ref: more @mittorn's changes on RefAPI

This commit is contained in:
Alibek Omarov
2019-02-23 21:49:46 +03:00
parent 99bd7c81da
commit e193ac2c04
42 changed files with 3408 additions and 3173 deletions

2115
engine/client/cl_efx.c Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -965,7 +965,7 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
if( entityType == ET_BEAM )
{
CL_AddCustomBeam( ent );
ref.dllFuncs.CL_AddCustomBeam( ent );
return true;
}
else if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
@@ -1299,7 +1299,7 @@ void CL_EmitEntities( void )
return;
// animate lightestyles
CL_RunLightStyles ();
ref.dllFuncs.CL_RunLightStyles ();
// decay dynamic lights
CL_DecayLights ();

View File

@@ -3614,6 +3614,7 @@ triangleapi_t gTriApi;
static efx_api_t gEfxApi =
{
#if 1
R_AllocParticle,
R_BlobExplosion,
R_Blood,
@@ -3688,6 +3689,7 @@ static efx_api_t gEfxApi =
R_LookupColor,
CL_DecalRemoveAll,
CL_FireCustomDecal,
#endif
};
static event_api_t gEventApi =
@@ -4041,13 +4043,7 @@ qboolean CL_LoadProgs( const char *name )
// initialize game
clgame.dllFuncs.pfnInit();
CL_InitStudioAPI( );
// trying to grab them from client.dll
cl_righthand = Cvar_FindVar( "cl_righthand" );
if( cl_righthand == NULL )
cl_righthand = Cvar_Get( "cl_righthand", "0", FCVAR_ARCHIVE, "flip viewmodel (left to right)" );
ref.dllFuncs.CL_InitStudioAPI();
return true;
}

View File

@@ -730,7 +730,6 @@ void SCR_Init( void )
scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" );
// register our commands
Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" );
Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" );
Cmd_AddCommand( "loadsky", CL_SetSky_f, "set new skybox by basename" );
Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" );

View File

@@ -2012,6 +2012,8 @@ void R_Sprite_WallPuff( TEMPENTITY *pTemp, float scale )
pTemp->die = cl.time + 0.01f;
}
/*
==============
CL_ParseTempEntity
@@ -3151,3 +3153,4 @@ void CL_ClearEffects( void )
CL_ClearParticles ();
CL_ClearLightStyles ();
}

View File

@@ -33,20 +33,6 @@ GNU General Public License for more details.
#include "world.h"
#include "ref_common.h"
#define MAX_DEMOS 32
#define MAX_MOVIES 8
#define MAX_CDTRACKS 32
#define MAX_CLIENT_SPRITES 256 // SpriteTextures
#define MAX_EFRAGS 8192 // Arcane Dimensions required
#define MAX_REQUESTS 64
// screenshot types
#define VID_SCREENSHOT 0
#define VID_LEVELSHOT 1
#define VID_MINISHOT 2
#define VID_MAPSHOT 3 // special case for overview layer
#define VID_SNAPSHOT 4 // save screenshot into root dir and no gamma correction
// client sprite types
#define SPR_CLIENT 0 // client sprite for temp-entities or user-textures
#define SPR_HUDSPRITE 1 // hud sprite
@@ -167,13 +153,6 @@ typedef struct
float weaponstarttime;
} cl_local_data_t;
typedef struct
{
char name[MAX_OSPATH];
char modelname[MAX_OSPATH];
model_t *model;
} player_model_t;
typedef struct
{
qboolean bUsed;
@@ -238,7 +217,6 @@ typedef struct
float timedelta; // floating delta between two updates
char serverinfo[MAX_SERVERINFO_STRING];
player_model_t player_models[MAX_CLIENTS]; // cache of player models
player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself
double lastresourcecheck;
string downloadUrl;
@@ -1007,8 +985,6 @@ int CL_FxBlend( cl_entity_t *e );
void CL_InitParticles( void );
void CL_ClearParticles( void );
void CL_FreeParticles( void );
void CL_DrawParticles( double frametime );
void CL_DrawTracers( double frametime );
void CL_InitTempEnts( void );
void CL_ClearTempEnts( void );
void CL_FreeTempEnts( void );
@@ -1016,8 +992,6 @@ void CL_TempEntUpdate( void );
void CL_InitViewBeams( void );
void CL_ClearViewBeams( void );
void CL_FreeViewBeams( void );
void CL_DrawBeams( int fTrans );
void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
void CL_KillDeadBeams( cl_entity_t *pDeadEntity );
void CL_ParseViewBeam( sizebuf_t *msg, int beamType );
void CL_LoadClientSprites( void );

View File

@@ -8,10 +8,9 @@ ref_globals_t refState;
convar_t *gl_vsync;
convar_t *gl_showtextures;
convar_t *vid_displayfrequency;
convar_t *vid_fullscreen;
convar_t *r_decals;
convar_t *r_adjust_fov;
convar_t *gl_wgl_msaa_samples;
void R_GetTextureParms( int *w, int *h, int texnum )
{
@@ -19,12 +18,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
if( h ) *h = RENDER_GET_PARM( PARM_TEX_HEIGHT, texnum );
}
void VID_InitDefaultResolution( void )
{
refState.width = 640;
refState.height = 480;
}
/*
================
GL_FreeImage
@@ -175,8 +168,6 @@ void R_Init( void )
gl_vsync = Cvar_Get( "gl_vsync", "0", FCVAR_ARCHIVE, "enable vertical syncronization" );
gl_showtextures = Cvar_Get( "gl_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" );
vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" );
vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" );
r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" );
r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" );

View File

@@ -18,11 +18,6 @@ GNU General Public License for more details.
#include "ref_api.h"
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP)
#define TF_IMAGE (TF_NOMIPMAP|TF_CLAMP)
#define TF_DECAL (TF_CLAMP)
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
struct ref_state_s
@@ -48,7 +43,7 @@ void R_GetTextureParms( int *w, int *h, int texnum );
extern convar_t *r_decals;
extern convar_t *r_adjust_fov;
extern convar_t *vid_fullscreen;
extern convar_t *vid_displayfrequency;
void R_Init( void );
void R_Shutdown( void );
#endif // REF_COMMON_H

View File

@@ -21,189 +21,18 @@ GNU General Public License for more details.
#include "platform/platform.h"
#define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life
convar_t *gl_extensions;
convar_t *gl_texture_anisotropy;
convar_t *gl_texture_lodbias;
convar_t *gl_texture_nearest;
convar_t *gl_wgl_msaa_samples;
convar_t *gl_lightmap_nearest;
convar_t *gl_keeptjunctions;
convar_t *gl_emboss_scale;
convar_t *gl_detailscale;
convar_t *gl_check_errors;
convar_t *gl_polyoffset;
convar_t *gl_wireframe;
convar_t *gl_finish;
convar_t *gl_nosort;
convar_t *gl_vsync;
convar_t *gl_clear;
convar_t *gl_test;
convar_t *gl_msaa;
convar_t *gl_stencilbits;
convar_t *window_xpos;
convar_t *window_ypos;
convar_t *r_speeds;
convar_t *r_fullbright;
convar_t *r_norefresh;
convar_t *r_showtree;
convar_t *r_lighting_extended;
convar_t *r_lighting_modulate;
convar_t *r_lighting_ambient;
convar_t *r_detailtextures;
convar_t *r_drawentities;
convar_t *r_adjust_fov;
convar_t *r_decals;
convar_t *r_novis;
convar_t *r_nocull;
convar_t *r_lockpvs;
convar_t *r_lockfrustum;
convar_t *r_traceglow;
convar_t *r_dynamic;
convar_t *r_lightmap;
convar_t *gl_round_down;
convar_t *r_vbo;
convar_t *r_vbo_dlightmode;
convar_t *vid_displayfrequency;
convar_t *vid_fullscreen;
convar_t *vid_brightness;
convar_t *vid_gamma;
convar_t *vid_highdpi;
byte *r_temppool;
gl_globals_t tr;
glconfig_t glConfig;
glstate_t glState;
vidstate_t vidState;
glwstate_t glw_state;
glcontext_t glContext;
/*
=================
GL_SetExtension
=================
*/
void GL_SetExtension( int r_ext, int enable )
{
if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
else Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext );
}
/*
=================
GL_Support
=================
*/
qboolean GL_Support( int r_ext )
{
if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
return glConfig.extension[r_ext] ? true : false;
Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext );
return false;
}
/*
=================
GL_MaxTextureUnits
=================
*/
int GL_MaxTextureUnits( void )
{
if( GL_Support( GL_SHADER_GLSL100_EXT ))
return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS );
return glConfig.max_texture_units;
}
/*
=================
GL_CheckExtension
=================
*/
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext )
{
const dllfunc_t *func;
convar_t *parm = NULL;
const char *extensions_string;
Con_Reportf( "GL_CheckExtension: %s ", name );
GL_SetExtension( r_ext, true );
if( cvarname )
{
// system config disable extensions
parm = Cvar_Get( cvarname, "1", FCVAR_GLCONFIG, va( CVAR_GLCONFIG_DESCRIPTION, name ));
}
if(( parm && !CVAR_TO_BOOL( parm )) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != GL_OPENGL_110 ))
{
Con_Reportf( "- disabled\n" );
GL_SetExtension( r_ext, false );
return; // nothing to process at
}
extensions_string = glConfig.extensions_string;
if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ))
{
GL_SetExtension( r_ext, false ); // update render info
Con_Reportf( "- ^1failed\n" );
return;
}
// clear exports
for( func = funcs; func && func->name; func++ )
*func->func = NULL;
for( func = funcs; func && func->name != NULL; func++ )
{
// functions are cleared before all the extensions are evaluated
if((*func->func = (void *)GL_GetProcAddress( func->name )) == NULL )
GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
}
if( GL_Support( r_ext ))
Con_Reportf( "- ^2enabled\n" );
else Con_Reportf( "- ^1failed\n" );
}
/*
===============
GL_SetDefaultTexState
===============
*/
static void GL_SetDefaultTexState( void )
{
int i;
memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures ));
memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode ));
memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled ));
for( i = 0; i < MAX_TEXTURE_UNITS; i++ )
{
glState.currentTextureTargets[i] = GL_NONE;
glState.texIdentityMatrix[i] = true;
}
}
/*
===============
GL_SetDefaultState
===============
*/
static void GL_SetDefaultState( void )
{
memset( &glState, 0, sizeof( glState ));
GL_SetDefaultTexState ();
// init draw stack
tr.draw_list = &tr.draw_stack[0];
tr.draw_stack_pos = 0;
}
convar_t *window_xpos;
convar_t *window_ypos;
/*
=================
VID_StartupGamma
@@ -226,8 +55,8 @@ void VID_InitDefaultResolution( void )
{
// we need to have something valid here
// until video subsystem initialized
glState.width = 640;
glState.height = 480;
vidState.width = 640;
vidState.height = 480;
}
/*
@@ -237,8 +66,8 @@ R_SaveVideoMode
*/
void R_SaveVideoMode( int w, int h )
{
glState.width = w;
glState.height = h;
vidState.width = w;
vidState.height = h;
host.window_center_x = w / 2;
host.window_center_y = h / 2;
@@ -248,8 +77,8 @@ void R_SaveVideoMode( int w, int h )
// check for 4:3 or 5:4
if( w * 3 != h * 4 && w * 4 != h * 5 )
glState.wideScreen = true;
else glState.wideScreen = false;
vidState.wideScreen = true;
else vidState.wideScreen = false;
}
/*
@@ -280,7 +109,7 @@ void VID_CheckChanges( void )
{
if( FBitSet( cl_allow_levelshots->flags, FCVAR_CHANGED ))
{
GL_FreeTexture( cls.loadingBar );
//GL_FreeTexture( cls.loadingBar );
SCR_RegisterTextures(); // reload 'lambda' image
ClearBits( cl_allow_levelshots->flags, FCVAR_CHANGED );
}
@@ -299,96 +128,6 @@ void VID_CheckChanges( void )
}
}
/*
===============
GL_SetDefaults
===============
*/
static void GL_SetDefaults( void )
{
pglFinish();
pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f );
pglDisable( GL_DEPTH_TEST );
pglDisable( GL_CULL_FACE );
pglDisable( GL_SCISSOR_TEST );
pglDepthFunc( GL_LEQUAL );
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
if( glState.stencilEnabled )
{
pglDisable( GL_STENCIL_TEST );
pglStencilMask( ( GLuint ) ~0 );
pglStencilFunc( GL_EQUAL, 0, ~0 );
pglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
}
pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
pglPolygonOffset( -1.0f, -2.0f );
GL_CleanupAllTextureUnits();
pglDisable( GL_BLEND );
pglDisable( GL_ALPHA_TEST );
pglDisable( GL_POLYGON_OFFSET_FILL );
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
pglEnable( GL_TEXTURE_2D );
pglShadeModel( GL_SMOOTH );
pglFrontFace( GL_CCW );
pglPointSize( 1.2f );
pglLineWidth( 1.2f );
GL_Cull( GL_NONE );
}
/*
=================
R_RenderInfo_f
=================
*/
void R_RenderInfo_f( void )
{
Con_Printf( "\n" );
Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string );
Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string );
Con_Printf( "GL_VERSION: %s\n", glConfig.version_string );
// don't spam about extensions
if( host_developer.value >= DEV_EXTENDED )
{
Con_Printf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
}
Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size );
if( GL_Support( GL_ARB_MULTITEXTURE ))
Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units );
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size );
if( GL_Support( GL_ANISOTROPY_EXT ))
Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy );
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size );
if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers );
if( GL_Support( GL_SHADER_GLSL100_EXT ))
{
Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords );
Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units );
Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms );
Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs );
}
Con_Printf( "\n" );
Con_Printf( "MODE: %ix%i\n", glState.width, glState.height );
Con_Printf( "\n" );
Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" );
Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits,
glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits );
}
static void VID_Mode_f( void )
{
int w, h;
@@ -424,86 +163,6 @@ static void VID_Mode_f( void )
R_ChangeDisplaySettings( w, h, Cvar_VariableInteger( "fullscreen" ) );
}
//=======================================================================
/*
=================
GL_InitCommands
=================
*/
void GL_InitCommands( void )
{
// system screen width and height (don't suppose for change from console at all)
Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" );
r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" );
r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" );
r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" );
r_novis = Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" );
r_nocull = Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" );
r_detailtextures = Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" );
r_lockpvs = Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
r_lockfrustum = Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
r_dynamic = Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
r_traceglow = Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" );
r_lightmap = Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" );
r_drawentities = Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
r_decals = engine.Cvar_Find( "r_decals" );
window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" );
window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" );
gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" );
gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" );
gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" );
gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" );
gl_vsync = engine.Cvar_Find( "gl_vsync" );
gl_detailscale = Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" );
gl_texture_anisotropy = Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" );
gl_texture_lodbias = Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" );
gl_keeptjunctions = Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" );
gl_emboss_scale = Cvar_Get( "gl_emboss_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "fake bumpmapping scale" );
gl_showtextures = engine.Cvar_Find( "r_showtextures" );
gl_finish = Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" );
gl_nosort = Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" );
gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" );
gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" );
gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
gl_msaa = Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable or disable multisample anti-aliasing" );
gl_stencilbits = Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG, "pixelformat stencil bits (0 - auto)" );
gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" );
// these cvar not used by engine but some mods requires this
gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" );
// make sure gl_vsync is checked after vid_restart
SetBits( gl_vsync->flags, FCVAR_CHANGED );
vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
vid_fullscreen = engine.Cvar_Find( "fullscreen" );
vid_displayfrequency = engine.Cvar_Find ( "vid_displayfrequency" );
vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" );
// a1ba: planned to be named vid_mode for compability
// but supported mode list is filled by backends, so numbers are not portable any more
Cmd_AddCommand( "vid_setmode", VID_Mode_f, "display video mode" );
// give initial OpenGL configuration
host.apply_opengl_config = true;
Cbuf_AddText( "exec opengl.cfg\n" );
Cbuf_Execute();
host.apply_opengl_config = false;
// apply actual video mode to window
Cbuf_AddText( "exec video.cfg\n" );
Cbuf_Execute();
}
/*
=================
@@ -545,171 +204,8 @@ static void SetFullscreenModeFromCommandLine( )
#endif
}
/*
===============
R_CheckVBO
register VBO cvars and get default value
===============
*/
static void R_CheckVBO( void )
void VID_Init()
{
const char *def = "1";
const char *dlightmode = "1";
int flags = FCVAR_ARCHIVE;
qboolean disable = false;
// some bad GLES1 implementations breaks dlights completely
if( glConfig.max_texture_units < 3 )
disable = true;
#ifdef XASH_MOBILE_PLATFORM
// VideoCore4 drivers have a problem with mixing VBO and client arrays
// Disable it, as there is no suitable workaround here
if( Q_stristr( glConfig.renderer_string, "VideoCore IV" ) || Q_stristr( glConfig.renderer_string, "vc4" ) )
disable = true;
// dlightmode 1 is not too much tested on android
// so better to left it off
dlightmode = "0";
#endif
if( disable )
{
// do not keep in config unless dev > 3 and enabled
flags = 0;
def = "0";
}
r_vbo = Cvar_Get( "r_vbo", def, flags, "draw world using VBO" );
r_vbo_dlightmode = Cvar_Get( "r_vbo_dlightmode", dlightmode, FCVAR_ARCHIVE, "vbo dlight rendering mode(0-1)" );
// check if enabled manually
if( CVAR_TO_BOOL(r_vbo) )
r_vbo->flags |= FCVAR_ARCHIVE;
}
/*
===============
R_Init
===============
*/
qboolean R_Init( void )
{
if( glw_state.initialized )
return true;
GL_InitCommands();
GL_InitRandomTable();
// Set screen resolution and fullscreen mode if passed in on command line.
// This is done after executing opengl.cfg, as the command line values should take priority.
SetWidthAndHeightFromCommandLine();
SetFullscreenModeFromCommandLine();
GL_SetDefaultState();
// create the window and set up the context
if( !R_Init_Video( ))
{
GL_RemoveCommands();
R_Free_Video();
Sys_Error( "Can't initialize video subsystem\nProbably driver was not installed" );
return false;
}
host.renderinfo_changed = false;
r_temppool = Mem_AllocPool( "Render Zone" );
GL_SetDefaults();
R_CheckVBO();
R_InitImages();
R_SpriteInit();
R_StudioInit();
R_AliasInit();
R_ClearDecals();
R_ClearScene();
// initialize screen
SCR_Init();
return true;
}
/*
===============
R_Shutdown
===============
*/
void R_Shutdown( void )
{
model_t *mod;
int i;
if( !glw_state.initialized )
return;
// release SpriteTextures
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
{
if( !mod->name[0] ) continue;
Mod_UnloadSpriteModel( mod );
}
memset( clgame.sprites, 0, sizeof( clgame.sprites ));
GL_RemoveCommands();
R_ShutdownImages();
Mem_FreePool( &r_temppool );
// shut down OS specific OpenGL stuff like contexts, etc.
R_Free_Video();
}
/*
=================
GL_ErrorString
convert errorcode to string
=================
*/
const char *GL_ErrorString( int err )
{
switch( err )
{
case GL_STACK_OVERFLOW:
return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW:
return "GL_STACK_UNDERFLOW";
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
default:
return "UNKNOWN ERROR";
}
}
/*
=================
GL_CheckForErrors
obsolete
=================
*/
void GL_CheckForErrors_( const char *filename, const int fileline )
{
int err;
if( !CVAR_TO_BOOL( gl_check_errors ))
return;
if(( err = pglGetError( )) == GL_NO_ERROR )
return;
Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", GL_ErrorString( err ), filename, fileline );
vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" );
vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" );
}

View File

@@ -4,7 +4,7 @@
#define FCONTEXT_CORE_PROFILE BIT( 0 )
#define FCONTEXT_DEBUG_ARB BIT( 1 )
#if 0
#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ )
void GL_CheckForErrors_( const char *filename, const int fileline );
const char *GL_ErrorString( int err );
@@ -13,5 +13,81 @@ qboolean GL_Support( int r_ext );
int GL_MaxTextureUnits( void );
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext );
void GL_SetExtension( int r_ext, int enable );
#endif
typedef struct vidmode_s
{
const char *desc;
int width;
int height;
} vidmode_t;
typedef enum
{
SAFE_NO = 0,
SAFE_NOMSAA, // skip msaa
SAFE_NOACC, // don't set acceleration flag
SAFE_NOSTENCIL, // don't set stencil bits
SAFE_NOALPHA, // don't set alpha bits
SAFE_NODEPTH, // don't set depth bits
SAFE_NOCOLOR, // don't set color bits
SAFE_DONTCARE // ignore everything, let SDL/EGL decide
} safe_context_t;
typedef struct
{
void* context; // handle to GL rendering context
int safe;
int desktopBitsPixel;
int desktopWidth;
int desktopHeight;
qboolean initialized; // OpenGL subsystem started
qboolean extended; // extended context allows to GL_Debug
} glwstate_t;
typedef struct vidstate_s
{
int width, height;
int prev_width, prev_height;
qboolean fullScreen;
qboolean wideScreen;
} vidstate_t;
// engine will manage opengl contexts with window system (egl/sdl or wgl/glx if needed)
typedef struct glcontext_s
{
/// make renderapi defs acessible here?
// gl_context_type_t context;
// gles_wrapper_t wrapper;
int color_bits;
int alpha_bits;
int depth_bits;
int stencil_bits;
int msaasamples;
int max_multisamples;
} glcontext_t;
extern vidstate_t vidState;
extern glwstate_t glw_state;
extern glcontext_t glContext;
#define VID_MIN_HEIGHT 200
#define VID_MIN_WIDTH 320
extern convar_t *vid_fullscreen;
extern convar_t *vid_displayfrequency;
extern convar_t *vid_highdpi;
extern convar_t *gl_wgl_msaa_samples;
void R_SaveVideoMode( int w, int h );
void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode );
void VID_StartupGamma( void );
#endif // VID_COMMON

View File

@@ -84,80 +84,6 @@ XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
#define MAX_STRING 256 // generic string
#define MAX_INFO_STRING 256 // infostrings are transmitted across network
#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024?
#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients
#define MAX_SYSPATH 1024 // system filepath
#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf
#define MAX_TOKEN 2048 // parse token length
#define MAX_MODS 512 // environment games that engine can keep visible
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1 << ( n ))
#define GAMMA ( 2.2 ) // Valve Software gamma
#define INVGAMMA ( 1.0 / 2.2 ) // back to 1.0
#define TEXGAMMA ( 0.9 ) // compensate dim textures
#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
#ifndef __cplusplus
#ifdef NULL
#undef NULL
#endif
#define NULL ((void *)0)
#endif
// color strings
#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#if defined __i386__ && defined __GNUC__
#define GAME_EXPORT __attribute__((force_align_arg_pointer))
#else
#define GAME_EXPORT
#endif
#ifdef XASH_BIG_ENDIAN
#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
#define LittleLongSW(x) (x = LittleLong(x) )
#define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8)))
#define LittleShortSW(x) (x = LittleShort(x) )
_inline float LittleFloat( float f )
{
union
{
float f;
unsigned char b[4];
} dat1, dat2;
dat1.f = f;
dat2.b[0] = dat1.b[3];
dat2.b[1] = dat1.b[2];
dat2.b[2] = dat1.b[1];
dat2.b[3] = dat1.b[0];
return dat2.f;
}
#else
#define LittleLong(x) (x)
#define LittleLongSW(x)
#define LittleShort(x) (x)
#define LittleShortSW(x)
#define LittleFloat(x) (x)
#endif
typedef unsigned int dword;
typedef unsigned int uint;
typedef char string[MAX_STRING];
typedef struct file_s file_t; // normal file
typedef struct wfile_s wfile_t; // wad file
typedef struct stream_s stream_t; // sound stream for background music playing
typedef off_t fs_offset_t;
typedef void (*setpair_t)( const char *key, const char *value, void *buffer, void *numpairs );
@@ -610,117 +536,11 @@ int FS_Close( file_t *file );
int FS_Getc( file_t *file );
fs_offset_t FS_FileLength( file_t *f );
/*
========================================================================
internal image format
typically expanded to rgba buffer
NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 == PF_RGB_888
========================================================================
*/
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24)
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2)
typedef enum
{
PF_UNKNOWN = 0,
PF_INDEXED_24, // inflated palette (768 bytes)
PF_INDEXED_32, // deflated palette (1024 bytes)
PF_RGBA_32, // normal rgba buffer
PF_BGRA_32, // big endian RGBA (MacOS)
PF_RGB_24, // uncompressed dds or another 24-bit image
PF_BGR_24, // big-endian RGB (MacOS)
PF_DXT1, // s3tc DXT1 format
PF_DXT3, // s3tc DXT3 format
PF_DXT5, // s3tc DXT5 format
PF_ATI2, // latc ATI2N format
PF_TOTALCOUNT, // must be last
} pixformat_t;
typedef struct bpc_desc_s
{
int format; // pixelformat
char name[16]; // used for debug
uint glFormat; // RGBA format
int bpp; // channels (e.g. rgb = 3, rgba = 4)
} bpc_desc_t;
// imagelib global settings
typedef enum
{
IL_USE_LERPING = BIT(0), // lerping images during resample
IL_KEEP_8BIT = BIT(1), // don't expand paletted images
IL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored images
IL_DONTFLIP_TGA = BIT(3), // Steam background completely ignore tga attribute 0x20 (stupid lammers!)
IL_DDS_HARDWARE = BIT(4), // DXT compression is support
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
IL_OVERVIEW = BIT(6), // overview required some unque operations
} ilFlags_t;
// goes into rgbdata_t->encode
#define DXT_ENCODE_DEFAULT 0 // don't use custom encoders
#define DXT_ENCODE_COLOR_YCoCg 0x1A01 // make sure that value dosn't collide with anything
#define DXT_ENCODE_ALPHA_1BIT 0x1A02 // normal 1-bit alpha
#define DXT_ENCODE_ALPHA_8BIT 0x1A03 // normal 8-bit alpha
#define DXT_ENCODE_ALPHA_SDF 0x1A04 // signed distance field
#define DXT_ENCODE_NORMAL_AG_ORTHO 0x1A05 // orthographic projection
#define DXT_ENCODE_NORMAL_AG_STEREO 0x1A06 // stereographic projection
#define DXT_ENCODE_NORMAL_AG_PARABOLOID 0x1A07 // paraboloid projection
#define DXT_ENCODE_NORMAL_AG_QUARTIC 0x1A08 // newton method
#define DXT_ENCODE_NORMAL_AG_AZIMUTHAL 0x1A09 // Lambert Azimuthal Equal-Area
// rgbdata output flags
typedef enum
{
// rgbdata->flags
IMAGE_CUBEMAP = BIT(0), // it's 6-sides cubemap buffer
IMAGE_HAS_ALPHA = BIT(1), // image contain alpha-channel
IMAGE_HAS_COLOR = BIT(2), // image contain RGB-channel
IMAGE_COLORINDEX = BIT(3), // all colors in palette is gradients of last color (decals)
IMAGE_HAS_LUMA = BIT(4), // image has luma pixels (q1-style maps)
IMAGE_SKYBOX = BIT(5), // only used by FS_SaveImage - for write right suffixes
IMAGE_QUAKESKY = BIT(6), // it's a quake sky double layered clouds (so keep it as 8 bit)
IMAGE_DDS_FORMAT = BIT(7), // a hint for GL loader
IMAGE_MULTILAYER = BIT(8), // to differentiate from 3D texture
IMAGE_ONEBIT_ALPHA = BIT(9), // binary alpha
IMAGE_QUAKEPAL = BIT(10), // image has quake1 palette
// Image_Process manipulation flags
IMAGE_FLIP_X = BIT(16), // flip the image by width
IMAGE_FLIP_Y = BIT(17), // flip the image by height
IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner
IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y,
IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90,
IMAGE_EMBOSS = BIT(19), // apply emboss mapping
IMAGE_RESAMPLE = BIT(20), // resample image to specified dims
// reserved
// reserved
IMAGE_FORCE_RGBA = BIT(23), // force image to RGBA buffer
IMAGE_MAKE_LUMA = BIT(24), // create luma texture from indexed
IMAGE_QUANTIZE = BIT(25), // make indexed image from 24 or 32- bit image
IMAGE_LIGHTGAMMA = BIT(26), // apply gamma for image
IMAGE_REMAP = BIT(27), // interpret width and height as top and bottom color
} imgFlags_t;
typedef struct rgbdata_s
{
word width; // image width
word height; // image height
word depth; // image depth
uint type; // compression type
uint flags; // misc image flags
word encode; // DXT may have custom encoder, that will be decoded in GLSL-side
byte numMips; // mipmap count
byte *palette; // palette if present
byte *buffer; // image buffer
rgba_t fogParams; // some water textures in hl1 has info about fog color and alpha
size_t size; // for bounds checking
} rgbdata_t;
//
// imagelib
//
#include "com_image.h"
void Image_Init( void );
void Image_Shutdown( void );
void Image_AddCmdFlags( uint flags );
@@ -738,7 +558,6 @@ qboolean Image_CustomPalette( void );
void Image_ClearForceFlags( void );
void Image_SetMDLPointer( byte *p );
void Image_CheckPaletteQ1( void );
/*
========================================================================

View File

@@ -20,25 +20,6 @@ GNU General Public License for more details.
#include "edict.h"
#include "eiface.h"
// 1/32 epsilon to keep floating point happy
#define DIST_EPSILON (1.0f / 32.0f)
#define FRAC_EPSILON (1.0f / 1024.0f)
#define BACKFACE_EPSILON 0.01f
#define MAX_BOX_LEAFS 256
#define ANIM_CYCLE 2
#define MOD_FRAMES 20
// remapping info
#define SUIT_HUE_START 192
#define SUIT_HUE_END 223
#define PLATE_HUE_START 160
#define PLATE_HUE_END 191
#define SHIRT_HUE_START 16
#define SHIRT_HUE_END 32
#define PANTS_HUE_START 96
#define PANTS_HUE_END 112
#define LM_SAMPLE_SIZE 16
#define LM_SAMPLE_EXTRASIZE 8

View File

@@ -63,19 +63,6 @@ NOTE: never change this structure because all dll descriptions in xash code
writes into struct by offsets not names
========================================================================
*/
typedef struct dllfunc_s
{
const char *name;
void **func;
} dllfunc_t;
typedef struct dll_info_s
{
const char *name; // name of library
const dllfunc_t *fcts; // list of dll exports
qboolean crash; // crash if dll not found
void *link; // hinstance of loading library
} dll_info_t;
void Sys_Sleep( int msec );
double Sys_DoubleTime( void );

View File

@@ -245,14 +245,15 @@ qboolean GL_CreateContext( void )
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &colorBits[0] );
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &colorBits[1] );
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &colorBits[2] );
glConfig.color_bits = colorBits[0] + colorBits[1] + colorBits[2];
glContext.color_bits = colorBits[0] + colorBits[1] + colorBits[2];
SDL_GL_GetAttribute( SDL_GL_ALPHA_SIZE, &glConfig.alpha_bits );
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &glConfig.depth_bits );
SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &glConfig.stencil_bits );
glState.stencilEnabled = glConfig.stencil_bits ? true : false;
SDL_GL_GetAttribute( SDL_GL_ALPHA_SIZE, &glContext.alpha_bits );
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &glContext.depth_bits );
SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &glContext.stencil_bits );
/// move to ref
//vidState.stencilEnabled = glContext.stencil_bits ? true : false;
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples );
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &glContext.msaasamples );
#ifdef XASH_WES
void wes_init();
@@ -491,9 +492,9 @@ void VID_DestroyWindow( void )
host.hWnd = NULL;
}
if( glState.fullScreen )
if( vidState.fullScreen )
{
glState.fullScreen = false;
vidState.fullScreen = false;
}
}
@@ -563,8 +564,9 @@ static void GL_SetupAttributes( void )
Msg( "bpp %d\n", glw_state.desktopBitsPixel );
if( glw_state.safe < SAFE_NOSTENCIL )
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, gl_stencilbits->value );
/// ref context attribs api
// if( glw_state.safe < SAFE_NOSTENCIL )
// SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, gl_stencilbits->value );
if( glw_state.safe < SAFE_NOALPHA )
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
@@ -615,14 +617,14 @@ static void GL_SetupAttributes( void )
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
glConfig.max_multisamples = samples;
glContext.max_multisamples = samples;
}
else
{
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 0 );
glConfig.max_multisamples = 0;
glContext.max_multisamples = 0;
}
}
else
@@ -674,7 +676,7 @@ qboolean R_Init_Video( void )
return retval;
}
GL_InitExtensions();
ref.dllFuncs.GL_InitExtensions();
return true;
}
@@ -692,7 +694,7 @@ rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen )
glw_state.desktopWidth = displayMode.w;
glw_state.desktopHeight = displayMode.h;
glState.fullScreen = fullscreen;
vidState.fullScreen = fullscreen;
if( !host.hWnd )
{
@@ -764,8 +766,8 @@ qboolean VID_SetMode( void )
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, fullscreen )) == rserr_ok )
{
glConfig.prev_width = iScreenWidth;
glConfig.prev_height = iScreenHeight;
vidState.prev_width = iScreenWidth;
vidState.prev_height = iScreenHeight;
}
else
{
@@ -784,7 +786,7 @@ qboolean VID_SetMode( void )
}
// try setting it back to something safe
if(( err = R_ChangeDisplaySettings( glConfig.prev_width, glConfig.prev_height, false )) != rserr_ok )
if(( err = R_ChangeDisplaySettings( vidState.prev_width, vidState.prev_height, false )) != rserr_ok )
{
Con_Reportf( S_ERROR "VID_SetMode: could not revert to safe mode\n" );
Sys_Warn("could not revert to safe mode!");