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engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam
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@@ -75,11 +75,6 @@ static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
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return true;
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}
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static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
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{
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;
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}
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static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
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{
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;
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@@ -460,7 +455,6 @@ static const ref_interface_t gReffuncs =
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.GL_SetRenderMode = R_SimpleStubInt,
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.R_AddEntity = R_AddEntity,
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.CL_AddCustomBeam = CL_AddCustomBeam,
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.R_ProcessEntData = R_ProcessEntData,
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.R_Flush = R_SimpleStubUInt,
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@@ -539,8 +533,6 @@ static const ref_interface_t gReffuncs =
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.GL_TextureTarget = R_SimpleStubUInt,
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.GL_TexCoordArrayMode = R_SimpleStubUInt,
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.GL_UpdateTexSize = GL_UpdateTexSize,
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.GL_Reserved0 = NULL,
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.GL_Reserved1 = NULL,
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.GL_DrawParticles = GL_DrawParticles,
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.LightVec = LightVec,
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