wscript: allow to setup engine default gamedir during configure

This commit is contained in:
Alibek Omarov
2022-09-11 02:12:44 +03:00
parent 686a966ff7
commit f571a41cf3
3 changed files with 14 additions and 4 deletions

View File

@@ -45,7 +45,9 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#endif
#define E_GAME "XASH3D_GAME" // default env dir to start from
#define GAME_PATH "valve" // default dir to start from
#ifndef XASH_GAMEDIR
#define XASH_GAMEDIR "valve"
#endif
typedef void (*pfnChangeGame)( const char *progname );
typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
@@ -152,7 +154,7 @@ _inline int Sys_Start( void )
const char *game = getenv( E_GAME );
if( !game )
game = GAME_PATH;
game = XASH_GAMEDIR;
strncpy( szGameDir, game, sizeof( szGameDir ) - 1 );