engine: cleanup unused glw_state fields, as they only used in GL renderer

This commit is contained in:
Alibek Omarov
2025-10-02 18:07:39 +05:00
parent 3d0533ad84
commit d9567ff3f9
2 changed files with 17 additions and 25 deletions

View File

@@ -795,7 +795,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
int sdl_renderer = -2;
char cmd[64];
if( Sys_GetParmFromCmdLine("-sdl_renderer", cmd ) )
if( Sys_GetParmFromCmdLine( "-sdl_renderer", cmd ))
sdl_renderer = Q_atoi( cmd );
if( sdl_renderer >= -1 )
@@ -813,15 +813,12 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
}
else
{
if( !glw_state.initialized )
while( !GL_CreateContext( ))
{
while( !GL_CreateContext( ))
{
glw_state.safe++;
if(glw_state.safe > SAFE_DONTCARE)
return false;
GL_SetupAttributes(); // re-choose attributes
}
glw_state.safe++;
if( glw_state.safe > SAFE_DONTCARE )
return false;
GL_SetupAttributes(); // re-choose attributes
}
if( !GL_UpdateContext( ))