engine: server: don't show GAMESAVED message in autosaves, small refactoring

This commit is contained in:
Alibek Omarov
2023-01-31 07:16:08 +03:00
parent 2e3788f23d
commit f7d4e5a2ea
3 changed files with 18 additions and 18 deletions

View File

@@ -439,18 +439,23 @@ SV_Save_f
*/
void SV_Save_f( void )
{
qboolean ret = false;
switch( Cmd_Argc( ))
{
case 1:
SV_SaveGame( "new" );
ret = SV_SaveGame( "new" );
break;
case 2:
SV_SaveGame( Cmd_Argv( 1 ));
ret = SV_SaveGame( Cmd_Argv( 1 ));
break;
default:
Con_Printf( S_USAGE "save <savename>\n" );
break;
}
if( ret && CL_Active() && !FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
CL_HudMessage( "GAMESAVED" ); // defined in titles.txt
}
/*