Commit Graph

24 Commits

Author SHA1 Message Date
TheEVolk
9e8d248044 engine: client: voice api 2026-04-10 14:58:46 +05:00
Alibek Omarov
c2e2686b6a engine: voice: send disabled voice status when raw chan is exhausted, also send enabled status only when we have something to play
And other minor refactorings.
2025-09-03 04:20:22 +05:00
Alibek Omarov
5106ebae58 engine: voice: fix local player server ack'ed message 2025-09-03 03:40:15 +05:00
Alibek Omarov
6b6bf7e458 Revert "engine: voice: unconditionally notify client.dll about talking player if we received the data"
This reverts commit 9fda7a15cb.
2025-09-03 03:30:24 +05:00
Alibek Omarov
2daaa94666 engine: voice: fix voice loopback on GoldSrc proto 2025-09-03 03:07:36 +05:00
Alibek Omarov
9fda7a15cb engine: voice: unconditionally notify client.dll about talking player if we received the data 2025-09-03 02:23:54 +05:00
SNMetamorph
599b1b48ec engine: voice: added wrapper for players voice status array to avoid mess with off-by-one errors 2025-07-15 18:54:01 +05:00
Sergey Degtyar
cca1732245 engine: client: refactored voice.c
- reformatted code.
- changed function declarations to static.
- ensured consistent use of defined constants for buffer sizes.
2025-07-03 13:50:57 +03:00
Sergey Degtyar
6bb7bcd378 engine: client: GoldSrc voice chat support
- Added support for GoldSrc voice mode, including initialization and shutdown functions.
- Implemented data size verification for the GoldSrc voice package.
- Creation and processing of voice packets, CRC verification of data integrity.
- Added a Steam ID field to the client_static_t structure
- Automatic gain control has been introduced for voice samples.
- The voice status structure has been updated.
- Refactored voice data handling for better type consistency and maintainability.
- Fixed ISO C90 compliance issues for better portability.
- Fixed decoder index usage.
2025-07-01 16:09:09 +03:00
Alibek Omarov
75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
SNMetamorph
9b3ccf5f04 engine: voice: output_buffer renamed to compress_buffer 2024-03-23 23:37:03 +03:00
Alibek Omarov
ff21fb42e6 engine: client: create separate Opus decoders for each player
Turns out, we can't re-use same decoder for different streams.
2024-03-20 18:41:52 +03:00
Alibek Omarov
5d6cf62405 engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 2024-01-24 20:52:21 +03:00
Alibek Omarov
82ab06efdd engine: client: voice: new version, move to Opus Custom codec
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
Alibek Omarov
0b50678912 engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks 2022-08-20 03:56:54 +03:00
Alibek Omarov
327dcc0293 engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
Autofix few code style mistakes
2022-08-19 05:52:53 +03:00
SNMetamorph
74707551ae engine: client: voice: fixed hanging voice status 2022-08-19 04:14:25 +03:00
SNMetamorph
aa5a509316 engine: client: voice: added GPL notice 2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9 engine: small code fixes related to voice chat 2022-08-18 04:46:11 +03:00
SNMetamorph
ae97eae42f engine: client: voice: implemented automatic gain control 2022-08-18 04:46:11 +03:00
SNMetamorph
c5d7e3c783 engine: client: fixed players voice state changing 2022-08-18 04:46:11 +03:00
SNMetamorph
9bcd36cc24 engine: voice code minor refactoring 2022-08-18 04:46:11 +03:00
Velaron
9242a0a510 engine: update voice 2022-08-18 04:46:11 +03:00
Velaron
2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00