mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 13:21:51 +08:00
ref: more @mittorn's changes on RefAPI
This commit is contained in:
2115
engine/client/cl_efx.c
Normal file
2115
engine/client/cl_efx.c
Normal file
File diff suppressed because it is too large
Load Diff
@@ -965,7 +965,7 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
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if( entityType == ET_BEAM )
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{
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CL_AddCustomBeam( ent );
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ref.dllFuncs.CL_AddCustomBeam( ent );
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return true;
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}
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else if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
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@@ -1299,7 +1299,7 @@ void CL_EmitEntities( void )
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return;
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// animate lightestyles
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CL_RunLightStyles ();
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ref.dllFuncs.CL_RunLightStyles ();
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// decay dynamic lights
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CL_DecayLights ();
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@@ -3614,6 +3614,7 @@ triangleapi_t gTriApi;
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static efx_api_t gEfxApi =
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{
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#if 1
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R_AllocParticle,
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R_BlobExplosion,
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R_Blood,
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@@ -3688,6 +3689,7 @@ static efx_api_t gEfxApi =
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R_LookupColor,
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CL_DecalRemoveAll,
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CL_FireCustomDecal,
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#endif
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};
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static event_api_t gEventApi =
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@@ -4041,13 +4043,7 @@ qboolean CL_LoadProgs( const char *name )
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// initialize game
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clgame.dllFuncs.pfnInit();
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CL_InitStudioAPI( );
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// trying to grab them from client.dll
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cl_righthand = Cvar_FindVar( "cl_righthand" );
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if( cl_righthand == NULL )
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cl_righthand = Cvar_Get( "cl_righthand", "0", FCVAR_ARCHIVE, "flip viewmodel (left to right)" );
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ref.dllFuncs.CL_InitStudioAPI();
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return true;
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}
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@@ -730,7 +730,6 @@ void SCR_Init( void )
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scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" );
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// register our commands
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Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" );
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Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" );
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Cmd_AddCommand( "loadsky", CL_SetSky_f, "set new skybox by basename" );
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Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" );
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@@ -2012,6 +2012,8 @@ void R_Sprite_WallPuff( TEMPENTITY *pTemp, float scale )
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pTemp->die = cl.time + 0.01f;
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}
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/*
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==============
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CL_ParseTempEntity
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@@ -3151,3 +3153,4 @@ void CL_ClearEffects( void )
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CL_ClearParticles ();
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CL_ClearLightStyles ();
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}
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@@ -33,20 +33,6 @@ GNU General Public License for more details.
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#include "world.h"
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#include "ref_common.h"
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#define MAX_DEMOS 32
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#define MAX_MOVIES 8
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#define MAX_CDTRACKS 32
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#define MAX_CLIENT_SPRITES 256 // SpriteTextures
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#define MAX_EFRAGS 8192 // Arcane Dimensions required
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#define MAX_REQUESTS 64
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// screenshot types
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#define VID_SCREENSHOT 0
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#define VID_LEVELSHOT 1
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#define VID_MINISHOT 2
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#define VID_MAPSHOT 3 // special case for overview layer
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#define VID_SNAPSHOT 4 // save screenshot into root dir and no gamma correction
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// client sprite types
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#define SPR_CLIENT 0 // client sprite for temp-entities or user-textures
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#define SPR_HUDSPRITE 1 // hud sprite
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@@ -167,13 +153,6 @@ typedef struct
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float weaponstarttime;
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} cl_local_data_t;
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typedef struct
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{
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char name[MAX_OSPATH];
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char modelname[MAX_OSPATH];
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model_t *model;
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} player_model_t;
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typedef struct
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{
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qboolean bUsed;
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@@ -238,7 +217,6 @@ typedef struct
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float timedelta; // floating delta between two updates
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char serverinfo[MAX_SERVERINFO_STRING];
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player_model_t player_models[MAX_CLIENTS]; // cache of player models
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player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself
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double lastresourcecheck;
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string downloadUrl;
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@@ -1007,8 +985,6 @@ int CL_FxBlend( cl_entity_t *e );
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void CL_InitParticles( void );
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void CL_ClearParticles( void );
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void CL_FreeParticles( void );
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void CL_DrawParticles( double frametime );
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void CL_DrawTracers( double frametime );
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void CL_InitTempEnts( void );
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void CL_ClearTempEnts( void );
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void CL_FreeTempEnts( void );
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@@ -1016,8 +992,6 @@ void CL_TempEntUpdate( void );
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void CL_InitViewBeams( void );
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void CL_ClearViewBeams( void );
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void CL_FreeViewBeams( void );
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void CL_DrawBeams( int fTrans );
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void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
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void CL_KillDeadBeams( cl_entity_t *pDeadEntity );
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void CL_ParseViewBeam( sizebuf_t *msg, int beamType );
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void CL_LoadClientSprites( void );
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@@ -8,10 +8,9 @@ ref_globals_t refState;
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convar_t *gl_vsync;
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convar_t *gl_showtextures;
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convar_t *vid_displayfrequency;
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convar_t *vid_fullscreen;
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convar_t *r_decals;
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convar_t *r_adjust_fov;
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convar_t *gl_wgl_msaa_samples;
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void R_GetTextureParms( int *w, int *h, int texnum )
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{
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@@ -19,12 +18,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
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if( h ) *h = RENDER_GET_PARM( PARM_TEX_HEIGHT, texnum );
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}
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void VID_InitDefaultResolution( void )
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{
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refState.width = 640;
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refState.height = 480;
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}
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/*
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================
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GL_FreeImage
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@@ -175,8 +168,6 @@ void R_Init( void )
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gl_vsync = Cvar_Get( "gl_vsync", "0", FCVAR_ARCHIVE, "enable vertical syncronization" );
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gl_showtextures = Cvar_Get( "gl_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" );
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vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" );
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vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" );
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r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" );
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r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" );
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@@ -18,11 +18,6 @@ GNU General Public License for more details.
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#include "ref_api.h"
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#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
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#define TF_FONT (TF_NOMIPMAP|TF_CLAMP)
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#define TF_IMAGE (TF_NOMIPMAP|TF_CLAMP)
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#define TF_DECAL (TF_CLAMP)
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#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
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struct ref_state_s
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@@ -48,7 +43,7 @@ void R_GetTextureParms( int *w, int *h, int texnum );
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extern convar_t *r_decals;
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extern convar_t *r_adjust_fov;
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extern convar_t *vid_fullscreen;
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extern convar_t *vid_displayfrequency;
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void R_Init( void );
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void R_Shutdown( void );
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#endif // REF_COMMON_H
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@@ -21,189 +21,18 @@ GNU General Public License for more details.
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#include "platform/platform.h"
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#define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life
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convar_t *gl_extensions;
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convar_t *gl_texture_anisotropy;
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convar_t *gl_texture_lodbias;
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convar_t *gl_texture_nearest;
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convar_t *gl_wgl_msaa_samples;
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convar_t *gl_lightmap_nearest;
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convar_t *gl_keeptjunctions;
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convar_t *gl_emboss_scale;
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convar_t *gl_detailscale;
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convar_t *gl_check_errors;
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convar_t *gl_polyoffset;
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convar_t *gl_wireframe;
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convar_t *gl_finish;
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convar_t *gl_nosort;
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convar_t *gl_vsync;
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convar_t *gl_clear;
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convar_t *gl_test;
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convar_t *gl_msaa;
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convar_t *gl_stencilbits;
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convar_t *window_xpos;
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convar_t *window_ypos;
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convar_t *r_speeds;
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convar_t *r_fullbright;
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convar_t *r_norefresh;
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convar_t *r_showtree;
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convar_t *r_lighting_extended;
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convar_t *r_lighting_modulate;
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convar_t *r_lighting_ambient;
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convar_t *r_detailtextures;
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convar_t *r_drawentities;
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convar_t *r_adjust_fov;
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convar_t *r_decals;
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convar_t *r_novis;
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convar_t *r_nocull;
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convar_t *r_lockpvs;
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convar_t *r_lockfrustum;
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convar_t *r_traceglow;
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convar_t *r_dynamic;
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convar_t *r_lightmap;
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convar_t *gl_round_down;
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convar_t *r_vbo;
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convar_t *r_vbo_dlightmode;
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convar_t *vid_displayfrequency;
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convar_t *vid_fullscreen;
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convar_t *vid_brightness;
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convar_t *vid_gamma;
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convar_t *vid_highdpi;
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byte *r_temppool;
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gl_globals_t tr;
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glconfig_t glConfig;
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glstate_t glState;
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vidstate_t vidState;
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glwstate_t glw_state;
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glcontext_t glContext;
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/*
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=================
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GL_SetExtension
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=================
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*/
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void GL_SetExtension( int r_ext, int enable )
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{
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
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glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
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else Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext );
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}
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/*
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=================
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GL_Support
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=================
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*/
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qboolean GL_Support( int r_ext )
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{
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
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return glConfig.extension[r_ext] ? true : false;
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Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext );
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return false;
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}
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/*
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=================
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GL_MaxTextureUnits
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=================
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*/
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int GL_MaxTextureUnits( void )
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{
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if( GL_Support( GL_SHADER_GLSL100_EXT ))
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return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS );
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return glConfig.max_texture_units;
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}
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/*
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=================
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GL_CheckExtension
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=================
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*/
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void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext )
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{
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const dllfunc_t *func;
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convar_t *parm = NULL;
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const char *extensions_string;
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Con_Reportf( "GL_CheckExtension: %s ", name );
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GL_SetExtension( r_ext, true );
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if( cvarname )
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{
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// system config disable extensions
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parm = Cvar_Get( cvarname, "1", FCVAR_GLCONFIG, va( CVAR_GLCONFIG_DESCRIPTION, name ));
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}
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if(( parm && !CVAR_TO_BOOL( parm )) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != GL_OPENGL_110 ))
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{
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Con_Reportf( "- disabled\n" );
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GL_SetExtension( r_ext, false );
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return; // nothing to process at
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}
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extensions_string = glConfig.extensions_string;
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if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ))
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{
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GL_SetExtension( r_ext, false ); // update render info
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Con_Reportf( "- ^1failed\n" );
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return;
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}
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// clear exports
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for( func = funcs; func && func->name; func++ )
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*func->func = NULL;
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for( func = funcs; func && func->name != NULL; func++ )
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{
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// functions are cleared before all the extensions are evaluated
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if((*func->func = (void *)GL_GetProcAddress( func->name )) == NULL )
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GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
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}
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if( GL_Support( r_ext ))
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Con_Reportf( "- ^2enabled\n" );
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else Con_Reportf( "- ^1failed\n" );
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}
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/*
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===============
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GL_SetDefaultTexState
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===============
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*/
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static void GL_SetDefaultTexState( void )
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{
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int i;
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memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures ));
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memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode ));
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memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled ));
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for( i = 0; i < MAX_TEXTURE_UNITS; i++ )
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{
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glState.currentTextureTargets[i] = GL_NONE;
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glState.texIdentityMatrix[i] = true;
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}
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}
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|
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/*
|
||||
===============
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||||
GL_SetDefaultState
|
||||
===============
|
||||
*/
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static void GL_SetDefaultState( void )
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{
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memset( &glState, 0, sizeof( glState ));
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GL_SetDefaultTexState ();
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// init draw stack
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tr.draw_list = &tr.draw_stack[0];
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tr.draw_stack_pos = 0;
|
||||
}
|
||||
|
||||
convar_t *window_xpos;
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convar_t *window_ypos;
|
||||
/*
|
||||
=================
|
||||
VID_StartupGamma
|
||||
@@ -226,8 +55,8 @@ void VID_InitDefaultResolution( void )
|
||||
{
|
||||
// we need to have something valid here
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||||
// until video subsystem initialized
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||||
glState.width = 640;
|
||||
glState.height = 480;
|
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vidState.width = 640;
|
||||
vidState.height = 480;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -237,8 +66,8 @@ R_SaveVideoMode
|
||||
*/
|
||||
void R_SaveVideoMode( int w, int h )
|
||||
{
|
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glState.width = w;
|
||||
glState.height = h;
|
||||
vidState.width = w;
|
||||
vidState.height = h;
|
||||
|
||||
host.window_center_x = w / 2;
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host.window_center_y = h / 2;
|
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@@ -248,8 +77,8 @@ void R_SaveVideoMode( int w, int h )
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|
||||
// check for 4:3 or 5:4
|
||||
if( w * 3 != h * 4 && w * 4 != h * 5 )
|
||||
glState.wideScreen = true;
|
||||
else glState.wideScreen = false;
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vidState.wideScreen = true;
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else vidState.wideScreen = false;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -280,7 +109,7 @@ void VID_CheckChanges( void )
|
||||
{
|
||||
if( FBitSet( cl_allow_levelshots->flags, FCVAR_CHANGED ))
|
||||
{
|
||||
GL_FreeTexture( cls.loadingBar );
|
||||
//GL_FreeTexture( cls.loadingBar );
|
||||
SCR_RegisterTextures(); // reload 'lambda' image
|
||||
ClearBits( cl_allow_levelshots->flags, FCVAR_CHANGED );
|
||||
}
|
||||
@@ -299,96 +128,6 @@ void VID_CheckChanges( void )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GL_SetDefaults
|
||||
===============
|
||||
*/
|
||||
static void GL_SetDefaults( void )
|
||||
{
|
||||
pglFinish();
|
||||
|
||||
pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f );
|
||||
|
||||
pglDisable( GL_DEPTH_TEST );
|
||||
pglDisable( GL_CULL_FACE );
|
||||
pglDisable( GL_SCISSOR_TEST );
|
||||
pglDepthFunc( GL_LEQUAL );
|
||||
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
|
||||
if( glState.stencilEnabled )
|
||||
{
|
||||
pglDisable( GL_STENCIL_TEST );
|
||||
pglStencilMask( ( GLuint ) ~0 );
|
||||
pglStencilFunc( GL_EQUAL, 0, ~0 );
|
||||
pglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
|
||||
}
|
||||
|
||||
pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
pglPolygonOffset( -1.0f, -2.0f );
|
||||
|
||||
GL_CleanupAllTextureUnits();
|
||||
|
||||
pglDisable( GL_BLEND );
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglDisable( GL_POLYGON_OFFSET_FILL );
|
||||
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
|
||||
pglEnable( GL_TEXTURE_2D );
|
||||
pglShadeModel( GL_SMOOTH );
|
||||
pglFrontFace( GL_CCW );
|
||||
|
||||
pglPointSize( 1.2f );
|
||||
pglLineWidth( 1.2f );
|
||||
|
||||
GL_Cull( GL_NONE );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_RenderInfo_f
|
||||
=================
|
||||
*/
|
||||
void R_RenderInfo_f( void )
|
||||
{
|
||||
Con_Printf( "\n" );
|
||||
Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string );
|
||||
Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string );
|
||||
Con_Printf( "GL_VERSION: %s\n", glConfig.version_string );
|
||||
|
||||
// don't spam about extensions
|
||||
if( host_developer.value >= DEV_EXTENDED )
|
||||
{
|
||||
Con_Printf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
|
||||
}
|
||||
|
||||
Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size );
|
||||
|
||||
if( GL_Support( GL_ARB_MULTITEXTURE ))
|
||||
Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units );
|
||||
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
|
||||
Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size );
|
||||
if( GL_Support( GL_ANISOTROPY_EXT ))
|
||||
Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy );
|
||||
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
||||
Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size );
|
||||
if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
|
||||
Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers );
|
||||
if( GL_Support( GL_SHADER_GLSL100_EXT ))
|
||||
{
|
||||
Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords );
|
||||
Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units );
|
||||
Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms );
|
||||
Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs );
|
||||
}
|
||||
|
||||
Con_Printf( "\n" );
|
||||
Con_Printf( "MODE: %ix%i\n", glState.width, glState.height );
|
||||
Con_Printf( "\n" );
|
||||
Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" );
|
||||
Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits,
|
||||
glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits );
|
||||
}
|
||||
|
||||
static void VID_Mode_f( void )
|
||||
{
|
||||
int w, h;
|
||||
@@ -424,86 +163,6 @@ static void VID_Mode_f( void )
|
||||
R_ChangeDisplaySettings( w, h, Cvar_VariableInteger( "fullscreen" ) );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_InitCommands
|
||||
=================
|
||||
*/
|
||||
void GL_InitCommands( void )
|
||||
{
|
||||
// system screen width and height (don't suppose for change from console at all)
|
||||
Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
|
||||
Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
|
||||
r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
|
||||
r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" );
|
||||
r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" );
|
||||
r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
|
||||
r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" );
|
||||
r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
|
||||
r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" );
|
||||
r_novis = Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" );
|
||||
r_nocull = Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" );
|
||||
r_detailtextures = Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" );
|
||||
r_lockpvs = Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
|
||||
r_lockfrustum = Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
|
||||
r_dynamic = Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
|
||||
r_traceglow = Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" );
|
||||
r_lightmap = Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" );
|
||||
r_drawentities = Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
|
||||
r_decals = engine.Cvar_Find( "r_decals" );
|
||||
window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" );
|
||||
window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" );
|
||||
|
||||
gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" );
|
||||
gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" );
|
||||
gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" );
|
||||
gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" );
|
||||
gl_vsync = engine.Cvar_Find( "gl_vsync" );
|
||||
gl_detailscale = Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" );
|
||||
gl_texture_anisotropy = Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" );
|
||||
gl_texture_lodbias = Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" );
|
||||
gl_keeptjunctions = Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" );
|
||||
gl_emboss_scale = Cvar_Get( "gl_emboss_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "fake bumpmapping scale" );
|
||||
gl_showtextures = engine.Cvar_Find( "r_showtextures" );
|
||||
gl_finish = Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" );
|
||||
gl_nosort = Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" );
|
||||
gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
|
||||
gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" );
|
||||
gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" );
|
||||
gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
|
||||
gl_msaa = Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable or disable multisample anti-aliasing" );
|
||||
gl_stencilbits = Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG, "pixelformat stencil bits (0 - auto)" );
|
||||
gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" );
|
||||
// these cvar not used by engine but some mods requires this
|
||||
gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" );
|
||||
|
||||
// make sure gl_vsync is checked after vid_restart
|
||||
SetBits( gl_vsync->flags, FCVAR_CHANGED );
|
||||
|
||||
vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
|
||||
vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
|
||||
vid_fullscreen = engine.Cvar_Find( "fullscreen" );
|
||||
vid_displayfrequency = engine.Cvar_Find ( "vid_displayfrequency" );
|
||||
vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
|
||||
|
||||
Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" );
|
||||
|
||||
// a1ba: planned to be named vid_mode for compability
|
||||
// but supported mode list is filled by backends, so numbers are not portable any more
|
||||
Cmd_AddCommand( "vid_setmode", VID_Mode_f, "display video mode" );
|
||||
|
||||
// give initial OpenGL configuration
|
||||
host.apply_opengl_config = true;
|
||||
Cbuf_AddText( "exec opengl.cfg\n" );
|
||||
Cbuf_Execute();
|
||||
host.apply_opengl_config = false;
|
||||
|
||||
// apply actual video mode to window
|
||||
Cbuf_AddText( "exec video.cfg\n" );
|
||||
Cbuf_Execute();
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
@@ -545,171 +204,8 @@ static void SetFullscreenModeFromCommandLine( )
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
R_CheckVBO
|
||||
|
||||
register VBO cvars and get default value
|
||||
===============
|
||||
*/
|
||||
static void R_CheckVBO( void )
|
||||
void VID_Init()
|
||||
{
|
||||
const char *def = "1";
|
||||
const char *dlightmode = "1";
|
||||
int flags = FCVAR_ARCHIVE;
|
||||
qboolean disable = false;
|
||||
|
||||
// some bad GLES1 implementations breaks dlights completely
|
||||
if( glConfig.max_texture_units < 3 )
|
||||
disable = true;
|
||||
|
||||
#ifdef XASH_MOBILE_PLATFORM
|
||||
// VideoCore4 drivers have a problem with mixing VBO and client arrays
|
||||
// Disable it, as there is no suitable workaround here
|
||||
if( Q_stristr( glConfig.renderer_string, "VideoCore IV" ) || Q_stristr( glConfig.renderer_string, "vc4" ) )
|
||||
disable = true;
|
||||
|
||||
// dlightmode 1 is not too much tested on android
|
||||
// so better to left it off
|
||||
dlightmode = "0";
|
||||
#endif
|
||||
|
||||
if( disable )
|
||||
{
|
||||
// do not keep in config unless dev > 3 and enabled
|
||||
flags = 0;
|
||||
def = "0";
|
||||
}
|
||||
|
||||
r_vbo = Cvar_Get( "r_vbo", def, flags, "draw world using VBO" );
|
||||
r_vbo_dlightmode = Cvar_Get( "r_vbo_dlightmode", dlightmode, FCVAR_ARCHIVE, "vbo dlight rendering mode(0-1)" );
|
||||
|
||||
// check if enabled manually
|
||||
if( CVAR_TO_BOOL(r_vbo) )
|
||||
r_vbo->flags |= FCVAR_ARCHIVE;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_Init
|
||||
===============
|
||||
*/
|
||||
qboolean R_Init( void )
|
||||
{
|
||||
if( glw_state.initialized )
|
||||
return true;
|
||||
|
||||
GL_InitCommands();
|
||||
GL_InitRandomTable();
|
||||
|
||||
// Set screen resolution and fullscreen mode if passed in on command line.
|
||||
// This is done after executing opengl.cfg, as the command line values should take priority.
|
||||
SetWidthAndHeightFromCommandLine();
|
||||
SetFullscreenModeFromCommandLine();
|
||||
|
||||
GL_SetDefaultState();
|
||||
|
||||
// create the window and set up the context
|
||||
if( !R_Init_Video( ))
|
||||
{
|
||||
GL_RemoveCommands();
|
||||
R_Free_Video();
|
||||
|
||||
Sys_Error( "Can't initialize video subsystem\nProbably driver was not installed" );
|
||||
return false;
|
||||
}
|
||||
|
||||
host.renderinfo_changed = false;
|
||||
r_temppool = Mem_AllocPool( "Render Zone" );
|
||||
|
||||
GL_SetDefaults();
|
||||
R_CheckVBO();
|
||||
R_InitImages();
|
||||
R_SpriteInit();
|
||||
R_StudioInit();
|
||||
R_AliasInit();
|
||||
R_ClearDecals();
|
||||
R_ClearScene();
|
||||
|
||||
// initialize screen
|
||||
SCR_Init();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_Shutdown
|
||||
===============
|
||||
*/
|
||||
void R_Shutdown( void )
|
||||
{
|
||||
model_t *mod;
|
||||
int i;
|
||||
|
||||
if( !glw_state.initialized )
|
||||
return;
|
||||
|
||||
// release SpriteTextures
|
||||
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
|
||||
{
|
||||
if( !mod->name[0] ) continue;
|
||||
Mod_UnloadSpriteModel( mod );
|
||||
}
|
||||
memset( clgame.sprites, 0, sizeof( clgame.sprites ));
|
||||
|
||||
GL_RemoveCommands();
|
||||
R_ShutdownImages();
|
||||
|
||||
Mem_FreePool( &r_temppool );
|
||||
|
||||
// shut down OS specific OpenGL stuff like contexts, etc.
|
||||
R_Free_Video();
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_ErrorString
|
||||
convert errorcode to string
|
||||
=================
|
||||
*/
|
||||
const char *GL_ErrorString( int err )
|
||||
{
|
||||
switch( err )
|
||||
{
|
||||
case GL_STACK_OVERFLOW:
|
||||
return "GL_STACK_OVERFLOW";
|
||||
case GL_STACK_UNDERFLOW:
|
||||
return "GL_STACK_UNDERFLOW";
|
||||
case GL_INVALID_ENUM:
|
||||
return "GL_INVALID_ENUM";
|
||||
case GL_INVALID_VALUE:
|
||||
return "GL_INVALID_VALUE";
|
||||
case GL_INVALID_OPERATION:
|
||||
return "GL_INVALID_OPERATION";
|
||||
case GL_OUT_OF_MEMORY:
|
||||
return "GL_OUT_OF_MEMORY";
|
||||
default:
|
||||
return "UNKNOWN ERROR";
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_CheckForErrors
|
||||
obsolete
|
||||
=================
|
||||
*/
|
||||
void GL_CheckForErrors_( const char *filename, const int fileline )
|
||||
{
|
||||
int err;
|
||||
|
||||
if( !CVAR_TO_BOOL( gl_check_errors ))
|
||||
return;
|
||||
|
||||
if(( err = pglGetError( )) == GL_NO_ERROR )
|
||||
return;
|
||||
|
||||
Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", GL_ErrorString( err ), filename, fileline );
|
||||
vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" );
|
||||
vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" );
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#define FCONTEXT_CORE_PROFILE BIT( 0 )
|
||||
#define FCONTEXT_DEBUG_ARB BIT( 1 )
|
||||
|
||||
#if 0
|
||||
#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ )
|
||||
void GL_CheckForErrors_( const char *filename, const int fileline );
|
||||
const char *GL_ErrorString( int err );
|
||||
@@ -13,5 +13,81 @@ qboolean GL_Support( int r_ext );
|
||||
int GL_MaxTextureUnits( void );
|
||||
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext );
|
||||
void GL_SetExtension( int r_ext, int enable );
|
||||
#endif
|
||||
|
||||
typedef struct vidmode_s
|
||||
{
|
||||
const char *desc;
|
||||
int width;
|
||||
int height;
|
||||
} vidmode_t;
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SAFE_NO = 0,
|
||||
SAFE_NOMSAA, // skip msaa
|
||||
SAFE_NOACC, // don't set acceleration flag
|
||||
SAFE_NOSTENCIL, // don't set stencil bits
|
||||
SAFE_NOALPHA, // don't set alpha bits
|
||||
SAFE_NODEPTH, // don't set depth bits
|
||||
SAFE_NOCOLOR, // don't set color bits
|
||||
SAFE_DONTCARE // ignore everything, let SDL/EGL decide
|
||||
} safe_context_t;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
void* context; // handle to GL rendering context
|
||||
int safe;
|
||||
|
||||
int desktopBitsPixel;
|
||||
int desktopWidth;
|
||||
int desktopHeight;
|
||||
|
||||
qboolean initialized; // OpenGL subsystem started
|
||||
qboolean extended; // extended context allows to GL_Debug
|
||||
} glwstate_t;
|
||||
|
||||
|
||||
typedef struct vidstate_s
|
||||
{
|
||||
int width, height;
|
||||
int prev_width, prev_height;
|
||||
qboolean fullScreen;
|
||||
qboolean wideScreen;
|
||||
} vidstate_t;
|
||||
|
||||
// engine will manage opengl contexts with window system (egl/sdl or wgl/glx if needed)
|
||||
typedef struct glcontext_s
|
||||
{
|
||||
/// make renderapi defs acessible here?
|
||||
// gl_context_type_t context;
|
||||
// gles_wrapper_t wrapper;
|
||||
int color_bits;
|
||||
int alpha_bits;
|
||||
int depth_bits;
|
||||
int stencil_bits;
|
||||
int msaasamples;
|
||||
|
||||
int max_multisamples;
|
||||
} glcontext_t;
|
||||
|
||||
extern vidstate_t vidState;
|
||||
extern glwstate_t glw_state;
|
||||
extern glcontext_t glContext;
|
||||
|
||||
|
||||
#define VID_MIN_HEIGHT 200
|
||||
#define VID_MIN_WIDTH 320
|
||||
|
||||
extern convar_t *vid_fullscreen;
|
||||
extern convar_t *vid_displayfrequency;
|
||||
extern convar_t *vid_highdpi;
|
||||
extern convar_t *gl_wgl_msaa_samples;
|
||||
void R_SaveVideoMode( int w, int h );
|
||||
void VID_CheckChanges( void );
|
||||
const char *VID_GetModeString( int vid_mode );
|
||||
void VID_StartupGamma( void );
|
||||
|
||||
#endif // VID_COMMON
|
||||
|
||||
Reference in New Issue
Block a user