Alibek Omarov
|
e8ae48fd3d
|
ref: simplify node recursion functions, do not fetch both children at once if only one is used
|
2026-04-06 08:16:20 +05:00 |
|
Alibek Omarov
|
02b1d15e42
|
ref: gl: add gl_polyoffset_bmodels to enable poly offset for drawing brush models, avoiding zfighting
|
2026-03-27 03:27:20 +05:00 |
|
Alibek Omarov
|
7a8837bf2a
|
ref: do not remove permanent decals
|
2026-01-22 23:40:59 +05:00 |
|
Alibek Omarov
|
47aff9e30b
|
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
|
2025-01-09 08:02:39 +03:00 |
|
Alibek Omarov
|
677464d04d
|
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
|
2024-08-10 13:46:00 +03:00 |
|
Alibek Omarov
|
a9dec51e59
|
ref: fix glpoly_t definition so it has true standard flexible array member
|
2024-08-10 13:46:00 +03:00 |
|
Alibek Omarov
|
d56e53a347
|
Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
|
2024-06-19 06:53:42 +03:00 |
|
Alibek Omarov
|
661e60720d
|
ref: gl: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
|
Alibek Omarov
|
7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
2023-12-06 04:13:03 +03:00 |
|
Alibek Omarov
|
08dbfc45d3
|
ref: gl: refactor getting edge position, texture and lightmap coords
|
2023-12-02 18:02:18 +03:00 |
|
Alibek Omarov
|
3a57f26351
|
ref: gl: move ref_gl cvars to static allocation
|
2023-05-27 21:52:58 +03:00 |
|
Alibek Omarov
|
8b96e7ca87
|
ref: add size argument to COM_FileBase calls
|
2023-04-26 05:20:45 +03:00 |
|
Alibek Omarov
|
327eb330ed
|
ref: gl: minimize dependency on internal engine headers
|
2022-09-10 22:52:52 +03:00 |
|
Alibek Omarov
|
61c142e2db
|
ref: move renderers into ref subdirectory
|
2022-09-10 22:52:52 +03:00 |
|