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https://github.com/FWGS/xash3d-fwgs.git
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engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header
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@@ -343,12 +343,6 @@ extern const char *const clc_strings[clc_lastmsg+1];
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#define clc_goldsrc_requestcvarvalue2 11
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#define clc_goldsrc_lastmsg 11
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#define S2C_REJECT_BADPASSWORD '8'
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#define S2C_REJECT '9'
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#define S2C_CHALLENGE "A00000000"
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#define S2C_CONNECTION "B"
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#define A2C_PRINT 'l'
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#define MAX_GOLDSRC_BACKUP_CMDS 8
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#define MAX_GOLDSRC_TOTAL_CMDS 16
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#define MAX_GOLDSRC_MODEL_BITS 10
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@@ -358,4 +352,55 @@ extern const char *const clc_strings[clc_lastmsg+1];
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#define MAX_GOLDSRC_EDICTS ( BIT( MAX_ENTITY_BITS ) + ( MAX_CLIENTS * 15 ))
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#define LAST_GOLDSRC_EDICT ( BIT( MAX_ENTITY_BITS ) - 1 )
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// from any to any (must be handled on both server and client)
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#define A2A_PING "ping" // reply with A2A_ACK
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#define A2A_ACK "ack" // no-op
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#define A2A_INFO "info" // different format for client and server, see code
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#define A2A_NETINFO "netinfo" // different format for client and server, see code
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#define A2A_GOLDSRC_PING "i" // reply with A2A_GOLDSRC_ACK
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#define A2A_GOLDSRC_ACK "j" // no-op
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// from any to server
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#define A2S_GOLDSRC_INFO 'T'
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#define A2S_GOLDSRC_RULES 'V'
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#define A2S_GOLDSRC_PLAYERS 'U'
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// from server to any
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#define S2A_GOLDSRC_INFO 'I'
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#define S2A_GOLDSRC_RULES 'E'
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#define S2A_GOLDSRC_PLAYERS 'D'
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// from master to server
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#define M2S_CHALLENGE "s"
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#define M2S_NAT_CONNECT "c"
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// from server to master
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#define S2M_INFO "0\n"
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// from client to server
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#define C2S_BANDWIDTHTEST "bandwidth"
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#define C2S_GETCHALLENGE "getchallenge"
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#define C2S_CONNECT "connect"
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#define C2S_RCON "rcon"
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// from server to client
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#define S2C_BANDWIDTHTEST "testpacket"
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#define S2C_CHALLENGE "challenge"
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#define S2C_CONNECTION "client_connect"
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#define S2C_ERRORMSG "errormsg"
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#define S2C_REJECT "disconnect"
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#define S2C_GOLDSRC_REJECT_BADPASSWORD '8'
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#define S2C_GOLDSRC_REJECT '9'
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#define S2C_GOLDSRC_CHALLENGE "A00000000"
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#define S2C_GOLDSRC_CONNECTION "B"
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// from any to client
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#define A2C_PRINT "print"
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#define A2C_GOLDSRC_PRINT 'l'
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// from master to client
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#define M2A_SERVERSLIST "f"
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#endif//NET_PROTOCOL_H
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