Commit Graph
3096 Commits
Author SHA1 Message Date
Alibek Omarov 05016f8639 engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfdsandAlibek Omarov f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2023-02-06 00:05:41 +03:00
fgsfdsandAlibek Omarov b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2023-02-06 00:05:32 +03:00
fgsfdsandAlibek Omarov d944301a60 engine: client: add barebones gamepad controls to input fields 2023-02-06 00:05:28 +03:00
fgsfdsandAlibek Omarov 15ba932046 engine: server: add sv_autosave cvar
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfdsandAlibek Omarov b73c16c216 engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 23:51:48 +03:00
fgsfds 0ba4ef678c engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 03:39:32 +01:00
fgsfds 6557ac7fb4 server: add sv_autosave cvar 2023-02-05 02:29:22 +01:00
fgsfds f3e50b5500 add barebones gamepad controls for input fields and console 2023-02-05 02:27:12 +01:00
fgsfds 705f252ed8 nswitch: don't automatically pop up OSK when opening console 2023-02-05 02:26:48 +01:00
fgsfds cb28101732 touch: only pop up OSK on FINGERDOWN events 2023-02-05 02:26:17 +01:00
fgsfds f87863b8bc nswitch: always enable console 2023-02-05 02:18:11 +01:00
fgsfds 36e7856b9c don't redefine _GNU_SOURCE 2023-02-05 02:16:38 +01:00
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
Alibek Omarov f910f4896c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
Alibek Omarov 6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
Alibek Omarov c0fa91bec9 engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
Alibek Omarov ba6dd3c751 engine: client: font: fix another inverted check 2023-02-04 21:23:51 +03:00
Alibek Omarov fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2023-02-04 20:58:33 +03:00
Alibek Omarov 2225915702 engine: client: font: fix CL_DrawStringLen 2023-02-04 20:54:17 +03:00
Alibek Omarov d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2023-02-04 20:53:52 +03:00
Alibek Omarov bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2023-02-03 18:20:02 +03:00
Alibek Omarov e2c2821191 engine: client: font: do not apply filtering hack when fonts aren't upscaled 2023-02-03 18:06:07 +03:00
Alibek Omarov a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2023-02-03 17:49:06 +03:00
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager
* wire hud_fontscale so HUD font scaling can be used independently from
  hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
  SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
Alibek Omarov d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2023-02-02 04:57:53 +03:00
Alibek Omarov d5fe491c14 engine: client: add a little auto-disconnect message in case of server timeout 2023-02-02 02:49:25 +03:00
Alibek Omarov 92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2023-02-01 06:42:31 +03:00
Alibek Omarov d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2023-01-31 07:18:23 +03:00
Alibek Omarov f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
Alibek Omarov 2e3788f23d engine: dedicated: add CL_HudMessage to dedicated stubs 2023-01-31 07:14:26 +03:00
Alibek Omarov eaf9a9283a Revert "engine: network: do not read from uninitialized sockaddr storage"
This reverts commit 4f78ec01cf.
2023-01-31 04:33:27 +03:00
Alibek Omarov 4f78ec01cf engine: network: do not read from uninitialized sockaddr storage 2023-01-31 04:14:18 +03:00
Alibek Omarov be084d5603 engine: crashhandler: fully initialize struct sigaction 2023-01-31 00:50:48 +03:00
Alibek Omarov aac0be1ab3 engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
Alibek Omarov 6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2023-01-30 23:17:53 +03:00
Alibek Omarov 39fd30a472 engine: client: fix HUD font loading 2023-01-27 19:07:26 +03:00
Alibek Omarov 279e391949 engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
Alibek Omarov 6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
Alibek Omarov 327372e253 engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
Andrey AkhmichinandAlibek Omarov 801dbaa387 engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: https://github.com/tyabus/xash3d/commit/f246a0cdfd9f142cedebb97810cfa211adb60fed
2023-01-25 15:57:52 +03:00
Andrey AkhmichinandAlibek Omarov ffd5c2d3d0 engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: https://github.com/tyabus/xash3d/commit/8a5e21a2a28e7486e601153ab3ca1beb1495308b
2023-01-25 15:57:52 +03:00
Alibek Omarov 84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov c481e52558 engine: client: consolidate variable and quake fixed width font loading functions 2023-01-25 02:38:18 +03:00
Alibek Omarov b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
Alibek Omarov ef1572b15b engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD) 2023-01-18 19:45:21 +03:00
Alibek Omarov aaeb18f433 engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
Alibek Omarov dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00