s stream_t; // sound stream for background music playing
@@ -219,7 +177,6 @@ typedef struct dll_info_s
} dll_info_t; } dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs ); typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from // config strings are a general means of communication from
// the server to all connected clients. // the server to all connected clients.

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@@ -0,0 +1,206 @@
#############################################
# Makefile.linux - linux makefile
# Copyright (C) 2017 mittorn
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
##############################################
# Default options - optimized to debug on local machine
CC ?= gcc
CXX ?= g++
CFLAGS ?= -g -O1 -fsigned-char -Wall -Wextra -Wsign-compare -Wno-unknown-pragmas -Wno-missing-field-initializers -Wno-unused-parameter -Wno-unused-but-set-variable
LDFLAGS =
LBITS := $(shell getconf LONG_BIT)
DEPS :=
XASH_COMMIT := $(firstword $(shell git rev-parse --short=6 HEAD) unknown)
ifeq ($(XASH_COMMIT),unknown)
$(warning You seems to build xash3d without git)
$(warning Please use git if you are going to publish your build)
endif
# Pass 64BIT=1 to make arguments to allow amd64 builds
ifneq ($(64BIT),1)
ifeq ($(LBITS),64)
LDFLAGS += -m32
CFLAGS += -m32
endif
endif
TOPDIR = $(PWD)/..
INCLUDES :=
XASH_SINGLE_BINARY ?= 1
INSTALL_DIR ?= ./install/
ifeq ($(NANOGL),1)
INCLUDES += -Inanogl -Inanogl/GL
endif
INCLUDES += -I/usr/include/SDL2 -Icommon -I../common -I. -I../pm_shared -Iclient -Iserver -Iclient/vgui -Icommon/sdl
#############################
# Preprocessor defines:
#############################
DEFINES =
# Specify commit hash in version string
DEFINES += -DXASH_BUILD_COMMIT=\"$(XASH_COMMIT)\"
# Only SDL backend exists on linux
ifeq ($(XASH_DEDICATED),1)
DEFINES += -DXASH_DEDICATED
else
DEFINES += -DXASH_SDL
LIBS += -lSDL2
endif
#############################################
# GL/GLES translators.
# You need clone it to engine folder to use
# Only one translator should be enabled
#############################################
ifeq ($(NANOGL),1)
DEFINES += -DXASH_NANOGL -D__MULTITEXTURE_SUPPORT__ -DEGL_LIB=\"libEGL.so\"
endif
ifeq ($(WES),1)
DEFINES += -DXASH_WES -D__MULTITEXTURE_SUPPORT__ -DEGL_LIB=\"libEGL.so\"
endif
ifeq ($(REGAL),1)
DEFINES += -DXASH_REGAL -D__MULTITEXTURE_SUPPORT__ -DEGL_LIB=\"regal/lib/linux-32/libRegal.so\"
LIBS += regal/lib/linux-32/libRegal.so
endif
# Some libc implementations cannot use libdl in static builds, so disable it by default
ifeq ($(XASH_STATIC),1)
ifneq ($(XASH_STATIC_LIBDL),1)
DEFINES += -DNO_LIBDL
endif
XASH_SINGLE_BINARY := 1
endif
ifneq ($(XASH_STATIC),1)
LIBS += -ldl
endif
ifeq ($(XASH_STATIC_LIBDL),1)
LIBS += -ldl
endif
LIBS += -lm -pthread
ifeq ($(XASH_SINGLE_BINARY),1)
DEFINES += -DSINGLE_BINARY
endif
# Collect files
SRCS_CPP =
SRCS = $(wildcard server/*.c) $(wildcard client/vgui/*.c) $(wildcard client/avi/*.c) $(wildcard common/*.c) $(wildcard common/imagelib/*.c) $(wildcard common/soundlib/*.c) $(wildcard common/soundlib/libmpg/*.c)
ifneq ($(XASH_DEDICATED),1)
SRCS += $(wildcard client/*.c)
SRCS += $(wildcard platform/sdl/*.c)
ifeq ($(WES),1)
SRCS += $(wildcard gl-wes-v2/src/*.c)
endif
ifeq ($(NANOGL),1)
SRCS_CPP += $(wildcard nanogl/*.cpp)
endif
endif
OBJS = $(patsubst %.c,obj/%.o,$(SRCS))
OBJS_CPP = $(patsubst %.cpp,obj/%.o,$(SRCS_CPP))
#################################
# Windows DLL loader
# Should be enabled only on i386 builds
#################################
LOADER :=
ifeq ($(XASH_DLL_LOADER),1)
DEFINES += -DDLL_LOADER
ifeq ($(XASH_SINGLE_BINARY),1)
LOADER = libloader.a
else
LOADER = libloader.so
endif
DEPS += $(LOADER)
LIBS += $(LOADER)
endif
# Rules for binaries
ifeq ($(XASH_SINGLE_BINARY),0)
BINARIES = libxash.so
libxash.so : $(OBJS) $(OBJS_CPP) $(DEPS)
$(CC) -fvisibility=hidden -o libxash.so $(LDFLAGS) -shared $(OBJS) $(OBJS_CPP) $(LIBS)
else
BINARIES = xash
xash: $(OBJS) $(OBJS_CPP) $(DEPS)
ifeq ($(XASH_STATIC),1)
$(CC) -o xash -static $(LDFLAGS) $(OBJS) $(OBJS_CPP) $(LIBS)
else
$(CC) -o xash -fvisibility=hidden $(LDFLAGS) $(OBJS) $(OBJS_CPP) $(LIBS)
endif
endif
ifeq ($(XASH_DLL_LOADER),1)
$(LOADER):
$(MAKE) -f ../loader/Makefile.linux -C ../loader $(LOADER)
cp ../loader/$(LOADER) .
endif
# Create dirs for object files
DIRS := obj obj/server obj/client/avi obj/client/vgui obj/common/sdl obj/common/imagelib obj/common/soundlib/libmpg obj/platform/sdl obj/nanogl
$(OBJS): | $(DIRS)
$(DIRS) :
mkdir -p $(DIRS)
# Object rules
obj/%.o : %.c
$(CC) $(CFLAGS) $(INCLUDES) $(DEFINES) -c "$<" -o "$@" -Wno-unused-result -fvisibility=hidden
obj/%.o : %.cpp
$(CXX) $(CFLAGS) $(INCLUDES) $(DEFINES) -c "$<" -o "$@"
default: $(BINARIES)
.PHONY: depend clean list install
clean:
$(RM) $(OBJS) $(OBJS_CPP) $(BINARIES) ../loader/*.o ../loader/*.a ../loader/*.so $(LOADER)
list:
@echo Sources:
@echo $(SRCS)
@echo C++ Sources:
@echo $(SRCS_CPP)
@echo Objects:
@echo $(OBJS) $(OBJS_CPP)
@echo Dirs:
@echo $(DIRS)
@echo Dependencies:
@echo $(DEPS)
# Simple install rule
install: $(BINARIES)
mkdir -p $(INSTALL_DIR)
ifeq ($(XASH_SINGLE_BINARY),1)
cp xash $(INSTALL_DIR)/xash_bin
else
cp libxash.so $(INSTALL_DIR)/
cp libloader.so $(INSTALL_DIR)/
endif

269
contrib/mittorn/README.md Normal file
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@@ -0,0 +1,269 @@
**Table of Contents** *generated with [DocToc](http://doctoc.herokuapp.com/)*
- [Building](#building)
- [Manual build (without CMake)](#manual-build-without-cmake)
- [Building Engine](#building-engine)
- [Building launch binary](#building-launch-binary)
- [Building on Windows](#building-on-windows)
- [Visual Studio 2013 (recommended for Windows)](#visual-studio-2013-recommended-for-windows)
- [Visual Studio 6](#visual-studio-6)
- [MinGW](#mingw)
- [Building Game mods](#building-game-mods)
- [Linux](#linux)
- [microndk](#microndk)
- [Makefile.linux](#makefile-linux)
- [Windows](#windows)
- [Running](#running)
- [Manual running](#manual-running)
- [Running with GDB](#running-with-gdb)
- [Using DLL Loader](#using-dll-loader)
- [Running MinGW builds](#running-mingw-builds)
- [Running MinGW builds under GDB](#running-mingw-builds-under-gdb)
# Building
## Manual build (without CMake)
### Building engine
Clone Xash3D repository using git:
git clone https://github.com/FWGS/xash3d
Move to the Xash3D folder:
cd xash3d/engine
make -f Makefile.linux XASH_VGUI=1
or same for dedicated
make -f Makefile.linux XASH_DEDICATED=1
To enable dll support on linux, build loader library:
cd ../loader
make -f Makefile.linux libloader.so libloader.a
cp libloader.so libloader.a ../engine/
And built engine with XASH_DLL_LOADER=1:
cd ../engine
make -f Makefile.linux XASH_VGUI=1 XASH_SDL=1 XASH_DLL_LOADER=1
or same for dedicated server
cd ../engine
make -f Makefile.linux XASH_DEDICATED=1 XASH_DLL_LOADER=1
### Building engine in separate library
Some old distros does not support hidden symbol visibility
This results in crash when loading server library
Building launch binary
cd (xash3d)/game_launch
gcc xash.c -o xash -ldl -lrt -lm
Building engine library:
make -f Makefile.linux XASH_SINGLE_BINARY=0
## Building on Windows
### Visual Studio 2013 (recommended for Windows)
Download latest prebuilt SDL2 from
https://www.libsdl.org/release/SDL2-devel-2.0.4-VC.zip
Unzip and rename `SDL2-2.0.4` folder to `SDL2` and put it next to xash3d project folder.
..\xash3d\
..\SDL2\
Open `xash.sln` with Visual Studio 2013 and make a build. After building, copy contents of `Debug` or
`Release` folder to directory you choose. Copy `valve` folder and `vgui.dll` from your Half Life game
installation folder and `SDL2.dll` form `\SDL2\lib\x86\` to it.
Move `vgui_support.dll` into `valve` folder.
..\valve\
..\valve\vgui_support.dll
..\menu.dll
..\SDL2.dll
..\vgui.dll
..\xash.dll
..\xash.exe
Now you good to go, just run `xash.exe`.
### Visual Studio 6
This is legacy configuration, but msvc6 seems to generate more stable and more effective code
Setup your msvc6 enviroment, unpack SDL2-2.0.4 to xash3d folder and do:
cd (xash3d)\engine
..\msvc6\build.bat
cd (xash3d)\game_launch
..\msvc6\build_launch.bat
### MinGW
The most effective configuration, but maybe unstable.
Setup your MinGW environment and run:
cd (xash3d)\engine\
CC=gcc mingw32-make -f Makefile.mingw
engine will be built to single exe binary
## Building game mods
### Linux
#### microndk
All mods that ported to android may be build to linux using Android.mk with microndk:
[https://github.com/SDLash3D/microndk]
Clone microndk repo somewhere, change xash3d_config to preffered configuration (change arch to x86
for example)
Go to dlls folder if you are building server or cl_dlls if you are building client and do:
make -f /path/to/microndk/microndk.mk -j4
Do:
make -f /path/to/microndk/microndk.mk -j4 clean
every time when you build client after building server
#### Makefile.linux
### Windows
On windows common way is using Visual Studio as many mods does not correctly work with mingw.
Just open project and build it.
Other is using mingw and microndk, but it was not tested yet.
hlsdk-xash3d based mods may work fine with mingw.
You may use microndk to build it. Build process is very similar to linux one.
After setting up MinGW enviroment, do:<br>
`mingw32-make -f \path\to\microndk\Microndk.mk`
to build 64-bit library, use:<br>
`mingw32-make -f \path\to\microndk\Microndk.mk 64BIT=1`
Edit xash3d_config.mk to set optimal CFLAGS if you are running server
# Running
Copy **valve** folder from Half-Life:
cp -r $HOME/.steam/steam/steamapps/common/Half-Life/valve $HOME/Games/Xash3D
**NOTE**: If you build with CMake, you can now use `make install`. It will install binaries where
they must be located. So just run `xash3d` from command line in directory where is gamedata is located.
For additional info look to the CMakeLists.txt in repo root and xash3d.sh script.
After a successful build, copy the next files to some other directory where you want to run Xash3D:
cp engine/libxash.so game_launch/xash3d mainui/libxashmenu.so $HOME/Games/Xash3D
If you built it with XASH_VGUI, also copy vgui.so:
cp ../hlsdk/linux/vgui.so vgui_support/libvgui_support.so $HOME/Games/Xash3D
Copy script:
cp ../xash3d.sh $HOME/Games/Xash3D
Run:
cd $HOME/Games/Xash3D
./xash3d.sh
## Manual running
Put xash3d binaries and vgui(optionally) to you game data directory and run:
LD_LIBRARY_PATH=. ./xash -dev 5
## Running under GDB
LD_LIBRARY_PATH=. gdb --args ./xash -dev 5
## Using DLL Loader
Put vgui_support.dll from windows build to your game data folder and run:
LD_LIBRARY_PATH=. ./xash -dev 5 -vguilib vgui.dll -clientlib valve/cl_dlls/client.dll -dll dlls/hl.dll
## Running MinGW builds
Put exe file to your game data directory
cd (game)\
xash_bin -dev 5
### Running MinGW builds under GDB
gdb --args ./xash_bin.exe -dev 5
# Useful GDB commands
Start or restart process:
(gdb) r
Show backtrace:
(gdb) bt
Full backtrace:
(gdb) bt full
Continue execution:
(gdb) c
Recover from segmentation fault:
Skipping function:
(gdb) handle SIGSEGV nopass
(gdb) ret
(gdb) c
Restart frame for beginning:
(gdb) handle SIGSEGV nopass
(gdb) jump *Host_AbortCurrentFrame
Anti-Crash script (useful for scripting servers):
```
cd /path/to/rootdir
file xash
set args xash -dev 5 -nowcon
handle SIGSEGV nopass
catch signal SIGSEGV
set $crashes=0
commands
print $crashes++
if $crashes > 500
set $crashes=0
run
else
jump *Host_AbortCurrentFrame
end
end
run
```

7
contrib/mittorn/setup.sh Executable file
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@@ -0,0 +1,7 @@
#!/bin/sh
SCRIPTDIR=$(dirname "$0")
TOPDIR=$SCRIPTDIR/../../
cp $SCRIPTDIR/Makefile.dllloader $TOPDIR/loader/
cp $SCRIPTDIR/Makefile.emscripten $TOPDIR/engine/
cp $SCRIPTDIR/Makefile.linux $TOPDIR/engine/
cp $SCRIPTDIR/wscript $TOPDIR/engine/

73
contrib/mittorn/wscript Normal file
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@@ -0,0 +1,73 @@
#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
VERSION='0.99'
APPNAME='xash3d-fwgs'
top = '.'
def options(opt):
opt.load('compiler_c')
# opt.load('msvs')
opt.add_option('--dedicated', action = 'store_true', help = 'build dedicated server only' )
opt.add_option('--64bits', dest = 'amd64', action = 'store_true', help = 'build 64-bit engine on x86_64' )
def configure(conf):
conf.load('compiler_c')
conf.env.append_unique('CFLAGS', '-O2')
conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
conf.env.append_value('LINKFLAGS', '-ldl')
conf.env.append_value('LINKFLAGS', '-lm')
conf.env.append_value('LINKFLAGS', '-pthread')
# check for 64-bit builds
# TODO: check 32-bit toolchain and dependencies
if conf.env.DEST_CPU == 'x86_64' and not conf.options.amd64:
conf.env.append_value('LINKFLAGS', '-m32')
conf.env.append_value('CFLAGS', '-m32')
print('NOTE: will build engine with 64-bit toolchain using -m32')
else:
print('Warning: 64bit engine may be unstable')
# check for dedicated server build
if conf.options.dedicated:
conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
conf.env.dedicated = True
else:
# TODO: add way to specify SDL2 path, move to separate function
try:
conf.check_cfg(path='sdl2-config', args='--cflags --libs', package='', msg='Checking for SDL2', uselib_store='SDL2')
except conf.errors.ConfigurationError:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL')
def build(bld):
# basic build: dedicated only, no dependencies
use = [];
source = bld.path.ant_glob([
'common/*.c',
'common/imagelib/*.c',
'common/soundlib/*.c',
'common/soundlib/libmpg/*.c',
'server/*.c'])
# add client files and sdl2 library
if not bld.env.dedicated:
use += ['SDL2']
source += bld.path.ant_glob([
'client/*.c',
'client/vgui/*.c',
'client/avi/*.c',
'platform/sdl/*.c'])
bld(
target = 'xash',
features = 'c cprogram',
includes = ['../common', '../pm_shared', 'common', 'server', 'client', 'client/vgui', '.' ],
source = source,
use = use
)

View File

@@ -74,7 +74,7 @@ typedef struct
float size; float size;
} daliashdr_t; } daliashdr_t;
STATIC_CHECK_SIZEOF( daliashdr_t, 84, 84 ); STATIC_ASSERT( sizeof( daliashdr_t ) == 84, "invalid daliashdr_t size" );
typedef struct typedef struct
{ {
@@ -83,7 +83,7 @@ typedef struct
int32_t t; int32_t t;
} stvert_t; } stvert_t;
STATIC_CHECK_SIZEOF( stvert_t, 12, 12 ); STATIC_ASSERT( sizeof( stvert_t ) == 12, "invalid stvert_t size" );
typedef struct dtriangle_s typedef struct dtriangle_s
{ {
@@ -91,7 +91,7 @@ typedef struct dtriangle_s
int32_t vertindex[3]; int32_t vertindex[3];
} dtriangle_t; } dtriangle_t;
STATIC_CHECK_SIZEOF( dtriangle_t, 16, 16 ); STATIC_ASSERT( sizeof( dtriangle_t ) == 16, "invalid dtriangle_t size" );
#define DT_FACES_FRONT 0x0010 #define DT_FACES_FRONT 0x0010
#define ALIAS_ONSEAM 0x0020 #define ALIAS_ONSEAM 0x0020
@@ -103,7 +103,7 @@ typedef struct
char name[16]; // frame name from grabbing char name[16]; // frame name from grabbing
} daliasframe_t; } daliasframe_t;
STATIC_CHECK_SIZEOF( daliasframe_t, 24, 24 ); STATIC_ASSERT( sizeof( daliasframe_t ) == 24, "invalid daliasframe_t size" );
typedef struct typedef struct
{ {
@@ -112,41 +112,41 @@ typedef struct
trivertex_t bboxmax; // lightnormal isn't used trivertex_t bboxmax; // lightnormal isn't used
} daliasgroup_t; } daliasgroup_t;
STATIC_CHECK_SIZEOF( daliasgroup_t, 12, 12 ); STATIC_ASSERT( sizeof( daliasgroup_t ) == 12, "invalid daliasgrou_t size" );
typedef struct typedef struct
{ {
int32_t numskins; int32_t numskins;
} daliasskingroup_t; } daliasskingroup_t;
STATIC_CHECK_SIZEOF( daliasskingroup_t, 4, 4 ); STATIC_ASSERT( sizeof( daliasskingroup_t ) == 4, "invalid daliasskingroup_t size" );
typedef struct typedef struct
{ {
float interval; float interval;
} daliasinterval_t; } daliasinterval_t;
STATIC_CHECK_SIZEOF( daliasinterval_t, 4, 4 ); STATIC_ASSERT( sizeof( daliasinterval_t ) == 4, "invalid daliasinterval_t size" );
typedef struct typedef struct
{ {
float interval; float interval;
} daliasskininterval_t; } daliasskininterval_t;
STATIC_CHECK_SIZEOF( daliasskininterval_t, 4, 4 ); STATIC_ASSERT( sizeof( daliasskininterval_t ) == 4, "invalid daliasskininterval_t size" );
typedef struct typedef struct
{ {
uint32_t type; // was aliasframetype_t uint32_t type; // was aliasframetype_t
} daliasframetype_t; } daliasframetype_t;
STATIC_CHECK_SIZEOF( daliasframetype_t, 4, 4 ); STATIC_ASSERT( sizeof( daliasframetype_t ) == 4, "invalid daliasframetype_t size" );
typedef struct typedef struct
{ {
uint32_t type; // was aliasskintype_t uint32_t type; // was aliasskintype_t
} daliasskintype_t; } daliasskintype_t;
STATIC_CHECK_SIZEOF( daliasskintype_t, 4, 4 ); STATIC_ASSERT( sizeof( daliasskintype_t ) == 4, "invalid daliasskintype_t size" );
#endif//ALIAS_H #endif//ALIAS_H

View File

@@ -1,181 +1,177 @@
/* /***
Copyright (C) 1996-1997 Id Software, Inc. *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
This program is free software; you can redistribute it and/or {-0.525731, 0.000000, 0.850651},
modify it under the terms of the GNU General Public License {-0.442863, 0.238856, 0.864188},
as published by the Free Software Foundation; either version 2 {-0.295242, 0.000000, 0.955423},
of the License, or (at your option) any later version. {-0.309017, 0.500000, 0.809017},
{-0.162460, 0.262866, 0.951056},
This program is distributed in the hope that it will be useful, {0.000000, 0.000000, 1.000000},
but WITHOUT ANY WARRANTY; without even the implied warranty of {0.000000, 0.850651, 0.525731},
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. {-0.147621, 0.716567, 0.681718},
{0.147621, 0.716567, 0.681718},
See the GNU General Public License for more details. {0.000000, 0.525731, 0.850651},
{0.309017, 0.500000, 0.809017},
You should have received a copy of the GNU General Public License {0.525731, 0.000000, 0.850651},
along with this program; if not, write to the Free Software {0.295242, 0.000000, 0.955423},
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. {0.442863, 0.238856, 0.864188},
{0.162460, 0.262866, 0.951056},
*/ {-0.681718, 0.147621, 0.716567},
{-0.525731, 0.000000, 0.850651}, {-0.809017, 0.309017, 0.500000},
{-0.442863, 0.238856, 0.864188}, {-0.587785, 0.425325, 0.688191},
{-0.295242, 0.000000, 0.955423}, {-0.850651, 0.525731, 0.000000},
{-0.309017, 0.500000, 0.809017}, {-0.864188, 0.442863, 0.238856},
{-0.162460, 0.262866, 0.951056}, {-0.716567, 0.681718, 0.147621},
{0.000000, 0.000000, 1.000000}, {-0.688191, 0.587785, 0.425325},
{0.000000, 0.850651, 0.525731}, {-0.500000, 0.809017, 0.309017},
{-0.147621, 0.716567, 0.681718}, {-0.238856, 0.864188, 0.442863},
{0.147621, 0.716567, 0.681718}, {-0.425325, 0.688191, 0.587785},
{0.000000, 0.525731, 0.850651}, {-0.716567, 0.681718, -0.147621},
{0.309017, 0.500000, 0.809017}, {-0.500000, 0.809017, -0.309017},
{0.525731, 0.000000, 0.850651}, {-0.525731, 0.850651, 0.000000},
{0.295242, 0.000000, 0.955423}, {0.000000, 0.850651, -0.525731},
{0.442863, 0.238856, 0.864188}, {-0.238856, 0.864188, -0.442863},
{0.162460, 0.262866, 0.951056}, {0.000000, 0.955423, -0.295242},
{-0.681718, 0.147621, 0.716567}, {-0.262866, 0.951056, -0.162460},
{-0.809017, 0.309017, 0.500000}, {0.000000, 1.000000, 0.000000},
{-0.587785, 0.425325, 0.688191}, {0.000000, 0.955423, 0.295242},
{-0.850651, 0.525731, 0.000000}, {-0.262866, 0.951056, 0.162460},
{-0.864188, 0.442863, 0.238856}, {0.238856, 0.864188, 0.442863},
{-0.716567, 0.681718, 0.147621}, {0.262866, 0.951056, 0.162460},
{-0.688191, 0.587785, 0.425325}, {0.500000, 0.809017, 0.309017},
{-0.500000, 0.809017, 0.309017}, {0.238856, 0.864188, -0.442863},
{-0.238856, 0.864188, 0.442863}, {0.262866, 0.951056, -0.162460},
{-0.425325, 0.688191, 0.587785}, {0.500000, 0.809017, -0.309017},
{-0.716567, 0.681718, -0.147621}, {0.850651, 0.525731, 0.000000},
{-0.500000, 0.809017, -0.309017}, {0.716567, 0.681718, 0.147621},
{-0.525731, 0.850651, 0.000000}, {0.716567, 0.681718, -0.147621},
{0.000000, 0.850651, -0.525731}, {0.525731, 0.850651, 0.000000},
{-0.238856, 0.864188, -0.442863}, {0.425325, 0.688191, 0.587785},
{0.000000, 0.955423, -0.295242}, {0.864188, 0.442863, 0.238856},
{-0.262866, 0.951056, -0.162460}, {0.688191, 0.587785, 0.425325},
{0.000000, 1.000000, 0.000000}, {0.809017, 0.309017, 0.500000},
{0.000000, 0.955423, 0.295242}, {0.681718, 0.147621, 0.716567},
{-0.262866, 0.951056, 0.162460}, {0.587785, 0.425325, 0.688191},
{0.238856, 0.864188, 0.442863}, {0.955423, 0.295242, 0.000000},
{0.262866, 0.951056, 0.162460}, {1.000000, 0.000000, 0.000000},
{0.500000, 0.809017, 0.309017}, {0.951056, 0.162460, 0.262866},
{0.238856, 0.864188, -0.442863}, {0.850651, -0.525731, 0.000000},
{0.262866, 0.951056, -0.162460}, {0.955423, -0.295242, 0.000000},
{0.500000, 0.809017, -0.309017}, {0.864188, -0.442863, 0.238856},
{0.850651, 0.525731, 0.000000}, {0.951056, -0.162460, 0.262866},
{0.716567, 0.681718, 0.147621}, {0.809017, -0.309017, 0.500000},
{0.716567, 0.681718, -0.147621}, {0.681718, -0.147621, 0.716567},
{0.525731, 0.850651, 0.000000}, {0.850651, 0.000000, 0.525731},
{0.425325, 0.688191, 0.587785}, {0.864188, 0.442863, -0.238856},
{0.864188, 0.442863, 0.238856}, {0.809017, 0.309017, -0.500000},
{0.688191, 0.587785, 0.425325}, {0.951056, 0.162460, -0.262866},
{0.809017, 0.309017, 0.500000}, {0.525731, 0.000000, -0.850651},
{0.681718, 0.147621, 0.716567}, {0.681718, 0.147621, -0.716567},
{0.587785, 0.425325, 0.688191}, {0.681718, -0.147621, -0.716567},
{0.955423, 0.295242, 0.000000}, {0.850651, 0.000000, -0.525731},
{1.000000, 0.000000, 0.000000}, {0.809017, -0.309017, -0.500000},
{0.951056, 0.162460, 0.262866}, {0.864188, -0.442863, -0.238856},
{0.850651, -0.525731, 0.000000}, {0.951056, -0.162460, -0.262866},
{0.955423, -0.295242, 0.000000}, {0.147621, 0.716567, -0.681718},
{0.864188, -0.442863, 0.238856}, {0.309017, 0.500000, -0.809017},
{0.951056, -0.162460, 0.262866}, {0.425325, 0.688191, -0.587785},
{0.809017, -0.309017, 0.500000}, {0.442863, 0.238856, -0.864188},
{0.681718, -0.147621, 0.716567}, {0.587785, 0.425325, -0.688191},
{0.850651, 0.000000, 0.525731}, {0.688191, 0.587785, -0.425325},
{0.864188, 0.442863, -0.238856}, {-0.147621, 0.716567, -0.681718},
{0.809017, 0.309017, -0.500000}, {-0.309017, 0.500000, -0.809017},
{0.951056, 0.162460, -0.262866}, {0.000000, 0.525731, -0.850651},
{0.525731, 0.000000, -0.850651}, {-0.525731, 0.000000, -0.850651},
{0.681718, 0.147621, -0.716567}, {-0.442863, 0.238856, -0.864188},
{0.681718, -0.147621, -0.716567}, {-0.295242, 0.000000, -0.955423},
{0.850651, 0.000000, -0.525731}, {-0.162460, 0.262866, -0.951056},
{0.809017, -0.309017, -0.500000}, {0.000000, 0.000000, -1.000000},
{0.864188, -0.442863, -0.238856}, {0.295242, 0.000000, -0.955423},
{0.951056, -0.162460, -0.262866}, {0.162460, 0.262866, -0.951056},
{0.147621, 0.716567, -0.681718}, {-0.442863, -0.238856, -0.864188},
{0.309017, 0.500000, -0.809017}, {-0.309017, -0.500000, -0.809017},
{0.425325, 0.688191, -0.587785}, {-0.162460, -0.262866, -0.951056},
{0.442863, 0.238856, -0.864188}, {0.000000, -0.850651, -0.525731},
{0.587785, 0.425325, -0.688191}, {-0.147621, -0.716567, -0.681718},
{0.688191, 0.587785, -0.425325}, {0.147621, -0.716567, -0.681718},
{-0.147621, 0.716567, -0.681718}, {0.000000, -0.525731, -0.850651},
{-0.309017, 0.500000, -0.809017}, {0.309017, -0.500000, -0.809017},
{0.000000, 0.525731, -0.850651}, {0.442863, -0.238856, -0.864188},
{-0.525731, 0.000000, -0.850651}, {0.162460, -0.262866, -0.951056},
{-0.442863, 0.238856, -0.864188}, {0.238856, -0.864188, -0.442863},
{-0.295242, 0.000000, -0.955423}, {0.500000, -0.809017, -0.309017},
{-0.162460, 0.262866, -0.951056}, {0.425325, -0.688191, -0.587785},
{0.000000, 0.000000, -1.000000}, {0.716567, -0.681718, -0.147621},
{0.295242, 0.000000, -0.955423}, {0.688191, -0.587785, -0.425325},
{0.162460, 0.262866, -0.951056}, {0.587785, -0.425325, -0.688191},
{-0.442863, -0.238856, -0.864188}, {0.000000, -0.955423, -0.295242},
{-0.309017, -0.500000, -0.809017}, {0.000000, -1.000000, 0.000000},
{-0.162460, -0.262866, -0.951056}, {0.262866, -0.951056, -0.162460},
{0.000000, -0.850651, -0.525731}, {0.000000, -0.850651, 0.525731},
{-0.147621, -0.716567, -0.681718}, {0.000000, -0.955423, 0.295242},
{0.147621, -0.716567, -0.681718}, {0.238856, -0.864188, 0.442863},
{0.000000, -0.525731, -0.850651}, {0.262866, -0.951056, 0.162460},
{0.309017, -0.500000, -0.809017}, {0.500000, -0.809017, 0.309017},
{0.442863, -0.238856, -0.864188}, {0.716567, -0.681718, 0.147621},
{0.162460, -0.262866, -0.951056}, {0.525731, -0.850651, 0.000000},
{0.238856, -0.864188, -0.442863}, {-0.238856, -0.864188, -0.442863},
{0.500000, -0.809017, -0.309017}, {-0.500000, -0.809017, -0.309017},
{0.425325, -0.688191, -0.587785}, {-0.262866, -0.951056, -0.162460},
{0.716567, -0.681718, -0.147621}, {-0.850651, -0.525731, 0.000000},
{0.688191, -0.587785, -0.425325}, {-0.716567, -0.681718, -0.147621},
{0.587785, -0.425325, -0.688191}, {-0.716567, -0.681718, 0.147621},
{0.000000, -0.955423, -0.295242}, {-0.525731, -0.850651, 0.000000},
{0.000000, -1.000000, 0.000000}, {-0.500000, -0.809017, 0.309017},
{0.262866, -0.951056, -0.162460}, {-0.238856, -0.864188, 0.442863},
{0.000000, -0.850651, 0.525731}, {-0.262866, -0.951056, 0.162460},
{0.000000, -0.955423, 0.295242}, {-0.864188, -0.442863, 0.238856},
{0.238856, -0.864188, 0.442863}, {-0.809017, -0.309017, 0.500000},
{0.262866, -0.951056, 0.162460}, {-0.688191, -0.587785, 0.425325},
{0.500000, -0.809017, 0.309017}, {-0.681718, -0.147621, 0.716567},
{0.716567, -0.681718, 0.147621}, {-0.442863, -0.238856, 0.864188},
{0.525731, -0.850651, 0.000000}, {-0.587785, -0.425325, 0.688191},
{-0.238856, -0.864188, -0.442863}, {-0.309017, -0.500000, 0.809017},
{-0.500000, -0.809017, -0.309017}, {-0.147621, -0.716567, 0.681718},
{-0.262866, -0.951056, -0.162460}, {-0.425325, -0.688191, 0.587785},
{-0.850651, -0.525731, 0.000000}, {-0.162460, -0.262866, 0.951056},
{-0.716567, -0.681718, -0.147621}, {0.442863, -0.238856, 0.864188},
{-0.716567, -0.681718, 0.147621}, {0.162460, -0.262866, 0.951056},
{-0.525731, -0.850651, 0.000000}, {0.309017, -0.500000, 0.809017},
{-0.500000, -0.809017, 0.309017}, {0.147621, -0.716567, 0.681718},
{-0.238856, -0.864188, 0.442863}, {0.000000, -0.525731, 0.850651},
{-0.262866, -0.951056, 0.162460}, {0.425325, -0.688191, 0.587785},
{-0.864188, -0.442863, 0.238856}, {0.587785, -0.425325, 0.688191},
{-0.809017, -0.309017, 0.500000}, {0.688191, -0.587785, 0.425325},
{-0.688191, -0.587785, 0.425325}, {-0.955423, 0.295242, 0.000000},
{-0.681718, -0.147621, 0.716567}, {-0.951056, 0.162460, 0.262866},
{-0.442863, -0.238856, 0.864188}, {-1.000000, 0.000000, 0.000000},
{-0.587785, -0.425325, 0.688191}, {-0.850651, 0.000000, 0.525731},
{-0.309017, -0.500000, 0.809017}, {-0.955423, -0.295242, 0.000000},
{-0.147621, -0.716567, 0.681718}, {-0.951056, -0.162460, 0.262866},
{-0.425325, -0.688191, 0.587785}, {-0.864188, 0.442863, -0.238856},
{-0.162460, -0.262866, 0.951056}, {-0.951056, 0.162460, -0.262866},
{0.442863, -0.238856, 0.864188}, {-0.809017, 0.309017, -0.500000},
{0.162460, -0.262866, 0.951056}, {-0.864188, -0.442863, -0.238856},
{0.309017, -0.500000, 0.809017}, {-0.951056, -0.162460, -0.262866},
{0.147621, -0.716567, 0.681718}, {-0.809017, -0.309017, -0.500000},
{0.000000, -0.525731, 0.850651}, {-0.681718, 0.147621, -0.716567},
{0.425325, -0.688191, 0.587785}, {-0.681718, -0.147621, -0.716567},
{0.587785, -0.425325, 0.688191}, {-0.850651, 0.000000, -0.525731},
{0.688191, -0.587785, 0.425325}, {-0.688191, 0.587785, -0.425325},
{-0.955423, 0.295242, 0.000000}, {-0.587785, 0.425325, -0.688191},
{-0.951056, 0.162460, 0.262866}, {-0.425325, 0.688191, -0.587785},
{-1.000000, 0.000000, 0.000000}, {-0.425325, -0.688191, -0.587785},
{-0.850651, 0.000000, 0.525731}, {-0.587785, -0.425325, -0.688191},
{-0.955423, -0.295242, 0.000000}, {-0.688191, -0.587785, -0.425325},
{-0.951056, -0.162460, 0.262866},
{-0.864188, 0.442863, -0.238856},
{-0.951056, 0.162460, -0.262866},
{-0.809017, 0.309017, -0.500000},
{-0.864188, -0.442863, -0.238856},
{-0.951056, -0.162460, -0.262866},
{-0.809017, -0.309017, -0.500000},
{-0.681718, 0.147621, -0.716567},
{-0.681718, -0.147621, -0.716567},
{-0.850651, 0.000000, -0.525731},
{-0.688191, 0.587785, -0.425325},
{-0.587785, 0.425325, -0.688191},
{-0.425325, 0.688191, -0.587785},
{-0.425325, -0.688191, -0.587785},
{-0.587785, -0.425325, -0.688191},
{-0.688191, -0.587785, -0.425325},

View File

@@ -85,12 +85,6 @@ void CL_PlayCDTrack_f( void )
paused = false; paused = false;
looped = false; looped = false;
} }
else if( !Q_stricmp( command, "playfile" ))
{
S_StartBackgroundTrack( pszTrack, NULL, 0, true );
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "loop" )) else if( !Q_stricmp( command, "loop" ))
{ {
if( Q_isdigit( pszTrack )) if( Q_isdigit( pszTrack ))
@@ -102,12 +96,6 @@ void CL_PlayCDTrack_f( void )
paused = false; paused = false;
looped = true; looped = true;
} }
else if( !Q_stricmp( command, "loopfile" ))
{
S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "pause" )) else if( !Q_stricmp( command, "pause" ))
{ {
S_StreamSetPause( true ); S_StreamSetPause( true );
@@ -157,12 +145,32 @@ void CL_PlayCDTrack_f( void )
CL_ScreenshotGetName CL_ScreenshotGetName
================== ==================
*/ */
static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filename, size_t size ) static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
{ {
if( lastnum < 0 || lastnum > 9999 ) if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write screenshot\n" );
return false; return false;
}
return Q_snprintf( filename, size, fmt, clgame.mapname, lastnum ) > 0; return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0;
}
/*
==================
CL_SnapshotGetName
==================
*/
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write snapshot\n" );
FS_AllowDirectPaths( false );
return false;
}
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0;
} }
/* /*
@@ -172,6 +180,127 @@ static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filena
============================================================================== ==============================================================================
*/ */
/*
==================
CL_ScreenShot_f
normal screenshot
==================
*/
void CL_ScreenShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, false ))
break;
}
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_normal; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SnapShot_f
save screenshots into root dir
==================
*/
void CL_SnapShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
FS_AllowDirectPaths( true );
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, false ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_snapshot; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_EnvShot_f
cubemap view
==================
*/
void CL_EnvShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "envshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_envshot; // build new frame for envshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SkyShot_f
skybox view
==================
*/
void CL_SkyShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "skyshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/* /*
================== ==================
CL_LevelShot_f CL_LevelShot_f
@@ -214,107 +343,23 @@ void CL_LevelShot_f( void )
else cls.scrshot_action = scrshot_inactive; // disable - not needs else cls.scrshot_action = scrshot_inactive; // disable - not needs
} }
static scrshot_t CL_GetScreenshotTypeFromString( const char *string ) /*
==================
CL_SaveShot_f
mini-pic in loadgame menu
==================
*/
void CL_SaveShot_f( void )
{ {
if( !Q_stricmp( string, "snapshot" )) if( Cmd_Argc() < 2 )
return scrshot_snapshot;
if( !Q_stricmp( string, "screenshot" ))
return scrshot_normal;
if( !Q_stricmp( string, "saveshot" ))
return scrshot_savegame;
if( !Q_stricmp( string, "envshot" ))
return scrshot_envshot;
if( !Q_stricmp( string, "skyshot" ))
return scrshot_skyshot;
return scrshot_inactive;
}
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{ {
if( CL_IsDevOverviewMode() == 1 ) Con_Printf( S_USAGE "saveshot <savename>\n" );
type = scrshot_mapshot; return;
}
else
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "%s <shotname>\n", argv0 );
return;
}
} }
switch( type ) Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
{ cls.scrshot_action = scrshot_savegame; // build new frame for saveshot
case scrshot_envshot:
case scrshot_skyshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
break;
case scrshot_savegame:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
break;
case scrshot_mapshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
break;
case scrshot_normal:
case scrshot_snapshot:
{
const char *fmt;
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
{
Q_strncpy( cls.shotname, Cmd_Argv( 1 ), sizeof( cls.shotname ));
break;
}
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";
FS_AllowDirectPaths( true );
}
else fmt = "scrshots/%s_shot%04d.png";
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( fmt, i, checkname, sizeof( checkname )))
{
Con_Printf( S_ERROR "unable to write %s\n", argv0 );
FS_AllowDirectPaths( false );
return;
}
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
break;
}
case scrshot_inactive:
case scrshot_plaque:
default:
return; // shouldn't happen
}
cls.scrshot_action = type; // build new frame for saveshot
cls.envshot_vieworg = NULL;
cls.envshot_viewsize = 0;
} }
/* /*
@@ -356,7 +401,7 @@ void CL_SetSky_f( void )
return; return;
} }
R_SetupSky( Cmd_Argv( 1 )); ref.dllFuncs.R_SetupSky( Cmd_Argv( 1 ));
} }
/* /*

View File

@@ -70,17 +70,16 @@ qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource )
return true; return true;
} }
host.downloadcount++; if( cl.downloadUrl[0] )
if( cl.http_download )
{ {
HTTP_AddDownload( filepath, pResource->nDownloadSize, true ); HTTP_AddDownload( filepath, pResource->nDownloadSize, true );
host.downloadcount++;
return false;
} }
else
{ MSG_BeginClientCmd( msg, clc_stringcmd );
MSG_BeginClientCmd( msg, clc_stringcmd ); MSG_WriteStringf( msg, "dlfile %s", filepath );
MSG_WriteStringf( msg, "dlfile %s", filepath ); host.downloadcount++;
}
return false; return false;
} }
@@ -105,7 +104,7 @@ void CL_AddToResourceList( resource_t *pResource, resource_t *pList )
void CL_RemoveFromResourceList( resource_t *pResource ) void CL_RemoveFromResourceList( resource_t *pResource )
{ {
if( pResource->pPrev == NULL || pResource->pNext == NULL ) if( pResource->pPrev == NULL || pResource->pNext == NULL )
Host_Error( "mislinked resource in %s\n", __func__ ); Host_Error( "mislinked resource in CL_RemoveFromResourceList\n" );
if( pResource->pNext == pResource || pResource->pPrev == pResource ) if( pResource->pNext == pResource || pResource->pPrev == pResource )
Host_Error( "attempt to free last entry in list.\n" ); Host_Error( "attempt to free last entry in list.\n" );
@@ -120,7 +119,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
{ {
if( !pResource ) if( !pResource )
{ {
Con_Reportf( "Null resource passed to %s\n", __func__ ); Con_Reportf( "Null resource passed to CL_MoveToOnHandList\n" );
return; return;
} }
@@ -128,7 +127,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
CL_AddToResourceList( pResource, &cl.resourcesonhand ); CL_AddToResourceList( pResource, &cl.resourcesonhand );
} }
static void CL_ClearResourceList( resource_t *pList ) void CL_ClearResourceList( resource_t *pList )
{ {
resource_t *p, *n; resource_t *p, *n;

View File

@@ -50,29 +50,7 @@ const char *CL_MsgInfo( int cmd )
if( cmd >= 0 && cmd <= svc_lastmsg ) if( cmd >= 0 && cmd <= svc_lastmsg )
{ {
// get engine message name // get engine message name
const char *svc_string = NULL; Q_strncpy( sz, svc_strings[cmd], sizeof( sz ));
switch( cls.legacymode )
{
case PROTO_CURRENT:
svc_string = svc_strings[cmd];
break;
case PROTO_LEGACY:
svc_string = svc_legacy_strings[cmd];
break;
case PROTO_QUAKE:
svc_string = svc_quake_strings[cmd];
break;
case PROTO_GOLDSRC:
svc_string = svc_goldsrc_strings[cmd];
break;
}
// fall back to current protocol strings
if( !svc_string )
svc_string = svc_strings[cmd];
Q_strncpy( sz, svc_string, sizeof( sz ));
} }
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES )) else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{ {

View File

@@ -40,8 +40,6 @@ GNU General Public License for more details.
#define IDEMOHEADER (('M'<<24)+('E'<<16)+('D'<<8)+'I') // little-endian "IDEM" #define IDEMOHEADER (('M'<<24)+('E'<<16)+('D'<<8)+'I') // little-endian "IDEM"
#define DEMO_PROTOCOL 3 #define DEMO_PROTOCOL 3
#define PROTOCOL_GOLDSRC_VERSION_DEMO (PROTOCOL_GOLDSRC_VERSION | (BIT( 7 ))) // should be 48, only to differentiate it from PROTOCOL_LEGACY_VERSION
const char *demo_cmd[dem_lastcmd+1] = const char *demo_cmd[dem_lastcmd+1] =
{ {
"dem_unknown", "dem_unknown",
@@ -81,7 +79,7 @@ typedef struct
typedef struct typedef struct
{ {
demoentry_t *entries; // track entry info demoentry_t *entries; // track entry info
int32_t numentries; // number of tracks int numentries; // number of tracks
} demodirectory_t; } demodirectory_t;
// add angles // add angles
@@ -109,42 +107,6 @@ struct
int angle_position; int angle_position;
} demo; } demo;
static qboolean CL_NextDemo( void );
static int CL_GetDemoNetProtocol( connprotocol_t proto )
{
switch( proto )
{
case PROTO_CURRENT:
return PROTOCOL_VERSION;
case PROTO_LEGACY:
return PROTOCOL_LEGACY_VERSION;
case PROTO_QUAKE:
return PROTOCOL_VERSION_QUAKE;
case PROTO_GOLDSRC:
return PROTOCOL_GOLDSRC_VERSION_DEMO;
}
return PROTOCOL_VERSION;
}
static connprotocol_t CL_GetProtocolFromDemo( int net_protocol )
{
switch( net_protocol )
{
case PROTOCOL_VERSION:
return PROTO_CURRENT;
case PROTOCOL_LEGACY_VERSION:
return PROTO_LEGACY;
case PROTOCOL_VERSION_QUAKE:
return PROTO_QUAKE;
case PROTOCOL_GOLDSRC_VERSION_DEMO:
return PROTO_GOLDSRC;
}
return PROTO_CURRENT;
}
/* /*
==================== ====================
CL_StartupDemoHeader CL_StartupDemoHeader
@@ -155,8 +117,12 @@ we record a demo on this level
*/ */
void CL_StartupDemoHeader( void ) void CL_StartupDemoHeader( void )
{ {
CL_CloseDemoHeader(); if( cls.demoheader )
{
FS_Close( cls.demoheader );
}
// Note: this is replacing tmpfile()
cls.demoheader = FS_Open( "demoheader.tmp", "w+b", true ); cls.demoheader = FS_Open( "demoheader.tmp", "w+b", true );
if( !cls.demoheader ) if( !cls.demoheader )
@@ -190,7 +156,7 @@ CL_GetDemoRecordClock
write time while demo is recording write time while demo is recording
==================== ====================
*/ */
static float CL_GetDemoRecordClock( void ) float CL_GetDemoRecordClock( void )
{ {
return cl.mtime[0]; return cl.mtime[0];
} }
@@ -202,7 +168,7 @@ CL_GetDemoPlaybackClock
overwrite host.realtime overwrite host.realtime
==================== ====================
*/ */
static float CL_GetDemoPlaybackClock( void ) float CL_GetDemoPlaybackClock( void )
{ {
return host.realtime + host.frametime; return host.realtime + host.frametime;
} }
@@ -228,7 +194,7 @@ CL_WriteDemoCmdHeader
Writes the demo command header and time-delta Writes the demo command header and time-delta
==================== ====================
*/ */
static void CL_WriteDemoCmdHeader( byte cmd, file_t *file ) void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{ {
float dt; float dt;
@@ -301,7 +267,7 @@ Save state of cls.netchan sequences
so that we can play the demo correctly. so that we can play the demo correctly.
==================== ====================
*/ */
static void CL_WriteDemoSequence( file_t *file ) void CL_WriteDemoSequence( file_t *file )
{ {
Assert( file != NULL ); Assert( file != NULL );
@@ -329,6 +295,10 @@ void CL_WriteDemoMessage( qboolean startup, int start, sizebuf_t *msg )
if( !file ) return; if( !file ) return;
// past the start but not recording a demo.
if( !startup && !cls.demorecording )
return;
swlen = MSG_GetNumBytesWritten( msg ) - start; swlen = MSG_GetNumBytesWritten( msg ) - start;
if( swlen <= 0 ) return; if( swlen <= 0 ) return;
@@ -378,7 +348,7 @@ CL_WriteDemoHeader
Write demo header Write demo header
==================== ====================
*/ */
static void CL_WriteDemoHeader( const char *name ) void CL_WriteDemoHeader( const char *name )
{ {
int copysize; int copysize;
int savepos; int savepos;
@@ -401,8 +371,8 @@ static void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER; demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL; demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = CL_GetDemoNetProtocol( cls.legacymode ); demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS; demo.header.host_fps = bound( MIN_FPS, host_maxfps->value, MAX_FPS );
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname )); Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment )); Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir )); Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));
@@ -421,7 +391,6 @@ static void CL_WriteDemoHeader( const char *name )
// finish off the startup info. // finish off the startup info.
CL_WriteDemoCmdHeader( dem_stop, cls.demoheader ); CL_WriteDemoCmdHeader( dem_stop, cls.demoheader );
FS_Flush( cls.demoheader );
// now copy the stuff we cached from the server. // now copy the stuff we cached from the server.
copysize = savepos = FS_Tell( cls.demoheader ); copysize = savepos = FS_Tell( cls.demoheader );
@@ -467,7 +436,7 @@ CL_StopRecord
finish recording demo finish recording demo
================= =================
*/ */
static void CL_StopRecord( void ) void CL_StopRecord( void )
{ {
int i, curpos; int i, curpos;
float stoptime; float stoptime;
@@ -549,7 +518,7 @@ CL_ReadDemoCmdHeader
read the demo command read the demo command
================= =================
*/ */
static qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt ) qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
{ {
// read the command // read the command
// HACKHACK: skip NOPs // HACKHACK: skip NOPs
@@ -579,7 +548,7 @@ read the demo usercmd for predicting
and smooth movement during playback the demo and smooth movement during playback the demo
================= =================
*/ */
static void CL_ReadDemoUserCmd( qboolean discard ) void CL_ReadDemoUserCmd( qboolean discard )
{ {
byte data[1024]; byte data[1024];
int cmdnumber; int cmdnumber;
@@ -601,9 +570,6 @@ static void CL_ReadDemoUserCmd( qboolean discard )
memset( &nullcmd, 0, sizeof( nullcmd )); memset( &nullcmd, 0, sizeof( nullcmd ));
MSG_Init( &buf, "UserCmd", data, sizeof( data )); MSG_Init( &buf, "UserCmd", data, sizeof( data ));
// a1ba: I have no proper explanation why
cmdnumber++;
pcmd = &cl.commands[cmdnumber & CL_UPDATE_MASK]; pcmd = &cl.commands[cmdnumber & CL_UPDATE_MASK];
pcmd->processedfuncs = false; pcmd->processedfuncs = false;
pcmd->senttime = 0.0f; pcmd->senttime = 0.0f;
@@ -644,7 +610,7 @@ CL_ReadDemoSequence
read netchan sequences read netchan sequences
================= =================
*/ */
static void CL_ReadDemoSequence( qboolean discard ) void CL_ReadDemoSequence( qboolean discard )
{ {
int incoming_sequence; int incoming_sequence;
int incoming_acknowledged; int incoming_acknowledged;
@@ -678,17 +644,15 @@ static void CL_ReadDemoSequence( qboolean discard )
CL_DemoStartPlayback CL_DemoStartPlayback
================= =================
*/ */
static void CL_DemoStartPlayback( int mode ) void CL_DemoStartPlayback( int mode )
{ {
if( cls.changedemo ) if( cls.changedemo )
{ {
int maxclients = cl.maxclients;
S_StopAllSounds( true ); S_StopAllSounds( true );
SCR_BeginLoadingPlaque( false ); SCR_BeginLoadingPlaque( false );
CL_ClearState( ); CL_ClearState ();
CL_InitEdicts( maxclients ); // re-arrange edicts CL_InitEdicts (); // re-arrange edicts
} }
else else
{ {
@@ -708,7 +672,7 @@ static void CL_DemoStartPlayback( int mode )
demo.starttime = CL_GetDemoPlaybackClock(); // for determining whether to read another message demo.starttime = CL_GetDemoPlaybackClock(); // for determining whether to read another message
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize, 0 ); Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize );
memset( demo.cmds, 0, sizeof( demo.cmds )); memset( demo.cmds, 0, sizeof( demo.cmds ));
demo.angle_position = 1; demo.angle_position = 1;
@@ -723,7 +687,7 @@ static void CL_DemoStartPlayback( int mode )
CL_DemoAborted CL_DemoAborted
================= =================
*/ */
static void CL_DemoAborted( void ) void CL_DemoAborted( void )
{ {
if( cls.demofile ) if( cls.demofile )
FS_Close( cls.demofile ); FS_Close( cls.demofile );
@@ -734,7 +698,7 @@ static void CL_DemoAborted( void )
cls.demofile = NULL; cls.demofile = NULL;
cls.demonum = -1; cls.demonum = -1;
Cvar_DirectSet( &v_dark, "0" ); Cvar_SetValue( "v_dark", 0.0f );
} }
/* /*
@@ -752,7 +716,7 @@ void CL_DemoCompleted( void )
if( !CL_NextDemo() && !cls.changedemo ) if( !CL_NextDemo() && !cls.changedemo )
UI_SetActiveMenu( true ); UI_SetActiveMenu( true );
Cvar_DirectSet( &v_dark, "0" ); Cvar_SetValue( "v_dark", 0.0f );
} }
/* /*
@@ -763,7 +727,7 @@ returns true on success, false on failure
g-cont. probably captain obvious mode is ON g-cont. probably captain obvious mode is ON
================= =================
*/ */
static qboolean CL_DemoMoveToNextSection( void ) qboolean CL_DemoMoveToNextSection( void )
{ {
if( ++demo.entryIndex >= demo.directory.numentries ) if( ++demo.entryIndex >= demo.directory.numentries )
{ {
@@ -785,7 +749,7 @@ static qboolean CL_DemoMoveToNextSection( void )
return true; return true;
} }
static qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length ) qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
{ {
int msglen = 0; int msglen = 0;
@@ -836,7 +800,7 @@ CL_DemoReadMessageQuake
reads demo data and write it to client reads demo data and write it to client
================= =================
*/ */
static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length ) qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{ {
vec3_t viewangles; vec3_t viewangles;
int msglen = 0; int msglen = 0;
@@ -1051,7 +1015,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
return CL_ReadRawNetworkData( buffer, length ); return CL_ReadRawNetworkData( buffer, length );
} }
static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next ) void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{ {
int i, i0, i1, imod; int i, i0, i1, imod;
float at; float at;
@@ -1146,9 +1110,8 @@ CL_FinishTimeDemo
show stats show stats
============== ==============
*/ */
static void CL_FinishTimeDemo( void ) void CL_FinishTimeDemo( void )
{ {
qboolean temp = host.allow_console;
int frames; int frames;
double time; double time;
@@ -1159,12 +1122,7 @@ static void CL_FinishTimeDemo( void )
time = host.realtime - cls.td_starttime; time = host.realtime - cls.td_starttime;
if( !time ) time = 1.0; if( !time ) time = 1.0;
host.allow_console = true; Con_Printf( "%i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
host.allow_console = temp;
if( Sys_CheckParm( "-timedemo" ))
CL_Quit_f();
} }
/* /*
@@ -1298,7 +1256,7 @@ CL_NextDemo
Called when a demo finishes Called when a demo finishes
================== ==================
*/ */
static qboolean CL_NextDemo( void ) qboolean CL_NextDemo( void )
{ {
char str[MAX_QPATH]; char str[MAX_QPATH];
@@ -1348,7 +1306,7 @@ void CL_CheckStartupDemos( void )
} }
// run demos loop in background mode // run demos loop in background mode
Cvar_DirectSet( &v_dark, "1" ); Cvar_SetValue( "v_dark", 1.0f );
cls.demos_pending = false; cls.demos_pending = false;
cls.demonum = 0; cls.demonum = 0;
CL_NextDemo (); CL_NextDemo ();
@@ -1364,11 +1322,11 @@ static void CL_DemoGetName( int lastnum, char *filename, size_t size )
if( lastnum < 0 || lastnum > 9999 ) if( lastnum < 0 || lastnum > 9999 )
{ {
// bound // bound
Q_strncpy( filename, "demo9999", size ); Q_strncpy( filename, "demo9999.dem", size );
return; return;
} }
Q_snprintf( filename, size, "demo%04d", lastnum ); Q_snprintf( filename, size, "demo%04d.dem", lastnum );
} }
/* /*
@@ -1423,9 +1381,7 @@ void CL_Record_f( void )
for( n = 0; n < 10000; n++ ) for( n = 0; n < 10000; n++ )
{ {
CL_DemoGetName( n, demoname, sizeof( demoname )); CL_DemoGetName( n, demoname, sizeof( demoname ));
Q_snprintf( demopath, sizeof( demopath ), "%s.dem", demoname ); if( !FS_FileExists( demoname, true ))
if( !FS_FileExists( demopath, true ))
break; break;
} }
@@ -1450,51 +1406,6 @@ void CL_Record_f( void )
CL_WriteDemoHeader( demopath ); CL_WriteDemoHeader( demopath );
} }
static qboolean CL_ParseDemoHeader( const char *callee, const char *filename, file_t *f, demoheader_t *hdr, int32_t *numentries )
{
if( FS_Read( f, hdr, sizeof( *hdr )) != sizeof( *hdr ) || hdr->id != IDEMOHEADER )
{
Con_Printf( S_ERROR "%s: %s is not in supported format or not a demo file\n", callee, filename );
return false;
}
// force null terminate strings
hdr->mapname[sizeof( hdr->mapname ) - 1] = 0;
hdr->comment[sizeof( hdr->comment ) - 1] = 0;
hdr->gamedir[sizeof( hdr->gamedir ) - 1] = 0;
if( hdr->dem_protocol != DEMO_PROTOCOL )
{
Con_Printf( S_ERROR "%s: demo protocol outdated (%i should be %i)\n",
callee, hdr->net_protocol, DEMO_PROTOCOL );
return false;
}
if( hdr->net_protocol != PROTOCOL_VERSION && hdr->net_protocol != PROTOCOL_LEGACY_VERSION )
{
Con_Printf( S_ERROR "%s: net protocol outdated (%i should be %i or %i)\n",
callee, hdr->net_protocol, PROTOCOL_VERSION, PROTOCOL_LEGACY_VERSION );
return false;
}
if( FS_Seek( f, hdr->directory_offset, SEEK_SET ) < 0
|| FS_Read( f, numentries, sizeof( *numentries )) != sizeof( *numentries ))
{
Con_Printf( S_ERROR "%s: can't find directory offset in %s, demo file corrupted\n",
callee, filename );
return false;
}
if(( *numentries < 1 ) || ( *numentries > 1024 ))
{
Con_Printf( S_ERROR "%s: demo have bogus # of directory entries: %i\n",
callee, *numentries );
return false;
}
return true;
}
/* /*
==================== ====================
CL_PlayDemo_f CL_PlayDemo_f
@@ -1515,7 +1426,9 @@ void CL_PlayDemo_f( void )
} }
if( cls.demoplayback ) if( cls.demoplayback )
{
CL_StopPlayback(); CL_StopPlayback();
}
if( cls.demorecording ) if( cls.demorecording )
{ {
@@ -1555,7 +1468,7 @@ void CL_PlayDemo_f( void )
{ {
int c, neg = false; int c, neg = false;
demo.header.host_fps = host_maxfps.value; demo.header.host_fps = host_maxfps->value;
while(( c = FS_Getc( cls.demofile )) != '\n' ) while(( c = FS_Getc( cls.demofile )) != '\n' )
{ {
@@ -1565,32 +1478,51 @@ void CL_PlayDemo_f( void )
if( neg ) cls.forcetrack = -cls.forcetrack; if( neg ) cls.forcetrack = -cls.forcetrack;
CL_DemoStartPlayback( DEMO_QUAKE1 ); CL_DemoStartPlayback( DEMO_QUAKE1 );
cls.legacymode = PROTO_QUAKE;
return; // quake demo is started return; // quake demo is started
} }
// read in the demo header // read in the demo header
if( !CL_ParseDemoHeader( Cmd_Argv( 0 ), filename, cls.demofile, &demo.header, &demo.directory.numentries )) FS_Read( cls.demofile, &demo.header, sizeof( demoheader_t ));
if( demo.header.id != IDEMOHEADER )
{ {
Con_Printf( S_ERROR "%s is not a demo file\n", demoname );
CL_DemoAborted();
return;
}
if( demo.header.dem_protocol != DEMO_PROTOCOL )
{
Con_Printf( S_ERROR "playdemo: demo protocol outdated (%i should be %i)\n", demo.header.dem_protocol, DEMO_PROTOCOL );
CL_DemoAborted();
return;
}
if( demo.header.net_protocol != PROTOCOL_VERSION &&
demo.header.net_protocol != PROTOCOL_LEGACY_VERSION )
{
Con_Printf( S_ERROR "playdemo: net protocol outdated (%i should be %i)\n", demo.header.net_protocol, PROTOCOL_VERSION );
CL_DemoAborted();
return;
}
// now read in the directory structure.
FS_Seek( cls.demofile, demo.header.directory_offset, SEEK_SET );
FS_Read( cls.demofile, &demo.directory.numentries, sizeof( int ));
if( demo.directory.numentries < 1 || demo.directory.numentries > 1024 )
{
Con_Printf( S_ERROR "demo had bogus # of directory entries: %i\n", demo.directory.numentries );
CL_DemoAborted(); CL_DemoAborted();
return; return;
} }
// allocate demo entries // allocate demo entries
demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( *demo.directory.entries ) * demo.directory.numentries ); demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( demoentry_t ) * demo.directory.numentries );
for( i = 0; i < demo.directory.numentries; i++ ) for( i = 0; i < demo.directory.numentries; i++ )
{ {
demoentry_t *entry = &demo.directory.entries[i]; FS_Read( cls.demofile, &demo.directory.entries[i], sizeof( demoentry_t ));
if( FS_Read( cls.demofile, entry, sizeof( *entry )) != sizeof( *entry ))
{
Con_Printf( S_ERROR "%s: demo entry %i of %s corrupted", Cmd_Argv( 0 ), i, filename );
CL_DemoAborted();
return;
}
entry->description[sizeof( entry->description ) - 1] = 0;
} }
demo.entryIndex = 0; demo.entryIndex = 0;
@@ -1600,11 +1532,9 @@ void CL_PlayDemo_f( void )
CL_DemoStartPlayback( DEMO_XASH3D ); CL_DemoStartPlayback( DEMO_XASH3D );
// must be after DemoStartPlayback, as CL_Disconnect_f resets the protocol
cls.legacymode = CL_GetProtocolFromDemo( demo.header.net_protocol );
// g-cont. is this need? // g-cont. is this need?
Q_strncpy( cls.servername, demoname, sizeof( cls.servername )); Q_strncpy( cls.servername, demoname, sizeof( cls.servername ));
cls.legacymode = demo.header.net_protocol == PROTOCOL_LEGACY_VERSION;
// begin a playback demo // begin a playback demo
} }
@@ -1646,7 +1576,7 @@ void CL_StartDemos_f( void )
c = Cmd_Argc() - 1; c = Cmd_Argc() - 1;
if( c > MAX_DEMOS ) if( c > MAX_DEMOS )
{ {
Con_DPrintf( S_WARN "%s: max %i demos in demoloop\n", __func__, MAX_DEMOS ); Con_DPrintf( S_WARN "Host_StartDemos: max %i demos in demoloop\n", MAX_DEMOS );
c = MAX_DEMOS; c = MAX_DEMOS;
} }
@@ -1704,78 +1634,3 @@ void CL_Stop_f( void )
S_StopBackgroundTrack(); S_StopBackgroundTrack();
} }
} }
void CL_ListDemo_f( void )
{
demoheader_t hdr;
int32_t num_entries;
file_t *f;
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i;
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "%s <demoname>\n", Cmd_Argv( 0 ));
return;
}
Q_strncpy( demoname, Cmd_Argv( 1 ), sizeof( demoname ));
COM_StripExtension( demoname );
Q_snprintf( filename, sizeof( filename ), "%s.dem", demoname );
f = FS_Open( filename, "rb", true );
if( !f )
{
Con_Printf( S_ERROR "couldn't open %s\n", filename );
return;
}
if( !CL_ParseDemoHeader( Cmd_Argv( 0 ), filename, f, &hdr, &num_entries ))
{
FS_Close( f );
return;
}
Con_Printf( "Demo contents for %s:\n"
"\tProtocol: %i net/%i demo\n"
"\tFPS: %g\n"
"\tMap: %s\n"
"\tComment: %s\n"
"\tGame: %s\n",
filename, hdr.net_protocol, hdr.dem_protocol, hdr.host_fps, hdr.mapname,
hdr.comment, hdr.gamedir );
for( i = 0; i < num_entries; i++ )
{
demoentry_t entry;
Con_Printf( "Demo entry #%i:\n", i );
if( FS_Read( f, &entry, sizeof( entry )) != sizeof( entry ))
{
Con_Printf( S_ERROR "can't read demo entry\n" );
FS_Close( f );
return;
}
entry.description[sizeof( entry.description ) - 1] = 0;
if( entry.entrytype == DEMO_STARTUP )
{
// startup entries don't have anything useful
Con_Printf( "\tEntry type: " S_YELLOW "startup" S_DEFAULT "\n" );
}
else
{
Con_Printf( "\tEntry type: " S_GREEN "normal" S_DEFAULT " (%i)\n"
"\tEntry playback time/frames: %.2f seconds/%i frames\n"
"\tEntry flags: 0x%x\n"
"\tEntry description: %s\n",
entry.entrytype, entry.playback_time, entry.playback_frames,
entry.flags, entry.description );
}
}
FS_Close( f );
}

View File

@@ -28,51 +28,10 @@ GNU General Public License for more details.
=============================================================================== ===============================================================================
*/ */
#define NUM_EFRAGS_ALLOC 64 // alloc 64 efrags (1-2kb each alloc)
static efrag_t **lastlink; static efrag_t **lastlink;
static mnode_t *r_pefragtopnode; static mnode_t *r_pefragtopnode;
static vec3_t r_emins, r_emaxs; static vec3_t r_emins, r_emaxs;
static cl_entity_t *r_addent; static cl_entity_t *r_addent;
static int cl_efrags_num;
static efrag_t *cl_efrags;
static efrag_t *CL_AllocEfrags( int num )
{
int i;
efrag_t *efrags;
if( !cl.worldmodel )
{
Host_Error( "%s: called with NULL world\n", __func__ );
return NULL;
}
if( num == 0 )
return NULL;
// set world to be the owner, so it will get automatically cleaned up
efrags = Mem_Calloc( cl.worldmodel->mempool, sizeof( *efrags ) * num );
// initialize linked list
for( i = 0; i < num - 1; i++ )
efrags[i].entnext = &efrags[i + 1];
cl_efrags_num += num;
return efrags;
}
/*
==============
CL_ClearEfrags
==============
*/
void CL_ClearEfrags( void )
{
cl_efrags_num = 0;
cl_efrags = NULL;
}
/* /*
=================== ===================
@@ -97,11 +56,14 @@ static void R_SplitEntityOnNode( mnode_t *node )
leaf = (mleaf_t *)node; leaf = (mleaf_t *)node;
// grab an efrag off the free list // grab an efrag off the free list
ef = cl_efrags; ef = clgame.free_efrags;
if( !ef ) if( !ef )
ef = CL_AllocEfrags( NUM_EFRAGS_ALLOC ); {
Con_Printf( S_ERROR "too many efrags!\n" );
return; // no free fragments...
}
cl_efrags = ef->entnext; clgame.free_efrags = ef->entnext;
ef->entity = r_addent; ef->entity = r_addent;
// add the entity link // add the entity link
@@ -171,29 +133,35 @@ R_StoreEfrags
*/ */
void R_StoreEfrags( efrag_t **ppefrag, int framecount ) void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{ {
efrag_t *pefrag; cl_entity_t *pent;
cl_entity_t *pent; model_t *clmodel;
model_t *clmodel; efrag_t *pefrag;
while(( pefrag = *ppefrag ) != NULL ) while(( pefrag = *ppefrag ) != NULL )
{ {
pent = pefrag->entity; pent = pefrag->entity;
clmodel = pent->model; clmodel = pent->model;
// how this could happen? switch( clmodel->type )
if( unlikely( clmodel->type < mod_brush || clmodel->type > mod_studio ))
continue;
if( pent->visframe != framecount )
{ {
if( CL_AddVisibleEntity( pent, ET_FRAGMENTED )) case mod_alias:
case mod_brush:
case mod_studio:
case mod_sprite:
if( pent->visframe != framecount )
{ {
// mark that we've recorded this entity for this frame if( CL_AddVisibleEntity( pent, ET_FRAGMENTED ))
pent->curstate.messagenum = cl.parsecount; {
pent->visframe = framecount; // mark that we've recorded this entity for this frame
pent->curstate.messagenum = cl.parsecount;
pent->visframe = framecount;
}
} }
}
ppefrag = &pefrag->leafnext; ppefrag = &pefrag->leafnext;
break;
default:
break;
}
} }
} }

View File

@@ -6,7 +6,7 @@
#include "r_efx.h" #include "r_efx.h"
#include "cl_tent.h" #include "cl_tent.h"
#include "pm_local.h" #include "pm_local.h"
#define PART_SIZE Q_max( 0.5f, cl_draw_particles.value ) #define PART_SIZE Q_max( 0.5f, cl_draw_particles->value )
/* /*
============================================================== ==============================================================
@@ -21,20 +21,17 @@ static int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
static int ramp3[6] = { 0x6d, 0x6b, 6, 5, 4, 3 }; static int ramp3[6] = { 0x6d, 0x6b, 6, 5, 4, 3 };
static int gSparkRamp[9] = { 0xfe, 0xfd, 0xfc, 0x6f, 0x6e, 0x6d, 0x6c, 0x67, 0x60 }; static int gSparkRamp[9] = { 0xfe, 0xfd, 0xfc, 0x6f, 0x6e, 0x6d, 0x6c, 0x67, 0x60 };
static CVAR_DEFINE_AUTO( tracerspeed, "6000", 0, "tracer speed" ); convar_t *tracerspeed;
static CVAR_DEFINE_AUTO( tracerlength, "0.8", 0, "tracer length factor" ); convar_t *tracerlength;
static CVAR_DEFINE_AUTO( traceroffset, "30", 0, "tracer starting offset" ); convar_t *traceroffset;
static particle_t *cl_active_particles; particle_t *cl_active_particles;
static particle_t *cl_active_tracers; particle_t *cl_active_tracers;
static particle_t *cl_free_particles; particle_t *cl_free_particles;
static particle_t *cl_particles = NULL; // particle pool particle_t *cl_particles = NULL; // particle pool
static vec3_t cl_avelocities[NUMVERTEXNORMALS]; static vec3_t cl_avelocities[NUMVERTEXNORMALS];
static float cl_lasttimewarn = 0.0f; static float cl_lasttimewarn = 0.0f;
// expand debugging BBOX particle hulls by this many units.
#define BOX_GAP 0.0f
/* /*
================ ================
R_LookupColor R_LookupColor
@@ -103,9 +100,9 @@ void CL_InitParticles( void )
cl_avelocities[i][2] = COM_RandomFloat( 0.0f, 2.55f ); cl_avelocities[i][2] = COM_RandomFloat( 0.0f, 2.55f );
} }
Cvar_RegisterVariable( &tracerspeed ); tracerspeed = Cvar_Get( "tracerspeed", "6000", 0, "tracer speed" );
Cvar_RegisterVariable( &tracerlength ); tracerlength = Cvar_Get( "tracerlength", "0.8", 0, "tracer length factor" );
Cvar_RegisterVariable( &traceroffset ); traceroffset = Cvar_Get( "traceroffset", "30", 0, "tracer starting offset" );
} }
/* /*
@@ -174,11 +171,11 @@ particle_t * GAME_EXPORT R_AllocParticle( void (*callback)( particle_t*, float )
{ {
particle_t *p; particle_t *p;
if( !cl_draw_particles.value ) if( !cl_draw_particles->value )
return NULL; return NULL;
// never alloc particles when we not in game // never alloc particles when we not in game
if( cl_clientframetime() == 0.0 ) return NULL; // if( tr.frametime == 0.0 ) return NULL;
if( !cl_free_particles ) if( !cl_free_particles )
{ {
@@ -221,15 +218,15 @@ R_AllocTracer
can return NULL if particles is out can return NULL if particles is out
================ ================
*/ */
static particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life ) particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
{ {
particle_t *p; particle_t *p;
if( !cl_draw_tracers.value ) if( !cl_draw_tracers->value )
return NULL; return NULL;
// never alloc particles when we not in game // never alloc particles when we not in game
if( cl_clientframetime() == 0.0 ) return NULL; //if( tr.frametime == 0.0 ) return NULL;
if( !cl_free_particles ) if( !cl_free_particles )
{ {
@@ -252,8 +249,8 @@ static particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life
VectorCopy( org, p->org ); VectorCopy( org, p->org );
VectorCopy( vel, p->vel ); VectorCopy( vel, p->vel );
p->die = cl.time + life; p->die = cl.time + life;
p->ramp = tracerlength.value; p->ramp = tracerlength->value;
p->color = TRACER_COLORINDEX_DEFAULT; // select custom color p->color = 4; // select custom color
p->packedColor = 255; // alpha p->packedColor = 255; // alpha
return p; return p;
@@ -265,9 +262,9 @@ VIEWBEAMS MANAGEMENT
============================================================== ==============================================================
*/ */
static BEAM *cl_active_beams; BEAM *cl_active_beams;
static BEAM *cl_free_beams; BEAM *cl_free_beams;
static BEAM *cl_viewbeams = NULL; // beams pool BEAM *cl_viewbeams = NULL; // beams pool
/* /*
@@ -303,7 +300,7 @@ R_BeamAlloc
============== ==============
*/ */
static BEAM *R_BeamAlloc( void ) BEAM *R_BeamAlloc( void )
{ {
BEAM *pBeam; BEAM *pBeam;
@@ -326,7 +323,7 @@ R_BeamFree
============== ==============
*/ */
static void R_BeamFree( BEAM *pBeam ) void R_BeamFree( BEAM *pBeam )
{ {
// free particles that have died off. // free particles that have died off.
R_FreeDeadParticles( &pBeam->particles ); R_FreeDeadParticles( &pBeam->particles );
@@ -608,7 +605,7 @@ CL_BeamAttemptToDie
Check for expired beams Check for expired beams
============== ==============
*/ */
static qboolean CL_BeamAttemptToDie( BEAM *pBeam ) qboolean CL_BeamAttemptToDie( BEAM *pBeam )
{ {
Assert( pBeam != NULL ); Assert( pBeam != NULL );
@@ -639,24 +636,12 @@ and all particle trails (if this is a beamfollow)
*/ */
void GAME_EXPORT R_BeamKill( int deadEntity ) void GAME_EXPORT R_BeamKill( int deadEntity )
{ {
BEAM *beam; cl_entity_t *pDeadEntity;
for( beam = cl_active_beams; beam; beam = beam->next ) pDeadEntity = R_BeamGetEntity( deadEntity );
{ if( !pDeadEntity ) return;
if( FBitSet( beam->flags, FBEAM_STARTENTITY ) && beam->startEntity == deadEntity )
{
if( beam->type != TE_BEAMFOLLOW )
beam->die = cl.time;
ClearBits( beam->flags, FBEAM_STARTENTITY ); CL_KillDeadBeams( pDeadEntity );
}
if( FBitSet( beam->flags, FBEAM_ENDENTITY ) && beam->endEntity == deadEntity )
{
beam->die = cl.time;
ClearBits( beam->flags, FBEAM_ENDENTITY );
}
}
} }
/* /*
@@ -1109,7 +1094,9 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
int colorMod = 0, packedColor; int colorMod = 0, packedColor;
particle_t *p; particle_t *p;
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
packedColor = 255; // use old code for blob particles
else packedColor = 0;
for( i = 0; i < 512; i++ ) for( i = 0; i < 512; i++ )
{ {
@@ -1142,7 +1129,9 @@ void GAME_EXPORT R_BlobExplosion( const vec3_t org )
particle_t *p; particle_t *p;
int i, j, packedColor; int i, j, packedColor;
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
packedColor = 255; // use old code for blob particles
else packedColor = 0;
for( i = 0; i < 1024; i++ ) for( i = 0; i < 1024; i++ )
{ {
@@ -1247,15 +1236,12 @@ R_BloodStream
particle spray 2 particle spray 2
=============== ===============
*/ */
void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor, int speed ) void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t dir, int pcolor, int speed )
{ {
particle_t *p; particle_t *p;
int i, j; int i, j;
float arc; float arc;
int accel = speed; // must be integer due to bug in GoldSrc int accel = speed; // must be integer due to bug in GoldSrc
vec3_t dir;
VectorNormalize2( ndir, dir );
for( arc = 0.05f, i = 0; i < 100; i++ ) for( arc = 0.05f, i = 0; i < 100; i++ )
{ {
@@ -1604,73 +1590,6 @@ void GAME_EXPORT R_RocketTrail( vec3_t start, vec3_t end, int type )
} }
} }
/*
===============
PM_ParticleLine
draw line from particles
================
*/
static void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel )
{
float len, curdist;
vec3_t diff, pos;
// determine distance
VectorSubtract( end, start, diff );
len = VectorNormalizeLength( diff );
curdist = 0;
while( curdist <= len )
{
VectorMA( start, curdist, diff, pos );
CL_Particle( pos, pcolor, life, 0, zvel );
curdist += 2.0f;
}
}
/*
================
PM_DrawRectangle
================
*/
static void PM_DrawRectangle( const vec3_t tl, const vec3_t bl, const vec3_t tr, const vec3_t br, int pcolor, float life )
{
PM_ParticleLine( tl, bl, pcolor, life, 0 );
PM_ParticleLine( bl, br, pcolor, life, 0 );
PM_ParticleLine( br, tr, pcolor, life, 0 );
PM_ParticleLine( tr, tl, pcolor, life, 0 );
}
/*
================
PM_DrawBBox
================
*/
static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t origin, int pcolor, float life )
{
vec3_t p[8], tmp;
float gap = BOX_GAP;
int i;
for( i = 0; i < 8; i++ )
{
tmp[0] = (i & 1) ? mins[0] - gap : maxs[0] + gap;
tmp[1] = (i & 2) ? mins[1] - gap : maxs[1] + gap ;
tmp[2] = (i & 4) ? mins[2] - gap : maxs[2] + gap ;
VectorAdd( tmp, origin, tmp );
VectorCopy( tmp, p[i] );
}
for( i = 0; i < 6; i++ )
{
PM_DrawRectangle( p[boxpnt[i][1]], p[boxpnt[i][0]], p[boxpnt[i][2]], p[boxpnt[i][3]], pcolor, life );
}
}
/* /*
================ ================
R_ParticleLine R_ParticleLine
@@ -1834,6 +1753,25 @@ void GAME_EXPORT R_StreakSplash( const vec3_t pos, const vec3_t dir, int color,
} }
} }
/*
===============
R_DebugParticle
just for debug purposes
===============
*/
void R_DebugParticle( const vec3_t pos, byte r, byte g, byte b )
{
particle_t *p;
p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( pos, p->org );
p->color = R_LookupColor( r, g, b );
p->die = cl.time + 0.01f;
}
/* /*
=============== ===============
CL_Particle CL_Particle
@@ -1866,14 +1804,14 @@ void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
float len, speed; float len, speed;
float offset; float offset;
speed = Q_max( tracerspeed.value, 3.0f ); speed = Q_max( tracerspeed->value, 3.0f );
VectorSubtract( end, start, dir ); VectorSubtract( end, start, dir );
len = VectorLength( dir ); len = VectorLength( dir );
if( len == 0.0f ) return; if( len == 0.0f ) return;
VectorScale( dir, 1.0f / len, dir ); // normalize VectorScale( dir, 1.0f / len, dir ); // normalize
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value; offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset->value;
VectorScale( dir, offset, vel ); VectorScale( dir, offset, vel );
VectorAdd( start, vel, pos ); VectorAdd( start, vel, pos );
VectorScale( dir, speed, vel ); VectorScale( dir, speed, vel );
@@ -2099,7 +2037,7 @@ void CL_ReadPointFile_f( void )
else Con_Printf( "map %s has no leaks!\n", clgame.mapname ); else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
} }
static void CL_FreeDeadBeams( void ) void CL_FreeDeadBeams( void )
{ {
BEAM *pBeam, *pNext, *pPrev = NULL; BEAM *pBeam, *pNext, *pPrev = NULL;
// draw temporary entity beams // draw temporary entity beams
@@ -2129,16 +2067,16 @@ static void CL_FreeDeadBeams( void )
void CL_DrawEFX( float time, qboolean fTrans ) void CL_DrawEFX( float time, qboolean fTrans )
{ {
CL_FreeDeadBeams(); CL_FreeDeadBeams();
if( cl_draw_beams.value ) if( CVAR_TO_BOOL( cl_draw_beams ))
ref.dllFuncs.CL_DrawBeams( fTrans, cl_active_beams ); ref.dllFuncs.CL_DrawBeams( fTrans, cl_active_beams );
if( fTrans ) if( fTrans )
{ {
R_FreeDeadParticles( &cl_active_particles ); R_FreeDeadParticles( &cl_active_particles );
if( cl_draw_particles.value ) if( CVAR_TO_BOOL( cl_draw_particles ))
ref.dllFuncs.CL_DrawParticles( time, cl_active_particles, PART_SIZE ); ref.dllFuncs.CL_DrawParticles( time, cl_active_particles, PART_SIZE );
R_FreeDeadParticles( &cl_active_tracers ); R_FreeDeadParticles( &cl_active_tracers );
if( cl_draw_tracers.value ) if( CVAR_TO_BOOL( cl_draw_tracers ))
ref.dllFuncs.CL_DrawTracers( time, cl_active_tracers ); ref.dllFuncs.CL_DrawTracers( time, cl_active_tracers );
} }
} }

View File

@@ -40,7 +40,7 @@ CL_CalcPlayerVelocity
compute velocity for a given client compute velocity for a given client
============= =============
*/ */
static void CL_CalcPlayerVelocity( int idx, vec3_t velocity ) void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{ {
clientdata_t *pcd; clientdata_t *pcd;
vec3_t delta; vec3_t delta;
@@ -78,13 +78,13 @@ CL_DescribeEvent
============= =============
*/ */
static void CL_DescribeEvent( event_info_t *ei, int slot ) void CL_DescribeEvent( event_info_t *ei, int slot )
{ {
int idx = (slot & 63) * 2; int idx = (slot & 63) * 2;
con_nprint_t info; con_nprint_t info;
string origin_str = { 0 }; //, angles_str = { 0 }; string origin_str = { 0 }; //, angles_str = { 0 };
if( !cl_showevents.value ) if( !cl_showevents->value )
return; return;
info.time_to_live = 1.0f; info.time_to_live = 1.0f;
@@ -192,7 +192,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
ev = clgame.events[lastnum]; ev = clgame.events[lastnum];
// NOTE: ev->index will be set later // NOTE: ev->index will be set later
Q_strncpy( ev->name, szEvName, sizeof( ev->name )); Q_strncpy( ev->name, szEvName, MAX_QPATH );
ev->func = func; ev->func = func;
} }
@@ -202,7 +202,7 @@ CL_FireEvent
============= =============
*/ */
static qboolean CL_FireEvent( event_info_t *ei, int slot ) qboolean CL_FireEvent( event_info_t *ei, int slot )
{ {
cl_user_event_t *ev; cl_user_event_t *ev;
const char *name; const char *name;
@@ -219,24 +219,12 @@ static qboolean CL_FireEvent( event_info_t *ei, int slot )
if( !ev ) if( !ev )
{ {
idx = bound( 1, ei->index, ( MAX_EVENTS - 1 )); idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
Con_Reportf( S_ERROR "%s: %s not precached\n", __func__, cl.event_precache[idx] ); Con_Reportf( S_ERROR "CL_FireEvent: %s not precached\n", cl.event_precache[idx] );
break; break;
} }
if( ev->index == ei->index ) if( ev->index == ei->index )
{ {
name = cl.event_precache[ei->index];
if( cl_trace_events.value )
{
Con_Printf( "^3EVENT %s AT %.2f %.2f %.2f\n" // event name
"\t%.2f %.2f %i %i %s %s\n", // bool params
name, ei->args.origin[0], ei->args.origin[1], ei->args.origin[2],
ei->args.fparam1, ei->args.fparam2,
ei->args.iparam1, ei->args.iparam2,
ei->args.bparam1 ? "TRUE" : "FALSE", ei->args.bparam2 ? "TRUE" : "FALSE" );
}
if( ev->func ) if( ev->func )
{ {
CL_DescribeEvent( ei, slot ); CL_DescribeEvent( ei, slot );
@@ -244,7 +232,8 @@ static qboolean CL_FireEvent( event_info_t *ei, int slot )
return true; return true;
} }
Con_Reportf( S_ERROR "%s: %s not hooked\n", __func__, name ); name = cl.event_precache[ei->index];
Con_Reportf( S_ERROR "CL_FireEvent: %s not hooked\n", name );
break; break;
} }
} }
@@ -292,7 +281,7 @@ CL_FindEvent
find first empty event find first empty event
============= =============
*/ */
static event_info_t *CL_FindEmptyEvent( void ) event_info_t *CL_FindEmptyEvent( void )
{ {
int i; int i;
event_state_t *es; event_state_t *es;
@@ -320,7 +309,7 @@ CL_FindEvent
replace only unreliable events replace only unreliable events
============= =============
*/ */
static event_info_t *CL_FindUnreliableEvent( void ) event_info_t *CL_FindUnreliableEvent( void )
{ {
event_state_t *es; event_state_t *es;
event_info_t *ei; event_info_t *ei;
@@ -350,7 +339,7 @@ CL_QueueEvent
============= =============
*/ */
static void CL_QueueEvent( int flags, int index, float delay, event_args_t *args ) void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
{ {
event_info_t *ei; event_info_t *ei;
@@ -380,7 +369,7 @@ CL_ParseReliableEvent
============= =============
*/ */
void CL_ParseReliableEvent( sizebuf_t *msg, connprotocol_t proto ) void CL_ParseReliableEvent( sizebuf_t *msg )
{ {
int event_index; int event_index;
event_args_t nullargs, args; event_args_t nullargs, args;
@@ -390,19 +379,11 @@ void CL_ParseReliableEvent( sizebuf_t *msg, connprotocol_t proto )
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS ); event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg ))
delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
// reliable events not use delta-compression just null-compression // reliable events not use delta-compression just null-compression
if( proto == PROTO_GOLDSRC ) MSG_ReadDeltaEvent( msg, &nullargs, &args );
{
Delta_ReadGSFields( msg, DT_EVENT_T, &nullargs, &args, 0.0f );
if( MSG_ReadOneBit( msg ))
delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
}
else
{
if( MSG_ReadOneBit( msg ))
delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
MSG_ReadDeltaEvent( msg, &nullargs, &args );
}
if( args.entindex > 0 && args.entindex <= cl.maxclients ) if( args.entindex > 0 && args.entindex <= cl.maxclients )
args.angles[PITCH] *= -3.0f; args.angles[PITCH] *= -3.0f;
@@ -417,43 +398,34 @@ CL_ParseEvent
============= =============
*/ */
void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto ) void CL_ParseEvent( sizebuf_t *msg )
{ {
int event_index; int event_index;
int i, num_events; int i, num_events;
int packet_index; int packet_index;
const event_args_t nullargs = { 0 }; event_args_t nullargs, args;
event_args_t args = { 0 };
entity_state_t *state; entity_state_t *state;
float delay; float delay;
int entity_bits;
memset( &nullargs, 0, sizeof( nullargs ));
memset( &args, 0, sizeof( args ));
num_events = MSG_ReadUBitLong( msg, 5 ); num_events = MSG_ReadUBitLong( msg, 5 );
if( proto == PROTO_GOLDSRC )
entity_bits = MAX_GOLDSRC_ENTITY_BITS;
else if( proto == PROTO_LEGACY )
entity_bits = MAX_LEGACY_ENTITY_BITS;
else entity_bits = MAX_ENTITY_BITS;
// parse events queue // parse events queue
for( i = 0 ; i < num_events; i++ ) for( i = 0 ; i < num_events; i++ )
{ {
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS ); event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg )) if( MSG_ReadOneBit( msg ))
{ packet_index = MSG_ReadUBitLong( msg, cls.legacymode ? MAX_LEGACY_ENTITY_BITS : MAX_ENTITY_BITS );
packet_index = MSG_ReadUBitLong( msg, entity_bits );
if( MSG_ReadOneBit( msg ))
{
if( proto == PROTO_GOLDSRC )
Delta_ReadGSFields( msg, DT_EVENT_T, &nullargs, &args, 0.0f );
else MSG_ReadDeltaEvent( msg, &nullargs, &args );
}
}
else packet_index = -1; else packet_index = -1;
if( MSG_ReadOneBit( msg ))
{
MSG_ReadDeltaEvent( msg, &nullargs, &args );
}
if( MSG_ReadOneBit( msg )) if( MSG_ReadOneBit( msg ))
delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f); delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
else delay = 0.0f; else delay = 0.0f;
@@ -514,14 +486,14 @@ void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word even
// first check event for out of bounds // first check event for out of bounds
if( eventindex < 1 || eventindex >= MAX_EVENTS ) if( eventindex < 1 || eventindex >= MAX_EVENTS )
{ {
Con_DPrintf( S_ERROR "%s: invalid eventindex %i\n", __func__, eventindex ); Con_DPrintf( S_ERROR "CL_PlaybackEvent: invalid eventindex %i\n", eventindex );
return; return;
} }
// check event for precached // check event for precached
if( !CL_EventIndex( cl.event_precache[eventindex] )) if( !CL_EventIndex( cl.event_precache[eventindex] ))
{ {
Con_DPrintf( S_ERROR "%s: event %i was not precached\n", __func__, eventindex ); Con_DPrintf( S_ERROR "CL_PlaybackEvent: event %i was not precached\n", eventindex );
return; return;
} }

View File

@@ -46,35 +46,10 @@ static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
return tex; return tex;
} }
static int CL_FontRenderMode( convar_t *fontrender ) qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
{
switch((int)fontrender->value )
{
case 0:
return kRenderTransAdd;
case 1:
return kRenderTransAlpha;
case 2:
return kRenderTransTexture;
default:
Cvar_DirectSet( fontrender, fontrender->def_string );
}
return kRenderTransTexture;
}
void CL_SetFontRendermode( cl_font_t *font )
{
ref.dllFuncs.GL_SetRenderMode( CL_FontRenderMode( font->rendermode ));
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{ {
int font_width, i; int font_width, i;
if( !rendermode )
return false;
if( font->valid ) if( font->valid )
return true; // already loaded return true; // already loaded
@@ -85,6 +60,7 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->type = FONT_FIXED; font->type = FONT_FIXED;
font->valid = true; font->valid = true;
font->scale = scale; font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode; font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale ); font->charHeight = Q_rint( font_width / 16 * scale );
@@ -101,16 +77,13 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
return true; return true;
} }
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags ) qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
{ {
fs_offset_t length; fs_offset_t length;
qfont_t src; qfont_t src;
byte *pfile; byte *pfile;
int font_width, i; int font_width, i;
if( !rendermode )
return false;
if( font->valid ) if( font->valid )
return true; return true;
@@ -133,7 +106,8 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->type = FONT_VARIABLE; font->type = FONT_VARIABLE;
font->valid = true; font->valid = true;
font->scale = scale ? scale : 1.0f; font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode; font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale ); font->charHeight = Q_rint( src.rowheight * scale );
@@ -205,8 +179,7 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
return font->charWidths[number]; return font->charWidths[number];
rc = &font->fontRc[number]; rc = &font->fontRc[number];
if( font->nearest || font->scale <= 1.0f )
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0; half = 0;
s1 = ((float)rc->left + half ) / texw; s1 = ((float)rc->left + half ) / texw;
@@ -220,7 +193,7 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
SPR_AdjustSize( &x, &y, &w, &h ); SPR_AdjustSize( &x, &y, &w, &h );
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE )) if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
CL_SetFontRendermode( font ); ref.dllFuncs.GL_SetRenderMode( font->rendermode );
// don't apply color to fixed fonts it's already colored // don't apply color to fixed fonts it's already colored
if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8 if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
@@ -243,7 +216,7 @@ int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *fon
Con_UtfProcessChar( 0 ); // clear utf state Con_UtfProcessChar( 0 ); // clear utf state
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE )) if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
CL_SetFontRendermode( font ); ref.dllFuncs.GL_SetRenderMode( font->rendermode );
Vector4Copy( color, current_color ); Vector4Copy( color, current_color );

View File

@@ -24,7 +24,7 @@ GNU General Public License for more details.
#include "sound.h" #include "sound.h"
#include "input.h" #include "input.h"
// #define STUDIO_INTERPOLATION_FIX #define STUDIO_INTERPOLATION_FIX
/* /*
================== ==================
@@ -52,30 +52,19 @@ CL_UpdatePositions
Store another position into interpolation circular buffer Store another position into interpolation circular buffer
================== ==================
*/ */
static void CL_UpdatePositions( cl_entity_t *ent ) void CL_UpdatePositions( cl_entity_t *ent )
{ {
position_history_t *ph, *prev; position_history_t *ph;
prev = &ent->ph[ent->current_position];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK; ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position]; ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin ); VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles ); VectorCopy( ent->curstate.angles, ph->angles );
ph->animtime = ent->curstate.animtime; if( ent->model && ent->model->type == mod_brush )
ph->animtime = ent->curstate.animtime;
// a1ba: for some reason, this sometimes still may happen else
// at this time, I'm not sure whether this bug happens in delta readwrite code ph->animtime = cl.time;
// or server just decides to go backwards and really sends these values
if( ph->animtime < prev->animtime )
{
// try to deduce real animtime by looking up the difference between
// server messages (cl.mtime is never modified ny the interpolation code)
float diff = Q_max( 0, ent->curstate.msg_time - ent->prevstate.msg_time );
ph->animtime = prev->animtime + diff;
}
} }
/* /*
@@ -85,7 +74,7 @@ CL_ResetPositions
Interpolation init or reset after teleporting Interpolation init or reset after teleporting
================== ==================
*/ */
static void CL_ResetPositions( cl_entity_t *ent ) void CL_ResetPositions( cl_entity_t *ent )
{ {
position_history_t store; position_history_t store;
@@ -95,7 +84,8 @@ static void CL_ResetPositions( cl_entity_t *ent )
ent->current_position = 1; ent->current_position = 1;
memset( ent->ph, 0, sizeof( position_history_t ) * HISTORY_MAX ); memset( ent->ph, 0, sizeof( position_history_t ) * HISTORY_MAX );
ent->ph[1] = ent->ph[0] = store; memcpy( &ent->ph[1], &store, sizeof( position_history_t ));
memcpy( &ent->ph[0], &store, sizeof( position_history_t ));
} }
/* /*
@@ -106,7 +96,7 @@ check for instant movement in case
we don't want interpolate this we don't want interpolate this
================== ==================
*/ */
static qboolean CL_EntityTeleported( cl_entity_t *ent ) qboolean CL_EntityTeleported( cl_entity_t *ent )
{ {
float len, maxlen; float len, maxlen;
vec3_t delta; vec3_t delta;
@@ -127,7 +117,7 @@ CL_CompareTimestamps
round-off floating errors round-off floating errors
================== ==================
*/ */
static qboolean CL_CompareTimestamps( float t1, float t2 ) qboolean CL_CompareTimestamps( float t1, float t2 )
{ {
int iTime1 = t1 * 1000; int iTime1 = t1 * 1000;
int iTime2 = t2 * 1000; int iTime2 = t2 * 1000;
@@ -142,9 +132,9 @@ CL_EntityIgnoreLerp
some ents will be ignore lerping some ents will be ignore lerping
================== ==================
*/ */
static qboolean CL_EntityIgnoreLerp( cl_entity_t *e ) qboolean CL_EntityIgnoreLerp( cl_entity_t *e )
{ {
if( cl_nointerp.value > 0.f ) if( cl_nointerp->value > 0.f )
return true; return true;
if( e->model && e->model->type == mod_alias ) if( e->model && e->model->type == mod_alias )
@@ -159,7 +149,7 @@ CL_EntityCustomLerp
================== ==================
*/ */
static qboolean CL_EntityCustomLerp( cl_entity_t *e ) qboolean CL_EntityCustomLerp( cl_entity_t *e )
{ {
switch( e->curstate.movetype ) switch( e->curstate.movetype )
{ {
@@ -169,13 +159,6 @@ static qboolean CL_EntityCustomLerp( cl_entity_t *e )
case MOVETYPE_FLY: case MOVETYPE_FLY:
case MOVETYPE_COMPOUND: case MOVETYPE_COMPOUND:
return false; return false;
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
case MOVETYPE_TOSS:
if( cls.legacymode == PROTO_LEGACY && e->model && e->model->type == mod_studio )
return false;
} }
return true; return true;
@@ -188,7 +171,7 @@ CL_ParametricMove
check for parametrical moved entities check for parametrical moved entities
================== ==================
*/ */
static qboolean CL_ParametricMove( cl_entity_t *ent ) qboolean CL_ParametricMove( cl_entity_t *ent )
{ {
float frac, dt, t; float frac, dt, t;
vec3_t delta; vec3_t delta;
@@ -225,7 +208,7 @@ CL_UpdateLatchedVars
==================== ====================
*/ */
static void CL_UpdateLatchedVars( cl_entity_t *ent ) void CL_UpdateLatchedVars( cl_entity_t *ent )
{ {
if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio )) if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio ))
return; // below fields used only for alias and studio interpolation return; // below fields used only for alias and studio interpolation
@@ -320,7 +303,7 @@ CL_ProcessEntityUpdate
apply changes since new frame received apply changes since new frame received
================== ==================
*/ */
static void CL_ProcessEntityUpdate( cl_entity_t *ent ) void CL_ProcessEntityUpdate( cl_entity_t *ent )
{ {
qboolean parametric; qboolean parametric;
@@ -366,10 +349,11 @@ CL_FindInterpolationUpdates
find two timestamps find two timestamps
================== ==================
*/ */
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 ) qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 )
{ {
qboolean extrapolate = true; qboolean extrapolate = true;
uint i, i0, i1, imod; uint i, i0, i1, imod;
float at;
imod = ent->current_position; imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end) i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
@@ -377,10 +361,8 @@ static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime
for( i = 1; i < HISTORY_MAX - 1; i++ ) for( i = 1; i < HISTORY_MAX - 1; i++ )
{ {
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime; at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f ) break;
if( at == 0.0f )
break;
if( targettime > at ) if( targettime > at )
{ {
@@ -405,14 +387,15 @@ CL_PureOrigin
non-local players interpolation non-local players interpolation
================== ==================
*/ */
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles ) void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangles )
{ {
double t1, t0, frac; qboolean extrapolate;
float t1, t0, frac;
position_history_t *ph0, *ph1; position_history_t *ph0, *ph1;
vec3_t delta; vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev // NOTE: ph0 is next, ph1 is a prev
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 ); extrapolate = CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
if ( !ph0 || !ph1 ) if ( !ph0 || !ph1 )
return; return;
@@ -420,7 +403,7 @@ static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t
t0 = ph0->animtime; t0 = ph0->animtime;
t1 = ph1->animtime; t1 = ph1->animtime;
if( t0 != 0.0 ) if( t0 != 0.0f )
{ {
vec4_t q, q1, q2; vec4_t q, q1, q2;
@@ -428,9 +411,9 @@ static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t
if( !Q_equal( t0, t1 )) if( !Q_equal( t0, t1 ))
frac = ( t - t1 ) / ( t0 - t1 ); frac = ( t - t1 ) / ( t0 - t1 );
else frac = 1.0; else frac = 1.0f;
frac = bound( 0.0, frac, 1.2 ); frac = bound( 0.0f, frac, 1.2f );
VectorMA( ph1->origin, frac, delta, outorigin ); VectorMA( ph1->origin, frac, delta, outorigin );
@@ -454,11 +437,11 @@ CL_InterpolateModel
non-players interpolation non-players interpolation
================== ==================
*/ */
static int CL_InterpolateModel( cl_entity_t *e ) int CL_InterpolateModel( cl_entity_t *e )
{ {
position_history_t *ph0 = NULL, *ph1 = NULL; position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta; vec3_t origin, angles, delta;
double t, t1, t2, frac; float t, t1, t2, frac;
vec4_t q, q1, q2; vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin ); VectorCopy( e->curstate.origin, e->origin );
@@ -481,13 +464,13 @@ static int CL_InterpolateModel( cl_entity_t *e )
if( cl.maxclients <= 1 ) if( cl.maxclients <= 1 )
return 1; return 1;
if( e->model->type == mod_brush && !cl_bmodelinterp.value ) if( e->model->type == mod_brush && !cl_bmodelinterp->value )
return 1; return 1;
if( cl.local.moving && cl.local.onground == e->index ) if( cl.local.moving && cl.local.onground == e->index )
return 1; return 1;
t = cl.time - cl_interp.value; t = cl.time - cl_interp->value;
CL_FindInterpolationUpdates( e, t, &ph0, &ph1 ); CL_FindInterpolationUpdates( e, t, &ph0, &ph1 );
if( ph0 == NULL || ph1 == NULL ) if( ph0 == NULL || ph1 == NULL )
@@ -506,7 +489,9 @@ static int CL_InterpolateModel( cl_entity_t *e )
return 0; return 0;
} }
if( Q_equal( t2, t1 )) // HACKHACK: workaround buggy position history animtime
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
{ {
VectorCopy( ph0->origin, e->origin ); VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles ); VectorCopy( ph0->angles, e->angles );
@@ -544,7 +529,7 @@ interpolate non-local clients
*/ */
void CL_ComputePlayerOrigin( cl_entity_t *ent ) void CL_ComputePlayerOrigin( cl_entity_t *ent )
{ {
double targettime; float targettime;
vec4_t q, q1, q2; vec4_t q, q1, q2;
vec3_t origin; vec3_t origin;
vec3_t angles; vec3_t angles;
@@ -552,7 +537,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
if( !ent->player ) if( !ent->player )
return; return;
if( cl_nointerp.value > 0.f ) if( cl_nointerp->value > 0.f )
{ {
VectorCopy( ent->curstate.angles, ent->angles ); VectorCopy( ent->curstate.angles, ent->angles );
VectorCopy( ent->curstate.origin, ent->origin ); VectorCopy( ent->curstate.origin, ent->origin );
@@ -570,7 +555,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
return; return;
} }
targettime = cl.time - cl_interp.value; targettime = cl.time - cl_interp->value;
CL_PureOrigin( ent, targettime, origin, angles ); CL_PureOrigin( ent, targettime, origin, angles );
VectorCopy( angles, ent->angles ); VectorCopy( angles, ent->angles );
@@ -584,7 +569,7 @@ CL_ProcessPlayerState
process player states after the new packet has received process player states after the new packet has received
================= =================
*/ */
static void CL_ProcessPlayerState( int playerindex, entity_state_t *state ) void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{ {
entity_state_t *ps; entity_state_t *ps;
@@ -604,7 +589,7 @@ reset latched state if this frame entity was teleported
or just EF_NOINTERP was set or just EF_NOINTERP was set
================= =================
*/ */
static void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent ) void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent )
{ {
if( CHECKVISBIT( frame->flags, pnum )) if( CHECKVISBIT( frame->flags, pnum ))
{ {
@@ -669,9 +654,9 @@ FRAME PARSING
========================================================================= =========================================================================
*/ */
static qboolean CL_ParseEntityNumFromPacket( sizebuf_t *msg, int *newnum, connprotocol_t proto ) static qboolean CL_ParseEntityNumFromPacket( sizebuf_t *msg, int *newnum )
{ {
if( proto == PROTO_LEGACY ) if( cls.legacymode )
{ {
*newnum = MSG_ReadWord( msg ); *newnum = MSG_ReadWord( msg );
if( *newnum == 0 ) if( *newnum == 0 )
@@ -694,7 +679,7 @@ CL_FlushEntityPacket
Read and ignore whole entity packet. Read and ignore whole entity packet.
================= =================
*/ */
static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto ) void CL_FlushEntityPacket( sizebuf_t *msg )
{ {
int newnum; int newnum;
entity_state_t from, to; entity_state_t from, to;
@@ -707,57 +692,16 @@ static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
// read it all, but ignore it // read it all, but ignore it
while( 1 ) while( 1 )
{ {
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto )) if( !CL_ParseEntityNumFromPacket( msg, &newnum ))
break; // done break; // done
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ ); Host_Error( "CL_FlushEntityPacket: overflow\n" );
MSG_ReadDeltaEntity( msg, &from, &to, newnum, CL_IsPlayerIndex( newnum ) ? DELTA_PLAYER : DELTA_ENTITY, cl.mtime[0] ); MSG_ReadDeltaEntity( msg, &from, &to, newnum, CL_IsPlayerIndex( newnum ) ? DELTA_PLAYER : DELTA_ENTITY, cl.mtime[0] );
} }
} }
qboolean CL_ValidateDeltaPacket( uint oldpacket, frame_t *oldframe )
{
int subtracted = ( cls.netchan.incoming_sequence - oldpacket ) & 0xFF;
if( subtracted == 0 )
{
Con_NPrintf( 2, "^3Warning:^1 update too old\n^7\n" );
return false;
}
if( subtracted >= CL_UPDATE_MASK )
{
// we can't use this, it is too old
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
return false;
}
if(( cls.next_client_entities - oldframe->first_entity ) > ( cls.num_client_entities - NUM_PACKET_ENTITIES ))
{
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
return false;
}
return true;
}
int CL_UpdateOldEntNum( int oldindex, frame_t *oldframe, entity_state_t **oldent )
{
if( !oldframe )
{
*oldent = NULL;
return MAX_ENTNUMBER;
}
if( oldindex >= oldframe->num_entities )
return MAX_ENTNUMBER;
*oldent = &cls.packet_entities[(oldframe->first_entity + oldindex) % cls.num_client_entities];
return (*oldent)->number;
}
/* /*
================= =================
CL_DeltaEntity CL_DeltaEntity
@@ -765,7 +709,7 @@ CL_DeltaEntity
processing delta update processing delta update
================= =================
*/ */
static void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update ) void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update )
{ {
cl_entity_t *ent; cl_entity_t *ent;
entity_state_t *state; entity_state_t *state;
@@ -780,7 +724,7 @@ static void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_s
if(( newnum < 0 ) || ( newnum >= clgame.maxEntities )) if(( newnum < 0 ) || ( newnum >= clgame.maxEntities ))
{ {
Con_DPrintf( S_ERROR "%s: invalid newnum: %d\n", __func__, newnum ); Con_DPrintf( S_ERROR "CL_DeltaEntity: invalid newnum: %d\n", newnum );
if( has_update ) if( has_update )
MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] ); MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] );
return; return;
@@ -792,7 +736,7 @@ static void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_s
if( has_update ) if( has_update )
alive = MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] ); alive = MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] );
else *state = *old; else memcpy( state, old, sizeof( entity_state_t ));
if( !alive ) if( !alive )
{ {
@@ -828,7 +772,7 @@ An svc_packetentities has just been parsed, deal with the
rest of the data stream. rest of the data stream.
================== ==================
*/ */
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto ) int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
{ {
frame_t *newframe, *oldframe; frame_t *newframe, *oldframe;
int oldindex, newnum, oldnum; int oldindex, newnum, oldnum;
@@ -844,7 +788,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
CL_WriteDemoJumpTime(); CL_WriteDemoJumpTime();
// sentinel count. save it for debug checking // sentinel count. save it for debug checking
if( proto == PROTO_LEGACY ) if( cls.legacymode )
count = MSG_ReadWord( msg ); count = MSG_ReadWord( msg );
else count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1; else count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
@@ -858,12 +802,32 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( delta ) if( delta )
{ {
uint oldpacket = MSG_ReadByte( msg ); int subtracted;
oldpacket = MSG_ReadByte( msg );
subtracted = ( cls.netchan.incoming_sequence - oldpacket ) & 0xFF;
if( subtracted == 0 )
{
Con_NPrintf( 2, "^3Warning:^1 update too old\n^7\n" );
CL_FlushEntityPacket( msg );
return playerbytes;
}
if( subtracted >= CL_UPDATE_MASK )
{
// we can't use this, it is too old
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
CL_FlushEntityPacket( msg );
return playerbytes;
}
oldframe = &cl.frames[oldpacket & CL_UPDATE_MASK]; oldframe = &cl.frames[oldpacket & CL_UPDATE_MASK];
if( !CL_ValidateDeltaPacket( oldpacket, oldframe )) if(( cls.next_client_entities - oldframe->first_entity ) > ( cls.num_client_entities - NUM_PACKET_ENTITIES ))
{ {
CL_FlushEntityPacket( msg, proto ); Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
CL_FlushEntityPacket( msg );
return playerbytes; return playerbytes;
} }
} }
@@ -881,15 +845,31 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
oldent = NULL; oldent = NULL;
oldindex = 0; oldindex = 0;
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
if( !oldframe )
{
oldnum = MAX_ENTNUMBER;
}
else
{
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
}
while( 1 ) while( 1 )
{ {
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto )) if( !CL_ParseEntityNumFromPacket( msg, &newnum ))
break; // done break; // done
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ ); Host_Error( "CL_ParsePacketEntities: overflow\n" );
player = CL_IsPlayerIndex( newnum ); player = CL_IsPlayerIndex( newnum );
@@ -897,7 +877,17 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
{ {
// one or more entities from the old packet are unchanged // one or more entities from the old packet are unchanged
CL_DeltaEntity( msg, newframe, oldnum, oldent, false ); CL_DeltaEntity( msg, newframe, oldnum, oldent, false );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent ); oldindex++;
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
} }
if( oldnum == newnum ) if( oldnum == newnum )
@@ -906,7 +896,17 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
bufStart = MSG_GetNumBytesRead( msg ); bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, oldent, true ); CL_DeltaEntity( msg, newframe, newnum, oldent, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart; if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent ); oldindex++;
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
continue; continue;
} }
@@ -925,11 +925,21 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
{ {
// one or more entities from the old packet are unchanged // one or more entities from the old packet are unchanged
CL_DeltaEntity( msg, newframe, oldnum, oldent, false ); CL_DeltaEntity( msg, newframe, oldnum, oldent, false );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent ); oldindex++;
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
} }
if( newframe->num_entities != count && newframe->num_entities != 0 ) if( newframe->num_entities != count && newframe->num_entities != 0 )
Con_Reportf( S_WARN "%s%s: (%i should be %i)\n", __func__, delta ? "Delta" : "", newframe->num_entities, count ); Con_Reportf( S_WARN "CL_Parse%sPacketEntities: (%i should be %i)\n", delta ? "Delta" : "", newframe->num_entities, count );
if( !newframe->valid ) if( !newframe->valid )
return playerbytes; // frame is not valid but message was parsed return playerbytes; // frame is not valid but message was parsed
@@ -947,7 +957,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
cls.signon = SIGNONS; cls.signon = SIGNONS;
// Clear loading plaque. // Clear loading plaque.
CL_SignonReply( proto ); CL_SignonReply ();
} }
return playerbytes; return playerbytes;
@@ -1031,7 +1041,7 @@ CL_LinkCustomEntity
Add server beam to draw list Add server beam to draw list
============= =============
*/ */
static void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state ) void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
{ {
ent->curstate.movetype = state->modelindex; // !!! ent->curstate.movetype = state->modelindex; // !!!
@@ -1054,7 +1064,7 @@ Create visible entities in the correct position
for all current players for all current players
============= =============
*/ */
static void CL_LinkPlayers( frame_t *frame ) void CL_LinkPlayers( frame_t *frame )
{ {
entity_state_t *state; entity_state_t *state;
cl_entity_t *ent; cl_entity_t *ent;
@@ -1137,7 +1147,7 @@ CL_LinkPacketEntities
=============== ===============
*/ */
static void CL_LinkPacketEntities( frame_t *frame ) void CL_LinkPacketEntities( frame_t *frame )
{ {
cl_entity_t *ent; cl_entity_t *ent;
entity_state_t *state; entity_state_t *state;
@@ -1161,7 +1171,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
if( !ent ) if( !ent )
{ {
Con_Reportf( S_ERROR "%s: bad entity %i\n", __func__, state->number ); Con_Reportf( S_ERROR "CL_LinkPacketEntity: bad entity %i\n", state->number );
continue; continue;
} }
@@ -1202,33 +1212,17 @@ static void CL_LinkPacketEntities( frame_t *frame )
#else #else
if( ent->lastmove >= cl.time ) if( ent->lastmove >= cl.time )
{ {
float at = ent->curstate.animtime;
CL_ResetLatchedVars( ent, true ); CL_ResetLatchedVars( ent, true );
if( cl_fixmodelinterpolationartifacts.value )
ent->latched.prevanimtime = ent->curstate.animtime = at;
VectorCopy( ent->curstate.origin, ent->latched.prevorigin ); VectorCopy( ent->curstate.origin, ent->latched.prevorigin );
VectorCopy( ent->curstate.angles, ent->latched.prevangles ); VectorCopy( ent->curstate.angles, ent->latched.prevangles );
if( !FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP )) // disable step interpolation in client.dll
{ ent->curstate.movetype = MOVETYPE_NONE;
// disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE;
}
} }
else else
{ {
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP )) // restore step interpolation in client.dll
{ ent->curstate.movetype = MOVETYPE_STEP;
interpolate = true;
}
else
{
// restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP;
}
} }
#endif #endif
} }
@@ -1253,24 +1247,11 @@ static void CL_LinkPacketEntities( frame_t *frame )
if ( !CL_InterpolateModel( ent )) if ( !CL_InterpolateModel( ent ))
continue; continue;
} }
// a1ba: in GoldSrc this is done for cstrike and czero else if( ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
// but let modders use this as an engine feature
else if( FBitSet( host.features, ENGINE_STEP_POSHISTORY_LERP ) &&
ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
{ {
if( !CL_InterpolateModel( ent )) if( !CL_InterpolateModel( ent ))
continue; continue;
} }
#if 0
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
else if( cls.legacymode == PROTO_LEGACY && ent->model->type == mod_studio && ent->curstate.movetype == MOVETYPE_TOSS )
{
if( !CL_InterpolateModel( ent ))
continue;
}
#endif
else else
{ {
// no interpolation right now // no interpolation right now
@@ -1466,3 +1447,9 @@ qboolean CL_GetMovieSpatialization( rawchan_t *ch )
return true; return true;
} }
void CL_ExtraUpdate( void )
{
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}

File diff suppressed because it is too large Load Diff

View File

@@ -25,14 +25,6 @@ static void UI_UpdateUserinfo( void );
gameui_static_t gameui; gameui_static_t gameui;
static void UI_ToggleAllowConsole_f( void )
{
host.allow_console = host.allow_console_init = true;
if( gameui.globals )
gameui.globals->developer = true;
}
void UI_UpdateMenu( float realtime ) void UI_UpdateMenu( float realtime )
{ {
if( !gameui.hInstance ) return; if( !gameui.hInstance ) return;
@@ -224,14 +216,12 @@ UI_ShowConnectionWarning
show message box show message box
================= =================
*/ */
qboolean UI_ShowMessageBox( const char *text ) void UI_ShowMessageBox( const char *text )
{ {
if( gameui.dllFuncs2.pfnShowMessageBox ) if( gameui.dllFuncs2.pfnShowMessageBox )
{ {
gameui.dllFuncs2.pfnShowMessageBox( text ); gameui.dllFuncs2.pfnShowMessageBox( text );
return true;
} }
return false;
} }
void UI_ConnectionProgress_Disconnect( void ) void UI_ConnectionProgress_Disconnect( void )
@@ -407,61 +397,28 @@ void Host_Credits( void )
gameui.dllFuncs.pfnFinalCredits(); gameui.dllFuncs.pfnFinalCredits();
} }
static void UI_ConvertGameInfo( gameinfo2_t *out, const gameinfo_t *in ) static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
{ {
out->gi_version = GAMEINFO_VERSION;
Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder )); Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder ));
Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap )); Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap ));
Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap )); Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap ));
Q_strncpy( out->demomap, in->demomap, sizeof( out->demomap ));
Q_strncpy( out->title, in->title, sizeof( out->title )); Q_strncpy( out->title, in->title, sizeof( out->title ));
Q_snprintf( out->version, sizeof( out->version ), "%g", in->version ); Q_snprintf( out->version, sizeof( out->version ), "%g", in->version );
Q_strncpy( out->iconpath, in->iconpath, sizeof( out->iconpath ));
Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url )); Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url ));
Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url )); Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url ));
out->size = in->size; Q_strncpy( out->size, Q_pretifymem( in->size, 0 ), sizeof( out->size ));
Q_strncpy( out->type, in->type, sizeof( out->type )); Q_strncpy( out->type, in->type, sizeof( out->type ));
Q_strncpy( out->date, in->date, sizeof( out->date )); Q_strncpy( out->date, in->date, sizeof( out->date ));
out->gamemode = in->gamemode; out->gamemode = in->gamemode;
if( in->nomodels ) if( in->nomodels )
SetBits( out->flags, GFL_NOMODELS ); out->flags |= GFL_NOMODELS;
if( in->noskills ) if( in->noskills )
SetBits( out->flags, GFL_NOSKILLS ); out->flags |= GFL_NOSKILLS;
if( in->render_picbutton_text ) if( in->render_picbutton_text )
SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT ); out->flags |= GFL_RENDER_PICBUTTON_TEXT;
if( in->hd_background )
SetBits( out->flags, GFL_HD_BACKGROUND );
if( in->animated_title )
SetBits( out->flags, GFL_ANIMATED_TITLE );
}
static void UI_ToOldGameInfo( GAMEINFO *out, const gameinfo2_t *in )
{
Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder ));
Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap ));
Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap ));
Q_strncpy( out->title, in->title, sizeof( out->title ));
Q_strncpy( out->version, in->version, sizeof( out->version ));
out->flags = in->flags & 0xFFFF;
Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url ));
Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url ));
Q_strncpy( out->size, Q_memprint( in->size ), sizeof( out->size ));
Q_strncpy( out->type, in->type, sizeof( out->type ));
Q_strncpy( out->date, in->date, sizeof( out->date ));
out->gamemode = in->gamemode;
}
static void UI_GetModsInfo( void )
{
int i;
gameui.modsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.modsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
UI_ConvertGameInfo( &gameui.modsInfo[i], FI->games[i] );
} }
/* /*
@@ -531,7 +488,7 @@ static HIMAGE GAME_EXPORT pfnPIC_Load( const char *szPicName, const byte *image_
if( !COM_CheckString( szPicName )) if( !COM_CheckString( szPicName ))
{ {
Con_Reportf( S_ERROR "%s: refusing to load image with empty name\n", __func__ ); Con_Reportf( S_ERROR "CL_LoadImage: refusing to load image with empty name\n" );
return 0; return 0;
} }
@@ -581,7 +538,7 @@ pfnPIC_Set
========= =========
*/ */
static void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a ) void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
{ {
gameui.ds.gl_texturenum = hPic; gameui.ds.gl_texturenum = hPic;
r = bound( 0, r, 255 ); r = bound( 0, r, 255 );
@@ -597,7 +554,7 @@ pfnPIC_Draw
========= =========
*/ */
static void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc ) void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -609,7 +566,7 @@ pfnPIC_DrawTrans
========= =========
*/ */
static void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc ) void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -621,7 +578,7 @@ pfnPIC_DrawHoles
========= =========
*/ */
static void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc ) void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -633,7 +590,7 @@ pfnPIC_DrawAdditive
========= =========
*/ */
static void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc ) void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -685,17 +642,6 @@ static void GAME_EXPORT pfnFillRGBA( int x, int y, int width, int height, int r,
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
} }
/*
=============
pfnCvar_RegisterVariable
=============
*/
static cvar_t *GAME_EXPORT pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
{
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
}
/* /*
============= =============
pfnClientCmd pfnClientCmd
@@ -961,12 +907,11 @@ pfnGetGameInfo
========= =========
*/ */
static int GAME_EXPORT pfnGetOldGameInfo( GAMEINFO *pgameinfo ) static int GAME_EXPORT pfnGetGameInfo( GAMEINFO *pgameinfo )
{ {
if( !pgameinfo ) if( !pgameinfo ) return 0;
return 0;
UI_ToOldGameInfo( pgameinfo, &gameui.gameInfo ); *pgameinfo = gameui.gameInfo;
return 1; return 1;
} }
@@ -978,26 +923,8 @@ pfnGetGamesList
*/ */
static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames ) static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
{ {
if( numGames ) if( numGames ) *numGames = FI->numgames;
*numGames = FI->numgames; return gameui.modsInfo;
if( !gameui.oldModsInfo )
{
int i;
if( !gameui.modsInfo )
UI_GetModsInfo();
// first allocate array of pointers
gameui.oldModsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
{
gameui.oldModsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo[i] ));
UI_ToOldGameInfo( gameui.oldModsInfo[i], &gameui.modsInfo[i] );
}
}
return gameui.oldModsInfo;
} }
/* /*
@@ -1042,23 +969,30 @@ pfnCheckGameDll
========= =========
*/ */
static int GAME_EXPORT pfnCheckGameDll( void ) int GAME_EXPORT pfnCheckGameDll( void )
{ {
#ifdef XASH_INTERNAL_GAMELIBS
return true;
#else
string dllpath; string dllpath;
void *hInst;
#if TARGET_OS_IPHONE
// loading server library drains too many ram
// so 512MB iPod Touch cannot even connect to
// to servers in cstrike
return true;
#endif
if( svgame.hInstance ) if( svgame.hInstance )
return true; return true;
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath )); COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
if( FS_FileExists( dllpath, false )) if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
{
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
return true; return true;
}
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
return false; return false;
#endif
} }
/* /*
@@ -1069,7 +1003,7 @@ pfnChangeInstance
*/ */
static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage ) static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
{ {
Con_Reportf( S_ERROR "%s menu call is deprecated!\n", __func__ ); Con_Reportf( S_ERROR "ChangeInstance menu call is deprecated!\n" );
} }
/* /*
@@ -1150,27 +1084,8 @@ static int pfnDelete( const char *path )
return FS_Delete( path ); return FS_Delete( path );
} }
static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
{
Con_DefaultColor( r, g, b, true );
}
static void GAME_EXPORT pfnSetCursor( void *hCursor )
{
uintptr_t cursor;
if( !gameui.use_extended_api )
return; // ignore original Xash menus
cursor = (uintptr_t)hCursor;
if( cursor < dc_user || cursor > dc_last )
return;
Platform_SetCursorType( cursor );
}
// engine callbacks // engine callbacks
static const ui_enginefuncs_t gEngfuncs = static ui_enginefuncs_t gEngfuncs =
{ {
pfnPIC_Load, pfnPIC_Load,
GL_FreeImage, GL_FreeImage,
@@ -1208,7 +1123,7 @@ static const ui_enginefuncs_t gEngfuncs =
UI_DrawConsoleString, UI_DrawConsoleString,
UI_DrawSetTextColor, UI_DrawSetTextColor,
Con_DrawStringLen, Con_DrawStringLen,
pfnCon_DefaultColor, Con_DefaultColor,
pfnGetPlayerModel, pfnGetPlayerModel,
pfnSetPlayerModel, pfnSetPlayerModel,
pfnClearScene, pfnClearScene,
@@ -1234,7 +1149,7 @@ static const ui_enginefuncs_t gEngfuncs =
pfnKeyGetState, pfnKeyGetState,
pfnMemAlloc, pfnMemAlloc,
pfnMemFree, pfnMemFree,
pfnGetOldGameInfo, pfnGetGameInfo,
pfnGetGamesList, pfnGetGamesList,
pfnGetFilesList, pfnGetFilesList,
SV_GetSaveComment, SV_GetSaveComment,
@@ -1248,7 +1163,7 @@ static const ui_enginefuncs_t gEngfuncs =
pfnHostEndGame, pfnHostEndGame,
COM_RandomFloat, COM_RandomFloat,
COM_RandomLong, COM_RandomLong,
pfnSetCursor, IN_SetCursor,
pfnIsMapValid, pfnIsMapValid,
GL_ProcessTexture, GL_ProcessTexture,
COM_CompareFileTime, COM_CompareFileTime,
@@ -1281,28 +1196,6 @@ static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned i
return COM_ParseFileSafe( data, buf, size, flags, len, NULL ); return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
} }
static gameinfo2_t *pfnGetGameInfo( int gi_version )
{
if( gi_version != gameui.gameInfo.gi_version )
return NULL;
return &gameui.gameInfo;
}
static gameinfo2_t *pfnGetModInfo( int gi_version, int i )
{
if( i < 0 || i >= FI->numgames )
return NULL;
if( !gameui.modsInfo )
UI_GetModsInfo();
if( gi_version != gameui.modsInfo[i].gi_version )
return NULL;
return &gameui.modsInfo[i];
}
static ui_extendedfuncs_t gExtendedfuncs = static ui_extendedfuncs_t gExtendedfuncs =
{ {
pfnEnableTextInput, pfnEnableTextInput,
@@ -1314,10 +1207,6 @@ static ui_extendedfuncs_t gExtendedfuncs =
pfnParseFileSafe, pfnParseFileSafe,
NET_AdrToString, NET_AdrToString,
NET_CompareAdrSort, NET_CompareAdrSort,
Sys_GetNativeObject,
&gNetApi,
pfnGetGameInfo,
pfnGetModInfo,
}; };
void UI_UnloadProgs( void ) void UI_UnloadProgs( void )
@@ -1327,15 +1216,14 @@ void UI_UnloadProgs( void )
// deinitialize game // deinitialize game
gameui.dllFuncs.pfnShutdown(); gameui.dllFuncs.pfnShutdown();
Cmd_RemoveCommand( "ui_allowconsole" );
Cvar_FullSet( "host_gameuiloaded", "0", FCVAR_READ_ONLY ); Cvar_FullSet( "host_gameuiloaded", "0", FCVAR_READ_ONLY );
Cvar_Unlink( FCVAR_GAMEUIDLL );
Cmd_Unlink( CMD_GAMEUIDLL );
COM_FreeLibrary( gameui.hInstance ); COM_FreeLibrary( gameui.hInstance );
Mem_FreePool( &gameui.mempool ); Mem_FreePool( &gameui.mempool );
memset( &gameui, 0, sizeof( gameui )); memset( &gameui, 0, sizeof( gameui ));
Cvar_Unlink( FCVAR_GAMEUIDLL );
Cmd_Unlink( CMD_GAMEUIDLL );
} }
qboolean UI_LoadProgs( void ) qboolean UI_LoadProgs( void )
@@ -1378,65 +1266,71 @@ qboolean UI_LoadProgs( void )
if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL ) if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL )
{ {
COM_FreeLibrary( gameui.hInstance ); COM_FreeLibrary( gameui.hInstance );
Con_Reportf( "%s: can't init menu API\n", __func__ ); Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
gameui.hInstance = NULL; gameui.hInstance = NULL;
return false; return false;
} }
gameui.use_extended_api = false; gameui.use_text_api = false;
// make local copy of engfuncs to prevent overwrite it with user dll // make local copy of engfuncs to prevent overwrite it with user dll
gpEngfuncs = gEngfuncs; memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
gameui.mempool = Mem_AllocPool( "Menu Pool" ); gameui.mempool = Mem_AllocPool( "Menu Pool" );
if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals )) if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals ))
{ {
COM_FreeLibrary( gameui.hInstance ); COM_FreeLibrary( gameui.hInstance );
Con_Reportf( "%s: can't init menu API\n", __func__ ); Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
Mem_FreePool( &gameui.mempool ); Mem_FreePool( &gameui.mempool );
gameui.hInstance = NULL; gameui.hInstance = NULL;
return false; return false;
} }
// make local copy of engfuncs to prevent overwrite it with user dll // make local copy of engfuncs to prevent overwrite it with user dll
gpExtendedfuncs = gExtendedfuncs; memcpy( &gpExtendedfuncs, &gExtendedfuncs, sizeof( gExtendedfuncs ));
memset( &gameui.dllFuncs2, 0, sizeof( gameui.dllFuncs2 )); memset( &gameui.dllFuncs2, 0, sizeof( gameui.dllFuncs2 ));
// try to initialize new extended API // try to initialize new extended API
if( ( GetExtAPI = (UIEXTENEDEDAPI)COM_GetProcAddress( gameui.hInstance, "GetExtAPI" ) ) ) if( ( GetExtAPI = (UIEXTENEDEDAPI)COM_GetProcAddress( gameui.hInstance, "GetExtAPI" ) ) )
{ {
Con_Reportf( "%s: extended Menu API found\n", __func__ ); Con_Reportf( "UI_LoadProgs: extended Menu API found\n" );
if( GetExtAPI( MENU_EXTENDED_API_VERSION, &gameui.dllFuncs2, &gpExtendedfuncs ) ) if( GetExtAPI( MENU_EXTENDED_API_VERSION, &gameui.dllFuncs2, &gpExtendedfuncs ) )
{ {
Con_Reportf( "%s: extended Menu API initialized\n", __func__ ); Con_Reportf( "UI_LoadProgs: extended Menu API initialized\n" );
gameui.use_extended_api = true; gameui.use_text_api = true;
} }
} }
else // otherwise, fallback to old and deprecated extensions else // otherwise, fallback to old and deprecated extensions
{ {
if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) ) if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) )
{ {
Con_Reportf( "%s: extended text API found\n", __func__ ); Con_Reportf( "UI_LoadProgs: extended text API found\n" );
Con_Reportf( S_WARN "Text API is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" ); Con_Reportf( S_WARN "Text API is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" );
if( GiveTextApi( &gpExtendedfuncs ) ) // they are binary compatible, so we can just pass extended funcs API to menu if( GiveTextApi( &gpExtendedfuncs ) ) // they are binary compatible, so we can just pass extended funcs API to menu
{ {
Con_Reportf( "%s: extended text API initialized\n", __func__ ); Con_Reportf( "UI_LoadProgs: extended text API initialized\n" );
gameui.use_extended_api = true; gameui.use_text_api = true;
} }
} }
gameui.dllFuncs2.pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" ); gameui.dllFuncs2.pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" );
if( gameui.dllFuncs2.pfnAddTouchButtonToList ) if( gameui.dllFuncs2.pfnAddTouchButtonToList )
{ {
Con_Reportf( "%s: AddTouchButtonToList call found\n", __func__ ); Con_Reportf( "UI_LoadProgs: AddTouchButtonToList call found\n" );
Con_Reportf( S_WARN "AddTouchButtonToList is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" ); Con_Reportf( S_WARN "AddTouchButtonToList is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" );
} }
} }
Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY ); Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
Cmd_AddRestrictedCommand( "ui_allowconsole", UI_ToggleAllowConsole_f, "unlocks developer console" );
// setup gameinfo
for( i = 0; i < FI->numgames; i++ )
{
gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO ));
UI_ConvertGameInfo( gameui.modsInfo[i], FI->games[i] );
}
UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo

File diff suppressed because it is too large Load Diff

View File

@@ -20,19 +20,29 @@ GNU General Public License for more details.
#include "input.h" #include "input.h"
#include "platform/platform.h" #include "platform/platform.h"
static CVAR_DEFINE_AUTO( vibration_length, "1.0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "vibration length" ); mobile_engfuncs_t *gMobileEngfuncs;
static CVAR_DEFINE_AUTO( vibration_enable, "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "enable vibration" );
convar_t *vibration_length;
convar_t *vibration_enable;
static cl_font_t g_scaled_font; static cl_font_t g_scaled_font;
static float g_font_scale; static float g_font_scale;
static void pfnVibrate( float life, char flags ) static void pfnVibrate( float life, char flags )
{ {
if( !vibration_enable.value || life < 0.0f ) if( !vibration_enable->value )
return; return;
if( life < 0.0f )
{
Con_Reportf( S_WARN "Negative vibrate time: %f\n", life );
return;
}
//Con_Reportf( "Vibrate: %f %d\n", life, flags );
// here goes platform-specific backends // here goes platform-specific backends
Platform_Vibrate( life * vibration_length.value, flags ); Platform_Vibrate( life * vibration_length->value, flags );
} }
static void Vibrate_f( void ) static void Vibrate_f( void )
@@ -43,7 +53,7 @@ static void Vibrate_f( void )
return; return;
} }
pfnVibrate( Q_atof( Cmd_Argv( 1 )), VIBRATE_NORMAL ); pfnVibrate( Q_atof( Cmd_Argv(1) ), VIBRATE_NORMAL );
} }
static void pfnEnableTextInput( int enable ) static void pfnEnableTextInput( int enable )
@@ -57,7 +67,7 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
rgba_t color = { r, g, b, 255 }; rgba_t color = { r, g, b, 255 };
int flags = FONT_DRAW_HUD; int flags = FONT_DRAW_HUD;
if( hud_utf8.value ) if( hud_utf8->value )
SetBits( flags, FONT_DRAW_UTF8 ); SetBits( flags, FONT_DRAW_UTF8 );
if( fabs( g_font_scale - scale ) > 0.1f || if( fabs( g_font_scale - scale ) > 0.1f ||
@@ -77,6 +87,15 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags ); return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
} }
static void *pfnGetNativeObject( const char *obj )
{
if( !obj )
return NULL;
// Backend should consider that obj is case-sensitive
return Platform_GetNativeObject( obj );
}
static void pfnTouch_HideButtons( const char *name, byte state ) static void pfnTouch_HideButtons( const char *name, byte state )
{ {
Touch_HideButtons( name, state, true ); Touch_HideButtons( name, state, true );
@@ -92,7 +111,7 @@ static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned i
return COM_ParseFileSafe( data, buf, size, flags, len, NULL ); return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
} }
static const mobile_engfuncs_t gMobileEngfuncs = static mobile_engfuncs_t gpMobileEngfuncs =
{ {
MOBILITY_API_VERSION, MOBILITY_API_VERSION,
pfnVibrate, pfnVibrate,
@@ -105,45 +124,28 @@ static const mobile_engfuncs_t gMobileEngfuncs =
Touch_ResetDefaultButtons, Touch_ResetDefaultButtons,
pfnDrawScaledCharacter, pfnDrawScaledCharacter,
Sys_Warn, Sys_Warn,
Sys_GetNativeObject, pfnGetNativeObject,
ID_SetCustomClientID, ID_SetCustomClientID,
pfnParseFileSafe pfnParseFileSafe
}; };
qboolean Mobile_Init( void ) qboolean Mobile_Init( void )
{ {
qboolean success = false;
pfnMobilityInterface ExportToClient; pfnMobilityInterface ExportToClient;
Cmd_AddCommand( "vibrate", Vibrate_f, "Vibrate for specified time"); // find a mobility interface
Cvar_RegisterVariable( &vibration_length ); ExportToClient = COM_GetProcAddress( clgame.hInstance, MOBILITY_CLIENT_EXPORT );
Cvar_RegisterVariable( &vibration_enable ); gMobileEngfuncs = &gpMobileEngfuncs;
// find mobility interface if( ExportToClient && !ExportToClient( gMobileEngfuncs ) )
if(( ExportToClient = COM_GetProcAddress( clgame.hInstance, MOBILITY_CLIENT_EXPORT ))) success = true;
{
static mobile_engfuncs_t mobile_engfuncs; // keep a copy, don't let user change engine pointers
mobile_engfuncs = gMobileEngfuncs; Cmd_AddCommand( "vibrate", (xcommand_t)Vibrate_f, "Vibrate for specified time");
vibration_length = Cvar_Get( "vibration_length", "1.0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "Vibration length");
vibration_enable = Cvar_Get( "vibration_enable", "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "Enable vibration");
if( !ExportToClient( &mobile_engfuncs )) return success;
{
Con_Reportf( "%s: ^2initailized extended MobilityAPI ^7ver. %i\n", __func__, MOBILITY_API_VERSION );
return true;
}
// make sure that mobile functions are cleared
#if 1
// some SDKs define export as returning void, breaking the contract
// ignore result for now...
return true;
#else
memset( &mobile_engfuncs, 0, sizeof( mobile_engfuncs ));
return false; // just tell user about problems
#endif
}
return true; // mobile interface is missed
} }
void Mobile_Shutdown( void ) void Mobile_Shutdown( void )

View File

@@ -33,12 +33,12 @@ GNU General Public License for more details.
#define NETGRAPH_NET_COLORS 5 #define NETGRAPH_NET_COLORS 5
#define NUM_LATENCY_SAMPLES 8 #define NUM_LATENCY_SAMPLES 8
CVAR_DEFINE_AUTO( net_graph, "0", FCVAR_ARCHIVE, "draw network usage graph" ); convar_t *net_graph;
static CVAR_DEFINE_AUTO( net_graphpos, "1", FCVAR_ARCHIVE, "network usage graph position" ); static convar_t *net_graphpos;
static CVAR_DEFINE_AUTO( net_scale, "5", FCVAR_ARCHIVE, "network usage graph scale level" ); static convar_t *net_graphwidth;
static CVAR_DEFINE_AUTO( net_graphwidth, "192", FCVAR_ARCHIVE, "network usage graph width" ); static convar_t *net_graphheight;
static CVAR_DEFINE_AUTO( net_graphheight, "64", FCVAR_ARCHIVE, "network usage graph height" ); static convar_t *net_graphsolid;
static CVAR_DEFINE_AUTO( net_graphsolid, "1", FCVAR_ARCHIVE, "fill segments in network usage graph" ); static convar_t *net_scale;
static struct packet_latency_t static struct packet_latency_t
{ {
@@ -63,9 +63,9 @@ static byte netcolors[NETGRAPH_NET_COLORS+NETGRAPH_LERP_HEIGHT][4] =
// other will be generated through NetGraph_InitColors() // other will be generated through NetGraph_InitColors()
}; };
static const byte sendcolor[4] = { 88, 29, 130, 255 }; static byte sendcolor[4] = { 88, 29, 130, 255 };
static const byte holdcolor[4] = { 255, 0, 0, 200 }; static byte holdcolor[4] = { 255, 0, 0, 200 };
static const byte extrap_base_color[4] = { 255, 255, 255, 255 }; static byte extrap_base_color[4] = { 255, 255, 255, 255 };
static netbandwidthgraph_t netstat_graph[NET_TIMINGS]; static netbandwidthgraph_t netstat_graph[NET_TIMINGS];
static float packet_loss; static float packet_loss;
static float packet_choke; static float packet_choke;
@@ -79,7 +79,7 @@ NetGraph_DrawRect
NetGraph_FillRGBA shortcut NetGraph_FillRGBA shortcut
========== ==========
*/ */
static void NetGraph_DrawRect( const wrect_t *rect, const byte colors[4] ) static void NetGraph_DrawRect( wrect_t *rect, byte colors[4] )
{ {
ref.dllFuncs.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad ref.dllFuncs.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad
@@ -211,7 +211,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
else else
{ {
int frame_latency = Q_min( 1.0f, f->latency ); int frame_latency = Q_min( 1.0f, f->latency );
p->latency = (( frame_latency + 0.1f ) / 1.1f ) * ( net_graphheight.value - NETGRAPH_LERP_HEIGHT - 2 ); p->latency = (( frame_latency + 0.1f ) / 1.1f ) * ( net_graphheight->value - NETGRAPH_LERP_HEIGHT - 2 );
if( i > cls.netchan.incoming_sequence - NUM_LATENCY_SAMPLES ) if( i > cls.netchan.incoming_sequence - NUM_LATENCY_SAMPLES )
{ {
@@ -260,7 +260,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
for( a = 0; a < w; a++ ) for( a = 0; a < w; a++ )
{ {
i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK; i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f); h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight->value * 0.7f);
fill.left = x + w - a - 1; fill.left = x + w - a - 1;
fill.right = fill.bottom = 1; fill.right = fill.bottom = 1;
@@ -273,7 +273,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
h -= extrap_point; h -= extrap_point;
fill.top -= extrap_point; fill.top -= extrap_point;
if( !net_graphsolid.value ) if( !net_graphsolid->value )
{ {
fill.top -= (h - 1); fill.top -= (h - 1);
start = (h - 1); start = (h - 1);
@@ -295,7 +295,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
fill.top -= h; fill.top -= h;
h = extrap_point - h; h = extrap_point - h;
if( !net_graphsolid.value ) if( !net_graphsolid->value )
h = 1; h = 1;
for( j = 0; j < h; j++ ) for( j = 0; j < h; j++ )
@@ -334,7 +334,7 @@ NetGraph_DrawHatches
*/ */
static void NetGraph_DrawHatches( int x, int y ) static void NetGraph_DrawHatches( int x, int y )
{ {
int ystep = (int)( 10.0f / net_scale.value ); int ystep = (int)( 10.0f / net_scale->value );
byte colorminor[4] = { 0, 63, 63, 200 }; byte colorminor[4] = { 0, 63, 63, 200 };
byte color[4] = { 0, 200, 0, 255 }; byte color[4] = { 0, 200, 0, 255 };
wrect_t hatch = { x, 4, y, 1 }; wrect_t hatch = { x, 4, y, 1 };
@@ -342,9 +342,9 @@ static void NetGraph_DrawHatches( int x, int y )
ystep = Q_max( ystep, 1 ); ystep = Q_max( ystep, 1 );
for( starty = hatch.top; hatch.top > 0 && ((starty - hatch.top) * net_scale.value < (maxmsgbytes + 50)); hatch.top -= ystep ) for( starty = hatch.top; hatch.top > 0 && ((starty - hatch.top) * net_scale->value < (maxmsgbytes + 50)); hatch.top -= ystep )
{ {
if(!((int)((starty - hatch.top) * net_scale.value ) % 50 )) if(!((int)((starty - hatch.top) * net_scale->value ) % 50 ))
{ {
NetGraph_DrawRect( &hatch, color ); NetGraph_DrawRect( &hatch, color );
} }
@@ -370,14 +370,14 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
int pty = Q_max( rect.top + rect.bottom - NETGRAPH_LERP_HEIGHT - 3, 1 ); int pty = Q_max( rect.top + rect.bottom - NETGRAPH_LERP_HEIGHT - 3, 1 );
int out, i = ( cls.netchan.outgoing_sequence - 1 ) & NET_TIMINGS_MASK; int out, i = ( cls.netchan.outgoing_sequence - 1 ) & NET_TIMINGS_MASK;
int j = cls.netchan.incoming_sequence & NET_TIMINGS_MASK; int j = cls.netchan.incoming_sequence & NET_TIMINGS_MASK;
int last_y = y - net_graphheight.value; int last_y = y - net_graphheight->value;
if( count > 0 ) if( count > 0 )
{ {
avg = avg / (float)( count - ( host.frametime * FRAMERATE_AVG_FRAC )); avg = avg / (float)( count - ( host.frametime * FRAMERATE_AVG_FRAC ));
if( cl_updaterate.value > 0.0f ) if( cl_updaterate->value > 0.0f )
avg -= 1000.0f / cl_updaterate.value; avg -= 1000.0f / cl_updaterate->value;
// can't be below zero // can't be below zero
avg = Q_max( 0.0f, avg ); avg = Q_max( 0.0f, avg );
@@ -387,11 +387,11 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
// move rolling average // move rolling average
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate; framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
CL_SetFontRendermode( font ); ref.dllFuncs.GL_SetRenderMode( font->rendermode );
if( framerate > 0.0f ) if( framerate > 0.0f )
{ {
y -= net_graphheight.value; y -= net_graphheight->value;
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, "%.1f fps" , 1.0f / framerate); CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, "%.1f fps" , 1.0f / framerate);
@@ -422,9 +422,9 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
} }
if( graphtype < 3 ) if( graphtype < 3 )
CL_DrawStringf( font, ptx, pty, colors, FONT_DRAW_NORENDERMODE, "%i/s", (int)cl_cmdrate.value ); CL_DrawStringf( font, ptx, pty, colors, FONT_DRAW_NORENDERMODE, "%i/s", (int)cl_cmdrate->value );
CL_DrawStringf( font, ptx, last_y, colors, FONT_DRAW_NORENDERMODE, "%i/s" , (int)cl_updaterate.value ); CL_DrawStringf( font, ptx, last_y, colors, FONT_DRAW_NORENDERMODE, "%i/s" , (int)cl_updaterate->value );
} }
/* /*
@@ -435,12 +435,12 @@ NetGraph_DrawDataSegment
*/ */
static int NetGraph_DrawDataSegment( wrect_t *fill, int bytes, byte r, byte g, byte b, byte a ) static int NetGraph_DrawDataSegment( wrect_t *fill, int bytes, byte r, byte g, byte b, byte a )
{ {
float h = bytes / net_scale.value; float h = bytes / net_scale->value;
byte colors[4] = { r, g, b, a }; byte colors[4] = { r, g, b, a };
fill->top -= (int)h; fill->top -= (int)h;
if( net_graphsolid.value ) if( net_graphsolid->value )
fill->bottom = (int)h; fill->bottom = (int)h;
else fill->bottom = 1; else fill->bottom = 1;
@@ -498,7 +498,7 @@ NetGraph_DrawDataUsage
static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype ) static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
{ {
int a, i, h, lastvalidh = 0, ping; int a, i, h, lastvalidh = 0, ping;
int pingheight = net_graphheight.value - NETGRAPH_LERP_HEIGHT - 2; int pingheight = net_graphheight->value - NETGRAPH_LERP_HEIGHT - 2;
wrect_t fill = { 0 }; wrect_t fill = { 0 };
byte color[4]; byte color[4];
@@ -554,7 +554,7 @@ static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
continue; continue;
color[0] = color[1] = color[2] = color[3] = 255; color[0] = color[1] = color[2] = color[3] = 255;
fill.top = y - net_graphheight.value - 1; fill.top = y - net_graphheight->value - 1;
fill.bottom = 1; fill.bottom = 1;
if( NetGraph_AtEdge( a, w )) if( NetGraph_AtEdge( a, w ))
@@ -589,7 +589,7 @@ static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
if( !NetGraph_DrawDataSegment( &fill, netstat_graph[i].voicebytes, 255, 255, 255, 255 )) if( !NetGraph_DrawDataSegment( &fill, netstat_graph[i].voicebytes, 255, 255, 255, 255 ))
continue; continue;
fill.top = y - net_graphheight.value - 1; fill.top = y - net_graphheight->value - 1;
fill.bottom = 1; fill.bottom = 1;
fill.top -= 2; fill.top -= 2;
@@ -598,7 +598,7 @@ static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
} }
if( graphtype >= 2 ) if( graphtype >= 2 )
NetGraph_DrawHatches( x, y - net_graphheight.value - 1 ); NetGraph_DrawHatches( x, y - net_graphheight->value - 1 );
} }
/* /*
@@ -613,12 +613,12 @@ static void NetGraph_GetScreenPos( wrect_t *rect, int *w, int *x, int *y )
rect->right = refState.width; rect->right = refState.width;
rect->bottom = refState.height; rect->bottom = refState.height;
*w = Q_min( NET_TIMINGS, net_graphwidth.value ); *w = Q_min( NET_TIMINGS, net_graphwidth->value );
if( rect->right < *w + 10 ) if( rect->right < *w + 10 )
*w = rect->right - 10; *w = rect->right - 10;
// detect x and y position // detect x and y position
switch( (int)net_graphpos.value ) switch( (int)net_graphpos->value )
{ {
case 1: // right sided case 1: // right sided
*x = rect->left + rect->right - 5 - *w; *x = rect->left + rect->right - 5 - *w;
@@ -661,16 +661,16 @@ void SCR_DrawNetGraph( void )
{ {
graphtype = 2; graphtype = 2;
} }
else if( net_graph.value != 0.0f ) else if( net_graph->value != 0.0f )
{ {
graphtype = (int)net_graph.value; graphtype = (int)net_graph->value;
} }
else else
{ {
return; return;
} }
if( net_scale.value <= 0 ) if( net_scale->value <= 0 )
Cvar_SetValue( "net_scale", 0.1f ); Cvar_SetValue( "net_scale", 0.1f );
NetGraph_GetScreenPos( &rect, &w, &x, &y ); NetGraph_GetScreenPos( &rect, &w, &x, &y );
@@ -697,12 +697,12 @@ void SCR_DrawNetGraph( void )
void CL_InitNetgraph( void ) void CL_InitNetgraph( void )
{ {
Cvar_RegisterVariable( &net_graph ); net_graph = Cvar_Get( "net_graph", "0", FCVAR_ARCHIVE, "draw network usage graph" );
Cvar_RegisterVariable( &net_graphpos ); net_graphpos = Cvar_Get( "net_graphpos", "1", FCVAR_ARCHIVE, "network usage graph position" );
Cvar_RegisterVariable( &net_scale ); net_scale = Cvar_Get( "net_scale", "5", FCVAR_ARCHIVE, "network usage graph scale level" );
Cvar_RegisterVariable( &net_graphwidth ); net_graphwidth = Cvar_Get( "net_graphwidth", "192", FCVAR_ARCHIVE, "network usage graph width" );
Cvar_RegisterVariable( &net_graphheight ); net_graphheight = Cvar_Get( "net_graphheight", "64", FCVAR_ARCHIVE, "network usage graph height" );
Cvar_RegisterVariable( &net_graphsolid ); net_graphsolid = Cvar_Get( "net_graphsolid", "1", FCVAR_ARCHIVE, "fill segments in network usage graph" );
packet_loss = packet_choke = 0.0; packet_loss = packet_choke = 0.0;
NetGraph_InitColors(); NetGraph_InitColors();

File diff suppressed because it is too large Load Diff

View File

@@ -1,631 +0,0 @@
/*
cl_parse.c - parse a message received from the server
Copyright (C) 2008 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "net_encode.h"
#include "particledef.h"
#include "cl_tent.h"
#include "shake.h"
#include "hltv.h"
#include "input.h"
/*
==================
CL_ParseStaticEntity
static client entity
==================
*/
static void CL_LegacyParseStaticEntity( sizebuf_t *msg )
{
int i;
entity_state_t state;
cl_entity_t *ent;
memset( &state, 0, sizeof( state ));
state.modelindex = MSG_ReadShort( msg );
state.sequence = MSG_ReadByte( msg );
state.frame = MSG_ReadByte( msg );
state.colormap = MSG_ReadWord( msg );
state.skin = MSG_ReadByte( msg );
for( i = 0; i < 3; i++ )
{
state.origin[i] = MSG_ReadCoord( msg );
state.angles[i] = MSG_ReadBitAngle( msg, 16 );
}
state.rendermode = MSG_ReadByte( msg );
if( state.rendermode != kRenderNormal )
{
state.renderamt = MSG_ReadByte( msg );
state.rendercolor.r = MSG_ReadByte( msg );
state.rendercolor.g = MSG_ReadByte( msg );
state.rendercolor.b = MSG_ReadByte( msg );
state.renderfx = MSG_ReadByte( msg );
}
i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
return;
}
ent = &clgame.static_entities[i];
clgame.numStatics++;
// all states are same
ent->baseline = ent->curstate = ent->prevstate = state;
ent->index = 0; // static entities doesn't has the numbers
// statics may be respawned in game e.g. for demo recording
if( cls.state == ca_connected || cls.state == ca_validate )
ent->trivial_accept = INVALID_HANDLE;
// setup the new static entity
VectorCopy( ent->curstate.origin, ent->origin );
VectorCopy( ent->curstate.angles, ent->angles );
ent->model = CL_ModelHandle( state.modelindex );
ent->curstate.framerate = 1.0f;
CL_ResetLatchedVars( ent, true );
if( ent->curstate.rendermode == kRenderNormal && ent->model != NULL )
{
// auto 'solid' faces
if( FBitSet( ent->model->flags, MODEL_TRANSPARENT ) && Host_IsQuakeCompatible( ))
{
ent->curstate.rendermode = kRenderTransAlpha;
ent->curstate.renderamt = 255;
}
}
R_AddEfrags( ent ); // add link
}
static void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
flags = MSG_ReadWord( msg );
if( flags & SND_LEGACY_LARGE_INDEX )
{
sound = MSG_ReadWord( msg );
flags &= ~SND_LEGACY_LARGE_INDEX;
}
else
sound = MSG_ReadByte( msg );
chan = MSG_ReadByte( msg );
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
// entity reletive
entnum = MSG_ReadWord( msg );
// positioned in space
MSG_ReadVec3Coord( msg, pos );
if( FBitSet( flags, SND_SENTENCE ))
{
char sentenceName[32];
Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
}
else handle = cl.sound_index[sound]; // see precached sound
if( !cl.audio_prepped )
return; // too early
// g-cont. sound and ambient sound have only difference with channel
if( is_ambient )
{
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
}
else
{
S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
}
}
/*
================
CL_PrecacheSound
prceache sound from server
================
*/
static void CL_LegacyPrecacheSound( sizebuf_t *msg )
{
int soundIndex;
soundIndex = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
if( soundIndex < 0 || soundIndex >= MAX_SOUNDS )
Host_Error( "%s: bad soundindex %i\n", __func__, soundIndex );
Q_strncpy( cl.sound_precache[soundIndex], MSG_ReadString( msg ), sizeof( cl.sound_precache[0] ));
// when we loading map all resources is precached sequentially
//if( !cl.audio_prepped ) return;
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
}
static void CL_LegacyPrecacheModel( sizebuf_t *msg )
{
int modelIndex;
string model;
modelIndex = MSG_ReadUBitLong( msg, MAX_LEGACY_MODEL_BITS );
if( modelIndex < 0 || modelIndex >= MAX_MODELS )
Host_Error( "%s: bad modelindex %i\n", __func__, modelIndex );
Q_strncpy( model, MSG_ReadString( msg ), sizeof( model ));
//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
// when we loading map all resources is precached sequentially
//if( !cl.video_prepped ) return;
if( modelIndex == 1 && !cl.worldmodel )
{
CL_ClearWorld ();
cl.models[modelIndex] = cl.worldmodel = Mod_LoadWorld( model, true );
return;
}
//Mod_RegisterModel( cl.model_precache[modelIndex], modelIndex );
cl.models[modelIndex] = Mod_ForName( model, false, false );
cl.nummodels = Q_max( cl.nummodels, modelIndex );
}
static void CL_LegacyPrecacheEvent( sizebuf_t *msg )
{
int eventIndex;
eventIndex = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( eventIndex < 0 || eventIndex >= MAX_EVENTS )
Host_Error( "%s: bad eventindex %i\n", __func__, eventIndex );
Q_strncpy( cl.event_precache[eventIndex], MSG_ReadString( msg ), sizeof( cl.event_precache[0] ));
// can be set now
CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex );
}
#if XASH_LOW_MEMORY == 0
#define MAX_LEGACY_RESOURCES 2048
#elif XASH_LOW_MEMORY == 2
#define MAX_LEGACY_RESOURCES 1
#elif XASH_LOW_MEMORY == 1
#define MAX_LEGACY_RESOURCES 512
#endif
/*
==============
CL_ParseResourceList
==============
*/
static void CL_LegacyParseResourceList( sizebuf_t *msg )
{
int i = 0;
static struct
{
int rescount;
int restype[MAX_LEGACY_RESOURCES];
char resnames[MAX_LEGACY_RESOURCES][MAX_QPATH];
} reslist;
memset( &reslist, 0, sizeof( reslist ));
reslist.rescount = MSG_ReadWord( msg ) - 1;
if( reslist.rescount > MAX_LEGACY_RESOURCES )
Host_Error( "MAX_RESOURCES reached\n" );
for( i = 0; i < reslist.rescount; i++ )
{
reslist.restype[i] = MSG_ReadWord( msg );
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), sizeof( reslist.resnames[i] ));
}
if( cls.demoplayback )
return;
if( !cl_allow_download.value )
{
Con_DPrintf( "Refusing new resource, cl_allow_download set to 0\n" );
reslist.rescount = 0;
}
if( cls.state == ca_active && !cl_download_ingame.value )
{
Con_DPrintf( "Refusing new resource, cl_download_ingame set to 0\n" );
reslist.rescount = 0;
}
HTTP_ResetProcessState();
host.downloadcount = 0;
for( i = 0; i < reslist.rescount; i++ )
{
char soundpath[MAX_VA_STRING];
const char *path;
if( reslist.restype[i] == t_sound )
{
Q_snprintf( soundpath, sizeof( soundpath ), DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
path = soundpath;
}
else path = reslist.resnames[i];
if( FS_FileExists( path, false ))
continue; // already exists
host.downloadcount++;
HTTP_AddDownload( path, -1, true );
}
if( !host.downloadcount )
{
MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
MSG_WriteString( &cls.netchan.message, "continueloading" );
}
}
/*
=====================
CL_ParseLegacyServerMessage
dispatch messages
=====================
*/
void CL_ParseLegacyServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd;
int old_background;
const char *s;
// parse the message
while( 1 )
{
if( MSG_CheckOverflow( msg ))
{
Host_Error( "%s: overflow!\n", __func__ );
return;
}
// mark start position
bufStart = MSG_GetNumBytesRead( msg );
// end of message (align bits)
if( MSG_GetNumBitsLeft( msg ) < 8 )
break;
cmd = MSG_ReadServerCmd( msg );
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
if( CL_ParseCommonDLLMessage( msg, PROTO_LEGACY, cmd, bufStart ))
continue;
// other commands
switch( cmd )
{
case svc_bad:
Host_Error( "svc_bad\n" );
break;
case svc_nop:
// this does nothing
break;
case svc_disconnect:
CL_Drop ();
Host_AbortCurrentFrame ();
break;
case svc_legacy_event:
CL_ParseEvent( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_legacy_changing:
old_background = cl.background;
if( MSG_ReadOneBit( msg ))
{
int maxclients = cl.maxclients;
// we can only changelevel in singleplayer
// and singleplayer always runs in current protocol
// cls.changelevel = true;
S_StopAllSounds( true );
Con_Printf( "Server changing, reconnecting\n" );
if( cls.demoplayback )
{
SCR_BeginLoadingPlaque( cl.background );
cls.changedemo = true;
}
CL_ClearState( );
// a1ba: need to restore cl.maxclients because engine chooses
// frame backups count depending on this value
// In general, it's incorrect to call CL_InitEdicts right after
// CL_ClearState because of this bug. Some time later this logic
// should be re-done.
CL_InitEdicts( maxclients ); // re-arrange edicts
}
else Con_Printf( "Server disconnected, reconnecting\n" );
if( cls.demoplayback )
{
cl.background = (cls.demonum != -1) ? true : false;
cls.state = ca_connected;
}
else
{
// g-cont. local client skip the challenge
if( SV_Active( ))
cls.state = ca_disconnected;
else cls.state = ca_connecting;
cl.background = old_background;
cls.connect_time = MAX_HEARTBEAT;
cls.connect_retry = 0;
}
break;
case svc_setview:
CL_ParseViewEntity( msg );
break;
case svc_sound:
CL_LegacyParseSoundPacket( msg, false );
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_legacy_ambientsound:
CL_LegacyParseSoundPacket( msg, true );
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_time:
CL_ParseServerTime( msg, PROTO_LEGACY );
break;
case svc_print:
Con_Printf( "%s", MSG_ReadString( msg ));
break;
case svc_stufftext:
s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Cbuf_AddFilteredText( s );
break;
case svc_setangle:
CL_ParseSetAngle( msg );
break;
case svc_serverdata:
Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg, PROTO_LEGACY );
break;
case svc_lightstyle:
CL_ParseLightStyle( msg, PROTO_LEGACY );
break;
case svc_updateuserinfo:
CL_UpdateUserinfo( msg, PROTO_LEGACY );
break;
case svc_deltatable:
Delta_ParseTableField( msg );
break;
case svc_clientdata:
CL_ParseClientData( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_resource:
CL_ParseResource( msg );
break;
case svc_pings:
CL_UpdateUserPings( msg );
break;
case svc_particle:
CL_ParseParticles( msg, PROTO_LEGACY );
break;
case svc_restoresound:
Con_Printf( S_ERROR "%s: svc_restoresound: implement me!\n", __func__ );
break;
case svc_spawnstatic:
CL_LegacyParseStaticEntity( msg );
break;
case svc_event_reliable:
CL_ParseReliableEvent( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_spawnbaseline:
CL_ParseBaseline( msg, PROTO_LEGACY );
break;
case svc_setpause:
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
break;
case svc_signonnum:
CL_ParseSignon( msg, PROTO_LEGACY );
break;
case svc_centerprint:
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
break;
case svc_legacy_modelindex:
CL_LegacyPrecacheModel( msg );
break;
case svc_legacy_soundindex:
CL_LegacyPrecacheSound( msg );
break;
case svc_restore:
CL_ParseRestore( msg );
break;
case svc_legacy_eventindex:
CL_LegacyPrecacheEvent(msg);
break;
case svc_bspdecal:
CL_ParseStaticDecal( msg );
break;
case svc_addangle:
CL_ParseAddAngle( msg );
break;
case svc_usermessage:
CL_RegisterUserMessage( msg, PROTO_LEGACY );
break;
case svc_packetentities:
playerbytes = CL_ParsePacketEntities( msg, false, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_deltapacketentities:
playerbytes = CL_ParsePacketEntities( msg, true, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_legacy_chokecount:
{
int i, j;
i = MSG_ReadByte( msg );
j = cls.netchan.incoming_acknowledged - 1;
for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- )
{
if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 )
{
cl.frames[j & CL_UPDATE_MASK].choked = true;
cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0;
i--;
}
}
break;
}
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true;
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0;
break;
case svc_resourcelist:
CL_LegacyParseResourceList( msg );
break;
case svc_deltamovevars:
CL_ParseMovevars( msg );
break;
case svc_resourcerequest:
CL_ParseResourceRequest( msg );
break;
case svc_customization:
CL_ParseCustomization( msg );
break;
case svc_crosshairangle:
CL_ParseCrosshairAngle( msg );
break;
case svc_soundfade:
CL_ParseSoundFade( msg );
break;
case svc_filetxferfailed:
CL_ParseFileTransferFailed( msg );
break;
case svc_hltv:
CL_ParseHLTV( msg );
break;
case svc_resourcelocation:
CL_ParseResLocation( msg );
break;
case svc_querycvarvalue:
CL_ParseCvarValue( msg, false, PROTO_LEGACY );
break;
case svc_querycvarvalue2:
CL_ParseCvarValue( msg, true, PROTO_LEGACY );
break;
default:
CL_ParseUserMessage( msg, cmd, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart;
break;
}
}
}
void CL_LegacyPrecache_f( void )
{
int spawncount, i;
model_t *mod;
if( cls.legacymode != PROTO_LEGACY )
return;
spawncount = Q_atoi( Cmd_Argv( 1 ));
Con_Printf( "Setting up renderer...\n" );
// load tempent sprites (glowshell, muzzleflashes etc)
CL_LoadClientSprites ();
// invalidate all decal indexes
memset( cl.decal_index, 0, sizeof( cl.decal_index ));
cl.video_prepped = true;
cl.audio_prepped = true;
if( clgame.entities )
clgame.entities->model = cl.worldmodel;
// load skybox
R_SetupSky( clgame.movevars.skyName );
// tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap ();
CL_SetupOverviewParams();
// release unused SpriteTextures
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
{
if( mod->needload == NL_UNREFERENCED && COM_CheckString( mod->name ))
Mod_FreeModel( mod );
}
// Mod_FreeUnused ();
if( host_developer.value <= DEV_NONE )
Con_ClearNotify(); // clear any lines of console text
// done with all resources, issue prespawn command.
// Include server count in case server disconnects and changes level during d/l
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
MSG_WriteStringf( &cls.netchan.message, "begin %i", spawncount );
cls.signon = SIGNONS - 1;
}

View File

@@ -1,762 +0,0 @@
/*
cl_parse.c - parse a message received from the server (GoldSrc 48 protocol)
Copyright (C) 2008 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "net_encode.h"
#include "particledef.h"
#include "cl_tent.h"
#include "shake.h"
#include "hltv.h"
#include "input.h"
#include "server.h"
static void CL_ParseExtraInfo( sizebuf_t *msg )
{
string clientfallback;
Q_strncpy( clientfallback, MSG_ReadString( msg ), sizeof( clientfallback ));
if( COM_CheckStringEmpty( clientfallback ))
Con_Reportf( S_ERROR "%s: TODO: add fallback directory %s!\n", __func__ );
if( MSG_ReadByte( msg ))
{
Cvar_FullSet( "sv_cheats", "1", FCVAR_READ_ONLY | FCVAR_SERVER );
}
else
{
Cvar_SetCheatState();
Cvar_FullSet( "sv_cheats", "0", FCVAR_READ_ONLY | FCVAR_SERVER );
}
}
static void CL_ParseNewMovevars( sizebuf_t *msg )
{
Delta_InitClient(); // finalize client delta's
clgame.movevars.gravity = MSG_ReadFloat( msg );
clgame.movevars.stopspeed = MSG_ReadFloat( msg );
clgame.movevars.maxspeed = MSG_ReadFloat( msg );
clgame.movevars.spectatormaxspeed = MSG_ReadFloat( msg );
clgame.movevars.accelerate = MSG_ReadFloat( msg );
clgame.movevars.airaccelerate = MSG_ReadFloat( msg );
clgame.movevars.wateraccelerate = MSG_ReadFloat( msg );
clgame.movevars.friction = MSG_ReadFloat( msg );
clgame.movevars.edgefriction = MSG_ReadFloat( msg );
clgame.movevars.waterfriction = MSG_ReadFloat( msg );
clgame.movevars.entgravity = MSG_ReadFloat( msg );
clgame.movevars.bounce = MSG_ReadFloat( msg );
clgame.movevars.stepsize = MSG_ReadFloat( msg );
clgame.movevars.maxvelocity = MSG_ReadFloat( msg );
clgame.movevars.zmax = MSG_ReadFloat( msg );
clgame.movevars.waveHeight = MSG_ReadFloat( msg );
clgame.movevars.footsteps = MSG_ReadByte( msg );
clgame.movevars.rollangle = MSG_ReadFloat( msg );
clgame.movevars.rollspeed = MSG_ReadFloat( msg );
clgame.movevars.skycolor_r = MSG_ReadFloat( msg );
clgame.movevars.skycolor_g = MSG_ReadFloat( msg );
clgame.movevars.skycolor_b = MSG_ReadFloat( msg );
clgame.movevars.skyvec_x = MSG_ReadFloat( msg );
clgame.movevars.skyvec_y = MSG_ReadFloat( msg );
clgame.movevars.skyvec_z = MSG_ReadFloat( msg );
Q_strncpy( clgame.movevars.skyName, MSG_ReadString( msg ), sizeof( clgame.movevars.skyName ));
// water alpha is not allowed
if( !FBitSet( world.flags, FWORLD_WATERALPHA ))
clgame.movevars.wateralpha = 1.0f;
// update sky if changed
if( Q_strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped )
R_SetupSky( clgame.movevars.skyName );
clgame.oldmovevars = clgame.movevars;
clgame.entities->curstate.scale = clgame.movevars.waveHeight;
// keep features an actual!
clgame.oldmovevars.features = clgame.movevars.features = host.features;
}
typedef struct delta_header_t
{
qboolean remove : 1;
qboolean custom : 1;
qboolean instanced : 1;
uint instanced_baseline_index : 6;
uint offset : 6;
} delta_header_t;
static int CL_ParseDeltaHeader( sizebuf_t *msg, qboolean delta, int oldnum, struct delta_header_t *hdr )
{
int entnum = oldnum;
memset( hdr, 0, sizeof( *hdr ));
if( !delta )
{
// if we have one bit set, then it's a next entity in line
// if we have next bit NON set, then it's a one of next 64 entities
// if not, it's a new entity
if( MSG_ReadOneBit( msg ))
entnum++;
else if( MSG_ReadOneBit( msg ) == 0 )
entnum += MSG_ReadUBitLong( msg, 6 );
else
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
}
else
{
// does this packet encode entity deletion?
hdr->remove = MSG_ReadOneBit( msg );
// same logic as above
if( MSG_ReadOneBit( msg ) == 0 )
entnum += MSG_ReadUBitLong( msg, 6 );
else entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
}
// if we are not removing this entity
if( !hdr->remove )
{
hdr->custom = MSG_ReadOneBit( msg );
// do we got instanced baselines in svc_spawnbaselines?
if( cl.instanced_baseline_count )
{
hdr->instanced = MSG_ReadOneBit( msg );
if( hdr->instanced )
hdr->instanced_baseline_index = MSG_ReadUBitLong( msg, 6 );
}
if( !delta && !hdr->instanced )
{
if( MSG_ReadOneBit( msg ))
hdr->offset = MSG_ReadUBitLong( msg, 6 );
}
}
return entnum;
}
static int CL_GetEntityDelta( const struct delta_header_t *hdr, int entnum )
{
if( hdr->custom )
return DT_CUSTOM_ENTITY_STATE_T;
if( CL_IsPlayerIndex( entnum ))
return DT_ENTITY_STATE_PLAYER_T;
return DT_ENTITY_STATE_T;
}
static void CL_FlushEntityPacketGS( frame_t *frame, sizebuf_t *msg )
{
frame->valid = false;
cl.validsequence = 0; // can't render a frame
// read it all but ignore it
while( 1 )
{
int num = 0;
entity_state_t from = { 0 }, to;
delta_header_t hdr;
if( MSG_ReadWord( msg ) != 0 )
{
MSG_SeekToBit( msg, -16, SEEK_CUR );
num = CL_ParseDeltaHeader( msg, false, num, &hdr );
}
else break;
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
if( hdr.remove )
continue;
Delta_ReadGSFields( msg, CL_GetEntityDelta( &hdr, num ), &from, &to, cl.mtime[0] );
}
}
static void CL_DeltaEntityGS( const delta_header_t *hdr, sizebuf_t *msg, frame_t *frame, int newnum, const entity_state_t *from )
{
cl_entity_t *ent;
entity_state_t *to;
qboolean newent = from == NULL;
int pack = frame->num_entities;
qboolean has_update = msg != NULL;
// alloc next slot to store update
to = &cls.packet_entities[cls.next_client_entities % cls.num_client_entities];
if(( newnum < 0 ) || ( newnum >= clgame.maxEntities ))
{
Con_DPrintf( S_ERROR "CL_DeltaEntity: invalid newnum: %d\n", newnum );
Host_Error( "%s: bad delta entity number: %i", __func__, newnum );
return;
}
ent = CL_EDICT_NUM( newnum );
if( hdr->remove )
{
if( !newent )
CL_KillDeadBeams( ent );
else
Con_Printf( S_WARN "%s: entity remove on non-delta update (%d)\n", __func__, newnum );
return;
}
ent->index = newnum; // enumerate entity index
if( newent )
{
if( hdr->instanced )
from = &cl.instanced_baseline[hdr->instanced_baseline_index];
else if( hdr->offset != 0 )
from = &cls.packet_entities[(cls.next_client_entities - hdr->offset) % cls.num_client_entities];
else
from = &ent->baseline;
}
if( has_update )
Delta_ReadGSFields( msg, CL_GetEntityDelta( hdr, newnum ), from, to, cl.mtime[0] );
else memcpy( to, from, sizeof( entity_state_t ));
to->entityType = hdr->custom ? ENTITY_BEAM : ENTITY_NORMAL;
to->number = newnum;
if( newent )
{
// interpolation must be reset
SETVISBIT( frame->flags, pack );
// release beams from previous entity
CL_KillDeadBeams( ent );
}
// add entity to packet
cls.next_client_entities++;
frame->num_entities++;
}
static void CL_CopyPacketEntity( frame_t *frame, int num, const entity_state_t *from )
{
delta_header_t fakehdr =
{
.custom = FBitSet( from->entityType, ENTITY_BEAM ) == ENTITY_BEAM,
};
CL_DeltaEntityGS( &fakehdr, NULL, frame, num, from );
}
static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
{
frame_t *frame, *oldframe;
int oldindex, newnum, oldnum, numbase = 0;
entity_state_t *oldent;
int count;
int playerbytes = 0;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
count = MSG_ReadWord( msg );
frame = &cl.frames[cl.parsecountmod];
memset( frame->flags, 0, sizeof( frame->flags ));
frame->first_entity = cls.next_client_entities;
frame->num_entities = 0;
frame->valid = true;
if( delta )
{
uint oldpacket = MSG_ReadByte( msg );
oldframe = &cl.frames[oldpacket & CL_UPDATE_MASK];
if( !CL_ValidateDeltaPacket( oldpacket, oldframe ))
{
MSG_StartBitWriting( msg );
CL_FlushEntityPacketGS( frame, msg );
MSG_EndBitWriting( msg );
return playerbytes;
}
}
else
{
oldframe = NULL;
cl.send_reply = true;
cls.demowaiting = false;
}
cl.validsequence = cls.netchan.incoming_sequence;
MSG_StartBitWriting( msg );
oldent = NULL;
oldindex = 0;
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
// read it all but ignore it
while( 1 )
{
int bufstart;
qboolean player;
delta_header_t hdr;
int val = MSG_ReadWord( msg );
if( val )
{
MSG_SeekToBit( msg, -16, SEEK_CUR );
numbase = newnum = CL_ParseDeltaHeader( msg, delta, numbase, &hdr );
}
else break;
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
player = CL_IsPlayerIndex( newnum );
while( oldnum < newnum )
{
if( !delta )
Con_Printf( S_WARN "%s: old frame copy on non-delta update (%d < %d)\n", __func__, oldnum, newnum );
// one or more entities from the old packet are unchanged
CL_CopyPacketEntity( frame, oldnum, oldent );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
bufstart = MSG_GetNumBytesRead( msg );
if( oldnum == newnum )
{
if( !delta )
Con_Printf( S_WARN "%s: delta entity on non-delta update (%d)\n", __func__, oldnum );
// from delta
CL_DeltaEntityGS( &hdr, msg, frame, newnum, oldent );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
else if( oldnum > newnum )
{
// from baseline
CL_DeltaEntityGS( &hdr, msg, frame, newnum, NULL );
}
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufstart;
}
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
// any remaining entities in the old frame are copied over
while( oldnum != MAX_ENTNUMBER )
{
// one or more entities from the old packet are unchanged
CL_CopyPacketEntity( frame, oldnum, oldent );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
MSG_EndBitWriting( msg );
if( frame->num_entities != count )
Con_Reportf( S_WARN "CL_Parse%sPacketEntitiesGS: (%i should be %i)\n", delta ? "Delta" : "", frame->num_entities, count );
if( !frame->valid )
return playerbytes;
CL_ProcessPacket( frame );
CL_SetSolidEntities();
// first update, received world, remove loading plaque
if( cls.signon == ( SIGNONS - 1 ))
{
cls.signon = SIGNONS;
CL_SignonReply( PROTO_GOLDSRC );
}
return playerbytes;
}
static float MSG_ReadGSBitCoord( sizebuf_t *sb )
{
float value = 0;
int ival, fval;
ival = MSG_ReadOneBit( sb );
fval = MSG_ReadOneBit( sb );
if( ival || fval )
{
int sign = MSG_ReadOneBit( sb );
if( ival )
ival = MSG_ReadUBitLong( sb, 12 );
if( fval )
fval = MSG_ReadUBitLong( sb, 3 );
value = (float)( fval / 8.0 + ival );
if( sign )
value = -value;
}
return value;
}
static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
{
qboolean x, y, z;
VectorClear( fa );
x = MSG_ReadOneBit( sb );
y = MSG_ReadOneBit( sb );
z = MSG_ReadOneBit( sb );
if( x )
fa[0] = MSG_ReadGSBitCoord( sb );
if( y )
fa[1] = MSG_ReadGSBitCoord( sb );
if( z )
fa[2] = MSG_ReadGSBitCoord( sb );
}
static void CL_ParseSoundPacketGS( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
MSG_StartBitWriting( msg );
flags = MSG_ReadUBitLong( msg, 9 );
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
chan = MSG_ReadUBitLong( msg, 3 );
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
if( FBitSet( flags, SND_LEGACY_LARGE_INDEX ))
sound = MSG_ReadWord( msg );
else sound = MSG_ReadByte( msg );
MSG_ReadGSBitVec3Coord( msg, pos );
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
MSG_EndBitWriting( msg );
ClearBits( flags, SND_LEGACY_LARGE_INDEX );
if( FBitSet( flags, SND_SENTENCE ))
{
char sentenceName[32];
Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
}
else handle = cl.sound_index[sound]; // see precached sound
if( !cl.audio_prepped )
return; // too early
// g-cont. sound and ambient sound have only difference with channel
if( chan == CHAN_STATIC )
{
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
}
else
{
S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
}
}
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
{
vec3_t pos;
int handle, entnum, pitch, flags;
float volume, attn;
MSG_ReadVec3Coord( msg, pos );
handle = MSG_ReadShort( msg );
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
entnum = MSG_ReadShort( msg );
pitch = MSG_ReadByte( msg );
flags = MSG_ReadByte( msg );
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
=====================
CL_ParseGoldSrcServerMessage
dispatch messages
=====================
*/
void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd, param1;
const char *s;
// parse the message
while( 1 )
{
if( MSG_CheckOverflow( msg ))
{
Host_Error( "CL_ParseServerMessage: overflow!\n" );
return;
}
// mark start position
bufStart = MSG_GetNumBytesRead( msg );
// end of message (align bits)
if( MSG_GetNumBitsLeft( msg ) < 8 )
break;
cmd = MSG_ReadServerCmd( msg );
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
if( CL_ParseCommonDLLMessage( msg, PROTO_GOLDSRC, cmd, bufStart ))
continue;
// other commands
switch( cmd )
{
case svc_bad:
Host_Error( "svc_bad\n" );
break;
case svc_nop:
case svc_spawnstatic:
case svc_goldsrc_damage:
case svc_goldsrc_killedmonster:
case svc_goldsrc_foundsecret:
// this does nothing
break;
case svc_disconnect:
s = MSG_ReadString( msg );
if( COM_CheckStringEmpty( s ))
Con_Printf( "Server issued disconnect. Reason: %s\n", s );
CL_Drop ();
Host_AbortCurrentFrame ();
break;
case svc_event:
MSG_StartBitWriting( msg );
CL_ParseEvent( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_goldsrc_version:
param1 = MSG_ReadLong( msg );
if( param1 != PROTOCOL_GOLDSRC_VERSION )
Host_Error( "Server use invalid protocol (%i should be %i)\n", param1, PROTOCOL_GOLDSRC_VERSION );
break;
case svc_setview:
CL_ParseViewEntity( msg );
break;
case svc_sound:
CL_ParseSoundPacketGS( msg );
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_time:
CL_ParseServerTime( msg, PROTO_GOLDSRC );
break;
case svc_print:
Con_Printf( "%s", MSG_ReadString( msg ));
break;
case svc_stufftext:
s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Cbuf_AddFilteredText( s );
break;
case svc_setangle:
CL_ParseSetAngle( msg );
break;
case svc_goldsrc_serverinfo:
Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg, PROTO_GOLDSRC );
break;
case svc_lightstyle:
CL_ParseLightStyle( msg, PROTO_GOLDSRC );
break;
case svc_updateuserinfo:
CL_UpdateUserinfo( msg, PROTO_GOLDSRC );
break;
case svc_goldsrc_deltadescription:
Delta_ParseTableField_GS( msg );
break;
case svc_clientdata:
MSG_StartBitWriting( msg );
CL_ParseClientData( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_goldsrc_stopsound:
param1 = MSG_ReadWord( msg );
S_StopSound( param1 >> 3, param1 & 7, NULL );
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_pings:
MSG_StartBitWriting( msg );
CL_UpdateUserPings( msg );
MSG_EndBitWriting( msg );
break;
case svc_particle:
CL_ParseParticles( msg, PROTO_GOLDSRC );
break;
case svc_event_reliable:
MSG_StartBitWriting( msg );
CL_ParseReliableEvent( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_spawnbaseline:
MSG_StartBitWriting( msg );
CL_ParseBaseline( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
break;
case svc_setpause:
cl.paused = ( MSG_ReadByte( msg ) != 0 );
break;
case svc_signonnum:
CL_ParseSignon( msg, PROTO_GOLDSRC );
break;
case svc_centerprint:
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
break;
case svc_goldsrc_spawnstaticsound:
CL_ParseSpawnStaticSound( msg );
break;
case svc_finale:
CL_ParseFinaleCutscene( msg, 2 );
break;
case svc_restore:
CL_ParseRestore( msg );
break;
case svc_cutscene:
CL_ParseFinaleCutscene( msg, 3 );
break;
case svc_goldsrc_decalname:
param1 = MSG_ReadByte( msg );
s = MSG_ReadString( msg );
Q_strncpy( host.draw_decals[param1], s, sizeof( host.draw_decals[param1] ));
break;
case svc_addangle:
CL_ParseAddAngle( msg );
break;
case svc_goldsrc_newusermsg:
CL_RegisterUserMessage( msg, PROTO_GOLDSRC );
break;
case svc_packetentities:
playerbytes = CL_ParsePacketEntitiesGS( msg, false );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_deltapacketentities:
playerbytes = CL_ParsePacketEntitiesGS( msg, true );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_choke:
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true;
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0;
break;
case svc_resourcelist:
MSG_StartBitWriting( msg );
CL_ParseResourceList( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
break;
case svc_goldsrc_newmovevars:
CL_ParseNewMovevars( msg );
break;
case svc_resourcerequest:
CL_ParseResourceRequest( msg );
break;
case svc_customization:
CL_ParseCustomization( msg );
break;
case svc_crosshairangle:
CL_ParseCrosshairAngle( msg );
break;
case svc_soundfade:
CL_ParseSoundFade( msg );
break;
case svc_filetxferfailed:
CL_ParseFileTransferFailed( msg );
break;
case svc_hltv:
CL_ParseHLTV( msg );
break;
case svc_voiceinit:
CL_ParseVoiceInit( msg );
break;
case svc_voicedata:
CL_ParseVoiceData( msg, PROTO_GOLDSRC );
cl.frames[cl.parsecountmod].graphdata.voicebytes += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_resourcelocation:
CL_ParseResLocation( msg );
break;
case svc_goldsrc_sendextrainfo:
CL_ParseExtraInfo( msg );
break;
case svc_goldsrc_timescale:
// we can set sys_timescale to anything we want but in GoldSrc it's locked for
// HLTV and demoplayback. Do we really want to have it then if both are out of scope?
Con_Reportf( S_ERROR "%s: svc_goldsrc_timescale: implement me!\n", __func__ );
MSG_ReadFloat( msg );
break;
case svc_goldsrc_sendcvarvalue:
CL_ParseCvarValue( msg, false, PROTO_GOLDSRC );
break;
case svc_goldsrc_sendcvarvalue2:
CL_ParseCvarValue( msg, true, PROTO_GOLDSRC );
break;
case svc_exec:
CL_ParseExec( msg );
break;
default:
CL_ParseUserMessage( msg, cmd, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart;
break;
}
}
}

View File

@@ -54,14 +54,39 @@ void GAME_EXPORT CL_PopPMStates( void )
clgame.pushed = false; clgame.pushed = false;
} }
/*
=============
CL_PushTraceBounds
=============
*/
void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/* /*
=============== ===============
CL_IsPredicted CL_IsPredicted
=============== ===============
*/ */
static qboolean CL_IsPredicted( void ) qboolean CL_IsPredicted( void )
{ {
if( cl_nopred.value || cl.intermission ) if( cl_nopred->value || cl.intermission )
return false; return false;
// never predict the quake demos // never predict the quake demos
@@ -158,7 +183,7 @@ void CL_SetIdealPitch( void )
} }
if( steps < 2 ) return; if( steps < 2 ) return;
cl.local.idealpitch = -dir * cl_idealpitchscale.value; cl.local.idealpitch = -dir * cl_idealpitchscale->value;
} }
/* /*
@@ -209,7 +234,7 @@ void CL_CheckPredictionError( void )
// save the prediction error for interpolation // save the prediction error for interpolation
if( dist > MAX_PREDICTION_ERROR ) if( dist > MAX_PREDICTION_ERROR )
{ {
if( cl_showerror.value && host_developer.value ) if( cl_showerror->value && host_developer.value )
Con_NPrintf( 10 + ( ++pos & 3 ), "^3player teleported:^7 %.3f units\n", dist ); Con_NPrintf( 10 + ( ++pos & 3 ), "^3player teleported:^7 %.3f units\n", dist );
// a teleport or something or gamepaused // a teleport or something or gamepaused
@@ -217,7 +242,7 @@ void CL_CheckPredictionError( void )
} }
else else
{ {
if( cl_showerror.value && dist > MIN_PREDICTION_EPSILON && host_developer.value ) if( cl_showerror->value && dist > MIN_PREDICTION_EPSILON && host_developer.value )
Con_NPrintf( 10 + ( ++pos & 3 ), "^1prediction error:^7 %.3f units\n", dist ); Con_NPrintf( 10 + ( ++pos & 3 ), "^1prediction error:^7 %.3f units\n", dist );
VectorCopy( cl.frames[cmd].playerstate[cl.playernum].origin, cl.local.predicted_origins[frame] ); VectorCopy( cl.frames[cmd].playerstate[cl.playernum].origin, cl.local.predicted_origins[frame] );
@@ -228,7 +253,7 @@ void CL_CheckPredictionError( void )
// GoldSrc checks for singleplayer // GoldSrc checks for singleplayer
// we would check for local server // we would check for local server
if( dist > MIN_CORRECTION_DISTANCE && !SV_Active() ) if( dist > MIN_CORRECTION_DISTANCE && !SV_Active() )
cls.correction_time = cl_smoothtime.value; cls.correction_time = cl_smoothtime->value;
} }
} }
@@ -392,7 +417,7 @@ CL_AddLinksToPmove
collect solid entities collect solid entities
==================== ====================
*/ */
static void CL_AddLinksToPmove( frame_t *frame ) void CL_AddLinksToPmove( frame_t *frame )
{ {
entity_state_t *state; entity_state_t *state;
model_t *model; model_t *model;
@@ -508,7 +533,7 @@ void GAME_EXPORT CL_SetSolidPlayers( int playernum )
physent_t *pe; physent_t *pe;
int i; int i;
if( !cl_solid_players.value ) if( !cl_solid_players->value )
return; return;
for( i = 0; i < MAX_CLIENTS; i++ ) for( i = 0; i < MAX_CLIENTS; i++ )
@@ -544,8 +569,8 @@ void GAME_EXPORT CL_SetSolidPlayers( int playernum )
// some fields needs to be override from cls.predicted_players // some fields needs to be override from cls.predicted_players
VectorCopy( player->origin, pe->origin ); VectorCopy( player->origin, pe->origin );
VectorCopy( player->angles, pe->angles ); VectorCopy( player->angles, pe->angles );
VectorCopy( host.player_mins[player->usehull], pe->mins ); VectorCopy( clgame.pmove->player_mins[player->usehull], pe->mins );
VectorCopy( host.player_maxs[player->usehull], pe->maxs ); VectorCopy( clgame.pmove->player_maxs[player->usehull], pe->maxs );
pe->movetype = player->movetype; pe->movetype = player->movetype;
pe->solid = player->solid; pe->solid = player->solid;
} }
@@ -662,6 +687,11 @@ cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
return CL_GetEntityByIndex( entnum ); return CL_GetEntityByIndex( entnum );
} }
int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace ) static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
{ {
return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL ); return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL );
@@ -794,16 +824,6 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
cd = &from->client; cd = &from->client;
pmove->player_index = ps->number - 1; pmove->player_index = ps->number - 1;
// a1ba: workaround bug where the server refuse to send our local player in delta
// cl.playernum, in theory, must be equal to our local player index anyway
//
// this might not be a real solution, since everything else will be bogus
// but we need to properly run prediction and avoid potential memory
// corruption
if( pmove->player_index < 0 )
pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
pmove->multiplayer = (cl.maxclients > 1); pmove->multiplayer = (cl.maxclients > 1);
pmove->runfuncs = runfuncs; pmove->runfuncs = runfuncs;
pmove->time = time * 1000.0f; pmove->time = time * 1000.0f;
@@ -853,10 +873,10 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
VectorCopy( cd->vuser4, pmove->vuser4 ); VectorCopy( cd->vuser4, pmove->vuser4 );
pmove->cmd = *ucmd; // copy current cmds pmove->cmd = *ucmd; // copy current cmds
Q_strncpy( pmove->physinfo, cls.physinfo, sizeof( pmove->physinfo )); Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING );
} }
static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to ) const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
{ {
entity_state_t *ps; entity_state_t *ps;
clientdata_t *cd; clientdata_t *cd;
@@ -909,7 +929,7 @@ CL_RunUsercmd
Runs prediction code for user cmd Runs prediction code for user cmd
================= =================
*/ */
static void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed ) void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed )
{ {
usercmd_t cmd; usercmd_t cmd;
@@ -1085,7 +1105,7 @@ void CL_PredictMovement( qboolean repredicting )
cl.local.onground = frame->playerstate[cl.playernum].onground; cl.local.onground = frame->playerstate[cl.playernum].onground;
else cl.local.onground = -1; else cl.local.onground = -1;
if( !repredicting || !cl_lw.value ) if( !repredicting || !CVAR_TO_BOOL( cl_lw ))
cl.local.viewmodel = to->client.viewmodel; cl.local.viewmodel = to->client.viewmodel;
cl.local.repredicting = false; cl.local.repredicting = false;
cl.local.moving = false; cl.local.moving = false;
@@ -1117,7 +1137,7 @@ void CL_PredictMovement( qboolean repredicting )
cl.local.waterlevel = to->client.waterlevel; cl.local.waterlevel = to->client.waterlevel;
cl.local.usehull = to->playerstate.usehull; cl.local.usehull = to->playerstate.usehull;
if( !repredicting || !cl_lw.value ) if( !repredicting || !CVAR_TO_BOOL( cl_lw ))
cl.local.viewmodel = to->client.viewmodel; cl.local.viewmodel = to->client.viewmodel;
if( FBitSet( to->client.flags, FL_ONGROUND )) if( FBitSet( to->client.flags, FL_ONGROUND ))
@@ -1147,7 +1167,7 @@ void CL_PredictMovement( qboolean repredicting )
cl.local.moving = false; cl.local.moving = false;
} }
if( cls.correction_time > 0 && !cl_nosmooth.value && cl_smoothtime.value ) if( cls.correction_time > 0 && !cl_nosmooth->value && cl_smoothtime->value )
{ {
vec3_t delta; vec3_t delta;
float frac; float frac;
@@ -1157,14 +1177,14 @@ void CL_PredictMovement( qboolean repredicting )
cls.correction_time -= host.frametime; cls.correction_time -= host.frametime;
// Make sure smoothtime is postive // Make sure smoothtime is postive
if( cl_smoothtime.value <= 0.0f ) if( cl_smoothtime->value <= 0.0f )
Cvar_DirectSet( &cl_smoothtime, "0.1" ); Cvar_DirectSet( cl_smoothtime, "0.1" );
// Clamp from 0 to cl_smoothtime.value // Clamp from 0 to cl_smoothtime.value
cls.correction_time = bound( 0.0, cls.correction_time, cl_smoothtime.value ); cls.correction_time = bound( 0.0, cls.correction_time, cl_smoothtime->value );
// Compute backward interpolation fraction along full correction // Compute backward interpolation fraction along full correction
frac = 1.0f - cls.correction_time / cl_smoothtime.value; frac = 1.0f - cls.correction_time / cl_smoothtime->value;
// Determine how much error we still have to make up for // Determine how much error we still have to make up for
VectorSubtract( cl.simorg, cl.local.lastorigin, delta ); VectorSubtract( cl.simorg, cl.local.lastorigin, delta );

View File

@@ -22,24 +22,22 @@ GNU General Public License for more details.
#include "hltv.h" #include "hltv.h"
#include "input.h" #include "input.h"
enum { #define STAT_HEALTH 0
STAT_HEALTH = 0, #define STAT_FRAGS 1
STAT_FRAGS, #define STAT_WEAPON 2
STAT_WEAPON, #define STAT_AMMO 3
STAT_AMMO, #define STAT_ARMOR 4
STAT_ARMOR, #define STAT_WEAPONFRAME 5
STAT_WEAPONFRAME, #define STAT_SHELLS 6
STAT_SHELLS, #define STAT_NAILS 7
STAT_NAILS, #define STAT_ROCKETS 8
STAT_ROCKETS, #define STAT_CELLS 9
STAT_CELLS, #define STAT_ACTIVEWEAPON 10
STAT_ACTIVEWEAPON, #define STAT_TOTALSECRETS 11
STAT_TOTALSECRETS, #define STAT_TOTALMONSTERS 12
STAT_TOTALMONSTERS, #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
STAT_SECRETS, // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster
STAT_MONSTERS, // bumped by svc_killedmonster #define MAX_STATS 32
MAX_STATS = 32,
};
static char cmd_buf[8192]; static char cmd_buf[8192];
static char msg_buf[8192]; static char msg_buf[8192];
@@ -213,7 +211,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
clgame.maxEntities = GI->max_edicts; clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS ); clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS; clgame.maxModels = MAX_MODELS;
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle )); Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
// Re-init hud video, especially if we changed game directories // Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit(); clgame.dllFuncs.pfnVidInit();
@@ -234,10 +232,10 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
// loading user settings // loading user settings
CSCR_LoadDefaultCVars( "user.scr" ); CSCR_LoadDefaultCVars( "user.scr" );
if( r_decals.value > mp_decals.value ) if( r_decals->value > mp_decals.value )
Cvar_DirectSet( &r_decals, mp_decals.string ); Cvar_SetValue( "r_decals", mp_decals.value );
} }
else Cvar_DirectSet( &r_decals, NULL ); else Cvar_Reset( "r_decals" );
if( cl.background ) // tell the game parts about background state if( cl.background ) // tell the game parts about background state
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY ); Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
@@ -260,7 +258,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle )); Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle ));
if( !cls.changelevel && !cls.changedemo ) if( !cls.changelevel && !cls.changedemo )
CL_InitEdicts( cl.maxclients ); // re-arrange edicts CL_InitEdicts (); // re-arrange edicts
// Quake just have a large packet of initialization data // Quake just have a large packet of initialization data
for( i = 1; i < MAX_MODELS; i++ ) for( i = 1; i < MAX_MODELS; i++ )
@@ -304,9 +302,9 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" )); else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" ));
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background ) if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
{ {
if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name.string ), true )) if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true ))
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime) cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
} }
@@ -330,7 +328,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
clgame.movevars.gravity = 800.0f; // quake doesn't write gravity in demos clgame.movevars.gravity = 800.0f; // quake doesn't write gravity in demos
clgame.movevars.maxvelocity = 2000.0f; clgame.movevars.maxvelocity = 2000.0f;
clgame.oldmovevars = clgame.movevars; memcpy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t ));
} }
/* /*
@@ -416,7 +414,7 @@ If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking. relinked. Other attributes can change without relinking.
================== ==================
*/ */
static void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits ) void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
{ {
int i, newnum, pack; int i, newnum, pack;
qboolean forcelink; qboolean forcelink;
@@ -431,7 +429,7 @@ static void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
cls.signon = SIGNONS; cls.signon = SIGNONS;
// Clear loading plaque. // Clear loading plaque.
CL_SignonReply( PROTO_QUAKE ); CL_SignonReply ();
} }
// alloc next slot to store update // alloc next slot to store update
@@ -567,7 +565,7 @@ CL_ParseQuakeParticles
================== ==================
*/ */
static void CL_ParseQuakeParticle( sizebuf_t *msg ) void CL_ParseQuakeParticle( sizebuf_t *msg )
{ {
int count, color; int count, color;
vec3_t org, dir; vec3_t org, dir;
@@ -589,7 +587,7 @@ CL_ParseQuakeStaticSound
=================== ===================
*/ */
static void CL_ParseQuakeStaticSound( sizebuf_t *msg ) void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{ {
int sound_num; int sound_num;
float vol, attn; float vol, attn;
@@ -622,7 +620,7 @@ static void CL_ParseQuakeDamage( sizebuf_t *msg )
/* /*
=================== ===================
CL_ParseStaticEntity CL_ParseQuakeStaticEntity
=================== ===================
*/ */
@@ -648,7 +646,7 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
i = clgame.numStatics; i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES ) if( i >= MAX_STATIC_ENTITIES )
{ {
Con_Printf( S_ERROR "%s: static entities limit exceeded!\n", __func__ ); Con_Printf( S_ERROR "CL_ParseStaticEntity: static entities limit exceeded!\n" );
return; return;
} }
@@ -696,13 +694,17 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
cl_entity_t *ent; cl_entity_t *ent;
int newnum; int newnum;
memset( &state, 0, sizeof( state ));
newnum = MSG_ReadWord( msg ); // entnum newnum = MSG_ReadWord( msg ); // entnum
if( newnum >= clgame.maxEntities ) if( newnum >= clgame.maxEntities )
Host_Error( "%s: no free edicts\n", __func__ ); Host_Error( "CL_AllocEdict: no free edicts\n" );
ent = CL_EDICT_NUM( newnum );
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
ent->index = newnum;
// parse baseline // parse baseline
memset( &state, 0, sizeof( state ));
state.modelindex = MSG_ReadByte( msg ); state.modelindex = MSG_ReadByte( msg );
state.frame = MSG_ReadByte( msg ); state.frame = MSG_ReadByte( msg );
state.colormap = MSG_ReadByte( msg ); state.colormap = MSG_ReadByte( msg );
@@ -713,11 +715,10 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
state.angles[1] = MSG_ReadAngle( msg ); state.angles[1] = MSG_ReadAngle( msg );
state.origin[2] = MSG_ReadCoord( msg ); state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg ); state.angles[2] = MSG_ReadAngle( msg );
ent = CL_EDICT_NUM( newnum );
ent->index = newnum;
ent->player = CL_IsPlayerIndex( newnum ); ent->player = CL_IsPlayerIndex( newnum );
ent->prevstate = ent->baseline = state;
memcpy( &ent->baseline, &state, sizeof( entity_state_t ));
memcpy( &ent->prevstate, &state, sizeof( entity_state_t ));
} }
/* /*
@@ -779,7 +780,7 @@ static void CL_ParseQuakeSignon( sizebuf_t *msg )
int i = MSG_ReadByte( msg ); int i = MSG_ReadByte( msg );
if( i == 3 ) cls.signon = SIGNONS - 1; if( i == 3 ) cls.signon = SIGNONS - 1;
Con_Reportf( "%s: %d\n", __func__, i ); Con_Reportf( "CL_Signon: %d\n", i );
} }
/* /*
@@ -817,7 +818,7 @@ CL_QuakeStuffText
================== ==================
*/ */
static void CL_QuakeStuffText( const char *text ) void CL_QuakeStuffText( const char *text )
{ {
Q_strncat( cmd_buf, text, sizeof( cmd_buf )); Q_strncat( cmd_buf, text, sizeof( cmd_buf ));
@@ -832,7 +833,7 @@ CL_QuakeExecStuff
================== ==================
*/ */
static void CL_QuakeExecStuff( void ) void CL_QuakeExecStuff( void )
{ {
char *text = cmd_buf; char *text = cmd_buf;
char token[256]; char token[256];
@@ -845,7 +846,7 @@ static void CL_QuakeExecStuff( void )
while( 1 ) while( 1 )
{ {
// skip whitespace up to a /n // skip whitespace up to a /n
while( *text && ((byte)*text ) <= ' ' && *text != '\r' && *text != '\n' ) while( *text && ((byte)*text) <= ' ' && *text != '\r' && *text != '\n' )
text++; text++;
if( *text == '\n' || *text == '\r' ) if( *text == '\n' || *text == '\r' )
@@ -887,21 +888,38 @@ CL_ParseQuakeMessage
================== ==================
*/ */
void CL_ParseQuakeMessage( sizebuf_t *msg ) void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message )
{ {
int cmd, param1, param2; int cmd, param1, param2;
size_t bufStart; size_t bufStart;
const char *str; const char *str;
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
CL_Parse_Debug( true ); // begin parsing
// init excise buffer // init excise buffer
MSG_Init( &msg_demo, "UserMsg", msg_buf, sizeof( msg_buf )); MSG_Init( &msg_demo, "UserMsg", msg_buf, sizeof( msg_buf ));
if( normal_message )
{
// assume no entity/player update this packet
if( cls.state == ca_active )
{
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
}
else
{
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
}
}
// parse the message // parse the message
while( 1 ) while( 1 )
{ {
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
{ {
Host_Error( "%s: overflow!\n", __func__ ); Host_Error( "CL_ParseServerMessage: overflow!\n" );
return; return;
} }
@@ -950,7 +968,7 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
break; break;
case svc_time: case svc_time:
Cbuf_AddText( "\n" ); // new frame was started Cbuf_AddText( "\n" ); // new frame was started
CL_ParseServerTime( msg, PROTO_QUAKE ); CL_ParseServerTime( msg );
break; break;
case svc_print: case svc_print:
str = MSG_ReadString( msg ); str = MSG_ReadString( msg );
@@ -1092,11 +1110,14 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
} }
break; break;
default: default:
Host_Error( "%s: Illegible server message\n", __func__ ); Host_Error( "CL_ParseServerMessage: Illegible server message\n" );
break; break;
} }
} }
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
CL_Parse_Debug( false ); // done
// now process packet. // now process packet.
CL_ProcessPacket( &cl.frames[cl.parsecountmod] ); CL_ProcessPacket( &cl.frames[cl.parsecountmod] );

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