Commit Graph

10 Commits

Author SHA1 Message Date
Alibek Omarov
e2cf580818 ref: gl: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
1009795d5c ref: gl: save original viewpass and access viewport and fov through it 2026-04-13 23:13:49 +05:00
Alibek Omarov
f5f6d9bbe4 engine: move sprite texture loading back to engine, only leave rendering for renderer 2026-04-13 13:01:18 +05:00
Владислав Сухов
e9ffe12481 ref: gl: fix opacity of additive sprites and textures in fog 2026-01-31 20:49:47 +05:00
Alibek Omarov
6a0038e26a ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call
Not sure if this is correct, but it's generally a good idea to restore it to an
expected value.
2025-02-06 00:30:32 +03:00
SNMetamorph
9244bdc7db ref: gl: added gl_fog cvar for better GoldSrc compatibility 2024-11-21 23:11:53 +03:00
Alibek Omarov
046b1da8a8 ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
Alibek Omarov
da6586b847 ref: gl: fix white border around the screen in Base Defense mod 2024-07-28 23:58:09 +03:00
Velaron
bb1b9dad23 ref: gl: Goldsrc compatible fog implementation 2023-05-20 23:36:04 +03:00
Alibek Omarov
61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00