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engine: fix predicting oldbuttons
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@@ -753,7 +753,7 @@ static void SV_FinishPMove( playermove_t *pmove, sv_client_t *cl )
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VectorCopy( pmove->movedir, clent->v.movedir );
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clent->v.flTimeStepSound = pmove->flTimeStepSound;
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clent->v.flFallVelocity = pmove->flFallVelocity;
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clent->v.oldbuttons = pmove->oldbuttons;
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clent->v.oldbuttons = pmove->cmd.buttons;
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clent->v.waterlevel = pmove->waterlevel;
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clent->v.watertype = pmove->watertype;
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clent->v.maxspeed = pmove->clientmaxspeed;
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