Alibek Omarov
dd7811e5bc
filesystem: wscript: do not link library_suffix on PSVita
2025-11-16 18:46:08 +05:00
Alibek Omarov
0dfeea5213
Migrate to library-suffix library
2025-11-11 06:59:41 +05:00
Alibek Omarov
73950e867f
filesystem: initial set of fixes for big endian
2025-11-06 23:26:12 +05:00
Alibek Omarov
9330e44817
filesystem: fix missing newline in anonymous file creation error string. Turn it into a warning, because it's not fatal
2025-10-17 09:08:50 +05:00
lewa_j
37e9ac453b
win32: engine: common: client: filesystem: Fix windows build with -Werror=implicit-function-declaration
2025-10-12 00:21:00 +08:00
Alibek Omarov
3d132e0e83
common: port: move filesystem related macros to filesystem module, try to include less globally for faster builds
2025-10-08 05:03:29 +05:00
Alibek Omarov
a1d3b7d65f
Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own.
2025-10-08 03:53:37 +05:00
Alibek Omarov
8b55d01f78
filesystem: fix missing const qualifier on FS_WriteGameInfo
2025-10-03 17:41:34 +08:00
Alibek Omarov
4ef23543ae
filesystem: make current set GameInfo const
2025-10-02 22:42:51 +05:00
Alibek Omarov
55d50e2815
filesystem: explicitly tell JVM that we're done with some objects
2025-10-02 02:42:32 +08:00
Alibek Omarov
9c6589fa03
engine: introduce vfs.cfg to properly control user set addon folders
...
vfs.cfg executed before game directory is mounted, this way we can know which
folders must be mounted before engine initialization.
This commit also removes buggy hot reload of the addon folders.
2025-09-01 01:42:37 +05:00
Alibek Omarov
af0d77caf7
filesystem: android: more verbosity when mounting assets on Android fails
2025-08-11 18:49:26 +05:00
Alibek Omarov
1c0d145874
filesystem: restore lib prefix on Android, otherwise Android won't unpack the libraries
2025-08-08 16:00:03 +05:00
Alibek Omarov
81c7ef20eb
filesystem: android: use commit date as android assets file time
2025-08-04 10:25:42 +05:00
Alibek Omarov
c69a87fa89
filesystem: wscript: strip lib prefix on Android
2025-08-03 19:01:56 +05:00
Sergey Degtyar
7dc88f9417
filesystem: common: move wad structures to wadfile.h
2025-07-16 23:54:56 +05:00
Alibek Omarov
e9440a8612
filesystem: fix folder exists check in RoDir
2025-06-15 13:01:13 +05:00
Alibek Omarov
d457d7d093
filesystem: archive mounting refactoring
2025-04-28 22:28:30 +03:00
Alibek Omarov
60fa855d47
filesystem: wscript: strip lib prefix on Termux too
2025-04-24 21:42:20 +03:00
Alibek Omarov
75eb1f1e8b
filesystem: android: make failing to find JNI env non-fatal
2025-04-24 20:52:18 +03:00
Alibek Omarov
71d31330f9
filesystem: dir: fix possible null dereference
2025-04-05 14:03:24 +05:00
Alibek Omarov
9c49253388
filesystem: allow symlinks when using listdirectory with dirs_only = true
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Should fix special setups when game directories are actually symlinks
2025-03-20 20:31:44 +03:00
Alibek Omarov
0c8da36a0b
filesystem: disallow path traversal in FS_Delete and FS_Rename
2025-02-23 03:13:46 +03:00
Alibek Omarov
1d99f65e86
filesystem: when shutting down, clean up gameinfo pointers and total games count
2025-02-05 21:14:08 +03:00
Alibek Omarov
674a4e5883
filesystem: add ability to mount HD, LV, addon and language folders by engine request
2025-02-05 18:24:36 +03:00
Alibek Omarov
2457ecf226
filesystem: fix recursive basedir possible cyclic dependency when default game directory uses a basedir that's base directory is undefined
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That could happen when default game directory depends on base directory that don't have gameinfo.txt.
Because all game directories with liblist.gam automatically have dependency on default game directory, it causes cyclic dependency.
2025-01-29 09:49:29 +03:00
Alibek Omarov
8cd99885f1
filesystem: clean added status for game folders when purging search paths
2025-01-29 09:46:18 +03:00
Alibek Omarov
375998dffb
Cleanup xash3d_types.h from engine-specific macros and types
2025-01-22 15:10:18 +03:00
Alibek Omarov
b7c025b167
filesystem: android: request buffer for Android asset LoadFile implementation
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Might be better than asking for random access and then only reading forward.
2025-01-21 19:50:14 +03:00
Alibek Omarov
f29c588e0f
filesystem: take code from DarkPlaces to properly read compressed files
2025-01-21 18:47:42 +03:00
Alibek Omarov
a5c02c85f0
filesystem: wad: get rid of sentinel value at the end of wad_types array
2025-01-21 15:26:06 +03:00
Alibek Omarov
154df00f94
filesystem: don't create full path to rwdir, as cwd is always equal to rwdir
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Fixes updating gameinfo.txt.
2025-01-20 19:53:04 +03:00
Alibek Omarov
a1da10fe38
filesystem: set default values for quick/autosave aged count
2025-01-20 16:06:57 +03:00
Alibek Omarov
785632a437
filesystem: minor refactoring in MD5_HashFile, use initializer instead of memset, limit buffer variable scope
2025-01-14 11:36:13 +03:00
Alibek Omarov
69341e36a3
public: expose commit and branch as global variables instead of functions
2025-01-13 20:02:59 +03:00
Alibek Omarov
35dc072b26
filesystem: on Android, assume all paths are case-sensitive because doing Linux-specific ioctl check crashes FUSE driver and kills our app
2025-01-13 13:56:15 +03:00
Alibek Omarov
f92a3695b3
filesystem: fix fd leak in Platform_GetDirectoryCaseSensitivity
2025-01-13 13:54:42 +03:00
Alibek Omarov
d4fe3d6f8a
filesystem: wscript: check d_type field in struct dirent, as this is an extension and some supported ports (like psvita) don't have it
2025-01-08 01:22:23 +03:00
Alibek Omarov
1907485895
filesystem: re-enable folder check for array returned by listdirectory with dirs_only set to true
...
According to glibc manual, not all filesystems support it and some might return DT_UNKNOWN.
2025-01-08 01:22:23 +03:00
Alibek Omarov
cfebb3e1d6
filesystem: massively rework how scanning game directories work
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* No more conversion from liblist.gam to gameinfo.txt. We are using liblist.gam directly now.
gameinfo.txt being native format to Xash3D not only remains, it takes priority over liblist.gam.
* Quake game directories now don't receive autogenerated gameinfo.txt.
* Empty directories don't get gameinfo.txt either, finally making it easier to support HD addon folders.
* If user still wishes to generate gameinfo.txt, there is now command fs_make_gameinfo that creates
gameinfo.txt for currently running game.
* No more creating empty folders for RoDir. They are now created on demand.
2025-01-08 01:22:23 +03:00
Alibek Omarov
ceb2b0c5e4
filesystem: add utility function FS_CheckForQuakePak that parses Quake PAK file and looks for specific files in it's root
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Used to properly detect Quake game dirs.
2025-01-08 01:22:23 +03:00
Alibek Omarov
3d60770b84
filesystem: add flag to open files in a RAM
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On Linux, it uses memfd_create syscall that can be found on Linux 3.17 and
higher. By default memfds are executable, so we set MFD_NOEXEC_SEAL flag to
prevent execution at creation time.
2024-12-19 04:22:25 +03:00
Alibek Omarov
b28c1186b2
filesystem: fix loading dlls by full path as required by metamod-r
2024-12-05 19:20:13 +03:00
Alibek Omarov
4798cd6d1e
filesystem: add new export to get fs_rootdir path
2024-11-30 09:28:30 +03:00
Alibek Omarov
0154ffa060
wscript: try to automatically set console subsystem flag depending on target features
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Remove subsystem flag from shlibs and stlibs, it's only required for executables.
2024-11-27 15:43:13 +03:00
Alibek Omarov
b94446161e
filesystem: add functions to directly look up into archives
2024-11-23 13:56:53 +03:00
Alibek Omarov
567cf44111
filesystem: wad: remove unused variable in FS_FindFile_WAD
2024-11-23 13:56:25 +03:00
Alibek Omarov
10e8790311
filesystem: VFileSystem009: fix missing override keyword on a virtual method
2024-11-20 06:32:16 +03:00
Alibek Omarov
8fd5a5af96
filesystem: simplify ambient number bound check
2024-11-17 13:04:44 +03:00
Alibek Omarov
d15949d2e8
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00