filesystem: massively rework how scanning game directories work

* No more conversion from liblist.gam to gameinfo.txt. We are using liblist.gam directly now.
  gameinfo.txt being native format to Xash3D not only remains, it takes priority over liblist.gam.
* Quake game directories now don't receive autogenerated gameinfo.txt.
* Empty directories don't get gameinfo.txt either, finally making it easier to support HD addon folders.
* If user still wishes to generate gameinfo.txt, there is now command fs_make_gameinfo that creates
  gameinfo.txt for currently running game.
* No more creating empty folders for RoDir. They are now created on demand.
This commit is contained in:
Alibek Omarov
2025-01-08 01:22:23 +03:00
parent f9a0057c28
commit cfebb3e1d6
5 changed files with 293 additions and 198 deletions
+6
View File
@@ -84,6 +84,11 @@ static void FS_Path_f_( void )
FS_Path_f();
}
static void FS_MakeGameInfo_f( void )
{
g_fsapi.MakeGameInfo();
}
static const fs_interface_t fs_memfuncs =
{
Con_Printf,
@@ -272,6 +277,7 @@ void FS_Init( const char *basedir )
Cmd_AddRestrictedCommand( "fs_rescan", FS_Rescan_f, "rescan filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_path", FS_Path_f_, "show filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_make_gameinfo", FS_MakeGameInfo_f, "create gameinfo.txt for current running game" );
if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
host.gamedll[0] = 0;