Commit Graph

18 Commits

Author SHA1 Message Date
Alibek Omarov
36c71c2610 engine: fixes found by fuzzing sprite loader: mostly float-to-int conversions and overflows 2026-06-30 22:12:01 +05:00
Alibek Omarov
8ccb9dea3f engine: add sprite model loading fuzzing, decouple fuzzing from tests 2026-06-30 22:12:01 +05:00
Alibek Omarov
2f776a6173 engine: add overflow checks to sprite loader 2026-06-22 17:39:42 +05:00
Alibek Omarov
c6c1163aa0 engine: common: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
334bebb1fb engine: use memcpy when reading sprite model to avoid unaligned access 2026-05-17 12:34:21 +05:00
Alibek Omarov
c2df265de7 engine: operate on a local copy of dspriteframe_t to avoid unaligned access on ARMv7 2026-05-07 11:56:08 +05:00
Alibek Omarov
82e031205c engine: pre-swap sprite before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
f5f6d9bbe4 engine: move sprite texture loading back to engine, only leave rendering for renderer 2026-04-13 13:01:18 +05:00
Alibek Omarov
b3dc772cd2 engine: add file size argument to sprite model loader 2025-10-31 15:56:31 +05:00
Alibek Omarov
a133b1c2a9 engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
Alibek Omarov
75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
116a605248 engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2023-03-13 06:08:36 +03:00
Alibek Omarov
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
Alibek Omarov
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
mittorn
297ca08e81 ref: replace model (un)loading by Mod_ProcessRenderData 2019-03-17 21:19:24 +07:00
mittorn
8339096ad8 ref: Improve model unloading, fix texture leak 2019-03-17 18:26:57 +07:00
mittorn
31ab710485 Fix sprite loading 2019-03-16 11:27:15 +07:00
Alibek Omarov
e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00