engine: merge PM_TraceTexture into PM_TraceTexturePmove

This commit is contained in:
Alibek Omarov
2023-01-05 23:59:31 +03:00
parent 4cb109abe0
commit e305b81df0
5 changed files with 12 additions and 24 deletions

View File

@@ -42,7 +42,7 @@ float PM_TraceModel( playermove_t *pmove, physent_t *pe, float *start, float *en
pmtrace_t *PM_TraceLine( playermove_t *pmove, float *start, float *end, int flags, int usehull, int ignore_pe );
pmtrace_t *PM_TraceLineEx( playermove_t *pmove, float *start, float *end, int flags, int usehull, pfnIgnore pmFilter );
struct msurface_s *PM_TraceSurfacePmove( playermove_t *pmove, int ground, float *vstart, float *vend );
const char *PM_TraceTexturePmove( playermove_t *pmove, int ground, float *vstart, float *vend );
const char *PM_TraceTexture( playermove_t *pmove, int ground, float *vstart, float *vend );
int PM_PointContentsPmove( playermove_t *pmove, const float *p, int *truecontents );
void PM_StuckTouch( playermove_t *pmove, int hitent, pmtrace_t *tr );
void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent );
@@ -66,7 +66,6 @@ static inline void PM_InitPMTrace( pmtrace_t *trace, const vec3_t end )
//
// pm_surface.c
//
const char *PM_TraceTexture( physent_t *pe, vec3_t vstart, vec3_t vend );
msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 );
msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end );
int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags );