engine: fix -Werror=strict-prototypes

This commit is contained in:
Alibek Omarov
2019-10-05 02:07:49 +03:00
parent 5a8de90918
commit dc207a449c
17 changed files with 37 additions and 38 deletions

View File

@@ -213,14 +213,14 @@ typedef struct cl_enginefuncs_s
int (*pfnRandomLong)( int lLow, int lHigh );
void (*pfnHookEvent)( const char *name, void ( *pfnEvent )( struct event_args_s *args ));
int (*Con_IsVisible) ();
int (*Con_IsVisible) ( void );
const char *(*pfnGetGameDirectory)( void );
struct cvar_s *(*pfnGetCvarPointer)( const char *szName );
const char *(*Key_LookupBinding)( const char *pBinding );
const char *(*pfnGetLevelName)( void );
void (*pfnGetScreenFade)( struct screenfade_s *fade );
void (*pfnSetScreenFade)( struct screenfade_s *fade );
void* (*VGui_GetPanel)( );
void* (*VGui_GetPanel)( void );
void (*VGui_ViewportPaintBackground)( int extents[4] );
byte* (*COM_LoadFile)( const char *path, int usehunk, int *pLength );