From e907e9fc95a043cb1e84c2b782deb0f7c7b1abe9 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Tue, 5 May 2026 00:38:33 +0500 Subject: [PATCH] engine: client: fix check for local game when deciding to enable netchan splitsize extension --- engine/client/cl_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/cl_main.c b/engine/client/cl_main.c index f6458960..4d100a8a 100644 --- a/engine/client/cl_main.c +++ b/engine/client/cl_main.c @@ -1174,7 +1174,7 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge ) else { const char *qport = Cvar_VariableString( "net_qport" ); - int extensions = Host_IsLocalGame() ? 0 : NET_EXT_SPLITSIZE; + int extensions = adrtype == NA_LOOPBACK ? 0 : NET_EXT_SPLITSIZE; string key; ID_GetMD5ForAddress( key, adr, sizeof( key ));