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engine: client: redefine some cvars as filterable
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@@ -50,7 +50,7 @@ sysinfo_t SI;
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struct tests_stats_s tests_stats;
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#endif
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CVAR_DEFINE( host_developer, "developer", "0", 0, "engine is in development-mode" );
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CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
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CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
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CVAR_DEFINE_AUTO( cl_filterstuffcmd, "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "filter commands coming from server" );
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@@ -1088,9 +1088,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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Cvar_RegisterVariable( &cl_filterstuffcmd );
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host_serverstate = Cvar_Get( "host_serverstate", "0", FCVAR_READ_ONLY, "displays current server state" );
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host_maxfps = Cvar_Get( "fps_max", "72", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "host fps upper limit" );
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host_framerate = Cvar_Get( "host_framerate", "0", FCVAR_PRIVILEGED, "locks frame timing to this value in seconds" );
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host_sleeptime = Cvar_Get( "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
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host_maxfps = Cvar_Get( "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" );
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host_framerate = Cvar_Get( "host_framerate", "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
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host_sleeptime = Cvar_Get( "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
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host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" );
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" );
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host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" );
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