Commit Graph

209 Commits

Author SHA1 Message Date
Alibek Omarov
907e02da8d Merge ffmpeg support 2025-06-15 13:15:17 +05:00
Alibek Omarov
9c6f12f31c engine: make command argc/argv functions inline 2025-05-25 16:47:45 +05:00
Alibek Omarov
c564cc96c7 engine: get rid of host.crashed field, as it's a complete duplicate of host.status 2025-04-21 16:59:44 +03:00
Alibek Omarov
9054b11ebd engine: client: let loading custom menu dll with -menulib command line switch 2025-04-09 17:35:36 +03:00
Alibek Omarov
ecbfdb82f4 engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information 2025-03-20 05:46:49 +03:00
Alibek Omarov
62e3ba2126 engine: add cvars to control mounting additional directories
Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov
674a4e5883 filesystem: add ability to mount HD, LV, addon and language folders by engine request 2025-02-05 18:24:36 +03:00
Alibek Omarov
185bce0489 engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous 2025-02-02 20:26:07 +03:00
Alibek Omarov
11742efbc3 engine: fix player move on dedicated servers 2025-02-02 08:08:15 +03:00
Alibek Omarov
8ad56eb085 Merge branch 'master' into avi 2025-01-29 11:12:38 +03:00
Alibek Omarov
ad6db91285 engine: move xashid stuff onto client 2025-01-25 17:51:48 +03:00
Alibek Omarov
6f0fb594e7 Merge branch 'master' 2025-01-23 18:42:00 +03:00
Alibek Omarov
f0b29bac1b engine: client: add cl_trace_consistency used to print which resources server wants to check 2025-01-23 13:57:17 +03:00
Alibek Omarov
375998dffb Cleanup xash3d_types.h from engine-specific macros and types 2025-01-22 15:10:18 +03:00
Alibek Omarov
787444f63d engine: simplify sound fx allocation 2025-01-22 14:46:40 +03:00
Alibek Omarov
232d1f8583 engine: make separate mempools for cmds, cvars and basecmd 2025-01-21 11:26:35 +03:00
Alibek Omarov
a75666a3cd engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
Also remove CL_Shutdown from dedicated stub lists.
2025-01-14 13:10:02 +03:00
Alibek Omarov
04125284a3 engine: dedicated: make some stubs inlined 2025-01-14 12:10:31 +03:00
Alibek Omarov
90e493fa3a engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android
In future, this might be used everywhere, so users would be able to add custom
cleanup in some advanced game_launch implementation, on any platform.
2025-01-09 20:31:26 +03:00
Alibek Omarov
0d55441830 engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
Alibek Omarov
14e79f04ac engine: prevent extra malloc in exec by checking if cfg already contains newline at EOL and appending it to cbuf if required 2024-12-28 16:03:49 +03:00
Alibek Omarov
a5d78ecfd7 engine: be more verbose on why the engine is going to be shut down 2024-12-27 18:30:46 +03:00
Alibek Omarov
48bdd4238e engine: always include reason to server shutdown 2024-12-26 02:13:13 +03:00
Alibek Omarov
0e42e5b9e3 engine: command: introduce new type of commands that can be overriden by a mod DLL for better compatibility 2024-12-26 01:15:32 +03:00
Alibek Omarov
1dd622fcbb engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file 2024-12-21 15:22:48 +03:00
Alibek Omarov
af4b64983a engine: fix a typo in Cmd_AddFilteredCommand flags passed to Cmd_AddCommandEx. Make them return Cmd_AddCommandEx value 2024-12-21 15:01:04 +03:00
Alibek Omarov
a834f4996f engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined. 2024-12-20 05:47:46 +03:00
Alibek Omarov
eefb823ee2 engine: client: remove legacy movie audio track streaming functions 2024-12-13 03:04:32 +03:00
Alibek Omarov
f7062498c2 engine: turn old pfnGetGameDir behavior into a bugcomp flag get_game_dir_full
This function is kinda nasty, some mods (like old RCBot builds) expect a slash,
some newer mods (like Sandbot) doesn't. To preserve compatibility with both old
and new mods, just add it as bug compatibility flag.
2024-12-05 18:14:15 +03:00
SNMetamorph
770054daaf engine: soundlib: implemented Ogg Opus sounds streaming 2024-12-02 20:36:33 +03:00
SNMetamorph
99acd64203 engine: soundlib: implemented Ogg Vorbis sounds streaming 2024-12-02 20:36:33 +03:00
Alibek Omarov
1f5c97964b engine: return full path in server's pfnGetGameDir, if possible 2024-11-30 09:28:30 +03:00
Alibek Omarov
56c19c4f5a engine: client: make some simple functions, like querying entity by index, getting local player, inline 2024-11-17 13:37:32 +03:00
Alibek Omarov
0ceb0d9e11 engine: provide compatible replacement for CompareFileTime function 2024-11-17 04:33:13 +03:00
Alibek Omarov
16ed6cbdcb engine: mark some functions as never returning nullptr 2024-11-07 16:11:58 +03:00
Alibek Omarov
d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
Alibek Omarov
c3b6422ad0 engine: common: add lzss fixes by nillerusr 2024-11-06 01:39:46 +03:00
Alibek Omarov
b45bc9af67 engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
Alibek Omarov
8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov
371639f0dc engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
Alibek Omarov
da76abda75 engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
Alibek Omarov
43e06ccd45 engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
Alibek Omarov
f52c825bf5 engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
Alibek Omarov
ccbe370c8e engine: client: add support for parsing GoldSrc messages 2024-10-08 04:07:03 +03:00
Alibek Omarov
f5c5b7b2c8 engine: common: add buffer munge functions 2024-10-08 03:28:02 +03:00
Alibek Omarov
3a1bb12830 engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
Alibek Omarov
9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
Alibek Omarov
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
Alibek Omarov
7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
Alibek Omarov
d3586c2143 engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00