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engine: merge PM_TraceTexture into PM_TraceTexturePmove
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@@ -42,7 +42,7 @@ float PM_TraceModel( playermove_t *pmove, physent_t *pe, float *start, float *en
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pmtrace_t *PM_TraceLine( playermove_t *pmove, float *start, float *end, int flags, int usehull, int ignore_pe );
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pmtrace_t *PM_TraceLineEx( playermove_t *pmove, float *start, float *end, int flags, int usehull, pfnIgnore pmFilter );
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struct msurface_s *PM_TraceSurfacePmove( playermove_t *pmove, int ground, float *vstart, float *vend );
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const char *PM_TraceTexturePmove( playermove_t *pmove, int ground, float *vstart, float *vend );
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const char *PM_TraceTexture( playermove_t *pmove, int ground, float *vstart, float *vend );
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int PM_PointContentsPmove( playermove_t *pmove, const float *p, int *truecontents );
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void PM_StuckTouch( playermove_t *pmove, int hitent, pmtrace_t *tr );
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void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent );
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@@ -66,7 +66,6 @@ static inline void PM_InitPMTrace( pmtrace_t *trace, const vec3_t end )
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//
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// pm_surface.c
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//
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const char *PM_TraceTexture( physent_t *pe, vec3_t vstart, vec3_t vend );
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msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 );
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msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end );
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int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags );
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