Alibek Omarov
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e2cf580818
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ref: gl: refactor variable declarations
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2026-05-20 23:24:36 +05:00 |
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Alibek Omarov
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1009795d5c
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ref: gl: save original viewpass and access viewport and fov through it
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2026-04-13 23:13:49 +05:00 |
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Alibek Omarov
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f5f6d9bbe4
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engine: move sprite texture loading back to engine, only leave rendering for renderer
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2026-04-13 13:01:18 +05:00 |
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Владислав Сухов
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e9ffe12481
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ref: gl: fix opacity of additive sprites and textures in fog
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2026-01-31 20:49:47 +05:00 |
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Alibek Omarov
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6a0038e26a
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ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call
Not sure if this is correct, but it's generally a good idea to restore it to an
expected value.
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2025-02-06 00:30:32 +03:00 |
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SNMetamorph
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9244bdc7db
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ref: gl: added gl_fog cvar for better GoldSrc compatibility
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2024-11-21 23:11:53 +03:00 |
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Alibek Omarov
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046b1da8a8
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ref: fix some possible off by one errors
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2024-11-17 13:26:03 +03:00 |
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Alibek Omarov
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da6586b847
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ref: gl: fix white border around the screen in Base Defense mod
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2024-07-28 23:58:09 +03:00 |
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Velaron
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bb1b9dad23
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ref: gl: Goldsrc compatible fog implementation
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2023-05-20 23:36:04 +03:00 |
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Alibek Omarov
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61c142e2db
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
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