Sergey Degtyar
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e994cc0c8b
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engine: client: adjust SPRAY_ALPHA_THRESHOLD
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2025-07-25 02:32:40 +05:00 |
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Alibek Omarov
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cd26b1f279
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engine: imagelib: img_quant: reduce used colors from 256 to 255, so last color in palette can be reserved for custom usage (like transparency in player decals)
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2025-07-25 01:39:59 +05:00 |
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Alibek Omarov
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24f05e3fc5
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engine: client: refactor spray logo, get rid of unneeded bmp checks
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2025-07-25 01:34:46 +05:00 |
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Alibek Omarov
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de4b635b19
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engine: client: move cl_spray.c only external function declaration to client.h, move other definitions to cl_spray.c
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2025-07-24 23:59:15 +05:00 |
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SNMetamorph
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ab744a8baf
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engine: client: fixed critical bugs in GoldSrc spray generating code, removed useless hacks
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2025-07-24 20:49:05 +05:00 |
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SNMetamorph
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0aca03d343
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engine: client: refactored GoldSrc sprays code, removed magic numbers
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2025-07-24 20:49:05 +05:00 |
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Sergey Degtyar
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0cce014c01
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engine: client: fix spray support for 24-bit BMP (save as miptex, not decal)
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2025-07-17 02:20:36 +05:00 |
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Sergey Degtyar
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6111df486e
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engine: client: GoldSrc spray support
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2025-07-16 23:54:56 +05:00 |
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