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engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
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@@ -19,6 +19,7 @@ GNU General Public License for more details.
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#include "library.h"
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#include "voice.h"
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#include "pm_local.h"
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#include "sequence.h"
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#if XASH_LOW_MEMORY != 2
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int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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@@ -1011,6 +1012,8 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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SV_InitEdict( ent );
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}
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Sequence_OnLevelLoad( sv.name );
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// heartbeats will always be sent to the id master
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NET_MasterClear();
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