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RomkaZVO/xash3d-fwgs
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mirror of https://github.com/FWGS/xash3d-fwgs.git synced 2026-08-08 13:21:51 +08:00
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463 Commits 23 Branches 81 Tags
0840d9ec258bdbddf33bdcef32e976a328b44e65
Commit Graph

11 Commits

Author SHA1 Message Date
mittorn
aabf5f5621 ref: remove convar_t from renderer, disable engine-related definitions in mod_local 2019-03-16 18:15:05 +07:00
mittorn
57320c0c25 ref: get rid of vidState, add GL_SwapBuffers to engine exports 2019-03-16 11:58:44 +07:00
Alibek Omarov
e5000742f1 ref: context creating prototype, not working yet 2019-03-16 05:15:32 +03:00
Alibek Omarov
574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 2019-02-24 18:45:44 +03:00
Alibek Omarov
e193ac2c04 ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
Alibek Omarov
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
Alibek Omarov
960e46c564 engine: adapt engine code to new platform backends system 2018-10-22 00:27:52 +03:00
mittorn
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00
Alibek Omarov
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
Alibek Omarov
3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
Alibek Omarov
fc7ed1ab75 Add SDL video backend 2018-04-17 03:44:17 +03:00
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