engine: handle swapping sequence files in LoadCacheFile for games with external StudioModelRenderer

This commit is contained in:
Alibek Omarov
2026-04-25 03:56:45 +05:00
parent 6256d99345
commit dcc5756649
10 changed files with 44 additions and 1 deletions
+1
View File
@@ -342,6 +342,7 @@ typedef enum
PARM_GET_LIGHTSTYLES_PTR = -20,
PARM_GET_DLIGHTS_PTR = -21,
PARM_GET_ELIGHTS_PTR = -22,
PARM_GET_STUDIO_HDR = -23, // current m_pStudioHeader in renderer
// implemented by ref_dll