engine: platform: make most input platform functions optional, patch fbdev/evdev to compile

This commit is contained in:
Alibek Omarov
2025-05-11 16:14:36 +03:00
parent 8209a8a681
commit ffc8bf30d7
7 changed files with 54 additions and 126 deletions

View File

@@ -207,8 +207,13 @@ static inline void Sys_RestoreCrashHandler( void )
==============================================================================
*/
#if XASH_SDL >= 2
void Platform_Vibrate( float life, char flags ); // left for compatibility
void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags );
#else
static inline void Platform_Vibrate( float life, char flags ) {}
static inline void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags ) {}
#endif
/*
==============================================================================
@@ -217,47 +222,58 @@ void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags );
==============================================================================
*/
// Gamepad support
#if XASH_SDL
int Platform_JoyInit( void ); // returns number of connected gamepads, negative if error
void Platform_JoyShutdown( void );
void Platform_CalibrateGamepadGyro( void );
#if XASH_SDL // only SDL based backends implements these functions
void Platform_PreCreateMove( void );
void GAME_EXPORT Platform_GetMousePos( int *x, int *y );
void GAME_EXPORT Platform_SetMousePos( int x, int y );
qboolean Platform_GetMouseGrab( void );
void Platform_SetMouseGrab( qboolean enable );
void Platform_SetCursorType( VGUI_DefaultCursor type );
int Platform_GetClipboardText( char *buffer, size_t size );
void Platform_SetClipboardText( const char *buffer );
#else
static inline int Platform_JoyInit( void )
static inline void Platform_PreCreateMove( void ) { }
static inline void GAME_EXPORT Platform_SetMousePos( int x, int y ) { }
static inline void Platform_SetMouseGrab( qboolean enable ) { }
static inline void Platform_SetCursorType( VGUI_DefaultCursor type ) { }
static inline int Platform_GetClipboardText( char *buffer, size_t size ) { return 0; }
static inline void Platform_SetClipboardText( const char *buffer ) { }
static inline qboolean Platform_GetMouseGrab( void ) { return false; }
static inline void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
return 0;
}
static inline void Platform_JoyShutdown( void )
{
}
static inline void Platform_CalibrateGamepadGyro( void )
{
if( x ) *x = 0;
if( y ) *y = 0;
}
#endif
// Text input
void Platform_EnableTextInput( qboolean enable );
key_modifier_t Platform_GetKeyModifiers( void );
// System events
#if XASH_SDL || XASH_DOS
void Platform_RunEvents( void );
// Mouse
void Platform_GetMousePos( int *x, int *y );
void Platform_SetMousePos( int x, int y );
void Platform_PreCreateMove( void );
void Platform_MouseMove( float *x, float *y );
void Platform_SetCursorType( VGUI_DefaultCursor type );
qboolean Platform_GetMouseGrab( void );
void Platform_SetMouseGrab( qboolean enable );
// Clipboard
int Platform_GetClipboardText( char *buffer, size_t size );
void Platform_SetClipboardText( const char *buffer );
#else
static inline void Platform_RunEvents( void ) { }
static inline void Platform_MouseMove( float *x, float *y )
{
if( x ) *x = 0.0f;
if( y ) *y = 0.0f;
}
#endif
#if XASH_SDL == 1
#define SDL_IsTextInputActive() host.textmode
#if XASH_SDL >= 2 || XASH_PSVITA || XASH_DOS || XASH_USE_EVDEV
void Platform_EnableTextInput( qboolean enable );
#else
static inline void Platform_EnableTextInput( qboolean enable ) { }
#endif
#if XASH_SDL >= 2
int Platform_JoyInit( void ); // returns number of connected gamepads, negative if error
void Platform_JoyShutdown( void );
void Platform_CalibrateGamepadGyro( void );
key_modifier_t Platform_GetKeyModifiers( void );
#else
static inline int Platform_JoyInit( void ) { return 0; }
static inline void Platform_JoyShutdown( void ) { }
static inline void Platform_CalibrateGamepadGyro( void ) { }
static inline key_modifier_t Platform_GetKeyModifiers( void ) { return KeyModifier_None; }
#endif
static inline void Platform_SetTimer( float time )