Compare commits

...

74 Commits

Author SHA1 Message Date
Alibek Omarov
20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov
c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov
1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov
21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittorn
c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov
1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
67737446ac mainui: update 2023-12-06 04:12:33 +03:00
Andrey Akhmichin
dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 2023-12-05 11:18:47 +03:00
Andrey Akhmichin
f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 2023-12-05 11:18:47 +03:00
Alibek Omarov
9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov
3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 2023-12-04 03:01:11 +03:00
Alibek Omarov
9994c57796 filesystem: fix updating gameinfo.txt from rodir 2023-12-04 03:00:51 +03:00
Alibek Omarov
3f724b6b17 filesystem: remove some really unused variables 2023-12-04 03:00:29 +03:00
Alibek Omarov
255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 2023-12-04 02:53:51 +03:00
Alibek Omarov
5b73a788da ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
Alibek Omarov
748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Alibek Omarov
273bccdc9a engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov
6814908d80 scripts: gha: enable verbose build for nswitch port 2023-12-02 19:08:34 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
89f9b3df68 public: make simple bbox functions inline 2023-12-02 18:01:57 +03:00
Alibek Omarov
40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov
e161ff0f7a mainui: update 2023-11-27 19:25:36 +03:00
Alibek Omarov
fee42eab5a mainui: update 2023-11-27 19:05:48 +03:00
Alibek Omarov
2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1 utils: mdldec: avoid double ".smd" extension output. 2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01 utils: mdldec: always write trailing slash for non-empty destination path. 2023-11-22 11:03:28 +03:00
Alibek Omarov
b6a235445a vgui_support: update submodule 2023-11-22 11:02:25 +03:00
Alibek Omarov
9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
Alibek Omarov
fb0102eb8e filesystem: add support for two new liblist.gam keys: animated_title and hd_background 2023-11-22 11:01:18 +03:00
Alibek Omarov
9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov
1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov
722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov
8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov
dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov
a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov
83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov
d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov
a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov
0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov
c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
Velaron
5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Velaron
0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov
d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov
d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov
0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
Velaron
6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov
0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov
a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
93 changed files with 1453 additions and 637 deletions

View File

@@ -1,10 +1,10 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-3
image_family: freebsd-12-4
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -13,10 +13,10 @@ task:
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-1
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -28,7 +28,19 @@ task:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated

View File

@@ -70,9 +70,11 @@ These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
@@ -88,6 +90,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | |
| `game` | `title` | |
@@ -95,6 +98,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | |
| `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | |

View File

@@ -228,7 +228,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd

View File

@@ -189,4 +189,8 @@ Default build-depended cvar and constant values
#define DEFAULT_FULLSCREEN "1" // must be a string
#endif // DEFAULT_FULLSCREEN
#ifndef DEFAULT_MAX_EDICTS
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#endif // DEFAULTS_H

View File

@@ -19,6 +19,8 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
#define GFL_HD_BACKGROUND (1<<3)
#define GFL_ANIMATED_TITLE (1<<4)
/*
========================================================================

View File

@@ -85,6 +85,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "playfile" ))
{
S_StartBackgroundTrack( pszTrack, NULL, 0, true );
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "loop" ))
{
if( Q_isdigit( pszTrack ))
@@ -96,6 +102,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "loopfile" ))
{
S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "pause" ))
{
S_StreamSetPause( true );

View File

@@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
}
ref.dllFuncs.R_ProcessEntData( true );
ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
}
void CL_FreeEdicts( void )
{
ref.dllFuncs.R_ProcessEntData( false );
ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
if( clgame.entities )
Mem_Free( clgame.entities );
@@ -1320,9 +1320,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
=========
pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@@ -1368,9 +1369,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
=========
pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;

View File

@@ -414,11 +414,15 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
out->gamemode = in->gamemode;
if( in->nomodels )
out->flags |= GFL_NOMODELS;
SetBits( out->flags, GFL_NOMODELS );
if( in->noskills )
out->flags |= GFL_NOSKILLS;
SetBits( out->flags, GFL_NOSKILLS );
if( in->render_picbutton_text )
out->flags |= GFL_RENDER_PICBUTTON_TEXT;
SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
if( in->hd_background )
SetBits( out->flags, GFL_HD_BACKGROUND );
if( in->animated_title )
SetBits( out->flags, GFL_ANIMATED_TITLE );
}
/*

View File

@@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
Convert texture_t struct into mstudiotexture_t prototype
====================
*/
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
{
static mstudiotexture_t pin;
byte *pal;
@@ -111,7 +111,7 @@ CL_DuplicateTexture
Dupliacte texture with remap pixels
====================
*/
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
const char *name;
texture_t *tx = NULL;
@@ -154,7 +154,7 @@ CL_UpdateStudioTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
rgbdata_t *pic;
texture_t *tx = NULL;
@@ -215,7 +215,7 @@ CL_UpdateAliasTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
{
char texname[MAX_QPATH];
rgbdata_t skin, *pic;
@@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_AllocRemapInfo
@@ -255,7 +317,7 @@ Allocate new remap info per entity
and make copy of remap textures
====================
*/
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
{
remap_info_t *info;
studiohdr_t *phdr;
@@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
info->model = model;
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_ClearAllRemaps
@@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
}
clgame.remap_info = NULL;
}
/*
=============
CL_EntitySetRemapColors
=============
*/
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
{
CL_AllocRemapInfo( e, mod, top, bottom );
if( CL_GetRemapInfoForEntity( e ))
{
CL_UpdateRemapInfo( e, top, bottom );
return true;
}
return false;
}

View File

@@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos
dl = CL_AllocDlight( ent->index );
#if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin );

View File

@@ -202,7 +202,6 @@ SCR_PlayCinematic
*/
qboolean SCR_PlayCinematic( const char *arg )
{
string path;
const char *fullpath;
fullpath = FS_GetDiskPath( arg, false );

View File

@@ -996,9 +996,7 @@ void CL_EmitEntities( void );
// cl_remap.c
//
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void CL_FreeRemapInfo( remap_info_t *info );
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
void CL_ClearAllRemaps( void );
//

View File

@@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{
if( newstate == oldstate )
return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state
@@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif
}
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game )
{
IN_DeactivateMouse();

View File

@@ -104,9 +104,9 @@ static void pfnGetPredictedOrigin( vec3_t v )
VectorCopy( cl.simorg, v );
}
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
static color24 *pfnCL_GetPaletteColor( void ) // clgame.palette[color]
{
return &clgame.palette[color];
return clgame.palette;
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
@@ -158,11 +158,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
0;
}
static poolhandle_t pfnImage_GetPool( void )
{
return host.imagepool;
}
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
{
return &PFDesc[idx];
@@ -212,6 +207,11 @@ static qboolean R_Init_Video_( const int type )
return R_Init_Video( type );
}
static model_t **pfnGetModels( void )
{
return cl.models;
}
static ref_api_t gEngfuncs =
{
pfnEngineGetParm,
@@ -246,9 +246,7 @@ static ref_api_t gEngfuncs =
Con_DrawString,
CL_DrawCenterPrint,
CL_GetLocalPlayer,
CL_GetViewModel,
CL_GetEntityByIndex,
R_BeamGetEntity,
CL_GetWaterEntity,
CL_AddVisibleEntity,
@@ -272,12 +270,10 @@ static ref_api_t gEngfuncs =
Mod_ForName,
pfnMod_Extradata,
CL_ModelHandle,
pfnGetModels,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity,
CL_AllocRemapInfo,
CL_FreeRemapInfo,
CL_UpdateRemapInfo,
CL_ExtraUpdate,
Host_Error,
@@ -285,7 +281,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat,
COM_RandomLong,
pfnRefGetScreenFade,
CL_TextMessageGet,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo,
@@ -349,7 +344,6 @@ static ref_api_t gEngfuncs =
FS_CopyImage,
FS_FreeImage,
Image_SetMDLPointer,
pfnImage_GetPool,
pfnImage_GetPFDesc,
pfnDrawNormalTriangles,
@@ -431,7 +425,7 @@ static qboolean R_LoadProgs( const char *name )
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
@@ -569,6 +563,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"gl4es",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"gles3compat",
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
@@ -589,6 +586,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"GL4ES",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)"
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif

View File

@@ -320,7 +320,9 @@ void Sys_RestoreCrashHandler( void )
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
// Posix signal handler
#ifndef XASH_OPENBSD
#include <ucontext.h>
#endif
#include <signal.h>
#include <sys/mman.h>
#include "library.h"

View File

@@ -1136,8 +1136,6 @@ As Cvar_Set, but also flags it as glconfig
*/
void Cvar_SetGL_f( void )
{
convar_t *var;
if( Cmd_Argc() != 3 )
{
Con_Printf( S_USAGE "setgl <variable> <value>\n" );

View File

@@ -52,7 +52,7 @@ struct tests_stats_s tests_stats;
#endif
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
@@ -139,7 +139,7 @@ void Sys_PrintUsage( void )
O("-sdl_joy_old_api ","use SDL legacy joystick API")
O("-sdl_renderer <n>","use alternative SDL_Renderer for software")
#endif // XASH_SDL
#if XASH_ANDROID
#if XASH_ANDROID && !XASH_SDL
O("-nativeegl ","use native egl implementation. Use if screen does not update or black")
#endif // XASH_ANDROID
#if XASH_DOS

View File

@@ -980,7 +980,7 @@ Mod_SampleSizeForFace
return the current lightmap resolution per face
==================
*/
int Mod_SampleSizeForFace( msurface_t *surf )
int Mod_SampleSizeForFace( const msurface_t *surf )
{
if( !surf || !surf->texinfo )
return LM_SAMPLE_SIZE;

View File

@@ -155,7 +155,7 @@ int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
int Mod_SampleSizeForFace( msurface_t *surf );
int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void );

View File

@@ -1087,7 +1087,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
delta_info_t *dt = NULL;
delta_t *pField;
int i, countBits;
int numChanges = 0;
countBits = MAX_ENTITY_BITS + 2;
@@ -1121,7 +1120,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( !Delta_CompareField( pField, from, to, timebase ))
{
// strings are handled difference
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8;
else countBits += pField->bits;

View File

@@ -2200,6 +2200,8 @@ HTTP downloader
=================================================
*/
#define MAX_HTTP_BUFFER_SIZE (BIT( 13 ))
typedef struct httpserver_s
{
char host[256];
@@ -2240,7 +2242,7 @@ typedef struct httpfile_s
qboolean process;
// query or response
char buf[BUFSIZ+1];
char buf[MAX_HTTP_BUFFER_SIZE+1];
int header_size, query_length, bytes_sent;
} httpfile_t;
@@ -2385,18 +2387,18 @@ process incoming data
*/
static qboolean HTTP_ProcessStream( httpfile_t *curfile )
{
char buf[BUFSIZ+1];
char buf[sizeof( curfile->buf )];
char *begin = 0;
int res;
if( curfile->header_size >= BUFSIZ )
if( curfile->header_size >= sizeof( buf ))
{
Con_Reportf( S_ERROR "Header to big\n");
Con_Reportf( S_ERROR "Header too big, the size is %s\n", curfile->header_size );
HTTP_FreeFile( curfile, true );
return false;
}
while( ( res = recv( curfile->socket, buf, BUFSIZ - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
while( ( res = recv( curfile->socket, buf, sizeof( buf ) - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
{
curfile->blocktime = 0;
@@ -2409,7 +2411,7 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
if( begin ) // Got full header
{
int cutheadersize = begin - curfile->buf + 4; // after that begin of data
char *length;
char *content_length_line;
Con_Reportf( "HTTP: Got response!\n" );
@@ -2428,10 +2430,13 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
}
// print size
length = Q_stristr( curfile->buf, "Content-Length: " );
if( length )
content_length_line = Q_stristr( curfile->buf, "Content-Length: " );
if( content_length_line )
{
int size = Q_atoi( length += 16 );
int size;
content_length_line += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length_line );
Con_Reportf( "HTTP: File size is %d\n", size );
@@ -2873,6 +2878,10 @@ static void HTTP_AddCustomServer_f( void )
{
HTTP_AddCustomServer( Cmd_Argv( 1 ));
}
else
{
Con_Printf( S_USAGE "http_addcustomserver <url>\n" );
}
}
/*

View File

@@ -632,12 +632,14 @@ int WAI_PREFIX(getExecutablePath)(char* out, int capacity, int* dirname_length)
else
{
const char* PATH = getenv("PATH");
const char* begin;
size_t argv0_length;
if (!PATH)
break;
size_t argv0_length = strlen(argv[0]);
argv0_length = strlen(argv[0]);
const char* begin = PATH;
begin = PATH;
while (1)
{
const char* separator = strchr(begin, ':');

View File

@@ -32,10 +32,9 @@ struct jnimethods_s
JNIEnv *env;
jobject activity;
jclass actcls;
jmethodID getID;
jmethodID saveID;
jmethodID loadID;
jmethodID getKeyboardHeight;
jmethodID loadAndroidID;
jmethodID getAndroidID;
jmethodID saveAndroidID;
} jni;
void Android_Init( void )
@@ -43,10 +42,9 @@ void Android_Init( void )
jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jni.activity = (jobject)SDL_AndroidGetActivity();
jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity );
jni.loadID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
jni.getKeyboardHeight = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getKeyboardHeight", "()I" );
jni.loadAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
SDL_SetHint( SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight" );
SDL_SetHint( SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1" );
@@ -95,7 +93,7 @@ const char *Android_GetAndroidID( void )
if( COM_CheckString( id ) ) return id;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -114,7 +112,7 @@ const char *Android_LoadID( void )
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -129,7 +127,7 @@ Android_SaveID
*/
void Android_SaveID( const char *id )
{
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveID, (*jni.env)->NewStringUTF( jni.env, id ) );
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveAndroidID, (*jni.env)->NewStringUTF( jni.env, id ) );
}
/*
@@ -144,14 +142,4 @@ void Platform_ShellExecute( const char *path, const char *parms )
#endif
}
/*
========================
Android_GetKeyboardHeight
========================
*/
int Android_GetKeyboardHeight( void )
{
return (*jni.env)->CallIntMethod( jni.env, jni.activity, jni.getKeyboardHeight );
}
#endif // XASH_DEDICATED

View File

@@ -63,7 +63,6 @@ const char *Android_LoadID( void );
void Android_SaveID( const char *id );
void Android_Init( void );
void *Android_GetNativeObject( const char *name );
int Android_GetKeyboardHeight( void );
#endif
#if XASH_WIN32

View File

@@ -654,9 +654,9 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
{
rgbdata_t *icon = NULL;
char iconpath[MAX_STRING];
#if XASH_WIN32 // ICO support only for Win32
const char *localIcoPath;
#if XASH_WIN32 // ICO support only for Win32
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
{
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );

View File

@@ -34,7 +34,11 @@ GNU General Public License for more details.
// 2. FS functions are removed, instead we have full fs_api_t
// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
// 4. R_StudioEstimateFrame now has time argument
#define REF_API_VERSION 4
// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
// Removed previously unused calls
// Simplified remapping calls
// GetRefAPI is now expected to return REF_API_VERSION
#define REF_API_VERSION 5
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
@@ -299,15 +303,13 @@ typedef struct ref_api_s
void (*CL_DrawCenterPrint)( void );
// entity management
struct cl_entity_s *(*GetLocalPlayer)( void );
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*GetEntityByIndex)( int idx );
struct cl_entity_s *(*R_BeamGetEntity)( int index );
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
// brushes
int (*Mod_SampleSizeForFace)( struct msurface_s *surf );
int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
struct world_static_s *(*GetWorld)( void ); // returns &world
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
@@ -329,13 +331,11 @@ typedef struct ref_api_s
// model management
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
struct model_s **(*pfnGetModels)( void );
// remap
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void (*CL_FreeRemapInfo)( struct remap_info_s *info );
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
// utils
void (*CL_ExtraUpdate)( void );
@@ -344,9 +344,8 @@ typedef struct ref_api_s
float (*COM_RandomFloat)( float rmin, float rmax );
int (*COM_RandomLong)( int rmin, int rmax );
struct screenfade_s *(*GetScreenFade)( void );
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName );
void (*GetPredictedOrigin)( vec3_t v );
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color]
color24 *(*CL_GetPaletteColor)( void ); // clgame.palette[color]
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
int (*Sys_CheckParm)( const char *flag );
@@ -420,7 +419,6 @@ typedef struct ref_api_s
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
void (*FS_FreeImage)( rgbdata_t *pack );
void (*Image_SetMDLPointer)( byte *p );
poolhandle_t (*Image_GetPool)( void );
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
// client exports
@@ -449,6 +447,7 @@ typedef struct ref_interface_s
void (*GL_InitExtensions)( void );
void (*GL_ClearExtensions)( void );
// scene rendering
void (*R_BeginFrame)( qboolean clearScene );
void (*R_RenderScene)( void );
void (*R_EndFrame)( void );
@@ -463,7 +462,8 @@ typedef struct ref_interface_s
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
void (*R_ProcessEntData)( qboolean allocate );
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
void (*R_Flush)( unsigned int flush_flags );
// debug
void (*R_ShowTextures)( void );

View File

@@ -472,6 +472,8 @@ extern convar_t sv_userinfo_penalty_multiplier;
extern convar_t sv_userinfo_penalty_attempts;
extern convar_t sv_fullupdate_penalty_time;
extern convar_t sv_log_outofband;
extern convar_t sv_allow_autoaim;
extern convar_t sv_aim;
//===========================================================
//

View File

@@ -1772,6 +1772,9 @@ static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl )
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return allow;
if( Host_IsLocalGame( ))
return allow;
// start from 1 second
if( !cl->userinfo_penalty )
cl->userinfo_penalty = sv_userinfo_penalty_time.value;

View File

@@ -2385,7 +2385,9 @@ static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflR
// try all possible entities
VectorCopy( svgame.globals->v_forward, bestdir );
bestdist = Cvar_VariableValue( "sv_aim" );
if( sv_allow_autoaim.value )
bestdist = sv_aim.value;
else bestdist = 0;
check = EDICT_NUM( 1 ); // start at first client
for( i = 1; i < svgame.numEntities; i++, check++ )
@@ -4965,12 +4967,6 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
pkvd[i].szValue = copystring( temp );
}
#endif
if( !Q_strcmp( pkvd[i].szKeyName, "light" ))
{
Mem_Free( pkvd[i].szKeyName );
pkvd[i].szKeyName = copystring( "light_level" );
}
if( !pkvd[i].fHandled )
{
pkvd[i].szClassName = classname;

View File

@@ -23,6 +23,7 @@ CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no aut
CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" );
CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" );
CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" );
CVAR_DEFINE_AUTO( sv_allow_autoaim, "0", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option (for HL25 compatibility)" );
CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" );
CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" );
CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" );
@@ -885,6 +886,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_fps );
Cvar_RegisterVariable( &showtriggers );
Cvar_RegisterVariable( &sv_aim );
Cvar_RegisterVariable( &sv_allow_autoaim );
Cvar_RegisterVariable( &deathmatch );
Cvar_RegisterVariable( &coop );
Cvar_RegisterVariable( &teamplay );

View File

@@ -36,7 +36,7 @@ static void SV_SourceQuery_Details( netadr_t from )
{
sizebuf_t buf;
char answer[2048];
int i, bot_count, client_count;
int bot_count, client_count;
int is_private = 0;
SV_GetPlayerCount( &client_count, &bot_count );

View File

@@ -984,7 +984,10 @@ static void ParseSaveTables( SAVERESTOREDATA *pSaveData, SAVE_HEADER *pHeader, i
InitEntityTable( pSaveData, pSaveData->tableCount );
for( i = 0; i < pSaveData->tableCount; i++ )
{
svgame.dllFuncs.pfnSaveReadFields( pSaveData, "ETABLE", &pSaveData->pTable[i], gEntityTable, ARRAYSIZE( gEntityTable ));
pSaveData->pTable[i].pent = NULL;
}
pSaveData->pBaseData = pSaveData->pCurrentData;
pSaveData->size = 0;

View File

@@ -1475,7 +1475,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
float ds, dt, s, t;
int sample_size;
msurface_t *surf;
mtexinfo_t *tex;
mextrasurf_t *info;
color24 *lm;
vec3_t mid;
@@ -1510,7 +1509,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
{
int smax, tmax;
tex = surf->texinfo;
info = surf->info;
if( FBitSet( surf->flags, SURF_DRAWTILED ))

View File

@@ -49,14 +49,14 @@ def configure(conf):
# re-enable undefined reference errors
conf.env.CXXFLAGS += ['-Wl,--no-undefined']
conf.env.CFLAGS += ['-Wl,--no-undefined']
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
conf.env.LDFLAGS += ['-lstdc++', '-lm']
# allow the SDL2 sanity check to complete properly by linking in lm normally
conf.env.LDFLAGS += ['-lm']
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects
conf.env.LDFLAGS.remove('-lstdc++')
conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
conf.env.LDFLAGS.remove('-lm')
elif conf.env.DEST_OS == 'psvita':
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
@@ -189,7 +189,7 @@ def build(bld):
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
if bld.env.DEST_OS == 'psvita':
libs += [ 'VRTLD' ]

View File

@@ -233,6 +233,13 @@ public:
return FS_FileTime( p, false );
}
long int GetFileModificationTime( const char *path )
{
// TODO: properly reverse-engineer this
FixupPath( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override
{
const time_t curtime = time;

View File

@@ -40,8 +40,7 @@ public:
virtual ~IBaseInterface() {}
};
class IVFileSystem009 : public IBaseInterface
{
class IVFileSystem009 : public IBaseInterface {
public:
virtual void Mount() = 0; /* linkage=_ZN11IFileSystem5MountEv */
@@ -148,6 +147,8 @@ public:
virtual FileHandle_t OpenFromCacheForRead(const char *, const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20OpenFromCacheForReadEPKcS1_S1_ */
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
virtual long int GetFileModificationTime(const char *) = 0; /* linkage=_ZN11IFileSystem23GetFileModificationTimeEPKc */
};
#endif // VFILESYSTEM009_H

325
filesystem/android.c Normal file
View File

@@ -0,0 +1,325 @@
/*
android.c - android support for filesystem
Copyright (C) 2022 Velaron
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "port.h"
#if XASH_ANDROID
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stddef.h>
#include STDINT_H
#include "filesystem_internal.h"
#include "crtlib.h"
#include "xash3d_mathlib.h"
#include "common/com_strings.h"
#include <jni.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <time.h>
struct android_assets_s
{
string package_name;
qboolean engine;
AAssetManager *asset_manager;
AAssetDir *dir;
};
struct jni_methods_s
{
JNIEnv *env;
jobject activity;
jclass activity_class;
jmethodID getPackageName;
jmethodID getCallingPackage;
jmethodID getAssetsList;
jmethodID getAssets;
} jni;
static void Android_GetAssetManager( android_assets_t *assets )
{
jobject assetManager;
assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine );
if( assetManager )
assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager );
else if( assets->engine )
Con_Reportf( S_WARN "Couldn't add engine assets!" );
}
static const char *Android_GetPackageName( qboolean engine )
{
static string pkg;
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage );
if( !resultJNIStr )
return NULL;
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( pkg, resultCStr, sizeof( pkg ));
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
return pkg;
}
static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine )
{
jstring JStr = (*jni.env)->NewStringUTF( jni.env, path );
jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr );
int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray );
for( int i = 0; i < JNIArraySize; i++ )
{
jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i );
const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL );
stringlistappend( list, (char *)CStr );
(*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr );
}
}
static void FS_CloseAndroidAssets( android_assets_t *assets )
{
if( assets->dir )
AAssetDir_close( assets->dir );
Mem_Free( assets );
}
static android_assets_t *FS_LoadAndroidAssets( qboolean engine )
{
android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets ));
assets->engine = engine;
Android_GetAssetManager( assets );
if( !assets->asset_manager )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
assets->dir = AAssetManager_openDir( assets->asset_manager, "" );
if( !assets->dir )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
return assets;
}
static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename )
{
static time_t time;
if( !time )
{
struct tm file_tm;
strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm );
time = mktime( &file_tm );
}
return time;
}
static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len )
{
AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN );
if( assets )
{
AAsset_close( assets );
Q_strncpy( fixedname, path, len );
return 0;
}
return -1;
}
static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size )
{
Q_snprintf( dst, size, "%s", search->assets->package_name );
}
static void FS_Close_AndroidAssets( searchpath_t *search )
{
FS_CloseAndroidAssets( search->assets );
}
static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
{
string temp;
stringlist_t dirlist;
const char *slash, *backslash, *colon, *separator;
int basepathlength, dirlistindex, resultlistindex;
char *basepath;
slash = Q_strrchr( pattern, '/' );
backslash = Q_strrchr( pattern, '\\' );
colon = Q_strrchr( pattern, ':' );
separator = Q_max( slash, backslash );
separator = Q_max( separator, colon );
basepathlength = separator ? (separator + 1 - pattern) : 0;
basepath = Mem_Calloc( fs_mempool, basepathlength + 1 );
if( basepathlength )
memcpy( basepath, pattern, basepathlength );
basepath[basepathlength] = '\0';
stringlistinit( &dirlist );
Android_ListDirectory( &dirlist, basepath, search->assets->engine );
Q_strncpy( temp, basepath, sizeof( temp ));
for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ )
{
Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength );
if( matchpattern( temp, (char *)pattern, true ))
{
for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ )
{
if( !Q_strcmp( list->strings[resultlistindex], temp ))
break;
}
if( resultlistindex == list->numstrings )
stringlistappend( list, temp );
}
}
stringlistfreecontents( &dirlist );
Mem_Free( basepath );
}
static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
{
file_t *file = Mem_Calloc( fs_mempool, sizeof( *file ));
AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM );
file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length );
file->position = 0;
file->ungetc = EOF;
AAsset_close( assets );
return file;
}
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize )
{
byte *buf;
off_t size;
AAsset *asset;
if( filesize ) *filesize = 0;
asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM );
if( !asset )
return NULL;
size = AAsset_getLength( asset );
buf = (byte *)Mem_Malloc( fs_mempool, size + 1 );
buf[size] = '\0';
if( AAsset_read( asset, buf, size ) < 0 )
{
Mem_Free( buf );
AAsset_close( asset );
return NULL;
}
AAsset_close( asset );
if( filesize ) *filesize = size;
return buf;
}
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
{
searchpath_t *search;
android_assets_t *assets = NULL;
qboolean engine = true;
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
return NULL;
if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
engine = false;
assets = FS_LoadAndroidAssets( engine );
if( !assets )
{
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
return NULL;
}
Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name ));
search = Mem_Calloc( fs_mempool, sizeof( *search ));
Q_strncpy( search->filename, assets->package_name, sizeof( search->filename ));
search->assets = assets;
search->type = SEARCHPATH_ANDROID_ASSETS;
SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
search->pfnPrintInfo = FS_PrintInfo_AndroidAssets;
search->pfnClose = FS_Close_AndroidAssets;
search->pfnOpenFile = FS_OpenFile_AndroidAssets;
search->pfnFileTime = FS_FileTime_AndroidAssets;
search->pfnFindFile = FS_FindFile_AndroidAssets;
search->pfnSearch = FS_Search_AndroidAssets;
search->pfnLoadFile = FS_LoadAndroidAssetsFile;
Con_Reportf( "Adding Android assets: %s\n", assets->package_name );
return search;
}
void FS_InitAndroid( void )
{
jmethodID getContext;
jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" );
jni.activity_class = Sys_GetNativeObject( "ActivityClass" );
getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" );
jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext );
jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" );
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
}
#endif // XASH_ANDROID

View File

@@ -449,7 +449,6 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
{
int time;
char path[MAX_SYSPATH];
Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );

View File

@@ -34,6 +34,7 @@ GNU General Public License for more details.
#include <stdio.h>
#include <stdarg.h>
#include "port.h"
#include "defaults.h"
#include "const.h"
#include "crtlib.h"
#include "crclib.h"
@@ -71,8 +72,10 @@ const fs_archive_t g_archives[] =
static const fs_archive_t g_directory_archive =
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
// static const fs_archive_t g_android_archive =
// { NULL, SEARCHPATH_ANDROID, FS_AddAndroid_Fullpath, false, false };
#ifdef XASH_ANDROID
static const fs_archive_t g_android_archive =
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
#endif
#ifdef XASH_REDUCE_FD
static file_t *fs_last_readfile;
@@ -154,7 +157,7 @@ void stringlistfreecontents( stringlist_t *list )
list->strings = NULL;
}
void stringlistappend( stringlist_t *list, char *text )
void stringlistappend( stringlist_t *list, const char *text )
{
size_t textlen;
@@ -403,6 +406,10 @@ void FS_AddGameDirectory( const char *dir, uint flags )
stringlistfreecontents( &list );
#ifdef XASH_ANDROID
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
#endif
// add the directory to the search path
// (unpacked files have the priority over packed files)
search = FS_AddArchive_Fullpath( &g_directory_archive, dir, flags );
@@ -596,7 +603,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
}
if( GameInfo->noskills )
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels );
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
@@ -606,6 +613,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
#undef SAVE_AGED_COUNT
// HL25 compatibility
if( GameInfo->animated_title )
FS_Printf( f, "animated_title\t\t%i\n", GameInfo->animated_title );
if( GameInfo->hd_background )
FS_Printf( f, "hd_background\t\t%i\n", GameInfo->hd_background );
// always expose our extensions :)
FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
@@ -638,7 +652,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
GameInfo->max_edicts = 900; // default value if not specified
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
GameInfo->max_tents = 500;
GameInfo->max_beams = 128;
GameInfo->max_particles = 4096;
@@ -783,6 +797,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS );
}
// valid for both
else if( !Q_stricmp( token, "hd_background" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->hd_background = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "animated_title" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->animated_title = Q_atoi( token ) ? true : false;
}
// only for gameinfo
else if( isGameInfo )
{
@@ -1053,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime )
{
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
}
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime )
{
fs_offset_t len;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
file_t *ro, *rw;
fs_offset_t ro_size;
if( afile_ro )
{
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true;
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
haveUpdate = true;
}
FS_AllowDirectPaths( false );
}
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
// force to create gameinfo for specified game if missing
@@ -1406,6 +1441,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_InitMemory();
#ifdef XASH_ANDROID
FS_InitAndroid();
#endif
Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));

View File

@@ -106,6 +106,10 @@ typedef struct gameinfo_s
int quicksave_aged_count; // min is 1, max is 99
int autosave_aged_count; // min is 1, max is 99
// HL25 compatibility keys
qboolean hd_background;
qboolean animated_title;
} gameinfo_t;
typedef enum

View File

@@ -22,6 +22,10 @@ GNU General Public License for more details.
#include "xash3d_types.h"
#include "filesystem.h"
#if XASH_ANDROID
#include <android/asset_manager.h>
#endif
#ifdef __cplusplus
extern "C"
{
@@ -31,6 +35,10 @@ typedef struct dir_s dir_t;
typedef struct zip_s zip_t;
typedef struct pack_s pack_t;
typedef struct wfile_s wfile_t;
#if XASH_ANDROID
typedef struct android_assets_s android_assets_t;
// typedef struct android_saf_s android_saf_t;
#endif
#define FILE_BUFF_SIZE (2048)
@@ -58,7 +66,8 @@ enum
SEARCHPATH_PAK,
SEARCHPATH_WAD,
SEARCHPATH_ZIP,
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive,
SEARCHPATH_ANDROID_ASSETS
};
typedef struct stringlist_s
@@ -81,6 +90,9 @@ typedef struct searchpath_s
pack_t *pack;
wfile_t *wad;
zip_t *zip;
#if XASH_ANDROID
android_assets_t *assets;
#endif
};
struct searchpath_s *next;
@@ -179,7 +191,7 @@ qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
// stringlist ops
void stringlistinit( stringlist_t *list );
void stringlistfreecontents( stringlist_t *list );
void stringlistappend( stringlist_t *list, char *text );
void stringlistappend( stringlist_t *list, const char *text );
void stringlistsort( stringlist_t *list );
void listdirectory( stringlist_t *list, const char *path );
@@ -225,6 +237,12 @@ searchpath_t *FS_AddDir_Fullpath( const char *path, int flags );
qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath );
void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags );
//
// android.c
//
void FS_InitAndroid( void );
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags );
#ifdef __cplusplus
}
#endif

View File

@@ -334,7 +334,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
{
searchpath_t *search;
pack_t *pak;
int i, errorcode = PAK_LOAD_COULDNT_OPEN;
int errorcode = PAK_LOAD_COULDNT_OPEN;
pak = FS_LoadPackPAK( pakfile, &errorcode );

View File

@@ -10,19 +10,19 @@ def configure(conf):
}
conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC))
if conf.env.DEST_OS != 'android':
if conf.env.cxxshlib_PATTERN.startswith('lib'):
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
if conf.env.DEST_OS == 'android':
conf.check_cc(lib='android')
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes' ]
libs = [ 'filesystem_includes', 'sdk_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public' ]
if bld.env.DEST_OS != 'psvita':
libs += [ 'public', 'ANDROID' ]
bld.shlib(target = 'filesystem_stdio',
features = 'cxx seq',

View File

@@ -129,6 +129,8 @@ struct zip_s
zipfile_t *files;
};
// #define ENABLE_CRC_CHECK // known to be buggy because of possible libpublic crc32 bug, disabled
#ifdef XASH_REDUCE_FD
static void FS_EnsureOpenZip( zip_t *zip )
{
@@ -423,12 +425,13 @@ FS_LoadZIPFile
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
{
zipfile_t *file;
int index;
byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
int zlib_result = 0;
dword test_crc, final_crc;
z_stream decompress_stream;
size_t c;
#ifdef ENABLE_CRC_CHECK
dword test_crc, final_crc;
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = 0;
@@ -460,7 +463,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
return NULL;
}
#if 0
#ifdef ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -472,7 +475,8 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
Mem_Free( decompressed_buffer );
return NULL;
}
#endif
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = file->size;
FS_EnsureOpenZip( NULL );
@@ -516,7 +520,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{
Mem_Free( compressed_buffer ); // finaly free compressed buffer
#if 0
#if ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -668,7 +672,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
{
searchpath_t *search;
zip_t *zip;
int i, errorcode = ZIP_LOAD_COULDNT_OPEN;
int errorcode = ZIP_LOAD_COULDNT_OPEN;
zip = FS_LoadZip( zipfile, &errorcode );

View File

@@ -21,21 +21,19 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld):
libs = ['sdk_includes']
source = ['game.cpp']
defines = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
else:
libs += ['USER32', 'SHELL32']
if bld.env.DEST_OS == 'win32':
source += ['game.rc']
# Half-Life 25th anniversary update doesn't have server library explicitly linked to libm
if bld.env.DEST_OS == 'linux':
bld.env.LDFLAGS += ['-Wl,--no-as-needed', '-lm']
bld(source = source,
target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram',
use = libs,
defines = defines,
use = 'sdk_includes DL USER32 SHELL32',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM

View File

@@ -438,7 +438,10 @@ uint COM_HashKey( const char *string, uint hashSize )
unsigned char i;
while(( i = *string++ ))
{
i = Q_tolower( i );
hashKey = ( hashKey << 5 ) + hashKey + ( i & 0xDF );
}
return hashKey & ( hashSize - 1 );
}

View File

@@ -384,18 +384,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
ClearBounds
=================
*/
void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
/*
=================
AddPointToBounds
@@ -416,7 +404,7 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
/*
=================
ExpandBounds
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
@@ -429,34 +417,6 @@ void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
maxs[2] += offset;
}
/*
=================
BoundsIntersect
=================
*/
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
/*
=================
BoundsAndSphereIntersect
=================
*/
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
/*
=================
SphereIntersect

View File

@@ -195,10 +195,32 @@ void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
void ClearBounds( vec3_t mins, vec3_t maxs );
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
static inline qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 );
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );

View File

@@ -34,7 +34,7 @@ Limitations:
#include "gl_local.h"
#ifndef XASH_GL_STATIC
#include "gl2_shim.h"
#include <malloc.h>
#include ALLOCA_H
#define MAX_SHADERLEN 4096
// increase this when adding more attributes

View File

@@ -427,7 +427,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
skin.encode = DXT_ENCODE_DEFAULT;
skin.numMips = 1;
skin.buffer = data;
skin.palette = (byte *)gEngfuncs.CL_GetPaletteColor( 0 );
skin.palette = (byte *)tr.palette;
skin.size = width * height;
if( !gEngfuncs.Image_CustomPalette() )
@@ -1002,15 +1002,10 @@ R_AliasSetRemapColors
===============
*/
void R_AliasSetRemapColors( int newTop, int newBottom )
static void R_AliasSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
/*
@@ -1261,7 +1256,7 @@ static void R_AliasDrawAbsBBox( cl_entity_t *e, const vec3_t absmin, const vec3_
int i;
// looks ugly, skip
if( r_drawentities->value != 5 || e == gEngfuncs.GetViewModel() )
if( r_drawentities->value != 5 || e == tr.viewent )
return;
// compute a full bounding box

View File

@@ -943,7 +943,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
@@ -1146,7 +1146,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;

View File

@@ -295,19 +295,32 @@ const byte *GL_TextureData( unsigned int texnum )
return NULL;
}
void R_ProcessEntData( qboolean allocate )
void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
if( !allocate )
{
tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0;
tr.draw_list->num_beam_entities = 0;
tr.max_entities = 0;
tr.entities = NULL;
}
else
{
tr.max_entities = max_entities;
tr.entities = entities;
}
if( gEngfuncs.drawFuncs->R_ProcessEntData )
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
}
static void GAME_EXPORT R_Flush( unsigned int flags )
{
// stub
}
qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
{
qboolean ret = true;
@@ -372,6 +385,7 @@ ref_interface_t gReffuncs =
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_Flush,
R_ShowTextures,

View File

@@ -42,7 +42,7 @@ R_CullModel
*/
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
{
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
return 1;
@@ -77,7 +77,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
return CULL_VISIBLE;
// world surfaces can be culled by vis frame too
if( RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
if( RI.currententity == CL_GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
return CULL_VISFRAME;
// only static ents can be culled by frustum
@@ -92,7 +92,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
{
vec3_t orthonormal;
if( e == gEngfuncs.GetEntityByIndex( 0 ) ) orthonormal[2] = surf->plane->normal[2];
if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2];
else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal );
dist = orthonormal[2];
}

View File

@@ -28,7 +28,7 @@ GNU General Public License for more details.
// REFTODO: rewrite in triapi
void R_DrawWorldHull( void )
{
hull_model_t *hull = &WORLD->hull_models[0];
hull_model_t *hull = &tr.world->hull_models[0];
winding_t *poly;
int i;
@@ -69,10 +69,10 @@ void R_DrawModelHull( void )
return;
i = atoi( RI.currentmodel->name + 1 );
if( i < 1 || i >= WORLD->num_hull_models )
if( i < 1 || i >= tr.world->num_hull_models )
return;
hull = &WORLD->hull_models[i];
hull = &tr.world->hull_models[i];
pglPolygonOffset( 1.0f, 2.0 );
pglEnable( GL_POLYGON_OFFSET_FILL );

View File

@@ -391,30 +391,15 @@ float *R_DecalVertsClip( decal_t *pDecal, msurface_t *surf, int texture, int *pV
// Generate lighting coordinates at each vertex for decal vertices v[] on surface psurf
static void R_DecalVertsLight( float *v, msurface_t *surf, int vertCount )
{
float s, t;
mtexinfo_t *tex;
mextrasurf_t *info = surf->info;
float sample_size;
int j;
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
tex = surf->texinfo;
for( j = 0; j < vertCount; j++, v += VERTEXSIZE )
{
// lightmap texture coordinates
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
v[5] = s;
v[6] = t;
R_LightmapCoord( v, surf, sample_size, &v[5] );
}
}
@@ -765,15 +750,15 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
if( entityIndex > 0 )
{
ent = gEngfuncs.GetEntityByIndex( entityIndex );
ent = CL_GetEntityByIndex( entityIndex );
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
else return;
}
else if( modelIndex > 0 )
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else model = WORLDMODEL;
model = CL_ModelHandle( modelIndex );
else model = CL_ModelHandle( 1 );
if( !model ) return;

View File

@@ -892,6 +892,11 @@ typedef float GLmatrix[16];
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
#endif
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) name
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
@@ -1861,4 +1866,8 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
#define pglSwapInterval glSwapInterval
#endif
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#endif//GL_EXPORT_H

View File

@@ -1668,11 +1668,11 @@ int GL_LoadTextureArray( const char **names, int flags )
else
{
// create new image
pic = Mem_Malloc( gEngfuncs.Image_GetPool(), sizeof( rgbdata_t ));
pic = Mem_Malloc( r_temppool, sizeof( rgbdata_t ));
memcpy( pic, src, sizeof( rgbdata_t ));
// expand pic buffer for all layers
pic->buffer = Mem_Malloc( gEngfuncs.Image_GetPool(), pic->size * numLayers );
pic->buffer = Mem_Malloc( r_temppool, pic->size * numLayers );
pic->depth = 0;
}

View File

@@ -57,10 +57,6 @@ void VGL_ShimEndFrame( void );
#include <stdio.h>
#define WORLD (gEngfuncs.GetWorld())
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
// make mod_ref.h?
#define LM_SAMPLE_SIZE 16
@@ -257,6 +253,16 @@ typedef struct
vec3_t modelorg; // relative to viewpoint
qboolean fCustomSkybox;
// get from engine
struct world_static_s *world;
cl_entity_t *entities;
movevars_t *movevars;
model_t **models;
color24 *palette;
cl_entity_t *viewent;
uint max_entities;
} gl_globals_t;
typedef struct
@@ -439,6 +445,7 @@ void GL_ResetFogColor( void );
void R_GenerateVBO( void );
void R_ClearVBO( void );
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf );
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords );
//
// gl_rpart.c
@@ -706,7 +713,6 @@ typedef struct
qboolean in2DMode;
} glstate_t;
typedef struct
{
qboolean initialized; // OpenGL subsystem started
@@ -723,6 +729,21 @@ extern ref_globals_t *gpGlobals;
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
//
// helper funcs
//
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
return tr.models[index];
}
#define WORLDMODEL (tr.models[1])
//
// renderer cvars
//

View File

@@ -913,13 +913,7 @@ void GL_InitExtensionsBigGL( void )
// gl4es may be used system-wide
if( Q_stristr( glConfig.renderer_string, "gl4es" ))
{
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 );
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 );
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 );
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 );
glConfig.wrapper = GLES_WRAPPER_GL4ES;
}
// multitexture
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
@@ -1290,6 +1284,13 @@ qboolean R_Init( void )
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.world = gEngfuncs.GetWorld();
tr.models = gEngfuncs.pfnGetModels();
tr.movevars = gEngfuncs.pfnGetMoveVars();
tr.palette = gEngfuncs.CL_GetPaletteColor();
tr.viewent = gEngfuncs.GetViewModel();
GL_SetDefaults();
R_CheckVBO();
R_InitImages();

View File

@@ -152,7 +152,7 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;

View File

@@ -324,7 +324,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
return tr.movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -429,7 +429,7 @@ void R_RotateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -455,7 +455,7 @@ void R_TranslateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -669,7 +669,7 @@ static void R_CheckFog( void )
// quake global fog
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
{
if( !MOVEVARS->fog_settings )
if( !tr.movevars->fog_settings )
{
if( pglIsEnabled( GL_FOG ))
pglDisable( GL_FOG );
@@ -678,10 +678,10 @@ static void R_CheckFog( void )
}
// quake-style global fog
RI.fogColor[0] = ((MOVEVARS->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((MOVEVARS->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((MOVEVARS->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((MOVEVARS->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogStart = RI.fogEnd = 0.0f;
RI.fogColor[3] = 1.0f;
RI.fogCustom = false;

View File

@@ -146,7 +146,7 @@ void R_NewMap( void )
tx->texturechain = NULL;
}
R_SetupSky( MOVEVARS->skyName );
R_SetupSky( tr.movevars->skyName );
GL_BuildLightmaps ();
R_GenerateVBO();

View File

@@ -49,7 +49,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
{
particle_t *p;
vec3_t right, up;
color24 *pColor;
color24 color;
int alpha;
float size;
@@ -85,15 +85,15 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
VectorScale( RI.cull_vup, size, up );
p->color = bound( 0, p->color, 255 );
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
pglColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
gEngfuncs.LightToTexGamma( pColor->g ),
gEngfuncs.LightToTexGamma( pColor->b ), alpha );
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
gEngfuncs.LightToTexGamma( color.g ),
gEngfuncs.LightToTexGamma( color.b ), alpha );
pglTexCoord2f( 0.0f, 1.0f );
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
@@ -188,7 +188,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
pglDisable( GL_ALPHA_TEST );
pglDepthMask( GL_FALSE );
gravity = frametime * MOVEVARS->gravity;
gravity = frametime * tr.movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;
@@ -205,7 +205,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
{
vec3_t verts[4], tmp2;
vec3_t tmp, normal;
color24 *pColor;
color24 color;
// Transform point into screen space
TriWorldToScreen( start, screen );
@@ -235,8 +235,8 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
p->color = 0;
}
pColor = &gTracerColors[p->color];
pglColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
color = gTracerColors[p->color];
pglColor4ub( color.r, color.g, color.b, p->packedColor );
pglBegin( GL_QUADS );
pglTexCoord2f( 0.0f, 0.8f );

View File

@@ -61,6 +61,52 @@ void Mod_SetOrthoBounds( const float *mins, const float *maxs )
Vector2Subtract( maxs, world_orthocenter, world_orthohalf );
}
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords )
{
const mextrasurf_t *info = surf->info;
float s, t;
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
Vector2Set( coords, s, t );
}
static void R_TextureCoord( const vec3_t v, const msurface_t *surf, vec2_t coords )
{
const mtexinfo_t *info = surf->texinfo;
float s, t;
s = DotProduct( v, info->vecs[0] );
t = DotProduct( v, info->vecs[1] );
if( !FBitSet( surf->flags, SURF_DRAWTURB ))
{
s = ( s + info->vecs[0][3] ) / info->texture->width;
t = ( t + info->vecs[1][3] ) / info->texture->height;
}
Vector2Set( coords, s, t );
}
static void R_GetEdgePosition( const model_t *mod, const msurface_t *fa, int i, vec3_t vec )
{
const int lindex = mod->surfedges[fa->firstedge + i];
const medge_t *pedges = mod->edges;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
}
static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
{
int i, j;
@@ -81,9 +127,8 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
{
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
mextrasurf_t *warpinfo = warpface->info;
float dist[SUBDIVIDE_SIZE];
float m, frac, s, t, *v;
float m, frac, *v;
int i, j, k, f, b;
float sample_size;
vec3_t mins, maxs;
@@ -160,41 +205,13 @@ static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int nu
for( i = 0; i < numverts; i++, verts += 3 )
{
VectorCopy( verts, poly->verts[i] );
if( FBitSet( warpface->flags, SURF_DRAWTURB ))
{
s = DotProduct( verts, warpface->texinfo->vecs[0] );
t = DotProduct( verts, warpface->texinfo->vecs[1] );
}
else
{
s = DotProduct( verts, warpface->texinfo->vecs[0] ) + warpface->texinfo->vecs[0][3];
t = DotProduct( verts, warpface->texinfo->vecs[1] ) + warpface->texinfo->vecs[1][3];
s /= warpface->texinfo->texture->width;
t /= warpface->texinfo->texture->height;
}
poly->verts[i][3] = s;
poly->verts[i][4] = t;
R_TextureCoord( verts, warpface, &poly->verts[i][3] );
// for speed reasons
if( !FBitSet( warpface->flags, SURF_DRAWTURB ))
{
// lightmap texture coordinates
s = DotProduct( verts, warpinfo->lmvecs[0] ) + warpinfo->lmvecs[0][3];
s -= warpinfo->lightmapmins[0];
s += warpface->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( verts, warpinfo->lmvecs[1] ) + warpinfo->lmvecs[1][3];
t -= warpinfo->lightmapmins[1];
t += warpface->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
poly->verts[i][6] = t;
R_LightmapCoord( verts, warpface, sample_size, &poly->verts[i][5] );
}
}
}
@@ -240,26 +257,16 @@ can be done reasonably.
void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
{
vec3_t verts[SUBDIVIDE_SIZE];
int numverts;
int i, lindex;
float *vec;
int i;
// convert edges back to a normal polygon
numverts = 0;
for( i = 0; i < fa->numedges; i++ )
{
lindex = loadmodel->surfedges[fa->firstedge + i];
if( lindex > 0 ) vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
else vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
VectorCopy( vec, verts[numverts] );
numverts++;
}
R_GetEdgePosition( loadmodel, fa, i, verts[i] );
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
// do subdivide
SubdividePolygon_r( loadmodel, fa, numverts, verts[0] );
SubdividePolygon_r( loadmodel, fa, fa->numedges, verts[0] );
}
/*
@@ -269,14 +276,10 @@ GL_BuildPolygonFromSurface
*/
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
{
int i, lindex, lnumverts;
medge_t *pedges, *r_pedge;
mextrasurf_t *info = fa->info;
int i, lnumverts;
float sample_size;
texture_t *tex;
gl_texture_t *glt;
float *vec;
float s, t;
glpoly_t *poly;
if( !mod || !fa->texinfo || !fa->texinfo->texture )
@@ -296,7 +299,6 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
// reconstruct the polygon
pedges = mod->edges;
lnumverts = fa->numedges;
// detach if already created, reconstruct again
@@ -312,44 +314,9 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
for( i = 0; i < lnumverts; i++ )
{
lindex = mod->surfedges[fa->firstedge + i];
if( lindex > 0 )
{
r_pedge = &pedges[lindex];
vec = mod->vertexes[r_pedge->v[0]].position;
}
else
{
r_pedge = &pedges[-lindex];
vec = mod->vertexes[r_pedge->v[1]].position;
}
s = DotProduct( vec, fa->texinfo->vecs[0] ) + fa->texinfo->vecs[0][3];
s /= fa->texinfo->texture->width;
t = DotProduct( vec, fa->texinfo->vecs[1] ) + fa->texinfo->vecs[1][3];
t /= fa->texinfo->texture->height;
VectorCopy( vec, poly->verts[i] );
poly->verts[i][3] = s;
poly->verts[i][4] = t;
// lightmap texture coordinates
s = DotProduct( vec, info->lmvecs[0] ) + info->lmvecs[0][3];
s -= info->lightmapmins[0];
s += fa->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( vec, info->lmvecs[1] ) + info->lmvecs[1][3];
t -= info->lightmapmins[1];
t += fa->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
poly->verts[i][6] = t;
R_GetEdgePosition( mod, fa, i, poly->verts[i] );
R_TextureCoord( poly->verts[i], fa, &poly->verts[i][3] );
R_LightmapCoord( poly->verts[i], fa, sample_size, &poly->verts[i][5] );
}
// remove co-linear points - Ed
@@ -791,7 +758,7 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
float flRate, flAngle;
gl_texture_t *texture;
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) )
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == CL_GetEntityByIndex( 0 ))
{
// same as doom speed
flConveyorSpeed = -35.0f;
@@ -1268,7 +1235,7 @@ void R_DrawTextureChains( void )
GL_SetupFogColorForSurfaces();
// restore worldmodel
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
if( ENGINE_GET_PARM( PARM_SKY_SPHERE ) )
@@ -1299,7 +1266,7 @@ void R_DrawTextureChains( void )
if( !s || ( i == tr.skytexturenum ))
continue;
if(( s->flags & SURF_DRAWTURB ) && MOVEVARS->wateralpha < 1.0f )
if(( s->flags & SURF_DRAWTURB ) && tr.movevars->wateralpha < 1.0f )
continue; // draw translucent water later
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && FBitSet( s->flags, SURF_TRANSPARENT ))
@@ -1342,7 +1309,7 @@ void R_DrawAlphaTextureChains( void )
GL_SetupFogColorForSurfaces();
// restore worldmodel
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
RI.currententity->curstate.rendermode = kRenderTransAlpha;
draw_alpha_surfaces = false;
@@ -1383,11 +1350,11 @@ void R_DrawWaterSurfaces( void )
return;
// non-transparent water is already drawed
if( MOVEVARS->wateralpha >= 1.0f )
if( tr.movevars->wateralpha >= 1.0f )
return;
// restore worldmodel
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
// go back to the world matrix
@@ -1398,7 +1365,7 @@ void R_DrawWaterSurfaces( void )
pglDisable( GL_ALPHA_TEST );
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
pglColor4f( 1.0f, 1.0f, 1.0f, MOVEVARS->wateralpha );
pglColor4f( 1.0f, 1.0f, 1.0f, tr.movevars->wateralpha );
for( i = 0; i < WORLDMODEL->numtextures; i++ )
{
@@ -3313,7 +3280,7 @@ void R_DrawWorld( void )
// paranoia issues: when gl_renderer is "0" we need have something valid for currententity
// to prevent crashing until HeadShield drawing.
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( !RI.currententity )
return;
@@ -3523,7 +3490,7 @@ void GL_RebuildLightmaps( void )
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
{
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
if(( m = CL_ModelHandle( i + 1 )) == NULL )
continue;
if( m->name[0] == '*' || m->type != mod_brush )
@@ -3587,7 +3554,7 @@ void GL_BuildLightmaps( void )
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
{
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
if(( m = CL_ModelHandle( i + 1 )) == NULL )
continue;
if( m->name[0] == '*' || m->type != mod_brush )

View File

@@ -826,7 +826,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
{

View File

@@ -196,7 +196,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
{
if( cl_righthand && cl_righthand->value > 0 )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
return true;
}
@@ -412,7 +412,7 @@ pfnGetViewEntity
*/
static cl_entity_t *pfnGetViewEntity( void )
{
return gEngfuncs.GetViewModel();
return tr.viewent;
}
/*
@@ -1851,7 +1851,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
if( !p1 || !p2 || !p3 || !p4 )
return;
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
{
TriRenderMode( kRenderTransAlpha );
TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
@@ -2488,7 +2488,7 @@ static void R_StudioDrawAbsBBox( void )
int i;
// looks ugly, skip
if( RI.currententity == gEngfuncs.GetViewModel() )
if( RI.currententity == tr.viewent )
return;
if( !R_StudioComputeBBox( p ))
@@ -2624,13 +2624,8 @@ R_StudioSetRemapColors
*/
static void R_StudioSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
void R_StudioResetPlayerModels( void )
@@ -3371,7 +3366,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3414,7 +3409,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
if( pplayer->weaponmodel )
{
cl_entity_t saveent = *RI.currententity;
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
@@ -3500,7 +3495,7 @@ static int R_StudioDrawModel( int flags )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3569,7 +3564,7 @@ void R_DrawStudioModel( cl_entity_t *e )
{
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model && parent->model->type == mod_studio )
{
@@ -3605,7 +3600,7 @@ void R_RunViewmodelEvents( void )
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
return;
RI.currententity = gEngfuncs.GetViewModel();
RI.currententity = tr.viewent;
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
return;
@@ -3627,7 +3622,7 @@ R_GatherPlayerLight
*/
void R_GatherPlayerLight( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
colorVec c;
tr.ignore_lightgamma = true;
@@ -3643,7 +3638,7 @@ R_DrawViewModel
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
R_GatherPlayerLight();
@@ -3828,7 +3823,9 @@ void Mod_StudioUnloadTextures( void *data )
static model_t *pfnModelHandle( int modelindex )
{
return gEngfuncs.pfnGetModelByIndex( modelindex );
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return CL_ModelHandle( modelindex );
}
static void *pfnMod_CacheCheck( struct cache_user_s *c )

View File

@@ -956,7 +956,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
@@ -1159,7 +1159,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;

View File

@@ -949,7 +949,7 @@ void R_RenderWorld (void)
c_drawnode=0;
// auto cycle the world frame for texture animation
RI.currententity = gEngfuncs.GetEntityByIndex(0);
RI.currententity = CL_GetEntityByIndex(0);
//RI.currententity->frame = (int)(gpGlobals->time*2);
VectorCopy (RI.vieworg, tr.modelorg);

View File

@@ -273,9 +273,15 @@ void Mod_UnloadTextures( model_t *mod )
}
}
void GAME_EXPORT R_ProcessEntData( qboolean allocate )
void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
tr.entities = entities;
tr.max_entities = max_entities;
}
static void GAME_EXPORT R_Flush( unsigned int flags )
{
// stub
}
// stubs
@@ -425,6 +431,7 @@ ref_interface_t gReffuncs =
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_Flush,
R_ShowTextures,

View File

@@ -774,14 +774,14 @@ void GAME_EXPORT R_DecalShoot( int textureIndex, int entityIndex, int modelIndex
if( entityIndex > 0 )
{
ent = gEngfuncs.GetEntityByIndex( entityIndex );
ent = CL_GetEntityByIndex( entityIndex );
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
else return;
}
else if( modelIndex > 0 )
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
model = CL_ModelHandle( modelIndex );
else model = WORLDMODEL;
if( !model ) return;

View File

@@ -1118,7 +1118,7 @@ void D_SolidSurf (surf_t *s)
{
if( alphaspans )
return;
RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity;
RI.currententity = CL_GetEntityByIndex(0); //r_worldentity;
tr.modelviewIdentity = true;
}

View File

@@ -155,7 +155,7 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;

View File

@@ -41,14 +41,9 @@ typedef int fixed16_t;
#include <stdio.h>
#define WORLD (gEngfuncs.GetWorld())
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
// make mod_ref.h?
#define LM_SAMPLE_SIZE 16
extern poolhandle_t r_temppool;
#define BLOCK_SIZE tr.block_size // lightmap blocksize
@@ -298,6 +293,15 @@ typedef struct
int sample_size;
uint sample_bits;
qboolean map_unload;
// get from engine
cl_entity_t *entities;
movevars_t *movevars;
model_t **models;
color24 *palette;
cl_entity_t *viewent;
uint max_entities;
} gl_globals_t;
typedef struct
@@ -672,6 +676,21 @@ void TriBrightness( float brightness );
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
//
// helper funcs
//
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
return tr.models[index];
}
#define WORLDMODEL (tr.models[1])
extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;

View File

@@ -425,7 +425,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
return tr.movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -539,7 +539,7 @@ void R_RotateForEntity( cl_entity_t *e )
#if 0
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ) )
{
R_LoadIdentity();
return;
@@ -567,7 +567,7 @@ void R_TranslateForEntity( cl_entity_t *e )
#if 0
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ) )
{
R_LoadIdentity();
return;
@@ -784,7 +784,7 @@ void R_DrawEntitiesOnList( void )
//d_aflatcolor = 0;
tr.blend = 1.0f;
// GL_CheckForErrors();
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
//RI.currententity = CL_GetEntityByIndex(0);
d_pdrawspans = R_PolysetFillSpans8;
GL_SetRenderMode(kRenderNormal);
// first draw solid entities
@@ -815,7 +815,7 @@ void R_DrawEntitiesOnList( void )
extern void (*d_pdrawspans)(void *);
extern void R_PolysetFillSpans8 ( void * );
d_pdrawspans = R_PolysetFillSpans8;
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
//RI.currententity = CL_GetEntityByIndex(0);
R_AliasSetUpTransform();
image_t *image = R_GetTexture(GL_LoadTexture("gfx/env/desertbk", NULL, 0, 0));
r_affinetridesc.pskin = image->pixels[0];
@@ -1938,6 +1938,12 @@ qboolean GAME_EXPORT R_Init( void )
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.models = gEngfuncs.pfnGetModels();
tr.movevars = gEngfuncs.pfnGetMoveVars();
tr.palette = gEngfuncs.CL_GetPaletteColor();
tr.viewent = gEngfuncs.GetViewModel();
R_InitBlit( glblit );
R_InitImages();

View File

@@ -49,7 +49,7 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
{
particle_t *p;
vec3_t right, up;
color24 *pColor;
color24 color;
int alpha;
float size;
@@ -84,17 +84,17 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
VectorScale( RI.cull_vup, size, up );
p->color = bound( 0, p->color, 255 );
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
//TriColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
// gEngfuncs.LightToTexGamma( pColor->g ),
// gEngfuncs.LightToTexGamma( pColor->b ), alpha );
//TriColor4ub( gEngfuncs.LightToTexGamma( color.r ),
// gEngfuncs.LightToTexGamma( color.g ),
// gEngfuncs.LightToTexGamma( color.b ), alpha );
//TriBrightness( alpha / 255.0f );
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
TriBegin( TRI_QUADS );
TriTexCoord2f( 0.0f, 1.0f );
@@ -194,7 +194,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
//pglDisable( GL_ALPHA_TEST );
//pglDepthMask( GL_FALSE );
gravity = frametime * MOVEVARS->gravity;
gravity = frametime * tr.movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;
@@ -211,7 +211,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
{
vec3_t verts[4], tmp2;
vec3_t tmp, normal;
color24 *pColor;
color24 color;
short alpha = p->packedColor;
// Transform point into screen space
@@ -242,9 +242,9 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
p->color = 0;
}
pColor = &gTracerColors[p->color];
//TriColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
color = gTracerColors[p->color];
//TriColor4ub( color.r, color.g, color.b, p->packedColor );
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
TriBegin( TRI_QUADS );

View File

@@ -895,7 +895,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
{

View File

@@ -185,7 +185,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
{
if( cl_righthand && cl_righthand->value > 0 )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
return true;
}
@@ -401,7 +401,7 @@ pfnGetViewEntity
*/
static cl_entity_t *pfnGetViewEntity( void )
{
return gEngfuncs.GetViewModel();
return tr.viewent;
}
/*
@@ -1846,7 +1846,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
if( !p1 || !p2 || !p3 || !p4 )
return;
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
{
TriRenderMode( kRenderTransAlpha );
_TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
@@ -2246,7 +2246,7 @@ static void R_StudioDrawAbsBBox( void )
int i;
// looks ugly, skip
if( RI.currententity == gEngfuncs.GetViewModel() )
if( RI.currententity == tr.viewent )
return;
if( !R_StudioComputeBBox( p ))
@@ -2384,13 +2384,8 @@ R_StudioSetRemapColors
*/
static void R_StudioSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
void R_StudioResetPlayerModels( void )
@@ -3137,7 +3132,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3180,7 +3175,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
if( pplayer->weaponmodel )
{
cl_entity_t saveent = *RI.currententity;
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
@@ -3266,7 +3261,7 @@ static int R_StudioDrawModel( int flags )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3335,7 +3330,7 @@ void R_DrawStudioModel( cl_entity_t *e )
{
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model && parent->model->type == mod_studio )
{
@@ -3371,7 +3366,7 @@ void R_RunViewmodelEvents( void )
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
return;
RI.currententity = gEngfuncs.GetViewModel();
RI.currententity = tr.viewent;
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
return;
@@ -3393,7 +3388,7 @@ R_GatherPlayerLight
*/
void R_GatherPlayerLight( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
colorVec c;
tr.ignore_lightgamma = true;
@@ -3409,7 +3404,7 @@ R_DrawViewModel
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
R_GatherPlayerLight();
@@ -3610,7 +3605,7 @@ void Mod_StudioUnloadTextures( void *data )
static model_t *pfnModelHandle( int modelindex )
{
return gEngfuncs.pfnGetModelByIndex( modelindex );
return CL_ModelHandle( modelindex );
}
static void *pfnMod_CacheCheck( struct cache_user_s *c )

View File

@@ -16,7 +16,7 @@ build_engine()
if [ "$APP" = "xashds" ]; then
./waf configure -T release -d --enable-tests || die_configure
elif [ "$APP" = "xash3d-fwgs" ]; then
./waf configure -T release --enable-stb --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure
./waf configure -T release --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure
else
die
fi

View File

@@ -1,25 +1,22 @@
#!/bin/bash
export ANDROID_SDK_HOME=$GITHUB_WORKSPACE/sdk
export ANDROID_NDK_HOME=$ANDROID_SDK_HOME/ndk-bundle
unset ANDROID_SDK_ROOT
export JAVA_HOME=$GITHUB_WORKSPACE/jdk-17.0.7+7
export ANDROID_HOME=$GITHUB_WORKSPACE/sdk
export PATH=$PATH:$JAVA_HOME/bin:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/tools/bin
pushd android
if [[ "$GH_CPU_ARCH" == "32" ]]; then
export ARCHS="armeabi armeabi-v7a x86"
elif [[ "$GH_CPU_ARCH" == "64" ]]; then
export ARCHS="aarch64 x86_64"
elif [[ "$GH_CPU_ARCH" == "32&64" ]]; then
export ARCHS="armeabi armeabi-v7a x86 aarch64 x86_64"
fi
sh compile.sh release
./gradlew assembleContinuous
pushd app/build/outputs/apk/continuous
$ANDROID_HOME/build-tools/34.0.0/apksigner sign --ks $GITHUB_WORKSPACE/android/debug.keystore --ks-key-alias androiddebugkey \
--ks-pass pass:android --key-pass pass:android --out app-continuous-signed.apk app-continuous-unsigned.apk
popd
popd
mkdir -p artifacts/
if [[ "$GH_CPU_ARCH" == "64" ]]; then
mv android/xashdroid.apk artifacts/xashdroid-64.apk
else
mv android/xashdroid.apk artifacts/xashdroid-32.apk
fi
mv android/app/build/outputs/apk/continuous/app-continuous-signed.apk artifacts/xash3d-fwgs-android.apk

View File

@@ -41,7 +41,7 @@ make -C libsolder install || die
echo "Building engine..."
./waf configure -T release --nswitch || die_configure
./waf build install --destdir=pkgtemp/xash3d || die
./waf build install --destdir=pkgtemp/xash3d -v || die
echo "Building HLSDK..."

View File

@@ -1,38 +1,43 @@
#!/bin/bash
echo "Download HLSDK"
cd $GITHUB_WORKSPACE
git clone --depth 1 --recursive https://github.com/FWGS/hlsdk-xash3d -b mobile_hacks hlsdk || exit 1
echo "Download and unpack Android SDK"
echo "Download JDK 17"
wget https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.7%2B7/OpenJDK17U-jdk_x64_linux_hotspot_17.0.7_7.tar.gz -qO jdk.tar.gz || exit 1
tar -xzf jdk.tar.gz
export JAVA_HOME=$GITHUB_WORKSPACE/jdk-17.0.7+7
export PATH=$PATH:$JAVA_HOME/bin
echo "Download hlsdk-portable"
git clone --depth 1 --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks hlsdk || exit 1
echo "Download Android SDK"
mkdir -p sdk || exit 1
pushd sdk
wget https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip -qO sdk.zip > /dev/null || exit 1
wget https://dl.google.com/android/repository/commandlinetools-linux-9477386_latest.zip -qO sdk.zip || exit 1
unzip -q sdk.zip || exit 1
mv cmdline-tools tools
mkdir -p cmdline-tools
mv tools cmdline-tools/tools
unset ANDROID_SDK_ROOT
export ANDROID_HOME=$GITHUB_WORKSPACE/sdk
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/tools/bin
popd
echo "Download all needed tools and NDK"
yes | sdk/tools/bin/sdkmanager --licenses > /dev/null 2>/dev/null # who even reads licenses? :)
sdk/tools/bin/sdkmanager --install build-tools\;29.0.1 platform-tools platforms\;android-29 > /dev/null 2>/dev/null
wget https://dl.google.com/android/repository/android-ndk-r25-linux.zip -qO ndk.zip > /dev/null || exit 1
unzip -q ndk.zip || exit 1
mv android-ndk-r25 sdk/ndk-bundle || exit 1
echo "Download all needed tools and Android NDK"
yes | sdkmanager --licenses > /dev/null 2>/dev/null # who even reads licenses? :)
sdkmanager --install build-tools\;34.0.0 platform-tools platforms\;android-34 ndk\;26.0.10792818
echo "Download Xash3D FWGS Android source"
git clone --depth 1 https://github.com/FWGS/xash3d-android-project -b waf android || exit 1
pushd android
echo "Download Xash3D FWGS Android source code"
git clone --depth 1 --recursive https://github.com/Velaron/xash3d-android-project -b gradle android || exit 1
pushd android/app/src/main/cpp
mv xash3d-fwgs xash3d-fwgs-sub
ln -s $GITHUB_WORKSPACE xash3d-fwgs
echo "Installed Xash3D FWGS source symlink"
mv hlsdk-xash3d hlsdk-xash3d-sub
ln -s $GITHUB_WORKSPACE/hlsdk hlsdk-xash3d
echo "Installed HLSDK source symlink"
mv xash-extras xash-extras-sub
ln -s $GITHUB_WORKSPACE/xash-extras xash-extras
echo "Installed xash-extras symlink"
mv hlsdk-portable hlsdk-portable-sub
ln -s $GITHUB_WORKSPACE/hlsdk hlsdk-portable
echo "Installed hlsdk-portable source symlink"
popd

View File

@@ -30,7 +30,7 @@ compiler_optimizations.CFLAGS['gottagofast'] = {
}
'''
VALID_BUILD_TYPES = ['fastnative', 'fast', 'release', 'debug', 'sanitize', 'msan', 'none']
VALID_BUILD_TYPES = ['fastnative', 'fast', 'humanrights', 'debug', 'sanitize', 'msan', 'none']
LINKFLAGS = {
'common': {
@@ -75,7 +75,7 @@ CFLAGS = {
'clang': ['-Ofast', '-march=native'],
'default': ['-O3']
},
'release': {
'humanrights': {
'msvc': ['/O2', '/Zi'],
'owcc': ['-O3', '-foptimize-sibling-calls', '-fomit-leaf-frame-pointer', '-fomit-frame-pointer', '-fschedule-insns', '-funsafe-math-optimizations', '-funroll-loops', '-frerun-optimizer', '-finline-functions', '-finline-limit=512', '-fguess-branch-probability', '-fno-strict-aliasing', '-floop-optimize'],
'gcc': ['-O3', '-fno-semantic-interposition'],
@@ -119,7 +119,7 @@ POLLY_CFLAGS = {
def options(opt):
grp = opt.add_option_group('Compiler optimization options')
grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default='release',
grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default='humanrights',
help = 'build type: debug, release or none(custom flags)')
grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False,
@@ -131,6 +131,11 @@ def options(opt):
def configure(conf):
conf.start_msg('Build type')
# legacy naming for default release build
# https://chaos.social/@karolherbst/111340511652012860
if conf.options.BUILD_TYPE == 'release':
conf.options.BUILD_TYPE = 'humanrights'
if not conf.options.BUILD_TYPE in VALID_BUILD_TYPES:
conf.end_msg(conf.options.BUILD_TYPE, color='RED')
conf.fatal('Invalid build type. Valid are: %s' % ', '.join(VALID_BUILD_TYPES))

View File

@@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -32,6 +33,167 @@ studiohdr_t *model_hdr;
studiohdr_t *texture_hdr;
studiohdr_t **anim_hdr;
/*
============
IsValidName
============
*/
static qboolean IsValidName( char *name )
{
if( !( isalpha( *name ) || isdigit( *name )))
return false;
while( *( ++name ))
{
if( isalpha( *name ) || isdigit( *name )
|| *name == '.' || *name == '-' || *name == '_'
|| *name == ' ' || *name == '(' || *name == ')'
|| *name == '[' || *name == ']')
continue;
// Found control character Ctrl+Shift+A(SOH|^A|0x1) in the end of name in some models.
else if( name[1] == '\0' )
{
*name = '\0';
return true;
}
return false;
}
return true;
}
/*
============
TextureNameFix
============
*/
static void TextureNameFix( void )
{
int i, j, len, counter, protected = 0;
qboolean hasduplicates = false;
mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ), *texture1;
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
ExtractFileName( texture->name, sizeof( texture->name ));
texture -= i;
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
{
if( !IsValidName( texture->name ))
{
Q_snprintf( texture->name, sizeof( texture->name ), "MDLDEC_Texture%i.bmp", ++protected );
continue;
}
counter = 0;
texture1 = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
for( j = 0; j < texture_hdr->numtextures; ++j, ++texture1 )
{
if( j != i && !Q_strncmp( texture1->name, texture->name, sizeof( texture1->name)))
{
len = Q_snprintf( texture1->name, sizeof( texture1->name ), "%s_%i.bmp", texture1->name, ++counter );
if( len == -1 )
Q_snprintf( texture1->name, sizeof( texture1->name ), "MDLDEC_Texture%i_%i.bmp", j, counter );
}
}
if( counter > 0 )
{
printf( "WARNING: Texture name \"%s\" is repeated %i times.\n", texture->name, counter );
hasduplicates = true;
}
}
if( protected )
printf( "WARNING: Gived name to %i protected texture(s).\n", protected );
if( hasduplicates )
puts( "WARNING: Added numeric suffix to repeated texture name(s)." );
}
/*
============
BodypartNameFix
============
*/
static void BodypartNameFix( void )
{
int i, j, k, len, counter, protected = 0, protected_models = 0;
qboolean hasduplicates = false;
mstudiobodyparts_t *bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex );
mstudiomodel_t *model, *model1;
for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
ExtractFileName( bodypart->name, sizeof( bodypart->name ));
bodypart -= i;
for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
{
if( !IsValidName( bodypart->name ))
{
Q_snprintf( bodypart->name, sizeof( bodypart->name ), "MDLDEC_Bodypart%i", ++protected );
continue;
}
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
for( j = 0; j < bodypart->nummodels; ++j, ++model )
{
ExtractFileName( model->name, sizeof( model->name ));
COM_StripExtension( model->name );
}
model -= j;
for( j = 0; j < bodypart->nummodels; ++j, ++model )
{
if( !IsValidName( model->name ))
{
Q_snprintf( model->name, sizeof( model->name ), "MDLDEC_Model%i", ++protected_models );
continue;
}
counter = 0;
model1 = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
for( k = 0; k < bodypart->nummodels; ++k, ++model1 )
{
if( k != j && !Q_strncmp( model1->name, model->name, sizeof( model1->name )))
{
len = Q_snprintf( model1->name, sizeof( model1->name ), "%s_%i", model1->name, ++counter );
if( len == -1 )
Q_snprintf( model1->name, sizeof( model1->name ), "MDLDEC_Model%i_%i", k, counter );
}
}
if( counter > 0 )
{
printf( "WARNING: Sequence name \"%s\" is repeated %i times.\n", model->name, counter );
hasduplicates = true;
}
}
}
if( protected )
printf( "WARNING: Gived name to %i protected bodypart(s).\n", protected );
if( protected_models )
printf( "WARNING: Gived name to %i protected model(s).\n", protected_models );
if( hasduplicates )
puts( "WARNING: Added numeric suffix to repeated bodypart name(s)." );
}
/*
============
SequenceNameFix
@@ -39,30 +201,52 @@ SequenceNameFix
*/
static void SequenceNameFix( void )
{
int i, j, counter;
int i, j, len, counter, protected = 0;
qboolean hasduplicates = false;
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ), *seqdesc1;
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
{
counter = 1;
ExtractFileName( seqdesc->label, sizeof( seqdesc->label ));
COM_StripExtension( seqdesc->label );
}
seqdesc -= i;
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
{
if( !IsValidName( seqdesc->label ))
{
Q_snprintf( seqdesc->label, sizeof( seqdesc->label ), "MDLDEC_Sequence%i", ++protected );
continue;
}
counter = 0;
seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
for( j = 0; j < model_hdr->numseq; ++j, ++seqdesc1 )
if( j != i && !Q_strncmp( seqdesc1->label, seqdesc->label, sizeof( seqdesc1->label ) ) )
Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "%s_%i", seqdesc1->label, ++counter );
{
if( j != i && !Q_strncmp( seqdesc1->label, seqdesc->label, sizeof( seqdesc1->label )))
{
len = Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "%s_%i", seqdesc1->label, ++counter );
if( counter > 1 )
if( len == -1 )
Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "MDLDEC_Sequence%i_%i", j, counter );
}
}
if( counter > 0 )
{
printf( "WARNING: Sequence name \"%s\" is repeated %i times.\n", seqdesc->label, counter );
Q_snprintf( seqdesc->label, sizeof( seqdesc->label ), "%s_1", seqdesc->label );
hasduplicates = true;
}
}
if( protected )
printf( "WARNING: Gived name to %i protected sequence(s).\n", protected );
if( hasduplicates )
puts( "WARNING: Added numeric suffix to repeated sequence name(s)." );
}
@@ -74,15 +258,19 @@ BoneNameFix
*/
static void BoneNameFix( void )
{
int i, counter = 0;
int i, protected = 0;
mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
for( i = 0; i < model_hdr->numbones; ++i, ++bone )
if( bone->name[0] == '\0' )
Q_snprintf( bone->name, sizeof( bone->name ), "MDLDEC_Bone%i", ++counter );
{
bone->name[sizeof( bone->name ) - 1] = '\0';
if( counter )
printf( "WARNING: Gived name to %i unnamed bone(s).\n", counter );
if( !IsValidName( bone->name ) )
Q_snprintf( bone->name, sizeof( bone->name ), "MDLDEC_Bone%i", ++protected );
}
if( protected )
printf( "WARNING: Gived name to %i protected bone(s).\n", protected );
}
/*
@@ -94,6 +282,7 @@ static qboolean LoadMDL( const char *modelname )
{
int i;
size_t len;
off_t filesize;
char texturename[MAX_SYSPATH];
char seqgroupname[MAX_SYSPATH];
const char *ext;
@@ -118,13 +307,13 @@ static qboolean LoadMDL( const char *modelname )
return false;
}
if( Q_strcmp( ext, "mdl" ) )
if( Q_stricmp( ext, "mdl" ) )
{
fprintf( stderr, "ERROR: Only .mdl-files is supported.\n" );
return false;
}
model_hdr = (studiohdr_t *)LoadFile( modelname );
model_hdr = (studiohdr_t *)LoadFile( modelname, &filesize );
if( !model_hdr )
{
@@ -132,6 +321,12 @@ static qboolean LoadMDL( const char *modelname )
return false;
}
if( filesize < sizeof( studiohdr_t ) || filesize != model_hdr->length )
{
fprintf( stderr, "ERROR: Wrong file size! File %s may be corrupted!\n", modelname );
return false;
}
if( memcmp( &model_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) ) )
{
if( !memcmp( &model_hdr->ident, id_seqhdr, sizeof( id_seqhdr ) ) )
@@ -144,7 +339,7 @@ static qboolean LoadMDL( const char *modelname )
if( model_hdr->version != STUDIO_VERSION )
{
fprintf( stderr, "ERROR: %s has unknown Studio MDL format version.\n", modelname );
fprintf( stderr, "ERROR: %s has unknown Studio MDL format version %d.\n", modelname, model_hdr->version );
return false;
}
@@ -156,17 +351,15 @@ static qboolean LoadMDL( const char *modelname )
if( destdir[0] != '\0' )
{
if( !MakeDirectory( destdir ) )
{
fprintf( stderr, "ERROR: Couldn't create directory %s\n", destdir );
if( !MakeFullPath( destdir ))
return false;
}
COM_PathSlashFix( destdir );
}
else
COM_ExtractFilePath( modelname, destdir );
if( destdir[0] != '\0' )
COM_PathSlashFix( destdir );
len -= ( sizeof( ".mdl" ) - 1 ); // path length without extension
if( !model_hdr->numtextures )
@@ -174,7 +367,7 @@ static qboolean LoadMDL( const char *modelname )
Q_strncpy( texturename, modelname, sizeof( texturename ));
Q_strncpy( &texturename[len], "t.mdl", sizeof( texturename ) - len );
texture_hdr = (studiohdr_t *)LoadFile( texturename );
texture_hdr = (studiohdr_t *)LoadFile( texturename, &filesize );
if( !texture_hdr )
{
@@ -182,7 +375,7 @@ static qboolean LoadMDL( const char *modelname )
// dirty hack for casesensetive filesystems
texturename[len] = 'T';
texture_hdr = (studiohdr_t *)LoadFile( texturename );
texture_hdr = (studiohdr_t *)LoadFile( texturename, &filesize );
if( !texture_hdr )
#endif
@@ -192,6 +385,12 @@ static qboolean LoadMDL( const char *modelname )
}
}
if( filesize < sizeof( studiohdr_t ) || filesize != model_hdr->length )
{
fprintf( stderr, "ERROR: Wrong file size! File %s may be corrupted!\n", texturename );
return false;
}
if( memcmp( &texture_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) )
|| !texture_hdr->numtextures )
{
@@ -220,7 +419,7 @@ static qboolean LoadMDL( const char *modelname )
{
Q_snprintf( &seqgroupname[len], sizeof( seqgroupname ) - len, "%02d.mdl", i );
anim_hdr[i] = (studiohdr_t *)LoadFile( seqgroupname );
anim_hdr[i] = (studiohdr_t *)LoadFile( seqgroupname, &filesize );
if( !anim_hdr[i] )
{
@@ -228,6 +427,12 @@ static qboolean LoadMDL( const char *modelname )
return false;
}
if( filesize < sizeof( studiohdr_t ) || filesize != model_hdr->length )
{
fprintf( stderr, "ERROR: Wrong file size! File %s may be corrupted!\n", seqgroupname );
return false;
}
if( memcmp( &anim_hdr[i]->ident, id_seqhdr, sizeof( id_seqhdr ) ) )
{
fprintf( stderr, "ERROR: %s is not a valid sequence file.\n", seqgroupname );
@@ -238,6 +443,22 @@ static qboolean LoadMDL( const char *modelname )
COM_FileBase( modelname, modelfile, sizeof( modelfile ));
// Some validation checks was found in mdldec-golang by Psycrow101
if( model_hdr->numhitboxes > model_hdr->numbones * ( MAXSTUDIOSRCBONES / MAXSTUDIOBONES ))
{
printf( "WARNING: Invalid hitboxes number %d.\n", model_hdr->numhitboxes );
model_hdr->numhitboxes = 0;
}
else if( model_hdr->hitboxindex + model_hdr->numhitboxes * ( sizeof( mstudiobbox_t ) + sizeof( mstudiohitboxset_t )) > model_hdr->length )
{
printf( "WARNING: Invalid hitboxes offset %d.\n", model_hdr->hitboxindex );
model_hdr->numhitboxes = 0;
}
TextureNameFix();
BodypartNameFix();
SequenceNameFix();
BoneNameFix();

View File

@@ -22,6 +22,8 @@ GNU General Public License for more details.
#include "version.h"
#include "mdldec.h"
#include "utils.h"
#include "smd.h"
#include "texture.h"
#include "qc.h"
static char **activity_names;
@@ -62,7 +64,7 @@ qboolean LoadActivityList( const char *appname )
if( !fp )
{
fputs( "ERROR: Can't open file " ACTIVITIES_FILE ".\n", stderr );
fputs( "ERROR: Couldn't open file " ACTIVITIES_FILE ".\n", stderr );
return false;
}
}
@@ -321,7 +323,6 @@ static void WriteBodyGroupInfo( FILE *fp )
int i, j;
mstudiobodyparts_t *bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex );
mstudiomodel_t *model;
char modelname[64];
fprintf( fp, "// %i reference mesh%s\n", model_hdr->numbodyparts, model_hdr->numbodyparts > 1 ? "es" : "" );
@@ -331,9 +332,7 @@ static void WriteBodyGroupInfo( FILE *fp )
if( bodypart->nummodels == 1 )
{
COM_FileBase( model->name, modelname, sizeof( modelname ));
fprintf( fp, "$body \"%s\" \"%s\"\n", bodypart->name, modelname );
fprintf( fp, "$body \"%s\" \"%s\"\n", bodypart->name, model->name );
continue;
}
@@ -349,9 +348,7 @@ static void WriteBodyGroupInfo( FILE *fp )
continue;
}
COM_FileBase( model->name, modelname, sizeof( modelname ));
fprintf( fp, "\tstudio \"%s\"\n", modelname );
fprintf( fp, "\tstudio \"%s\"\n", model->name );
}
fputs( "}\n", fp );
@@ -479,11 +476,11 @@ static void WriteSequenceInfo( FILE *fp )
if( seqdesc->numblends > 1 )
{
for( j = 0; j < seqdesc->numblends; j++ )
fprintf( fp, "\t\"%s_blend%02i\"\n", seqdesc->label, j + 1 );
fprintf( fp, "\t\"" DEFAULT_SEQUENCEPATH "%s_blend%02i\"\n", seqdesc->label, j + 1 );
}
else
{
fprintf( fp, "\t\"%s\"\n", seqdesc->label );
fprintf( fp, "\t\"" DEFAULT_SEQUENCEPATH "%s\"\n", seqdesc->label );
}
if( seqdesc->activity )
@@ -570,7 +567,7 @@ void WriteQCScript( void )
if( len == -1 )
{
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.qc\n", modelfile );
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.qc\n", modelfile );
return;
}
@@ -578,7 +575,7 @@ void WriteQCScript( void )
if( !fp )
{
fprintf( stderr, "ERROR: Can't write %s\n", filename );
fprintf( stderr, "ERROR: Couldn't write %s\n", filename );
return;
}
@@ -599,7 +596,7 @@ void WriteQCScript( void )
fprintf( fp, "$modelname \"%s.mdl\"\n", modelfile );
fputs( "$cd \".\"\n", fp );
fputs( "$cdtexture \".\"\n", fp );
fputs( "$cdtexture \"./" DEFAULT_TEXTUREPATH "\"\n", fp );
fputs( "$cliptotextures\n", fp );
fputs( "$scale 1.0\n", fp );
fputs( "\n", fp );

View File

@@ -23,6 +23,7 @@ GNU General Public License for more details.
#include "studio.h"
#include "mdldec.h"
#include "smd.h"
#include "utils.h"
static matrix3x4 *bonetransform;
static matrix3x4 *worldtransform;
@@ -490,7 +491,6 @@ static void WriteReferences( void )
FILE *fp;
mstudiomodel_t *model;
mstudiobodyparts_t *bodypart;
char name[64];
char filename[MAX_SYSPATH];
if( !CreateBoneTransformMatrices( &bonetransform ) )
@@ -517,13 +517,11 @@ static void WriteReferences( void )
if( !Q_strncmp( model->name, "blank", 5 ) )
continue;
COM_FileBase( model->name, name, sizeof( name ));
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, name );
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, model->name );
if( len == -1 )
{
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", name );
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.smd\n", model->name );
goto _fail;
}
@@ -531,7 +529,7 @@ static void WriteReferences( void )
if( !fp )
{
fprintf( stderr, "ERROR: Can't write %s\n", filename );
fprintf( stderr, "ERROR: Couldn't write %s\n", filename );
goto _fail;
}
@@ -562,31 +560,41 @@ WriteSequences
static void WriteSequences( void )
{
int i, j;
int len;
int len, namelen, emptyplace;
FILE *fp;
char filename[MAX_SYSPATH];
char path[MAX_SYSPATH];
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_SEQUENCEPATH, destdir );
if( len == -1 || !MakeDirectory( path ))
{
fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for sequences\n", stderr );
return;
}
emptyplace = MAX_SYSPATH - len;
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
{
for( j = 0; j < seqdesc->numblends; j++ )
{
if( seqdesc->numblends == 1 )
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, seqdesc->label );
namelen = Q_snprintf( &path[len], emptyplace, "%s.smd", seqdesc->label );
else
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s_blend%02i.smd", destdir, seqdesc->label, j + 1 );
namelen = Q_snprintf( &path[len], emptyplace, "%s_blend%02i.smd", seqdesc->label, j + 1 );
if( len == -1 )
if( namelen == -1 )
{
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", seqdesc->label );
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.smd\n", seqdesc->label );
return;
}
fp = fopen( filename, "w" );
fp = fopen( path, "w" );
if( !fp )
{
fprintf( stderr, "ERROR: Can't write %s\n", filename );
fprintf( stderr, "ERROR: Couldn't write %s\n", path );
return;
}
@@ -597,7 +605,7 @@ static void WriteSequences( void )
fclose( fp );
printf( "Sequence: %s\n", filename );
printf( "Sequence: %s\n", path );
}
}
}

View File

@@ -16,6 +16,8 @@ GNU General Public License for more details.
#ifndef SMD_H
#define SMD_H
#define DEFAULT_SEQUENCEPATH "anims/"
void WriteSMD( void );
#endif // SMD_H

View File

@@ -20,45 +20,23 @@ GNU General Public License for more details.
#include "crtlib.h"
#include "studio.h"
#include "img_bmp.h"
#include "img_tga.h"
#include "mdldec.h"
#include "texture.h"
#include "utils.h"
/*
============
WriteBMP
============
*/
static void WriteBMP( mstudiotexture_t *texture )
static void WriteBMP( FILE *fp, mstudiotexture_t *texture )
{
int i, len;
FILE *fp;
int i;
const byte *p;
byte *palette, *pic;
char filename[MAX_SYSPATH], texturename[64];
rgba_t rgba_palette[256];
bmp_t bmp_hdr = {0,};
size_t texture_size;
COM_FileBase( texture->name, texturename, sizeof( texturename ));
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.bmp", destdir, texturename );
if( len == -1 )
{
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.bmp\n", texturename );
return;
}
fp = fopen( filename, "wb" );
if( !fp )
{
fprintf( stderr, "ERROR: Can't write texture file %s\n", filename );
return;
}
texture_size = texture->height * texture->width;
pic = (byte *)texture_hdr + texture->index;
palette = pic + texture_size;
bmp_hdr.id[0] = 'B';
bmp_hdr.id[1] = 'M';
@@ -66,13 +44,16 @@ static void WriteBMP( mstudiotexture_t *texture )
bmp_hdr.height = texture->height;
bmp_hdr.planes = 1;
bmp_hdr.bitsPerPixel = 8;
bmp_hdr.bitmapDataSize = texture_size;
bmp_hdr.bitmapDataSize = bmp_hdr.width * bmp_hdr.height;
bmp_hdr.colors = 256;
bmp_hdr.fileSize = sizeof( bmp_hdr ) + texture_size + sizeof( rgba_palette );
bmp_hdr.fileSize = sizeof( bmp_hdr ) + bmp_hdr.bitmapDataSize + sizeof( rgba_palette );
bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette );
bmp_hdr.bitmapHeaderSize = BI_SIZE;
pic = (byte *)texture_hdr + texture->index;
palette = pic + bmp_hdr.bitmapDataSize;
fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp );
p = palette;
@@ -95,10 +76,52 @@ static void WriteBMP( mstudiotexture_t *texture )
fwrite( p, bmp_hdr.width, 1, fp );
p -= bmp_hdr.width;
}
}
fclose( fp );
/*
============
WriteTGA
============
*/
static void WriteTGA( FILE *fp, mstudiotexture_t *texture )
{
int i;
const byte *p;
byte *palette, *pic;
rgb_t rgb_palette[256];
tga_t tga_hdr = {0,};
printf( "Texture: %s\n", filename );
tga_hdr.colormap_type = tga_hdr.image_type = 1;
tga_hdr.colormap_length = 256;
tga_hdr.colormap_size = 24;
tga_hdr.pixel_size = 8;
tga_hdr.width = texture->width;
tga_hdr.height = texture->height;
pic = (byte *)texture_hdr + texture->index;
palette = pic + tga_hdr.width * tga_hdr.height;
fwrite( &tga_hdr, sizeof( tga_hdr ), 1, fp );
p = palette;
for( i = 0; i < (int)tga_hdr.colormap_length; i++ )
{
rgb_palette[i][2] = *p++;
rgb_palette[i][1] = *p++;
rgb_palette[i][0] = *p++;
}
fwrite( rgb_palette, sizeof( rgb_palette ), 1, fp );
p = pic;
p += ( tga_hdr.height - 1 ) * tga_hdr.width;
for( i = 0; i < tga_hdr.height; i++ )
{
fwrite( p, tga_hdr.width, 1, fp );
p -= tga_hdr.width;
}
}
/*
@@ -108,10 +131,47 @@ WriteTextures
*/
void WriteTextures( void )
{
int i;
int i, len, namelen, emptyplace;
FILE *fp;
mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
char path[MAX_SYSPATH];
len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_TEXTUREPATH, destdir );
if( len == -1 || !MakeDirectory( path ))
{
fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for textures\n", stderr );
return;
}
emptyplace = MAX_SYSPATH - len;
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
WriteBMP( texture );
{
namelen = Q_strncpy( &path[len], texture->name, emptyplace );
if( emptyplace - namelen < 0 )
{
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s\n", texture->name );
return;
}
fp = fopen( path, "wb" );
if( !fp )
{
fprintf( stderr, "ERROR: Couldn't write texture file %s\n", path );
return;
}
if( !Q_stricmp( COM_FileExtension( texture->name ), "tga" ))
WriteTGA( fp, texture );
else
WriteBMP( fp, texture );
fclose( fp );
printf( "Texture: %s\n", path );
}
}

View File

@@ -16,6 +16,8 @@ GNU General Public License for more details.
#ifndef TEXTURE_H
#define TEXTURE_H
#define DEFAULT_TEXTUREPATH "textures/"
void WriteTextures( void );
#endif // TEXTURE_H

View File

@@ -54,6 +54,61 @@ qboolean MakeDirectory( const char *path )
return true;
}
/*
============
MakeFullPath
============
*/
qboolean MakeFullPath( const char *path )
{
char *p = (char *)path, tmp;
for( ; *p; )
{
p = Q_strpbrk( p, "/\\" );
if( p )
{
tmp = *p;
*p = '\0';
}
if( !MakeDirectory( path ))
{
fprintf( stderr, "ERROR: Couldn't create directory %s\n", path );
return false;
}
if( !p )
break;
*p++ = tmp;
}
return true;
}
/*
============
ExtractFileName
============
*/
void ExtractFileName( char *name, size_t size )
{
char tmp[MAX_SYSPATH];
if( !( name && *name ) || size <= 0 )
return;
name[size - 1] = '\0';
if( Q_strpbrk( name, "/\\" ))
{
Q_strncpy( tmp, COM_FileWithoutPath( name ), sizeof( tmp ));
Q_strncpy( name, tmp, size );
}
}
/*
============
GetFileSize
@@ -75,25 +130,24 @@ off_t GetSizeOfFile( FILE *fp )
LoadFile
============
*/
byte *LoadFile( const char *filename )
byte *LoadFile( const char *filename, off_t *size )
{
FILE *fp;
byte *buf;
off_t size;
fp = fopen( filename, "rb" );
if( !fp )
return NULL;
size = GetSizeOfFile( fp );
*size = GetSizeOfFile( fp );
buf = malloc( size );
buf = malloc( *size );
if( !buf )
return NULL;
fread( buf, size, 1, fp );
fread( buf, *size, 1, fp );
fclose( fp );
return buf;

View File

@@ -17,8 +17,10 @@ GNU General Public License for more details.
#define UTILS_H
qboolean MakeDirectory( const char *path );
qboolean MakeFullPath( const char *path );
void ExtractFileName( char *name, size_t size );
off_t GetSizeOfFile( FILE *fp );
byte *LoadFile( const char *filename );
byte *LoadFile( const char *filename, off_t *size );
#endif // UTILS_H

21
wscript
View File

@@ -196,11 +196,14 @@ def configure(conf):
# modify options dictionary early
if conf.env.DEST_OS == 'android':
conf.options.NO_VGUI= True # skip vgui
conf.options.NANOGL = True
conf.options.GLWES = True
conf.options.GL4ES = True
conf.options.GL = False
conf.options.NO_VGUI = True # skip vgui
conf.options.NANOGL = True
conf.options.GLWES = True
conf.options.GL4ES = True
conf.options.GLES3COMPAT = True
conf.options.GL = False
conf.options.SINGLE_BINARY = True
conf.define('XASH_SDLMAIN', 1)
elif conf.env.MAGX:
conf.options.SDL12 = True
conf.options.NO_VGUI = True
@@ -321,6 +324,9 @@ def configure(conf):
# disabled, flood
# '-Wdouble-promotion',
'-Wunused-variable',
'-Wunused-but-set-variable',
]
opt_cflags = [
@@ -375,6 +381,9 @@ def configure(conf):
conf.define('ALLOCA_H', 'alloca.h')
elif conf.check_cc(header_name='malloc.h', mandatory=False):
conf.define('ALLOCA_H', 'malloc.h')
elif conf.check_cc(fragment = '''#include <stdlib.h>
int main(void) { alloca(1); }''', msg = 'Checking for alloca in stdlib.h'):
conf.define('ALLOCA_H', 'stdlib.h')
if conf.env.DEST_OS == 'nswitch':
conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER')
@@ -403,7 +412,7 @@ def configure(conf):
for i in a:
conf.check_cc(lib = i)
else:
conf.check_cc(lib='dl')
conf.check_cc(lib='dl', mandatory = False)
conf.check_cc(lib='m')