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engine: server: make EDICT_NUM inlined
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@@ -625,12 +625,18 @@ void SV_RestartAmbientSounds( void );
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void SV_RestartDecals( void );
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void SV_RestartStaticEnts( void );
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int pfnDropToFloor( edict_t* e );
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edict_t *SV_EdictNum( int n );
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void SV_SetModel( edict_t *ent, const char *name );
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int pfnDecalIndex( const char *m );
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void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
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qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
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static inline edict_t *SV_EdictNum( int n )
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{
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if( likely( n >= 0 && n < GI->max_edicts ))
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return &svgame.edicts[n];
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return NULL;
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}
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//
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// sv_log.c
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//
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