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engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh)
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@@ -532,7 +532,6 @@ typedef struct
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#define MAX_MOVIES 8
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#define MAX_CDTRACKS 32
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#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
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#define MAX_EFRAGS 8192 // Arcane Dimensions required
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#define MAX_REQUESTS 64
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#if ! XASH_64BIT
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