Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions

This commit is contained in:
Alibek Omarov
2018-04-23 21:36:33 +03:00
parent 501985be48
commit e8d13cd0d5
12 changed files with 142 additions and 36 deletions

View File

@@ -2043,8 +2043,8 @@ void Con_DrawDebug( void )
if( scr_download->value != -1.0f )
{
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%%",
host.downloadcount, host.downloadfile, scr_download->value, Sys_DoubleTime() - timeStart );
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% (%f elapsed)",
host.downloadcount, host.downloadfile, scr_download->value, Sys_DoubleTime() - timeStart );
x = glState.width - 400;
y = con.curFont->charHeight * 1.05f;
Con_DrawString( x, y, dlstring, g_color_table[7] );
@@ -2199,7 +2199,7 @@ void Con_DrawSolidConsole( int lines )
memcpy( color, g_color_table[7], sizeof( color ));
Q_snprintf( curbuild, MAX_STRING, "Xash3D %i/%g (hw build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Q_snprintf( curbuild, MAX_STRING, "%s %i/%s (hw build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = glState.width - stringLen;
stringLen = Con_StringLength( curbuild );
@@ -2349,8 +2349,8 @@ void Con_DrawVersion( void )
}
if( host.force_draw_version || draw_version )
Q_snprintf( curbuild, MAX_STRING, "Xash3D v%i/%g (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/%g (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Q_snprintf( curbuild, MAX_STRING, "%s v%i/%s (build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/%s (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = glState.width - stringLen * 1.05f;
stringLen = Con_StringLength( curbuild );

View File

@@ -20,7 +20,7 @@ GNU General Public License for more details.
#include "input.h"
#include "vid_common.h"
#define WINDOW_NAME "Xash3D Window" // Half-Life
#define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life
convar_t *gl_extensions;
convar_t *gl_texture_anisotropy;