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engine: convert Cbuf_AddText with va to Cbuf_AddTextf
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@@ -2001,7 +2001,7 @@ void CL_ParseExec( sizebuf_t *msg )
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COM_FileBase( clgame.mapname, mapname );
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if ( COM_CheckString( mapname ) )
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Cbuf_AddText( va( "exec %s.cfg\n", mapname ) );
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Cbuf_AddTextf( "exec %s.cfg\n", mapname );
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}
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}
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