engine: platform: make most input platform functions optional, patch fbdev/evdev to compile

This commit is contained in:
Alibek Omarov
2025-05-11 16:14:36 +03:00
parent 8209a8a681
commit ffc8bf30d7
7 changed files with 54 additions and 126 deletions

View File

@@ -80,27 +80,11 @@ void Platform_RunEvents( void )
}
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
*x = *y = 0;
}
void GAME_EXPORT Platform_SetMousePos(int x, int y)
{
}
void Platform_EnableTextInput( qboolean enable )
{
keystate.chars = enable;
}
void Platform_PreCreateMove( void )
{
}
void Platform_MouseMove( float *x, float *y )
{
static int lx,ly;

View File

@@ -15,24 +15,11 @@ GNU General Public License for more details.
#include "platform/platform.h"
#include <dos.h>
void Platform_GetClipboardText( char *buffer, size_t size )
{
}
void Platform_SetClipboardText( const char *buffer, size_t size )
{
}
void Platform_Vibrate(float life, char flags)
{
}
void Platform_ShellExecute( const char *path, const char *parms )
{
}
volatile int ticks=0;
#if XASH_TIMER == TIMER_DOS

View File

@@ -179,7 +179,7 @@ void Evdev_Autodetect_f( void )
for( i = 0; i < evdev.devices; i++ )
{
if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] ))
if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] )))
goto next;
}

View File

@@ -65,7 +65,7 @@ qboolean R_Init_Video( const int type )
if( fb.fd < 0 )
{
Con_Printf( S_ERROR, "failed to open framebuffer device: %s\n", strerror(errno));
Con_Printf( S_ERROR "failed to open framebuffer device: %s\n", strerror(errno));
}
if( Sys_CheckParm( "-ttygfx" ) )
@@ -134,7 +134,7 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
Con_Reportf( "%s: forced resolution to %dx%d)\n", __func__, width, height );
VID_SetDisplayTransform( &render_w, &render_h );
R_SaveVideoMode( width, height, render_w, render_h );
R_SaveVideoMode( width, height, render_w, render_h, false );
return rserr_ok;
}
@@ -246,41 +246,4 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
return true;
}
// unrelated stubs
void Platform_GetClipboardText( char *buffer, size_t size )
{
}
void Platform_SetClipboardText( const char *buffer, size_t size )
{
}
void Platform_PreCreateMove( void )
{
}
// will be implemented later
void Platform_RunEvents( void )
{
}
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
*x = *y = 0;
}
void GAME_EXPORT Platform_SetMousePos(int x, int y)
{
}
void Platform_Vibrate( float life, char flags )
{
}
#endif

View File

@@ -207,8 +207,13 @@ static inline void Sys_RestoreCrashHandler( void )
==============================================================================
*/
#if XASH_SDL >= 2
void Platform_Vibrate( float life, char flags ); // left for compatibility
void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags );
#else
static inline void Platform_Vibrate( float life, char flags ) {}
static inline void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags ) {}
#endif
/*
==============================================================================
@@ -217,47 +222,58 @@ void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags );
==============================================================================
*/
// Gamepad support
#if XASH_SDL
int Platform_JoyInit( void ); // returns number of connected gamepads, negative if error
void Platform_JoyShutdown( void );
void Platform_CalibrateGamepadGyro( void );
#if XASH_SDL // only SDL based backends implements these functions
void Platform_PreCreateMove( void );
void GAME_EXPORT Platform_GetMousePos( int *x, int *y );
void GAME_EXPORT Platform_SetMousePos( int x, int y );
qboolean Platform_GetMouseGrab( void );
void Platform_SetMouseGrab( qboolean enable );
void Platform_SetCursorType( VGUI_DefaultCursor type );
int Platform_GetClipboardText( char *buffer, size_t size );
void Platform_SetClipboardText( const char *buffer );
#else
static inline int Platform_JoyInit( void )
static inline void Platform_PreCreateMove( void ) { }
static inline void GAME_EXPORT Platform_SetMousePos( int x, int y ) { }
static inline void Platform_SetMouseGrab( qboolean enable ) { }
static inline void Platform_SetCursorType( VGUI_DefaultCursor type ) { }
static inline int Platform_GetClipboardText( char *buffer, size_t size ) { return 0; }
static inline void Platform_SetClipboardText( const char *buffer ) { }
static inline qboolean Platform_GetMouseGrab( void ) { return false; }
static inline void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
return 0;
}
static inline void Platform_JoyShutdown( void )
{
}
static inline void Platform_CalibrateGamepadGyro( void )
{
if( x ) *x = 0;
if( y ) *y = 0;
}
#endif
// Text input
void Platform_EnableTextInput( qboolean enable );
key_modifier_t Platform_GetKeyModifiers( void );
// System events
#if XASH_SDL || XASH_DOS
void Platform_RunEvents( void );
// Mouse
void Platform_GetMousePos( int *x, int *y );
void Platform_SetMousePos( int x, int y );
void Platform_PreCreateMove( void );
void Platform_MouseMove( float *x, float *y );
void Platform_SetCursorType( VGUI_DefaultCursor type );
qboolean Platform_GetMouseGrab( void );
void Platform_SetMouseGrab( qboolean enable );
// Clipboard
int Platform_GetClipboardText( char *buffer, size_t size );
void Platform_SetClipboardText( const char *buffer );
#else
static inline void Platform_RunEvents( void ) { }
static inline void Platform_MouseMove( float *x, float *y )
{
if( x ) *x = 0.0f;
if( y ) *y = 0.0f;
}
#endif
#if XASH_SDL == 1
#define SDL_IsTextInputActive() host.textmode
#if XASH_SDL >= 2 || XASH_PSVITA || XASH_DOS || XASH_USE_EVDEV
void Platform_EnableTextInput( qboolean enable );
#else
static inline void Platform_EnableTextInput( qboolean enable ) { }
#endif
#if XASH_SDL >= 2
int Platform_JoyInit( void ); // returns number of connected gamepads, negative if error
void Platform_JoyShutdown( void );
void Platform_CalibrateGamepadGyro( void );
key_modifier_t Platform_GetKeyModifiers( void );
#else
static inline int Platform_JoyInit( void ) { return 0; }
static inline void Platform_JoyShutdown( void ) { }
static inline void Platform_CalibrateGamepadGyro( void ) { }
static inline key_modifier_t Platform_GetKeyModifiers( void ) { return KeyModifier_None; }
#endif
static inline void Platform_SetTimer( float time )

View File

@@ -98,7 +98,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
int down = key.state != SDL_RELEASED;
int keynum = key.keysym.sym;
if( SDL_IsTextInputActive( ) && down )
if( host.textmode && down )
{
// this is how engine understands ctrl+c, ctrl+v and other hotkeys
if( cls.key_dest != key_game && FBitSet( SDL_GetModState(), KMOD_CTRL ))

View File

@@ -95,17 +95,6 @@ void Platform_SetClipboardText( const char *buffer )
{
}
/*
=============
Platform_EnableTextInput
=============
*/
void Platform_EnableTextInput( qboolean enable )
{
}
/*
========================
Platform_SetCursorType
@@ -163,14 +152,3 @@ void Platform_SetMouseGrab( qboolean enable )
{
SDL_WM_GrabInput( enable ? SDL_GRAB_ON : SDL_GRAB_OFF );
}
/*
========================
Platform_GetKeyModifiers
========================
*/
key_modifier_t Platform_GetKeyModifiers( void )
{
return KeyModifier_None;
}