mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-09 13:51:45 +08:00
Merge 4097
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@@ -46,10 +46,10 @@ host_parm_t host; // host parms
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sysinfo_t SI;
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CVAR_DEFINE( host_developer, "developer", "0", 0, "engine is in development-mode" );
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CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
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convar_t *host_gameloaded;
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convar_t *host_clientloaded;
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convar_t *host_limitlocal;
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convar_t host_developer;
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convar_t *host_maxfps;
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convar_t *host_framerate;
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convar_t *con_gamemaps;
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@@ -148,7 +148,7 @@ void Host_CheckSleep( void )
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if( host.type == HOST_DEDICATED )
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{
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// let the dedicated server some sleep
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// Sys_Sleep( 1 );
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Sys_Sleep( 1 );
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}
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else
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{
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@@ -413,15 +413,23 @@ double Host_CalcFPS( void )
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// NOTE: we should play demos with same fps as it was recorded
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#ifndef XASH_DEDICATED
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if( CL_IsPlaybackDemo() || CL_IsRecordDemo( ))
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{
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fps = CL_GetDemoFramerate();
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else
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#endif
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if( Host_IsLocalGame( ))
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}
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else if( Host_IsLocalGame( ))
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{
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fps = host_maxfps->value;
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}
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else
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#endif
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if( Host_IsDedicated() )
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{
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fps = sys_ticrate.value;
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}
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else
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{
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fps = host_maxfps->value;
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if( fps == 0.0 ) fps = HOST_FPS; // default for multiplayer
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fps = bound( MIN_FPS, fps, MAX_FPS );
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}
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#ifndef XASH_DEDICATED
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@@ -462,8 +470,16 @@ qboolean Host_FilterTime( float time )
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// limit fps to withing tolerable range
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fps = bound( MIN_FPS, fps, MAX_FPS );
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if(( host.realtime - oldtime ) < ( 1.0 / fps ))
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return false;
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if( host.type == HOST_DEDICATED )
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{
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if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 )))
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return false;
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}
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else
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{
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if(( host.realtime - oldtime ) < ( 1.0 / fps ))
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return false;
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}
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}
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host.frametime = host.realtime - oldtime;
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@@ -795,6 +811,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
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#ifdef _WIN32
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Wcon_CreateConsole(); // system console used by dedicated server or show fatal errors
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#endif
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// timeBeginPeriod( 1 ); // a1ba: Do we need this?
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// NOTE: this message couldn't be passed into game console but it doesn't matter
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MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" );
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@@ -812,6 +829,13 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
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// share developer level across all dlls
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Q_snprintf( dev_level, sizeof( dev_level ), "%i", developer );
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Cvar_DirectSet( &host_developer, dev_level );
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Cvar_RegisterVariable( &sys_ticrate );
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if( Sys_GetParmFromCmdLine( "-sys_ticrate", ticrate ))
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{
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fps = bound( MIN_FPS, atof( ticrate ), MAX_FPS );
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Cvar_SetValue( "sys_ticrate", fps );
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}
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Con_Init(); // early console running to catch all the messages
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Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" );
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@@ -871,7 +895,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons");
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}
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host_maxfps = Cvar_Get( "fps_max", "100", FCVAR_ARCHIVE, "host fps upper limit" );
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host_maxfps = Cvar_Get( "fps_max", "72", FCVAR_ARCHIVE, "host fps upper limit" );
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host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" );
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host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" );
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" );
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