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RomkaZVO/xash3d-fwgs
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mirror of https://github.com/FWGS/xash3d-fwgs.git synced 2026-08-05 03:24:56 +08:00
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6,678 Commits 23 Branches 81 Tags
master
Commit Graph

9 Commits

Author SHA1 Message Date
Alibek Omarov
26acc25018 common: use Quake derived definitions for usercmd_t and dlight_t 2026-02-26 10:29:09 +05:00
Alibek Omarov
fdf82e5270 engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
Alibek Omarov
380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov
92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
mittorn
c55b7dcda7 ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
Alibek Omarov
199ebfed48 ref: implement engine ref API 2019-03-16 04:17:56 +03:00
Alibek Omarov
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
Alibek Omarov
efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
Alibek Omarov
8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
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