engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam

This commit is contained in:
Alibek Omarov
2026-04-12 15:18:54 +05:00
committed by a1batross
parent 5f6577df2e
commit d7f416d659
11 changed files with 32 additions and 82 deletions

View File

@@ -75,11 +75,6 @@ static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
return true;
}
static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
{
;
}
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
;
@@ -460,7 +455,6 @@ static const ref_interface_t gReffuncs =
.GL_SetRenderMode = R_SimpleStubInt,
.R_AddEntity = R_AddEntity,
.CL_AddCustomBeam = CL_AddCustomBeam,
.R_ProcessEntData = R_ProcessEntData,
.R_Flush = R_SimpleStubUInt,
@@ -539,8 +533,6 @@ static const ref_interface_t gReffuncs =
.GL_TextureTarget = R_SimpleStubUInt,
.GL_TexCoordArrayMode = R_SimpleStubUInt,
.GL_UpdateTexSize = GL_UpdateTexSize,
.GL_Reserved0 = NULL,
.GL_Reserved1 = NULL,
.GL_DrawParticles = GL_DrawParticles,
.LightVec = LightVec,