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19 changed files with 312 additions and 302 deletions

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@@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions #define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1U << ( n )) #define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma #define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0 #define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures #define TEXGAMMA ( 0.9f ) // compensate dim textures

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@@ -659,7 +659,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
Con_Reportf( "%i hull polys\n", model->num_polys ); Con_Reportf( "%i hull polys\n", model->num_polys );
} }
void Mod_InitDebugHulls( void ) void Mod_InitDebugHulls( model_t *loadmodel )
{ {
int i; int i;

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@@ -98,16 +98,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL; return NULL;
} }
static model_t *pfnMod_GetCurrentLoadingModel( void )
{
return loadmodel;
}
static void pfnMod_SetCurrentLoadingModel( model_t *m )
{
loadmodel = m;
}
static void pfnGetPredictedOrigin( vec3_t v ) static void pfnGetPredictedOrigin( vec3_t v )
{ {
VectorCopy( cl.simorg, v ); VectorCopy( cl.simorg, v );
@@ -282,8 +272,6 @@ static ref_api_t gEngfuncs =
Mod_ForName, Mod_ForName,
pfnMod_Extradata, pfnMod_Extradata,
CL_ModelHandle, CL_ModelHandle,
pfnMod_GetCurrentLoadingModel,
pfnMod_SetCurrentLoadingModel,
CL_GetRemapInfoForEntity, CL_GetRemapInfoForEntity,
CL_AllocRemapInfo, CL_AllocRemapInfo,

File diff suppressed because it is too large Load Diff

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@@ -118,7 +118,6 @@ typedef struct world_static_s
#ifndef REF_DLL #ifndef REF_DLL
extern world_static_t world; extern world_static_t world;
extern poolhandle_t com_studiocache; extern poolhandle_t com_studiocache;
extern model_t *loadmodel;
extern convar_t mod_studiocache; extern convar_t mod_studiocache;
extern convar_t r_wadtextures; extern convar_t r_wadtextures;
extern convar_t r_showhull; extern convar_t r_showhull;
@@ -164,7 +163,7 @@ void Mod_PrintWorldStats_f( void );
// //
// mod_dbghulls.c // mod_dbghulls.c
// //
void Mod_InitDebugHulls( void ); void Mod_InitDebugHulls( model_t *mod );
void Mod_CreatePolygonsForHull( int hullnum ); void Mod_CreatePolygonsForHull( int hullnum );
void Mod_ReleaseHullPolygons( void ); void Mod_ReleaseHullPolygons( void );

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@@ -851,11 +851,11 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
char poolname[MAX_VA_STRING]; char poolname[MAX_VA_STRING];
studiohdr_t *phdr; studiohdr_t *phdr;
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name ); Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
if( loaded ) *loaded = false; if( loaded ) *loaded = false;
loadmodel->mempool = Mem_AllocPool( poolname ); mod->mempool = Mem_AllocPool( poolname );
loadmodel->type = mod_studio; mod->type = mod_studio;
phdr = R_StudioLoadHeader( mod, buffer ); phdr = R_StudioLoadHeader( mod, buffer );
if( !phdr ) return; // bad model if( !phdr ) return; // bad model
@@ -886,9 +886,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
// give space for textures and skinrefs // give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t ); size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short ); size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->numskinfamilies = thdr->numskinfamilies; phdr->numskinfamilies = thdr->numskinfamilies;
phdr->numtextures = thdr->numtextures; phdr->numtextures = thdr->numtextures;
phdr->numskinref = thdr->numskinref; phdr->numskinref = thdr->numskinref;
@@ -905,52 +905,52 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
else else
{ {
// NOTE: don't modify source buffer because it's used for CRC computing // NOTE: don't modify source buffer because it's used for CRC computing
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length ); memcpy( mod->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
#if !XASH_DEDICATED #if !XASH_DEDICATED
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr ); ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
#endif #endif
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base // NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex ); mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->length = phdr->texturedataindex; // update model size phdr->length = phdr->texturedataindex; // update model size
} }
} }
else else
{ {
// just copy model into memory // just copy model into memory
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length ); memcpy( mod->cache.data, buffer, phdr->length );
phdr = loadmodel->cache.data; phdr = mod->cache.data;
} }
// setup bounding box // setup bounding box
if( !VectorCompare( vec3_origin, phdr->bbmin )) if( !VectorCompare( vec3_origin, phdr->bbmin ))
{ {
// clipping bounding box // clipping bounding box
VectorCopy( phdr->bbmin, loadmodel->mins ); VectorCopy( phdr->bbmin, mod->mins );
VectorCopy( phdr->bbmax, loadmodel->maxs ); VectorCopy( phdr->bbmax, mod->maxs );
} }
else if( !VectorCompare( vec3_origin, phdr->min )) else if( !VectorCompare( vec3_origin, phdr->min ))
{ {
// movement bounding box // movement bounding box
VectorCopy( phdr->min, loadmodel->mins ); VectorCopy( phdr->min, mod->mins );
VectorCopy( phdr->max, loadmodel->maxs ); VectorCopy( phdr->max, mod->maxs );
} }
else else
{ {
// well compute bounds from vertices and round to nearest even values // well compute bounds from vertices and round to nearest even values
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true ); Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
RoundUpHullSize( loadmodel->mins ); RoundUpHullSize( mod->mins );
RoundUpHullSize( loadmodel->maxs ); RoundUpHullSize( mod->maxs );
} }
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel ); mod->numframes = Mod_StudioBodyVariations( mod );
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs ); mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
loadmodel->flags = phdr->flags; // copy header flags mod->flags = phdr->flags; // copy header flags
if( loaded ) *loaded = true; if( loaded ) *loaded = true;
} }

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@@ -31,7 +31,6 @@ poolhandle_t com_studiocache; // cache for submodels
CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" ); CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" ); CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" );
CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" ); CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" );
model_t *loadmodel;
/* /*
=============================================================================== ===============================================================================
@@ -287,7 +286,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
Con_Reportf( "loading %s\n", mod->name ); Con_Reportf( "loading %s\n", mod->name );
mod->needload = NL_PRESENT; mod->needload = NL_PRESENT;
mod->type = mod_bad; mod->type = mod_bad;
loadmodel = mod;
// call the apropriate loader // call the apropriate loader
switch( *(uint *)buf ) switch( *(uint *)buf )

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@@ -330,8 +330,6 @@ typedef struct ref_api_s
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC ); model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model ); void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel
// remap // remap
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e ); struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
@@ -506,7 +504,7 @@ typedef struct ref_interface_s
// bmodel // bmodel
void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette ); void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette );
void (*GL_SubdivideSurface)( msurface_t *fa ); void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
void (*CL_RunLightStyles)( void ); void (*CL_RunLightStyles)( void );
// sprites // sprites

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@@ -1041,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
// force normal player collisions for single player // force normal player collisions for single player
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 ); if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
// make sure what server name doesn't contain path and extension // allow loading maps from subdirectories, strip extension anyway
COM_FileBase( mapname, sv.name, sizeof( sv.name )); Q_strncpy( sv.name, mapname, sizeof( sv.name ));
COM_StripExtension( sv.name );
// precache and static commands can be issued during map initialization // precache and static commands can be issued during map initialization
Host_SetServerState( ss_loading ); Host_SetServerState( ss_loading );

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@@ -642,20 +642,13 @@ COM_ExtractFilePath
*/ */
void COM_ExtractFilePath( const char *path, char *dest ) void COM_ExtractFilePath( const char *path, char *dest )
{ {
size_t len = Q_strlen( path ); const char *src = path + Q_strlen( path ) - 1;
const char *src = path + len - 1;
if( len == 0 )
{
dest[0] = 0;
return;
}
// back up until a \ or the start // back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' )) while( src > path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
src--; src--;
if( src != path ) if( src > path )
{ {
memcpy( dest, path, src - path ); memcpy( dest, path, src - path );
dest[src - path - 1] = 0; // cutoff backslash dest[src - path - 1] = 0; // cutoff backslash

40
public/tests/test_efp.c Normal file
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@@ -0,0 +1,40 @@
#include <stdlib.h>
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =
{
"dir/file", "dir",
"bark\\meow", "bark",
"nopath", "",
"knee/deep/in/paths", "knee/deep/in",
// yes, it removes the behavior/ even if it might be technically a directory
"keep/the/original/func/behavior/", "keep/the/original/func",
"backslashes\\are\\annoying\\af", "backslashes\\are\\annoying",
"", ""
};
size_t i;
for( i = 0; i < sizeof( strings ) / sizeof( strings[0] ); i += 2 )
{
COM_ExtractFilePath( strings[i], dst );
if( Q_strcmp( dst, strings[i+1] ))
{
printf( "%s %s %s\n", strings[i], strings[i+1], dst );
return (i >> 1) + 1;
}
}
return 0;
}
int main( void )
{
if( Test_ExtractFilePath( ))
return EXIT_FAILURE;
return EXIT_SUCCESS;
}

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@@ -28,6 +28,7 @@ def build(bld):
'strings': 'tests/test_strings.c', 'strings': 'tests/test_strings.c',
'build': 'tests/test_build.c', 'build': 'tests/test_build.c',
'filebase': 'tests/test_filebase.c', 'filebase': 'tests/test_filebase.c',
'efp': 'tests/test_efp.c',
} }
for i in tests: for i in tests:

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@@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out )
static void GL2_UpdateMVP( gl2wrap_prog_t *prog ) static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
{ {
// use bitset to determine if need update matrix for this prog // use bitset to determine if need update matrix for this prog
if( FBitSet( gl2wrap_matrix.update, BIT( prog->flags ))) if( FBitSet( gl2wrap_matrix.update, BIT64( prog->flags )))
{ {
ClearBits( gl2wrap_matrix.update, BIT( prog->flags )); ClearBits( gl2wrap_matrix.update, BIT64( prog->flags ));
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp ); GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp );
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp ); pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp );
} }

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@@ -418,7 +418,6 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
static rgbdata_t skin; static rgbdata_t skin;
char name[MAX_QPATH]; char name[MAX_QPATH];
int i; int i;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
skin.width = width; skin.width = width;
skin.height = height; skin.height = height;
@@ -443,7 +442,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
} }
} }
COM_FileBase( loadmodel->name, name, sizeof( name )); COM_FileBase( mod->name, name, sizeof( name ));
// for alias models only player can have remap textures // for alias models only player can have remap textures
if( mod != NULL && !Q_stricmp( name, "player" )) if( mod != NULL && !Q_stricmp( name, "player" ))
@@ -476,12 +475,11 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
return gEngfuncs.FS_CopyImage( &skin ); return gEngfuncs.FS_CopyImage( &skin );
} }
void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size ) void *Mod_LoadSingleSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{ {
string name, lumaname; string name, lumaname;
string checkname; string checkname;
rgbdata_t *pic; rgbdata_t *pic;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum ); Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum );
Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum ); Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum );
@@ -508,14 +506,13 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
return ((byte *)(pskintype + 1) + size); return ((byte *)(pskintype + 1) + size);
} }
void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size ) void *Mod_LoadGroupSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{ {
daliasskininterval_t *pinskinintervals; daliasskininterval_t *pinskinintervals;
daliasskingroup_t *pinskingroup; daliasskingroup_t *pinskingroup;
string name, lumaname; string name, lumaname;
rgbdata_t *pic; rgbdata_t *pic;
int i, j; int i, j;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// animating skin group. yuck. // animating skin group. yuck.
pskintype++; pskintype++;
@@ -555,7 +552,7 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
Mod_LoadAllSkins Mod_LoadAllSkins
=============== ===============
*/ */
void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype ) void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *pskintype )
{ {
int i, size; int i, size;
@@ -568,11 +565,11 @@ void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
{ {
if( pskintype->type == ALIAS_SKIN_SINGLE ) if( pskintype->type == ALIAS_SKIN_SINGLE )
{ {
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( pskintype, i, size ); pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( mod, pskintype, i, size );
} }
else else
{ {
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( pskintype, i, size ); pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( mod, pskintype, i, size );
} }
} }
@@ -680,7 +677,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
// load the skins // load the skins
pskintype = (daliasskintype_t *)&pinmodel[1]; pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = Mod_LoadAllSkins( m_pAliasHeader->numskins, pskintype ); pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype );
// load base s and t vertices // load base s and t vertices
pinstverts = (stvert_t *)pskintype; pinstverts = (stvert_t *)pskintype;
@@ -725,7 +722,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
GL_MakeAliasModelDisplayLists( mod ); GL_MakeAliasModelDisplayLists( mod );
// move the complete, relocatable alias model to the cache // move the complete, relocatable alias model to the cache
gEngfuncs.Mod_GetCurrentLoadingModel()->cache.data = m_pAliasHeader; mod->cache.data = m_pAliasHeader;
if( loaded ) *loaded = true; // done if( loaded ) *loaded = true; // done
} }

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@@ -426,7 +426,7 @@ void R_MarkLeaves( void );
void R_DrawWorld( void ); void R_DrawWorld( void );
void R_DrawWaterSurfaces( void ); void R_DrawWaterSurfaces( void );
void R_DrawBrushModel( cl_entity_t *e ); void R_DrawBrushModel( cl_entity_t *e );
void GL_SubdivideSurface( msurface_t *fa ); void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ); void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
void DrawGLPoly( glpoly_t *p, float xScale, float yScale ); void DrawGLPoly( glpoly_t *p, float xScale, float yScale );
texture_t *R_TextureAnimation( msurface_t *s ); texture_t *R_TextureAnimation( msurface_t *s );

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@@ -78,7 +78,7 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
} }
} }
static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts ) static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
{ {
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE]; vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
mextrasurf_t *warpinfo = warpface->info; mextrasurf_t *warpinfo = warpface->info;
@@ -88,7 +88,6 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
float sample_size; float sample_size;
vec3_t mins, maxs; vec3_t mins, maxs;
glpoly_t *poly; glpoly_t *poly;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
if( numverts > ( SUBDIVIDE_SIZE - 4 )) if( numverts > ( SUBDIVIDE_SIZE - 4 ))
gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts ); gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts );
@@ -143,8 +142,8 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
} }
} }
SubdividePolygon_r( warpface, f, front[0] ); SubdividePolygon_r( loadmodel, warpface, f, front[0] );
SubdividePolygon_r( warpface, b, back[0] ); SubdividePolygon_r( loadmodel, warpface, b, back[0] );
return; return;
} }
@@ -238,13 +237,12 @@ boundaries so that turbulent and sky warps
can be done reasonably. can be done reasonably.
================ ================
*/ */
void GL_SubdivideSurface( msurface_t *fa ) void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
{ {
vec3_t verts[SUBDIVIDE_SIZE]; vec3_t verts[SUBDIVIDE_SIZE];
int numverts; int numverts;
int i, lindex; int i, lindex;
float *vec; float *vec;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// convert edges back to a normal polygon // convert edges back to a normal polygon
numverts = 0; numverts = 0;
@@ -261,7 +259,7 @@ void GL_SubdivideSurface( msurface_t *fa )
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
// do subdivide // do subdivide
SubdividePolygon_r( fa, numverts, verts[0] ); SubdividePolygon_r( loadmodel, fa, numverts, verts[0] );
} }
/* /*
@@ -877,7 +875,7 @@ void DrawGLPolyChain( glpoly_t *p, float soffset, float toffset )
} }
} }
_inline qboolean R_HasLightmap( void ) static qboolean R_HasLightmap( void )
{ {
if( r_fullbright->value || !WORLDMODEL->lightdata ) if( r_fullbright->value || !WORLDMODEL->lightdata )
return false; return false;

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@@ -1726,7 +1726,7 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal,
out[2] = Q_min( (int)( finalLight[2] ), 255 ); out[2] = Q_min( (int)( finalLight[2] ), 255 );
} }
static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color ) static void R_StudioSetColorArray( short *ptricmds, vec3_t *pstudionorms, byte *color )
{ {
float *lv = (float *)g_studio.lightvalues[ptricmds[1]]; float *lv = (float *)g_studio.lightvalues[ptricmds[1]];
@@ -1896,9 +1896,8 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv;
int i; int i;
while(( i = *( ptricmds++ ))) while(( i = *( ptricmds++ )))
@@ -1929,9 +1928,8 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv;
int i; int i;
while(( i = *( ptricmds++ ))) while(( i = *( ptricmds++ )))
@@ -1961,7 +1959,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;
@@ -2006,7 +2004,7 @@ _inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, floa
} }
_inline int R_StudioBuildIndices( qboolean tri_strip, int vertexState ) static int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
{ {
// build in indices // build in indices
if( vertexState++ < 3 ) if( vertexState++ < 3 )
@@ -2049,7 +2047,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv; float *lv;
int i; int i;
@@ -2092,7 +2090,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv; float *lv;
int i; int i;
@@ -2135,7 +2133,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;
@@ -2192,7 +2190,7 @@ _inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms
} }
} }
_inline void R_StudioDrawArrays( uint startverts, uint startelems ) static void R_StudioDrawArrays( uint startverts, uint startelems )
{ {
pglEnableClientState( GL_VERTEX_ARRAY ); pglEnableClientState( GL_VERTEX_ARRAY );
pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts ); pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts );

View File

@@ -329,7 +329,7 @@ void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette)
} }
void GAME_EXPORT GL_SubdivideSurface(msurface_t *fa) void GAME_EXPORT GL_SubdivideSurface( model_t *mod, msurface_t *fa )
{ {
} }

View File

@@ -1891,7 +1891,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv; float *lv;
int i; int i;
@@ -1924,7 +1924,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv; float *lv;
int i; int i;
@@ -1956,7 +1956,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;