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ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values
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@@ -727,7 +727,7 @@ static void pfnRenderScene( const ref_viewpass_t *rvp )
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copy.flags = 0;
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ref.dllFuncs.R_Set2DMode( false );
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ref.dllFuncs.GL_RenderFrame( © );
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GL_RenderFrame( © );
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ref.dllFuncs.R_Set2DMode( true );
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ref.dllFuncs.R_PopScene();
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}
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