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engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
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@@ -142,8 +142,6 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
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return 1;
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#endif
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return 0;
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case PARM_SKY_SPHERE:
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return FBitSet( world.flags, FWORLD_SKYSPHERE ) && !FBitSet( world.flags, FWORLD_CUSTOM_SKYBOX );
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case PARAM_GAMEPAUSED:
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return cl.paused;
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case PARM_CLIENT_INGAME:
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