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engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header
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@@ -3485,7 +3485,7 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
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nr->flags = flags;
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// local servers request
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Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "netinfo %i %i %i", FBitSet( flags, FNETAPI_LEGACY_PROTOCOL ) ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION, context, request );
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Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, A2A_NETINFO" %i %i %i", FBitSet( flags, FNETAPI_LEGACY_PROTOCOL ) ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION, context, request );
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}
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/*
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