Buggem's Fedora PC
f2166a2c9d
ref: soft: Try to stop decal->pnext loops from recursing infinitely
...
Doesn't fix the root cause of the problem, which is the mysterious setting of decal->pnext to decal which doesn't happen in GL, but does act as a blockade and a temporary fix
2026-07-21 15:16:32 +05:00
Alibek Omarov
1e31fbcd51
ref: shut up DecalShoot about decals must hit mod_brush
...
This is an annoying message that's caused by the game code. Decals, without
custom renderer, cannot be rendered on non-brush entities, and everybody knows
that anyway.
2026-06-14 07:22:30 +05:00
Alibek Omarov
142dc7b87a
ref: use vector initializer macros
2026-05-20 23:24:36 +05:00
Alibek Omarov
d0a98447c4
ref: soft: refactor variable declarations
2026-05-20 23:24:36 +05:00
Alibek Omarov
e8ae48fd3d
ref: simplify node recursion functions, do not fetch both children at once if only one is used
2026-04-06 08:16:20 +05:00
Alibek Omarov
9a25768617
ref: soft: cleanup dead, commented out code and global variables
2026-03-17 00:19:27 +05:00
Alibek Omarov
7a8837bf2a
ref: do not remove permanent decals
2026-01-22 23:40:59 +05:00
Alibek Omarov
47aff9e30b
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
Alibek Omarov
a52c8aa291
ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies
2024-11-06 02:41:38 +03:00
Alibek Omarov
659adca473
ref: soft: remove dead, commented out code
2024-11-06 02:17:06 +03:00
Alibek Omarov
677464d04d
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
2024-08-10 13:46:00 +03:00
Alibek Omarov
a9dec51e59
ref: fix glpoly_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
7152393089
ref: soft: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
Alibek Omarov
95a8d2f51f
ref: soft: attempt to fix freeze in decals on software renderer
2023-05-27 21:52:58 +03:00
Alibek Omarov
8b96e7ca87
ref: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
fe9f3f78a0
ref: soft: minimize dependency on internal engine headers
2022-09-10 22:52:52 +03:00
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2022-09-10 22:52:52 +03:00