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engine: make some global variables static and const, make even more functions static if possible
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@@ -956,7 +956,6 @@ void CL_SetSolidPlayers( int playernum );
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void CL_InitClientMove( void );
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void CL_PredictMovement( qboolean repredicting );
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void CL_CheckPredictionError( void );
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qboolean CL_IsPredicted( void );
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int CL_WaterEntity( const float *rgflPos );
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cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
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pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
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